1
0
mirror of https://github.com/TerryCavanagh/VVVVVV.git synced 2024-06-26 14:38:30 +02:00
VVVVVV/mobile_version/src/dwgraphicsclass.as
2020-01-08 10:37:50 -05:00

2874 lines
114 KiB
ActionScript

package{
import flash.display.*;
import flash.geom.*;
import flash.events.*;
import flash.net.*;
public class dwgraphicsclass extends Sprite {
public var BUTTON_BLANK:int = 0;
public var BUTTON_MENU:int = 1;
public var BUTTON_BACK:int = 2;
public var BUTTON_TALK:int = 3;
public var BUTTON_USE:int = 4;
public var BUTTON_TELEPORT:int = 5;
public var BUTTON_GAMECENTER:int = 6;
public var BUTTON_CONTROLS:int = 7;
public var BUTTON_DPAD:int = 8;
public function init():void {
//We initialise a few things
updatebackground = true;
tiles_rect=new Rectangle(0,0,8,8);
sprites_rect=new Rectangle(0,0,32,32);
bfont_rect=new Rectangle(0,0,8,8);
bfontmask_rect=new Rectangle(0,0,9,9);
bg_rect = new Rectangle(0, 0, 320, 240);
footerrect = new Rectangle(0, 230, 320, 10);
prect = new Rectangle(0, 0, 4, 4);
line_rect = new Rectangle();
tl = new Point(0, 0); tpoint = new Point(0, 0); trect = new Rectangle();
ct = new ColorTransform(0, 0, 0, 1, 255, 255, 255, 1); //Set to white
madpoint = new Point;
madrect = new Rectangle;
tele_rect = new Rectangle(0, 0, 96, 96);
trinketcolset = false;
showcutscenebars = false;
cutscenebarspos = 0;
flipmode = false; setflipmode = false;
flipmatrix.scale(1, -1);
flipmatrix.translate(0, 240);
flipfontmatrix.scale(1, -1); flipfontmatrix.translate(0, 8);
flipfontmatrix2.scale(1, -1); flipfontmatrix2.translate(0, 9);
//Background inits
for (i = 0; i < 50; i++) {
var s:Rectangle = new Rectangle(Math.random() * 320, Math.random() * 240, 2, 2);
var s2:int = 4+(Math.random()*4);
stars.push(s); starsspeed.push(s2);
var bb:Rectangle;
var bvx:int = 0; var bvy:int = 0;
if(Math.random()*100 > 50){
bvx = 9 - (Math.random() * 19); if (bvx > -6 && bvx < 6) bvx = 6;
bvx = bvx * 1.5;
bb = new Rectangle(Math.random() * 320, Math.random() * 240, 32, 12);
}else {
bvy = 9 - (Math.random() * 19); if (bvy > -6 && bvy < 6) bvy = 6;
bvy = bvy * 1.5;
bb = new Rectangle(Math.random() * 320, Math.random() * 240, 12, 32);
}
var bint:Number = 0.5 + ((Math.random() * 100) / 200);
backboxes.push(bb);
backboxvx.push(bvx); backboxvy.push(bvy);
backboxint.push(bint);
}
backboxrect = new Rectangle();
backoffset = 0; backgrounddrawn = false;
warpskip = 0;
warpfcol = 0x000000; warpbcol = 0x000000;
warprect = new Rectangle(0, 0, 0, 0);
spcol = 0; spcoldel = 0;
crewframe = 0; crewframedelay = 4;
menuoffset = 0; resumegamemode = false;
//Textboxes!
for (i = 0; i < 30; i++) {
var t:textboxclass = new textboxclass;
textbox.push(t);
}
ntextbox = 0;
//Fading stuff
for (i = 0; i < 15; i++) {
fadebars.push(0);
}
fadeamount = 0;
fademode = 0;
bigbuffer = new BitmapData(320, 32, true, 0x000000);
bigbufferscreen = new Bitmap(bigbuffer);
bigbufferscreen.width = 640;
bigbufferscreen.height = 20;
towerbuffer = new BitmapData(320, 240, true, 0x000000);
frontbuffer = new BitmapData(320, 240, true, 0x000000);
menubuffer = new BitmapData(320, 240, false, 0x000000); //yeah yeah I know this is lazy
backbuffer=new BitmapData(320, 240,false,0x000000);
screenbuffer = new BitmapData(320,240,false,0x000000);
temptile = new BitmapData(8, 8, false, 0x000000);
tempsprite = new BitmapData(32, 32, false, 0x000000);
screen = new Bitmap(screenbuffer);
//screen.width = 640;//320;//;640;
//screen.height = 480;// 240;//480;
screen.smoothing = true;
addChild(screen);
buttonscreen.push(new Bitmap(buttonimg[0]));
buttonscreen.push(new Bitmap(buttonimg[1]));
buttonscreen.push(new Bitmap(buttonimg[2]));
buttonscreen.push(new Bitmap(buttonimg[3]));
/*
if (device.deviceresolution == device.IPAD) {
buttonsize = 90;
buttonyspacing = buttonsize / 3;
buttonxspacing = 40;
buttonscreen[0].width = 92*3; buttonscreen[0].height = buttonsize;
buttonscreen[1].width = 92*3; buttonscreen[1].height = buttonsize;
buttonscreen[2].width = 40*3; buttonscreen[2].height = 40*3;
buttonscreen[3].width = 40 * 3; buttonscreen[3].height = 40 * 3;
buttonydiff = buttonscreen[2].height / 2;
}else if (device.deviceresolution == device.ANDROID) {
*/
/*
}else {
buttonsize = 30;
buttonyspacing = buttonsize / 3;
buttonxspacing = 20;
buttonscreen[0].width = 92; buttonscreen[0].height = buttonsize;
buttonscreen[1].width = 92; buttonscreen[1].height = buttonsize;
buttonscreen[2].width = 40; buttonscreen[2].height = 40;
buttonscreen[3].width = 40; buttonscreen[3].height = 40;
buttonydiff = buttonscreen[2].height / 2;
}
*/
/*buttonscreen.push(new Bitmap(buttonimg[1]));
buttonscreen[1].width = buttonsize; buttonscreen[1].height = buttonsize;
buttonscreen.push(new Bitmap(buttonimg[2]));
buttonscreen[2].width = buttonsize; buttonscreen[2].height = buttonsize;
buttonscreen.push(new Bitmap(buttonimg[3]));
buttonscreen[3].width = buttonsize; buttonscreen[3].height = buttonsize;
*/
for (i = 0; i < 10; i++) {
buttonlerp.push(int(0));
buttonstate.push(int(0));
currentbuttontype.push(int(-1));
newbuttontype.push(int(-1));
buttonframe.push(int(-1));
}
buttonactive.push(false);
buttonactive.push(false);
buttonactive.push(false);
buttonactive.push(false);
buttonhighlight.push(0); buttonhighlight.push(0); buttonhighlight.push(0); buttonhighlight.push(0);
buttonpos.push(new Point(0, 0)); buttonpos.push(new Point(0, 0));
buttonpos.push(new Point(0, 0)); buttonpos.push(new Point(0, 0));
//So, 0-4 are buffers that can be overwritten. 5+ contains graphics for each button.
