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VVVVVV/tools/editors/World Mapping Editor/maps/spacestation2/x51y48.txt

48 lines
4.7 KiB
Text

case rn(51,48):
tmap = new Array();
tmap.push("313,313,313,313,313,313,313,435,0,0,0,0,433,313,313,313,313,313,313,313,313,313,313,313,313,313,313,313,313,313,313,313,313,313,313,313,313,313,313,313");
tmap.push("313,313,313,313,313,313,313,435,0,0,0,0,433,313,313,313,313,313,313,313,313,313,313,313,313,313,313,314,474,474,474,474,474,474,474,474,474,474,474,474");
tmap.push("313,313,313,313,313,313,313,435,770,770,771,0,433,313,313,313,313,313,313,313,313,313,313,313,313,313,313,435,9,9,9,9,9,9,9,9,9,9,9,9");
tmap.push("313,313,313,313,313,313,313,435,689,689,811,0,433,313,313,313,313,313,313,313,313,313,313,313,313,313,313,435,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("313,313,313,314,474,474,474,475,689,689,811,0,473,474,474,474,474,474,474,474,474,474,474,474,474,474,474,475,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("313,313,313,435,0,0,0,0,689,689,811,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("313,313,313,435,689,689,689,689,689,689,811,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("313,313,313,435,689,689,689,689,689,689,811,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("313,313,313,435,689,689,689,689,689,689,811,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("313,313,313,435,689,689,689,689,689,689,811,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("313,313,313,435,689,689,689,689,689,689,811,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("313,313,313,435,689,689,689,689,689,689,811,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("313,313,313,435,689,689,689,689,393,394,394,394,394,394,394,395,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("313,313,313,435,689,689,689,689,473,474,474,474,474,474,474,475,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("313,313,313,435,689,689,689,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("313,313,313,435,689,689,689,689,689,689,811,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("313,313,313,435,689,689,689,689,689,689,811,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("313,313,313,435,689,689,689,689,689,689,811,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("313,313,313,435,850,850,850,850,850,850,851,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("313,313,313,435,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("313,313,313,435,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("313,313,313,435,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("313,313,313,435,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("313,313,313,354,394,394,394,394,394,395,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("313,313,313,313,313,313,313,313,313,435,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("313,313,313,313,313,313,313,313,313,435,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8");
tmap.push("313,313,313,313,313,313,313,313,313,354,394,394,394,394,394,394,394,394,394,394,394,394,394,394,394,394,394,394,394,394,394,394,394,394,394,394,394,394,394,394");
tmap.push("313,313,313,313,313,313,313,313,313,313,313,313,313,313,313,313,313,313,313,313,313,313,313,313,313,313,313,313,313,313,313,313,313,313,313,313,313,313,313,313");
tmap.push("313,313,313,313,313,313,313,313,313,313,313,313,313,313,313,313,313,313,313,313,313,313,313,313,313,313,313,313,313,313,313,313,313,313,313,313,313,313,313,313");
obj.createentity(game, 256, 112, 2, 11, 4); //Big Threadmill, <<<<<<
obj.createentity(game, 192, 112, 2, 11, 4); //Big Threadmill, <<<<<<
obj.createentity(game, 128, 112, 2, 11, 4); //Big Threadmill, <<<<<<
obj.createentity(game, 64, 112, 2, 11, 4); //Big Threadmill, <<<<<<
obj.createentity(game, 128, 104, 2, 10, 4); //Big Threadmill, >>>>>>
obj.createentity(game, 192, 104, 2, 10, 4); //Big Threadmill, >>>>>>
obj.createentity(game, 256, 104, 2, 10, 4); //Big Threadmill, >>>>>>
obj.createentity(game, 104, 128, 1, 0, 5, 104, 120, 288, 200); // Enemy, bounded
obj.createentity(game, 72, 80, 10, 1, 448510); // (savepoint)
obj.createentity(game, 96, 40, 2, 11, 4); //Big Threadmill, <<<<<<
obj.createentity(game, 160, 40, 2, 11, 4); //Big Threadmill, <<<<<<
obj.createentity(game, 32, 40, 2, 9, 4); //Threadmill, <<<
obj.createentity(game, 160, 168, 1, 1, 5, 104, 120, 288, 200); // Enemy, bounded
obj.createentity(game, 216, 128, 1, 0, 5, 104, 120, 288, 200); // Enemy, bounded
obj.createentity(game, 272, 168, 1, 1, 5, 104, 120, 288, 200); // Enemy, bounded
break;