initbuttonpositions();
/*
buttonscreen[0].x = buttonxspacing;
buttonscreen[0].y = device.yres - buttonsize-buttonyspacing-buttonydiff;
buttonpos.push(new Point(buttonscreen[0].x, buttonscreen[0].y));
buttonscreen[1].x = buttonxspacing + buttonsize + buttonxspacing;
buttonscreen[1].y = device.yres - buttonsize-buttonyspacing;
buttonpos.push(new Point(buttonscreen[1].x, buttonscreen[1].y));
buttonscreen[2].x = device.xres - buttonxspacing - buttonsize;
buttonscreen[2].y = buttonsize / 4;
buttonpos.push(new Point(buttonscreen[2].x, buttonscreen[2].y));
buttonscreen[3].x = device.xres - buttonxspacing - buttonsize - buttonxspacing - buttonsize;
buttonscreen[3].y = device.yres - buttonsize-buttonyspacing;
buttonpos.push(new Point(buttonscreen[3].x, buttonscreen[3].y));
*/
drawonscreenbutton(0, -1);
drawonscreenbutton(1, -1);
drawonscreenbutton(2, -1);
drawonscreenbutton(3, -1);
addChild(buttonscreen[0]);
addChild(buttonscreen[1]);
addChild(buttonscreen[2]);
addChild(buttonscreen[3]);
/*
drawonscreenbutton(0, 0);
drawonscreenbutton(1, 0);
drawonscreenbutton(2, 0);
drawonscreenbutton(3, 0);
showarrows();
*/
}
public function initbuttonpositions():void {
devicex = device.xres;
devicey = device.yres;
buttonsize = device.yres / (32 / 3);
buttonyspacing = buttonsize / 3;
buttonxspacing = (buttonsize * 3) / 3;
buttonscreen[0].width = (buttonsize * 46) / 15; buttonscreen[0].height = buttonsize;
buttonscreen[1].width = (buttonsize * 46) / 15; buttonscreen[1].height = buttonsize;
buttonscreen[2].width = (buttonsize * 5) / 3; buttonscreen[2].height = (buttonsize * 5) / 3;
buttonscreen[3].width = (buttonsize * 5) / 3; buttonscreen[3].height = (buttonsize * 5) / 3;
buttonydiff = buttonscreen[2].height / 2;
buttonscreen[0].x = device.xres + 1;
buttonscreen[0].y = 0;
buttonpos[0].setTo(buttonscreen[0].x, buttonscreen[0].y);
buttonscreen[1].x = 0;
buttonscreen[1].y = 0;
buttonpos[1].setTo(buttonscreen[1].x, buttonscreen[1].y);
buttonscreen[2].x = (buttonxspacing / 2);
buttonscreen[2].y = device.yres - buttonsize-buttonyspacing - buttonydiff;
buttonpos[2].setTo(buttonscreen[2].x, buttonscreen[2].y);
buttonscreen[3].x = (buttonxspacing/2) + buttonsize + buttonxspacing;
buttonscreen[3].y = device.yres - buttonsize-buttonyspacing;
buttonpos[3].setTo(buttonscreen[3].x, buttonscreen[3].y);
}
public function mobile_changebutton(t:int):void {
if (newbuttontype[0] != t) {
if (currentbuttontype[0] != t) {
newbuttontype[0] = t;
buttonstate[0] = 1;
}
}
}
public function mobile_changeleftbutton(t:int):void {
if (newbuttontype[1] != t) {
if (currentbuttontype[1] != t) {
newbuttontype[1] = t;
buttonstate[1] = 1;
}
}
}
public function mobile_hidearrows():void {
if (newbuttontype[2] != BUTTON_BLANK) {
if (currentbuttontype[2] != BUTTON_BLANK) {
newbuttontype[2] = BUTTON_BLANK;
buttonstate[2] = 1;
}
}
}
public function mobile_showarrows(t:int):void {
if (t == 2) {
if (newbuttontype[2] != BUTTON_DPAD) {
if (currentbuttontype[2] != BUTTON_DPAD) {
newbuttontype[2] = BUTTON_DPAD;
buttonstate[2] = 1;
}
}
}
}
public function drawbutton(game:gameclass, help:helpclass):void {
//Called every frame, this function controls what buttons appear and when,
//and lerps them in and out in a nice way.
//buttonstate[0]:
// 0 - Normal, slide in if not in
// 1 - Sliding out, change to new button state
for (i = 0; i < 3; i++){
switch(buttonstate[i]) {
case 0:
if (buttonlerp[i] > 60) {
buttonlerp[i] = 60;
}
if (buttonlerp[i] > 0) {
buttonlerp[i] -= 20;
if (buttonlerp[i] < 0) {
buttonlerp[i] = 0;
}
}
break;
case 1:
if (buttonlerp[i] < 100) {
buttonlerp[i] += 20;
}
if (buttonlerp[i] >= 60) buttonlerp[i] = 100;
if (buttonlerp[i] >= 100) {
buttonlerp[i] = 100;
buttonstate[i] = 0;
currentbuttontype[i] = newbuttontype[i];
newbuttontype[i] = -1;
}
break;
}
}
switch(currentbuttontype[2]) {
case BUTTON_BLANK:
changebuttonframe(2, -1);
changebuttonframe(3, -1);
break;
case BUTTON_DPAD:
changebuttonframe(2, 11);
changebuttonframe(3, 12);
if (game.press_left) {
changebuttonpos(2, buttonxspacing/2, devicey - buttonsize-buttonyspacing - buttonydiff+10);
}else{
changebuttonpos(2, buttonxspacing/2, devicey - buttonsize-buttonyspacing - buttonydiff);
}
if (game.press_right) {
changebuttonpos(3, (buttonxspacing/2)+ buttonsize + buttonxspacing, devicey - buttonsize-buttonyspacing - buttonydiff+10);
}else{
changebuttonpos(3, (buttonxspacing/2) + buttonsize + buttonxspacing, devicey - buttonsize-buttonyspacing - buttonydiff);
}
break;
}
switch(currentbuttontype[1]) {
case BUTTON_BLANK:
//Blank
changebuttonframe(1, -1);
changebuttonpos(1, 0 - ((buttonscreen[1].width * (buttonlerp[1])) / 100), 0);
break;
case BUTTON_CONTROLS:
//Controls button
if (game.menupage >= 30) {
changebuttonframe(1, 9);
}else{
changebuttonframe(1, 8);
}
if (flipmode) {
changebuttonpos(1, 0 - ((buttonscreen[1].width * (buttonlerp[1])) / 100), devicey-buttonyspacing-buttonscreen[1].height);
}else {
changebuttonpos(1, 0 - ((buttonscreen[1].width * (buttonlerp[1])) / 100), buttonyspacing);
}
break;
case BUTTON_GAMECENTER:
changebuttonframe(1, 10);
changebuttonpos(1, 0 - ((buttonscreen[1].width * (buttonlerp[1])) / 100), 5);
break;
}
switch(currentbuttontype[0]) {
case BUTTON_BLANK:
//Blank
changebuttonframe(0, -1);
changebuttonpos(0, devicex - ((buttonscreen[0].width * (100-buttonlerp[0])) / 100), 0);
break;
case BUTTON_MENU:
//Menu button
changebuttonframe(0, 0);
changebuttonpos(0, devicex - ((buttonscreen[0].width * (100-buttonlerp[0])) / 100), 0);
break;
case BUTTON_BACK:
//Back button
changebuttonframe(0, 1);
if (flipmode) {
changebuttonpos(0, devicex - ((buttonscreen[0].width * (100 - buttonlerp[0])) / 100), devicey - buttonyspacing - buttonscreen[0].height);
}else{
changebuttonpos(0, devicex - ((buttonscreen[0].width * (100 - buttonlerp[0])) / 100), buttonyspacing);
}
break;
case BUTTON_USE:
//Use button
if (help.slowsine % 16 > 8) {
changebuttonframe(0, 4);
}else {
changebuttonframe(0, 5);
}
changebuttonpos(0, devicex - ((buttonscreen[0].width * (100-buttonlerp[0])) / 100), buttonyspacing);
break;
case BUTTON_TALK:
//Talk button
if (help.slowsine % 16 > 8) {
changebuttonframe(0, 2);
}else {
changebuttonframe(0, 3);
}
changebuttonpos(0, devicex - ((buttonscreen[0].width * (100-buttonlerp[0])) / 100), buttonyspacing);
break;
case BUTTON_TELEPORT:
//Teleport button
if (help.slowsine % 16 > 8) {
changebuttonframe(0, 6);
}else {
changebuttonframe(0, 7);
}
changebuttonpos(0, devicex - ((buttonscreen[0].width * (100-buttonlerp[0])) / 100), buttonyspacing);
break;
}
/*
if (game.press_left) { drawonscreenbutton(0, 1);
}else{ drawonscreenbutton(0, 0);}
if (game.press_right) { drawonscreenbutton(1, 1);
}else { drawonscreenbutton(1, 0); }
if (game.press_map) { drawonscreenbutton(2, 1);
}else { drawonscreenbutton(2, 0); }
*/
//Draw circle pad!
//if (key.controlstick != -1) {
/*
backbuffer.copyPixels(dwgfx.buttonimg[13], dwgfx.buttonimg[13].rect, new Point(key.controlstick_x - 18+18, key.controlstick_y - 18+18));
for (i = 0; i < key.touchPoints; i++) {
if (key.touchid[i] == key.controlstick) {
dwgfx.backbuffer.copyPixels(dwgfx.buttonimg[14], dwgfx.buttonimg[14].rect, new Point(key.touchx[i] - 18, key.touchy[i] - 18));
}
}
*/
//}
}
public function addbutton():void {
var t:BitmapData = new BitmapData(buffer.width, buffer.height, true, 0x00000000);
t.copyPixels(buffer, new Rectangle(0,0,buffer.width, buffer.height), new Point(0,0));
buttonimg.push(t);
}
public function drawonscreenbutton(t:int, t2:int):void {
//Draw button t with frame t2
if (t2 == -1) {
buttonimg[t].fillRect(buttonimg[t].rect, 0x00000000);
}
if (buttonframe[t] != t2) {
buttonframe[t] = t2;
buttonimg[t].fillRect(buttonimg[t].rect, 0x00000000);
buttonimg[t].copyPixels(buttonimg[4 + t2], buttonimg[t].rect, tl);
}
}
public function changebuttonframe(t:int, t2:int):void {
//Draw button t with frame t2
if (buttonframe[t] != t2) {
buttonframe[t] = t2;
if (t2 == -1) {
buttonimg[t].fillRect(buttonimg[t].rect, 0x00000000);
}else{
buttonimg[t].fillRect(buttonimg[t].rect, 0x00000000);
buttonimg[t].copyPixels(buttonimg[4 + t2], buttonimg[t].rect, tl);
}
}
}
public function changebuttonpos(t:int, xp:int, yp:int):void {
buttonscreen[t].x = xp;
buttonscreen[t].y = yp;
}
public function changebuttonxpos(t:int, xp:int):void {
buttonscreen[t].x = xp;
}
public function showarrows():void {
if (buttonactive[0] == false) {
buttonhighlight[0] = 120;
buttonactive[0] = true;
addChild(buttonscreen[0]);
addChild(buttonscreen[1]);
addChild(buttonscreen[2]);
}
}
public function hidearrows():void {
if (buttonactive[0] == true) {
buttonactive[0] = false;
removeChild(buttonscreen[0]);
removeChild(buttonscreen[1]);
removeChild(buttonscreen[2]);
}
}
public function drawspritesetcol(x:int, y:int, t:int, c:int, help:helpclass):void {
tpoint.x = x; tpoint.y = y;
setcol(c, help);
sprites[t].colorTransform(sprites_rect, ct);
backbuffer.copyPixels(sprites[t], sprites_rect, tpoint);
}
public function makebfont():void {
for (var j:Number = 0; j < 16; j++) {
for (var i:Number = 0; i < 16; i++) {
var t:BitmapData = new BitmapData(8, 8, true, 0x000000);
var t2:BitmapData = new BitmapData(8, 8, true, 0x000000);
var temprect:Rectangle = new Rectangle(i * 8, j * 8, 8, 8);
t.copyPixels(buffer, temprect, tl);
t2.draw(t, flipfontmatrix);
bfont.push(t);
flipbfont.push(t2);
}
}
//Ok, now we work out the lengths (this data string cortesy of a program I wrote!)
for (i = 0; i < 256; i++) bfontlen.push(6);
var maprow:Array;
var tstring:String="4,3,5,7,6,7,6,3,4,4,7,7,3,5,2,5,6,5,6,6,6,6,6,6,6,6,2,3,5,5,5,6,7,6,6,6,6,5,5,6,6,3,6,6,5,7,7,6,6,6,6,6,5,6,7,7,7,7,5,4,5,4,5,6,4,6,6,6,6,5,5,6,6,3,6,6,5,7,7,6,6,6,6,6,5,6,7,7,7,7,5,5,3,5,6,4";
maprow = new Array();
maprow = tstring.split(",");
for(var k:int = 0; k < 96; k++) {
bfontlen[k + 32] = 8;// int(maprow[k]);
}
}
public function makebfontmask():void {
for (var j:Number = 0; j < 16; j++) {
for (var i:Number = 0; i < 16; i++) {
var t:BitmapData = new BitmapData(9, 9, true, 0x000000);
var t2:BitmapData = new BitmapData(9, 9, true, 0x000000);
var temprect:Rectangle = new Rectangle(i * 9, j * 9, 9, 9);
t.copyPixels(buffer, temprect, tl);
t2.draw(t, flipfontmatrix2);
bfontmask.push(t);
flipbfontmask.push(t2);
}
}
}
public function makeentcolourarray():void {
for (var j:Number = 0; j < 60; j++) {
for (var i:Number = 0; i < 12; i++) {
var t:BitmapData = new BitmapData(8, 8, true, 0x000000);
var temprect:Rectangle = new Rectangle(i * 8, j * 8, 8, 8);
t.copyPixels(buffer, temprect, tl);
entcolours.push(t);
}
}
}
public function maketilearray():void {
for (var j:Number = 0; j < 30; j++) {
for (var i:Number = 0; i < 40; i++) {
var t:BitmapData = new BitmapData(8, 8, true, 0x000000);
var temprect:Rectangle = new Rectangle(i * 8, j * 8, 8, 8);
t.copyPixels(buffer, temprect, tl);
tiles.push(t);
}
}
}
public function maketile2array():void {
for (var j:Number = 0; j < 30; j++) {
for (var i:Number = 0; i < 40; i++) {
var t:BitmapData = new BitmapData(8, 8, true, 0x000000);
var temprect:Rectangle = new Rectangle(i * 8, j * 8, 8, 8);
t.copyPixels(buffer, temprect, tl);
tiles2.push(t);
}
}
}
public function maketile3array():void {
for (var j:Number = 0; j < 30; j++) {
for (var i:Number = 0; i < 30; i++) {
var t:BitmapData = new BitmapData(8, 8, true, 0x000000);
var temprect:Rectangle = new Rectangle(i * 8, j * 8, 8, 8);
t.copyPixels(buffer, temprect, tl);
tiles3.push(t);
}
}
}
public function makespritearray():void {
for (var j:Number = 0; j < 16; j++) {
for (var i:Number = 0; i < 12; i++) {
var t:BitmapData = new BitmapData(32, 32, true, 0x000000);
var temprect:Rectangle = new Rectangle(i * 32, j * 32, 32, 32);
t.copyPixels(buffer, temprect, tl);
sprites.push(t);
}
}
}
public function makeflipspritearray():void {
for (var j:Number = 0; j < 16; j++) {
for (var i:Number = 0; i < 12; i++) {
var t:BitmapData = new BitmapData(32, 32, true, 0x000000);
var temprect:Rectangle = new Rectangle(i * 32, j * 32, 32, 32);
t.copyPixels(buffer, temprect, tl);
flipsprites.push(t);
}
}
}
public function maketelearray():void {
for (var i:Number = 0; i < 10; i++) {
var t:BitmapData = new BitmapData(96, 96, true, 0x000000);
var temprect:Rectangle = new Rectangle(i * 96, 0, 96, 96);
t.copyPixels(buffer, temprect, tl);
tele.push(t);
}
}
public function drawmobilebutton(game:gameclass, xp:int, yp:int, wp:int, hp:int, t:String, cr:int, cg:int, cb:int, xoff:int = -8, yoff:int = -10):void {
xp = xp + xoff;
yp = yp + yoff;
drawfillrect(xp + 4, yp + 4, wp, hp, cr * 0.25, cg * 0.25, cb * 0.25);
drawfillrect(xp, yp, wp, hp, cr, cg, cb);
drawfillrect(xp + 2, yp + 2, wp - 4, hp - 4, cr * 0.75, cg * 0.75, cb * 0.75);
xp = xp + (wp / 2) - (t.length * 4);
print(xp, yp + 9, t, 255, 255, 255);
}
public function drawmenu(game:gameclass, cr:int, cg:int, cb:int, help:helpclass, division:int = 30):void {
if (game.mobilemenu) {
for (i = 0; i < game.nummenuoptions; i++) {
/*
if (i == game.currentmenuoption) {
//Draw it highlighted
if (game.menuoptionsactive[i]) {
tempstring = game.menuoptions[i]; tempstring = "[ " + tempstring.toUpperCase() + " ]";
print(110 + (i * division) - 16 +game.menuxoff, 140 + (i * 12) +game.menuyoff, tempstring, cr, cg, cb);
}else {
tempstring = game.menuoptions[i]; tempstring = "[ " + tempstring + " ]";
//Draw it in gray
print(110 + (i * division) - 16 +game.menuxoff, 140 + (i * 12)+game.menuyoff, tempstring, 128, 128, 128);
}
}else {
*/
//Draw it normally
if (game.menuoptionslayout[i] == 0) {
//Normal Buttons
if (game.menuoptionsactive[i]) {
drawfillrect(160 - 70 + 4, 140 + (i * b_gap) + game.menuyoff - 6 + 4, 140, b_size, cr*0.25, cg*0.25, cb*0.25);
drawfillrect(160 - 70, 140 + (i * b_gap) + game.menuyoff - 6, 140, b_size, cr, cg, cb);
drawfillrect(160 - 70 + 2, 140 + (i * b_gap) + game.menuyoff - 6 + 2, 140 - 4, b_size - 4, cr*0.75, cg*0.75, cb*0.75);
print(110 + (i * division) +game.menuxoff, 140 + (i * b_gap) + game.menuyoff+3, game.menuoptions[i], 255, 255, 255, true);
}else {
drawfillrect(160 - 70 + 4, 140 + (i * b_gap) + game.menuyoff - 6 + 4, 140, b_size, 128*0.25, 128*0.25, 128*0.25);
drawfillrect(160 - 70, 140 + (i * b_gap) + game.menuyoff - 6, 140, b_size, 128, 128, 128);
drawfillrect(160 - 70 + 2, 140 + (i * b_gap) + game.menuyoff - 6 + 2, 140 - 4, b_size - 4, 128*0.75, 128*0.75, 128*0.75);
print(110 + (i * division) +game.menuxoff, 140 + (i * b_gap) + game.menuyoff+3, "LOCKED", 255, 255, 255, true);
}
}else if (game.menuoptionslayout[i] == 1) {
//Super big button for main menu play
drawfillrect(160 - 70 + 4, 140 + (i * b_gap) -10+ game.menuyoff - 6 + 4, 140, b_size*2, cr*0.25, cg*0.25, cb*0.25);
drawfillrect(160 - 70, 140 + (i * b_gap)-10 + game.menuyoff - 6, 140, b_size*2, cr, cg, cb);
drawfillrect(160 - 70 + 2, 140 + (i * b_gap)-10 + game.menuyoff - 6 + 2, 140 - 4, (b_size*2) - 4, cr*0.75, cg*0.75, cb*0.75);
bigprint(110 + (i * division) +game.menuxoff, 140 + (i * b_gap) -10 + game.menuyoff + 10, game.menuoptions[i], 255, 255, 255, true);
}else if (game.menuoptionslayout[i] == 2) {
//Main menu: Player levels and super gravitron
if (game.menuoptionsactive[i]) {
drawfillrect(160 - 70 + 4, 140 + (i * b_gap)+20 + game.menuyoff - 6 + 4, 140, b_size, cr*0.25, cg*0.25, cb*0.25);
drawfillrect(160 - 70, 140 + (i * b_gap)+20 + game.menuyoff - 6, 140, b_size, cr, cg, cb);
drawfillrect(160 - 70 + 2, 140 + (i * b_gap) +20+ game.menuyoff - 6 + 2, 140 - 4, b_size - 4, cr*0.75, cg*0.75, cb*0.75);
print(110 + (i * division) +game.menuxoff, 140 + (i * b_gap) + 20 + game.menuyoff+3, game.menuoptions[i], 255, 255, 255, true);
}else {
drawfillrect(160 - 70 + 4, 140 + (i * b_gap)+20 + game.menuyoff - 6 + 4, 140, 20, 128*0.25, 128*0.25, 128*0.25);
drawfillrect(160 - 70, 140 + (i * b_gap)+20 + game.menuyoff - 6, 140, 20, 128, 128, 128);
drawfillrect(160 - 70 + 2, 140 + (i * b_gap) +20+ game.menuyoff - 6 + 2, 140 - 4, 20 - 4, 128*0.75, 128*0.75, 128*0.75);
print(110 + (i * division) +game.menuxoff, 140 + (i * b_gap) + 20 + game.menuyoff+3, "LOCKED", 255, 255, 255, true);
}
}else if (game.menuoptionslayout[i] == 3) {
//Back Button
drawfillrect(-4, 230 - 6 + 4, 70, b_size, cr*0.10, cg*0.10, cb*0.10);
drawfillrect(-8, 230 - 6, 70, b_size, cr*0.5, cg*0.5, cb*0.5);
drawfillrect(-8+2, 230 - 6 + 2, 70 - 4, b_size - 4, cr*0.4, cg*0.4, cb*0.4);
print(8, 230, game.menuoptions[i], 196, 196, 196);
}else if (game.menuoptionslayout[i] == 4) {
//Normal Buttons except wider for longer text
if (game.menuoptionsactive[i]) {
drawfillrect(160 - 90 + 4, 140 + (i * b_gap) + game.menuyoff - 6 + 4, 180, b_size, cr*0.25, cg*0.25, cb*0.25);
drawfillrect(160 - 90, 140 + (i * b_gap) + game.menuyoff - 6, 180, b_size, cr, cg, cb);
drawfillrect(160 - 90 + 2, 140 + (i * b_gap) + game.menuyoff - 6 + 2, 180 - 4, b_size - 4, cr*0.75, cg*0.75, cb*0.75);
print(110 + (i * division) +game.menuxoff, 140 + (i * b_gap) + game.menuyoff+3, game.menuoptions[i], 255, 255, 255, true);
}else {
drawfillrect(160 - 90 + 4, 140 + (i * b_gap) + game.menuyoff - 6 + 4, 180, b_size, 128*0.25, 128*0.25, 128*0.25);
drawfillrect(160 - 90, 140 + (i * b_gap) + game.menuyoff - 6, 180, b_size, 128, 128, 128);
drawfillrect(160 - 90 + 2, 140 + (i * b_gap) + game.menuyoff - 6 + 2, 180 - 4, b_size - 4, 128*0.75, 128*0.75, 128*0.75);
print(110 + (i * division) +game.menuxoff, 140 + (i * b_gap) + game.menuyoff+3, "LOCKED", 255, 255, 255, true);
}
}else if (game.menuoptionslayout[i] == 5) {
//Time trial button, left
if (game.menuoptionsactive[i]) {
drawfillrect(10, 140 + (i * 68) -10+ game.menuyoff - 6 + 4, 140, 40, cr*0.25, cg*0.25, cb*0.25);
drawfillrect(10, 140 + (i * 68)-10 + game.menuyoff - 6, 140, 40, cr, cg, cb);
drawfillrect(12, 140 + (i * 68)-10 + game.menuyoff - 6 + 2, 140 - 4, 40 - 4, cr*0.75, cg*0.75, cb*0.75);
print(18, 140 + (i * 68) -10 + game.menuyoff + 20, game.menuoptions[i], 255, 255, 255);
if (game.besttimes[i] == -1) {
print( 18, 140 + (i * 68) -10 + game.menuyoff + 3, "Not attempted", 196, 196, 196, false);
}else {
print( 18, 140 + (i * 68) -10 + game.menuyoff + 3, game.timetstring(game.besttimes[i], help), 196, 196, 196);
print( 18+72, 140 + (i * 68) -10 + game.menuyoff + 3, "Rank: ", 196, 196, 196);
switch(game.bestrank[i]) {
case 0: print( 18+116, 140 + (i * 68) -10 + game.menuyoff + 3, "B", 255, 255, 255); break;
case 1: print( 18+116, 140 + (i * 68) -10 + game.menuyoff + 3, "A", 255, 255, 255); break;
case 2: print( 18+116, 140 + (i * 68) -10 + game.menuyoff + 3, "S", 255, 255, 255); break;
case 3: print( 18+116, 140 + (i * 68) -10 + game.menuyoff + 3, "V", 255, 255, 255); break;
}
}
}else {
drawfillrect(10, 140 + (i * 68) -10+ game.menuyoff - 6 + 4, 140, 40, 128*0.25, 128*0.25, 128*0.25);
drawfillrect(10, 140 + (i * 68)-10 + game.menuyoff - 6, 140, 40, 128, 128, 128);
drawfillrect(12, 140 + (i * 68)-10 + game.menuyoff - 6 + 2, 140 - 4, 40 - 4, 128*0.75, 128*0.75, 128*0.75);
print( 18, 140 + (i * 68) -10 + game.menuyoff + 12, "Locked...", 255, 255, 255, false);
}
}else if (game.menuoptionslayout[i] == 6) {
//Time trial button, right
if (game.menuoptionsactive[i]) {
drawfillrect(170, 140 + ((i-3) * 68) -10+ game.menuyoff - 6 + 4, 140, 40, cr*0.25, cg*0.25, cb*0.25);
drawfillrect(170, 140 + ((i-3) * 68)-10 + game.menuyoff - 6, 140, 40, cr, cg, cb);
drawfillrect(172, 140 + ((i-3) * 68)-10 + game.menuyoff - 6 + 2, 140 - 4, 40 - 4, cr*0.75, cg*0.75, cb*0.75);
print(178, 140 + ((i - 3) * 68) -10 + game.menuyoff + 20, game.menuoptions[i], 255, 255, 255);
if (game.besttimes[i] == -1) {
print( 178, 140 + ((i - 3) * 68) -10 + game.menuyoff + 3, "Not attempted", 196, 196, 196, false);
}else {
print( 178, 140 + ((i - 3) * 68) -10 + game.menuyoff + 3, game.timetstring(game.besttimes[i], help), 196, 196, 196);
print( 178+72, 140 + ((i - 3) * 68) -10 + game.menuyoff + 3, "Rank: ", 196, 196, 196);
switch(game.bestrank[i]) {
case 0: print( 178+116, 140 + ((i - 3) * 68) -10 + game.menuyoff + 3, "B", 255, 255, 255); break;
case 1: print( 178+116, 140 + ((i - 3) * 68) -10 + game.menuyoff + 3, "A", 255, 255, 255); break;
case 2: print( 178+116, 140 + ((i - 3) * 68) -10 + game.menuyoff + 3, "S", 255, 255, 255); break;
case 3: print( 178+116, 140 + ((i - 3) * 68) -10 + game.menuyoff + 3, "V", 255, 255, 255); break;
}
}
}else {
drawfillrect(170, 140 + ((i-3) * 68) -10+ game.menuyoff - 6 + 4, 140, 40, 128*0.25, 128*0.25, 128*0.25);
drawfillrect(170, 140 + ((i-3) * 68)-10 + game.menuyoff - 6, 140, 40, 128, 128, 128);
drawfillrect(172, 140 + ((i - 3) * 68) - 10 + game.menuyoff - 6 + 2, 140 - 4, 40 - 4, 128 * 0.75, 128 * 0.75, 128 * 0.75);
print( 178, 140 + ((i - 3) * 68) -10 + game.menuyoff + 12, "Locked...", 255, 255, 255, false);
}
}else if (game.menuoptionslayout[i] == 7) {
//Options button on the main menu - don't draw anything, just have a detection zone
}else if (game.menuoptionslayout[i] == 8) {
//credits button on the main menu - don't draw anything, just have a detection zone
}else if (game.menuoptionslayout[i] == 9) {
//For unlocking and relocking things
if (game.menuoptionsactive[i]) {
drawfillrect(160 - 90 + 4, 140 + (i * b_gap) + game.menuyoff - 6 + 4, 180, b_size, cr*0.25, cg*0.25, cb*0.25);
drawfillrect(160 - 90, 140 + (i * b_gap) + game.menuyoff - 6, 180, b_size, cr, cg, cb);
drawfillrect(160 - 90 + 2, 140 + (i * b_gap) + game.menuyoff - 6 + 2, 180 - 4, b_size - 4, cr*0.75, cg*0.75, cb*0.75);
print(110 + (i * division) +game.menuxoff, 140 + (i * b_gap) + game.menuyoff+3, game.menuoptions[i], 255, 255, 255, true);
}else {
print(110 + (i * division) +game.menuxoff, 140 + (i * b_gap) + game.menuyoff+3, game.menuoptions_alt[i], 255, 255, 255, true);
}
}else if (game.menuoptionslayout[i] == 10) {
//Player level menu next page button
if (game.menuoptionsactive[i]) {
drawfillrect(160 - 70 + 4, 240 - b_gap + 4, 140, b_size, cr*0.25, cg*0.25, cb*0.25);
drawfillrect(160 - 70, 240 - b_gap, 140, b_size, cr, cg, cb);
drawfillrect(160 - 70 + 2, 240 - b_gap + 2, 140 - 4, b_size - 4, cr*0.75, cg*0.75, cb*0.75);
print(110 + (i * division) +game.menuxoff, 240 - b_gap+3+6, game.menuoptions[i], 255, 255, 255, true);
}else {
drawfillrect(160 - 70 + 4, 240 - b_gap + 4, 140, 20, 128*0.25, 128*0.25, 128*0.25);
drawfillrect(160 - 70, 240 - b_gap, 140, 20, 128, 128, 128);
drawfillrect(160 - 70 + 2, 240 - b_gap + 2, 140 - 4, 20 - 4, 128*0.75, 128*0.75, 128*0.75);
print(110 + (i * division) +game.menuxoff, 240 - b_gap +3+6, "LOCKED", 255, 255, 255, true);
}
}else if (game.menuoptionslayout[i] == 11) {
//Player level
drawfillrect(160 - 140 + 4, 140 + (i * 65) -10+ game.menuyoff - 6 + 4, 280, (b_size*2)+5, cr*0.25, cg*0.25, cb*0.25);
drawfillrect(160 - 140, 140 + (i * 65)-10 + game.menuyoff - 6, 280, (b_size*2)+5, cr, cg, cb);
drawfillrect(160 - 140 + 2, 140 + (i * 65)-10 + game.menuyoff - 6 + 2, 280 - 4, (b_size*2) - 4+5, cr*0.75, cg*0.75, cb*0.75);
print(120, 140 + (i * 65) -10 + game.menuyoff, editor.ListOfMetaData[int(game.menuoptions[i])].title, 255, 255, 255);
print(120, 140 + (i * 65) -10 + game.menuyoff + 10, editor.ListOfMetaData[int(game.menuoptions[i])].creator, 196, 196, 196);
print(120, 140 + (i * 65) -10 + game.menuyoff + 35+3, "spikyness: ", 196, 196, 196);
for (var tiii:int = 0; tiii < editor.playerlevel_spikyness[int(game.menuoptions[i])]; tiii++){
drawtile(120 + (8 * 11)+(8*tiii), 140 + (i * 65) -10 + game.menuyoff + 35+3, 8);
}
if (int(game.menuoptions_alt[i]) == 3) {
drawsprite(280-20, 140 + (i * 65) -10 + game.menuyoff + 30-3, 188, 255, 255, 255);
drawsprite(280, 140 + (i * 65) -10 + game.menuyoff + 30, 184, 255, 255, 255);
}else if (int(game.menuoptions_alt[i]) == 1) {
drawsprite(280, 140 + (i * 65) -10 + game.menuyoff + 30, 184, 255, 255, 255);
}
drawplayerlevelimage(int(game.menuoptions[i]), 160 - 140 + 4+2, 140 + (i * 65) -10 + game.menuyoff - 6 + 4+2);
}else if (game.menuoptionslayout[i] == 12) {
//more games button on the main menu - don't draw anything, just have a detection zone
}
}
}else {
for (i = 0; i < game.nummenuoptions; i++) {
if (i == game.currentmenuoption) {
//Draw it highlighted
if (game.menuoptionsactive[i]) {
tempstring = game.menuoptions[i]; tempstring = "[ " + tempstring.toUpperCase() + " ]";
print(110 + (i * division) - 16 +game.menuxoff, 140 + (i * 12) +game.menuyoff, tempstring, cr, cg, cb);
}else {
tempstring = game.menuoptions[i]; tempstring = "[ " + tempstring + " ]";
//Draw it in gray
print(110 + (i * division) - 16 +game.menuxoff, 140 + (i * 12)+game.menuyoff, tempstring, 128, 128, 128);
}
}else {
//Draw it normally
if (game.menuoptionsactive[i]) {
print(110 + (i * division) +game.menuxoff, 140 + (i * 12)+game.menuyoff, game.menuoptions[i], cr, cg, cb);
}else {
//Draw it in gray
print(110 + (i * division) +game.menuxoff, 140 + (i * 12)+game.menuyoff, game.menuoptions[i], 128, 128, 128);
}
}
}
}
}
public function drawlevelmenu(game:gameclass, cr:int, cg:int, cb:int, division:int = 30):void {
for (var i:int = 0; i < game.nummenuoptions; i++){
if (i == game.currentmenuoption){
if(game.nummenuoptions-i<=2){
//Draw it highlighted
if (game.menuoptionsactive[i]) {
tempstring = game.menuoptions[i]; tempstring = "[ " + tempstring.toUpperCase() + " ]";
print(110 + (i * division) - 16 +game.menuxoff, 140 + 8 + (i * 12) +game.menuyoff, tempstring, cr, cg, cb);
}else{
tempstring = game.menuoptions[i];
tempstring = "[ " + tempstring + " ]";
//Draw it in gray
print(110 + (i * division) - 16 +game.menuxoff, 140 + 8 + (i * 12) + game.menuyoff, tempstring, 128, 128, 128);
}
}else{
//Draw it highlighted
if (game.menuoptionsactive[i]){
tempstring = game.menuoptions[i]; tempstring = "[ " + tempstring.toUpperCase() + " ]";
print(110 + (i * division) - 16 +game.menuxoff, 140 + (i * 12) +game.menuyoff, tempstring, cr, cg, cb);
}else{
tempstring = game.menuoptions[i];
tempstring = "[ " + tempstring + " ]";
//Draw it in gray
print(110 + (i * division) - 16 +game.menuxoff, 140 + (i * 12)+game.menuyoff, tempstring, 128, 128, 128);
}
}
}else{
if(game.nummenuoptions-i<=2){
//Draw it normally
if (game.menuoptionsactive[i]){
print(110 + (i * division) +game.menuxoff, 140+8 + (i * 12)+game.menuyoff, game.menuoptions[i], cr, cg, cb);
}else{
//Draw it in gray
print(110 + (i * division) +game.menuxoff, 140+8 + (i * 12)+game.menuyoff, game.menuoptions[i], 128, 128, 128);
}
}else{
//Draw it normally
if (game.menuoptionsactive[i]){
print(110 + (i * division) +game.menuxoff, 140 + (i * 12)+game.menuyoff, game.menuoptions[i], cr, cg, cb);
}else{
//Draw it in gray
print(110 + (i * division) +game.menuxoff, 140 + (i * 12)+game.menuyoff, game.menuoptions[i], 128, 128, 128);
}
}
}
}
}
//Fade functions
public function processfade():void {
if (fademode > 1) {
if (fademode == 2) {
//prepare fade out
for (i = 0; i < 15; i++) {
fadebars[i] = -int(Math.random() * 12) * 8;
}
fadeamount = 0;
fademode = 3;
}else if (fademode == 3) {
fadeamount += 24;
if (fadeamount > 416) {
fademode = 1; //faded
}
}else if (fademode == 4) {
//prepare fade in
for (i = 0; i < 15; i++) {
fadebars[i] = 320 + int(Math.random() * 12) * 8;
}
fadeamount = 416;
fademode = 5;
}else if (fademode == 5) {
fadeamount -= 24;
if (fadeamount <= 0) {
fademode = 0; //normal
}
}
}
}
public function drawfade():void {
if (fademode == 1) {
backbuffer.fillRect(backbuffer.rect, 0x000000);
}else if(fademode==3){
for (i = 0; i < 15; i++) {
setmadrect(fadebars[i], i * 16, fadeamount, 16);
backbuffer.fillRect(madrect, 0x000000);
}
}else if(fademode==5){
for (i = 0; i < 15; i++) {
setmadrect(fadebars[i]-fadeamount, i * 16, 500, 16);
backbuffer.fillRect(madrect, 0x000000);
}
}
}
public function setwarprect(a:int, b:int, c:int, d:int):void {
warprect.x = a; warprect.y = b;
warprect.width = c; warprect.height = d;
}
public function createtextbox(t:String, xp:int, yp:int, r:int = 255, g:int = 255, b:int = 255):void {
if(ntextbox == 0) {
//If there are no active textboxes, Z=0;
m = 0; ntextbox++;
}else {
/*i = 0; m = -1;
while (i < ntextbox) {
if (!textbox[i].active) { m = i; i = ntextbox;}
i++;
}
if (m == -1) {m = ntextbox; ntextbox++;}
*/
m = ntextbox; ntextbox++;
}
if(m<20){
textbox[m].clear();
textbox[m].line[0] = t;
textbox[m].xp = xp;
if (xp == -1) textbox[m].xp = 160 - (((t.length / 2) + 1) * 8);
textbox[m].yp = yp;
textbox[m].initcol(r, g, b);
textbox[m].resize();
}
}
public function textboxcleanup():void {
i = ntextbox - 1; while (i >= 0 && !textbox[i].active) { ntextbox--; i--; }
}
public function textboxcenter():void {
textbox[m].centerx(); textbox[m].centery();
}
public function textboxcenterx():void {
textbox[m].centerx();
}
public function textboxwidth():int {
return textbox[m].w;
}
public function textboxmove(xo:int, yo:int):void {
textbox[m].xp += xo; textbox[m].yp += yo;
}
public function textboxmoveto(xo:int):void {
textbox[m].xp = xo;
}
public function textboxcentery():void {
textbox[m].centery();
}
public function textboxadjust():void {
textbox[m].adjust();
}
public function addline(t:String):void {
textbox[m].addline(t);
}
public function textboxtimer(t:int):void {
textbox[m].timer=t;
}
public function textboxremove():void {
//Remove all textboxes
for (i = 0; i < ntextbox; i++) {
textbox[i].remove();
}
}
public function textboxremovefast():void {
//Remove all textboxes
for (i = 0; i < ntextbox; i++) {
textbox[i].removefast();
}
}
public function textboxactive():void {
//Remove all but the most recent textbox
for (i = 0; i < ntextbox; i++) {
if (m != i) textbox[i].remove();
}
}
public function setmadrect(x:int, y:int, w:int, h:int):void {
madrect.x = x; madrect.y = y; madrect.width = w; madrect.height = h;
}
public function drawtextbox(x:int, y:int, w:int, h:int, r:int, g:int, b:int):void {
//given these parameters, draw a textbox
madrect.x = x; madrect.y = y; madrect.width = w*8; madrect.height = h*8;
backbuffer.fillRect(madrect, RGB(r / 6, g / 6, b / 6));
drawcoloredtile(x, y, 40, r, g, b);
drawcoloredtile(x + (w*8) - 8, y, 42, r, g, b);
drawcoloredtile(x, y + (h*8) - 8, 45, r, g, b);
drawcoloredtile(x + (w*8) - 8, y + (h*8) - 8, 47, r, g, b);
for (k = 0; k < w-2; k++) {
drawcoloredtile(x + 8 + (k * 8), y, 41, r, g, b);
drawcoloredtile(x + 8 + (k * 8), y + (h * 8) - 8, 46, r, g, b);
}
for (k = 0; k < h-2; k++) {
drawcoloredtile(x, y + 8 + (k * 8), 43, r, g, b);
drawcoloredtile(x + (w * 8) - 8, y + 8 + (k * 8), 44, r, g, b);
}
}
public function drawpixeltextbox(x:int, y:int, w:int, h:int, w2:int, h2:int, r:int, g:int, b:int, xo:int=0, yo:int=0):void {
//given these parameters, draw a textbox with a pixel width
madrect.x = x; madrect.y = y; madrect.width = w; madrect.height = h;
backbuffer.fillRect(madrect, RGB(r / 6, g / 6, b / 6));
for (k = 0; k < w2-2; k++) {
drawcoloredtile(x + 8-xo + (k * 8), y, 41, r, g, b);
drawcoloredtile(x + 8-xo + (k * 8), y + (h) - 8, 46, r, g, b);
}
for (k = 0; k < h2-2; k++) {
drawcoloredtile(x, y + 8-yo + (k * 8), 43, r, g, b);
drawcoloredtile(x + (w) - 8, y + 8-yo + (k * 8), 44, r, g, b);
}
drawcoloredtile(x, y, 40, r, g, b);
drawcoloredtile(x + (w) - 8, y, 42, r, g, b);
drawcoloredtile(x, y + (h) - 8, 45, r, g, b);
drawcoloredtile(x + (w) - 8, y + (h) - 8, 47, r, g, b);
}
public function drawcustompixeltextbox(x:int, y:int, w:int, h:int, w2:int, h2:int, r:int, g:int, b:int, xo:int=0, yo:int=0):void {
//given these parameters, draw a textbox with a pixel width
//madrect.x = x; madrect.y = y; madrect.w = w; madrect.h = h;
//backbuffer.fillRect(madrect, RGB(r / 6, g / 6, b / 6));
madrect.x = x; madrect.y = y; madrect.width = w; madrect.height = h;
backbuffer.fillRect(madrect, RGB(r / 6, g / 6, b / 6));
for (k = 0; k < w2-2; k++){
drawcoloredtile(x + 8-xo + (k * 8), y, 41, r, g, b);
drawcoloredtile(x + 8-xo + (k * 8), y + (h) - 8, 46, r, g, b);
}
drawcoloredtile(x + (w) - 16, y, 41, r, g, b);
drawcoloredtile(x + (w) - 16, y + (h) - 8, 46, r, g, b);
drawcoloredtile(x + (w) - 24, y, 41, r, g, b);
drawcoloredtile(x + (w) - 24, y + (h) - 8, 46, r, g, b);
for (k = 0; k < h2-2; k++){
drawcoloredtile(x, y + 8-yo + (k * 8), 43, r, g, b);
drawcoloredtile(x + (w) - 8, y + 8-yo + (k * 8), 44, r, g, b);
}
drawcoloredtile(x, y + (h) - 16, 43, r, g, b);
drawcoloredtile(x + (w) - 8, y + (h) - 16, 44, r, g, b);
drawcoloredtile(x, y + (h) - 24, 43, r, g, b);
drawcoloredtile(x + (w) - 8, y + (h) - 24, 44, r, g, b);
drawcoloredtile(x, y, 40, r, g, b);
drawcoloredtile(x + (w) - 8, y, 42, r, g, b);
drawcoloredtile(x, y + (h) - 8, 45, r, g, b);
drawcoloredtile(x + (w) - 8, y + (h) - 8, 47, r, g, b);
}
public function drawpartimage(t:int, xp:int, yp:int, wp:int, hp:int):void {
tpoint.x = xp; tpoint.y = yp;
madrect.x = 0; madrect.y = 0; madrect.width = wp; madrect.height = hp;
backbuffer.copyPixels(images[t], madrect, tpoint);
}
public function cutscenebars():void {
if (showcutscenebars) {
cutscenebarspos += 25;
if (cutscenebarspos >= 360) cutscenebarspos = 360;
setmadrect(0, 0, cutscenebarspos, 16);
backbuffer.fillRect(madrect, 0x000000);
setmadrect(360-cutscenebarspos, 224, cutscenebarspos, 16);
backbuffer.fillRect(madrect, 0x000000);
}else {
//disappearing
if (cutscenebarspos > 0) {
cutscenebarspos -= 25;
//draw
setmadrect(0, 0, cutscenebarspos, 16);
backbuffer.fillRect(madrect, 0x000000);
setmadrect(360-cutscenebarspos, 224, cutscenebarspos, 16);
backbuffer.fillRect(madrect, 0x000000);
}
}
}
public function drawgui(help:helpclass):void {
textboxcleanup();
//Draw all the textboxes to the screen
for (i = 0; i<ntextbox; i++) {
//This routine also updates the textboxs
textbox[i].update();
if (textbox[i].active) {
if (textbox[i].r == 0 && textbox[i].g == 0 && textbox[i].b == 0) {
if(flipmode){
for (j = 0; j < textbox[i].numlines; j++) {
print(textbox[i].xp + 8, textbox[i].yp + (textbox[i].numlines*8) - (j * 8), textbox[i].line[j], 196, 196, 255 - help.glow);
}
}else {
for (j = 0; j < textbox[i].numlines; j++) {
print(textbox[i].xp + 8, textbox[i].yp + 8 + (j * 8), textbox[i].line[j], 196, 196, 255 - help.glow);
}
}
}else{
backbuffer.fillRect(textbox[i].textrect, RGB(textbox[i].r/6, textbox[i].g/6, textbox[i].b / 6));
drawcoloredtile(textbox[i].xp, textbox[i].yp, 40, textbox[i].r, textbox[i].g, textbox[i].b);
drawcoloredtile(textbox[i].xp+textbox[i].w-8, textbox[i].yp, 42, textbox[i].r, textbox[i].g, textbox[i].b);
drawcoloredtile(textbox[i].xp, textbox[i].yp+textbox[i].h-8, 45, textbox[i].r, textbox[i].g, textbox[i].b);
drawcoloredtile(textbox[i].xp+textbox[i].w-8, textbox[i].yp+textbox[i].h-8, 47, textbox[i].r, textbox[i].g, textbox[i].b);
for (k = 0; k < textbox[i].lw; k++) {
drawcoloredtile(textbox[i].xp + 8 + (k * 8), textbox[i].yp, 41, textbox[i].r, textbox[i].g, textbox[i].b);
drawcoloredtile(textbox[i].xp + 8 + (k * 8), textbox[i].yp+textbox[i].h-8, 46, textbox[i].r, textbox[i].g, textbox[i].b);
}
for (k = 0; k < textbox[i].numlines; k++) {
drawcoloredtile(textbox[i].xp, textbox[i].yp + 8 + (k * 8), 43, textbox[i].r, textbox[i].g, textbox[i].b);
drawcoloredtile(textbox[i].xp + textbox[i].w-8, textbox[i].yp + 8 + (k * 8), 44, textbox[i].r, textbox[i].g, textbox[i].b);
}
if(flipmode){
for (j = 0; j < textbox[i].numlines; j++) {
print(textbox[i].xp + 8, textbox[i].yp + (textbox[i].numlines*8) - (j * 8), textbox[i].line[j], textbox[i].r, textbox[i].g, textbox[i].b);
}
}else {
for (j = 0; j < textbox[i].numlines; j++) {
print(textbox[i].xp + 8, textbox[i].yp +8 + (j * 8), textbox[i].line[j], textbox[i].r, textbox[i].g, textbox[i].b);
}
}
}
if ((textbox[i].yp == 12 || textbox[i].yp == 180) && textbox[i].r == 165) {
if (flipmode) { drawimage(5, 0, 180, true);
}else{ drawimage(0, 0, 12, true); }
}else if ((textbox[i].yp == 12 || textbox[i].yp == 180) && textbox[i].g == 165) {
if (flipmode) { drawimage(6, 0, 180, true);
}else{ drawimage(4, 0, 12, true); }
}
if (flipmode) {
if (textbox[i].r == 175 && textbox[i].g == 175) {
//purple guy
drawsprite(80 - 6, 64 + 48 + 4, 6, 220- help.glow/4 - (Math.random()*20), 120- help.glow/4, 210 - help.glow/4);
}else if (textbox[i].r == 175 && textbox[i].b == 175) {
//red guy
drawsprite(80 - 6, 64 + 48+ 4, 6, 255 - help.glow/8, 70 - help.glow/4, 70 - help.glow / 4);
}else if (textbox[i].r == 175) {
//green guy
drawsprite(80 - 6, 64 + 48 + 4, 6, 120 - help.glow / 4 - (Math.random() * 20), 220 - help.glow / 4, 120 - help.glow / 4);
}else if (textbox[i].g == 175) {
//yellow guy
drawsprite(80 - 6, 64 + 48+ 4, 6, 220- help.glow/4 - (Math.random()*20), 210 - help.glow/4, 120- help.glow/4);
}else if (textbox[i].b == 175) {
//blue guy
drawsprite(80 - 6, 64 + 48+ 4, 6, 75, 75, 255- help.glow/4 - (Math.random()*20));
}
}else{
if (textbox[i].r == 175 && textbox[i].g == 175) {
//purple guy
drawsprite(80 - 6, 64 + 32 + 4, 0, 220- help.glow/4 - (Math.random()*20), 120- help.glow/4, 210 - help.glow/4);
}else if (textbox[i].r == 175 && textbox[i].b == 175) {
//red guy
drawsprite(80 - 6, 64 + 32 + 4, 0, 255 - help.glow/8, 70 - help.glow/4, 70 - help.glow / 4);
}else if (textbox[i].r == 175) {
//green guy
drawsprite(80 - 6, 64 + 32 + 4, 0, 120 - help.glow / 4 - (Math.random() * 20), 220 - help.glow / 4, 120 - help.glow / 4);
}else if (textbox[i].g == 175) {
//yellow guy
drawsprite(80 - 6, 64 + 32 + 4, 0, 220- help.glow/4 - (Math.random()*20), 210 - help.glow/4, 120- help.glow/4);
}else if (textbox[i].b == 175) {
//blue guy
drawsprite(80 - 6, 64 + 32 + 4, 0, 75, 75, 255- help.glow/4 - (Math.random()*20));
}
}
}
}
}
public function RGBA(red:Number,green:Number,blue:Number):Number{
return (blue | (green << 8) | (red << 16)) + 0xFF000000;
}
public function RGB(red:Number,green:Number,blue:Number):Number{
return (blue | (green << 8) | (red << 16))
}
public function RGBf(red:Number, green:Number, blue:Number):Number {
red = (red+128) / 3; green = (green+128) / 3; blue = (blue+128) / 3;
return (blue | (green << 8) | (red << 16))
}
public function addmobileimage():void {
var t:BitmapData = new BitmapData(buffer.width, buffer.height, true, 0x000000);
setmadrect(0, 0, buffer.width, buffer.height);
t.copyPixels(buffer, madrect, tl);
mobileimages.push(t);
}
public function addimage():void {
var t:BitmapData = new BitmapData(buffer.width, buffer.height, true, 0x000000);
setmadrect(0, 0, buffer.width, buffer.height);
t.copyPixels(buffer, madrect, tl);
images.push(t);
}
public function addplayerlevelimage():void {
var t:BitmapData = new BitmapData(buffer.width, buffer.height, true, 0x000000);
setmadrect(0, 0, buffer.width, buffer.height);
t.copyPixels(buffer, madrect, tl);
playerlevelimages.push(t);
}
public function addbackground():void {
var t:BitmapData = new BitmapData(160, 144, true, 0x000000);
t.copyPixels(buffer, bg_rect, tl);
backgrounds.push(t);
}
public function drawtowerbackground(map:mapclass):void {
if (map.bypos < 0) map.bypos += 120 * 8;
if (map.scrolldir == 1) map.tdrawback = true;
if (map.tdrawback) {
//Draw the whole thing; needed for every colour cycle!
for (j = 0; j < 30; j++) {
for (i = 0; i < 40; i++) {
temp = map.tower.backat(i, j, map.bypos);
drawtowertile3(i * 8, (j * 8) - (map.bypos % 8), temp, map.colstate);
}
}
backbuffer.copyPixels(towerbuffer, towerbuffer.rect, tl, null, null, false);
map.tdrawback = false;
}else {
//just update the bottom
towerbuffer.scroll(0, -map.bscroll);
for (i = 0; i < 40; i++) {
temp = map.tower.backat(i, 0, map.bypos);
drawtowertile3(i * 8, -(map.bypos % 8), temp, map.colstate);
}
backbuffer.copyPixels(towerbuffer, towerbuffer.rect, tl, null, null, false);
}
}
public function drawtowerbackgroundsolo(map:mapclass):void {
if (map.bypos < 0) map.bypos += 120 * 8;
if (map.tdrawback) {
//Draw the whole thing; needed for every colour cycle!
for (j = 0; j < 31; j++) {
for (i = 0; i < 40; i++) {
temp = map.tower.backat(i, j, map.bypos);
drawtowertile3(i * 8, (j * 8) - (map.bypos % 8), temp, map.colstate);
}
}
backbuffer.copyPixels(towerbuffer, towerbuffer.rect, tl, null, null, false);
map.tdrawback = false;
}else {
//just update the bottom
towerbuffer.scroll(0, -map.bscroll);
for (i = 0; i < 40; i++) {
temp = map.tower.backat(i, 0, map.bypos);
drawtowertile3(i * 8, -(map.bypos % 8), temp, map.colstate);
}
backbuffer.copyPixels(towerbuffer, towerbuffer.rect, tl, null, null, false);
}
}
public function drawtowermap(map:mapclass):void {
for (j = 0; j < 30; j++) {
for (i = 0; i < 40; i++) {
temp = map.tower.at(i, j, map.ypos);
if (temp > 0) drawtile3(i * 8, (j * 8) - (map.ypos % 8), temp, map.colstate);
}
}
}
public function drawtowermap_nobackground(map:mapclass):void {
for (j = 0; j < 30; j++) {
for (i = 0; i < 40; i++) {
temp = map.tower.at(i, j, map.ypos);
if (temp > 0 && temp<28) drawtile3(i * 8, (j * 8) - (map.ypos % 8), temp, map.colstate);
}
}
}
public function drawtowerspikes(map:mapclass):void {
for (i = 0; i < 40; i++) {
drawtile3(i * 8, -8+map.spikeleveltop, 9, map.colstate);
drawtile3(i * 8, 230-map.spikelevelbottom, 8, map.colstate);
}
}
public function drawtowerentities(map:mapclass, obj:entityclass, help:helpclass):void {
//Update line colours!
if (linedelay <= 0) {
linestate++;
if (linestate >= 10) linestate = 0;
linedelay = 2;
}else {
linedelay--;
}
var j:int, k:int;
for (var i:int = 0; i < obj.nentity; i++) {
if (!obj.entities[i].invis && obj.entities[i].active) {
if (obj.entities[i].size == 0) { // Sprites
tpoint.x = obj.entities[i].xp; tpoint.y = obj.entities[i].yp-map.ypos;
setcol(obj.entities[i].colour, help);
sprites[obj.entities[i].drawframe].colorTransform(sprites_rect, ct);
backbuffer.copyPixels(sprites[obj.entities[i].drawframe], sprites_rect, tpoint);
//screenwrapping!
if (!map.minitowermode) {
if ( map.ypos >= 500 && map.ypos <= 5000) { //The "wrapping" area of the tower
if (tpoint.x < 0) {
tpoint.x += 320;
backbuffer.copyPixels(sprites[obj.entities[i].drawframe], sprites_rect, tpoint);
}
if (tpoint.x > 300) {
tpoint.x -= 320;
backbuffer.copyPixels(sprites[obj.entities[i].drawframe], sprites_rect, tpoint);
}
}
}
}else if (obj.entities[i].size == 1) { // Tiles
tpoint.x = obj.entities[i].xp; tpoint.y = obj.entities[i].yp-map.ypos;
backbuffer.copyPixels(tiles[obj.entities[i].drawframe], tiles_rect, tpoint);
}else if (obj.entities[i].size == 2) { // Special: Moving platform, 4 tiles
tpoint.x = obj.entities[i].xp; tpoint.y = obj.entities[i].yp-map.ypos;
backbuffer.copyPixels(tiles[obj.entities[i].drawframe], tiles_rect, tpoint);
tpoint.x += 8; backbuffer.copyPixels(tiles[obj.entities[i].drawframe], tiles_rect, tpoint);
tpoint.x += 8; backbuffer.copyPixels(tiles[obj.entities[i].drawframe], tiles_rect, tpoint);
tpoint.x += 8; backbuffer.copyPixels(tiles[obj.entities[i].drawframe], tiles_rect, tpoint);
}else if (obj.entities[i].size == 3) { // Big chunky pixels!
prect.x = obj.entities[i].xp; prect.y = obj.entities[i].yp-map.ypos;
//A seperate index of colours, for simplicity
if(obj.entities[i].colour==1){
backbuffer.fillRect(prect, RGB(196 - (Math.random() * 64), 10, 10));
}else if (obj.entities[i].colour == 2) {
backbuffer.fillRect(prect, RGB(160- help.glow/2 - (Math.random()*20), 200- help.glow/2, 220 - help.glow));
}
}else if (obj.entities[i].size == 4) { // Small pickups
drawhuetile(obj.entities[i].xp, obj.entities[i].yp-map.ypos, obj.entities[i].tile, obj.entities[i].colour);
}else if (obj.entities[i].size == 5) { //Horizontal Line
line_rect.x = obj.entities[i].xp; line_rect.y = obj.entities[i].yp-map.ypos;
line_rect.width = obj.entities[i].w; line_rect.height = 1;
drawgravityline(i, obj);
}else if (obj.entities[i].size == 6) { //Vertical Line
line_rect.x = obj.entities[i].xp; line_rect.y = obj.entities[i].yp-map.ypos;
line_rect.width = 1; line_rect.height = obj.entities[i].h;
drawgravityline(i, obj);
}
}
}
}
public function drawbackground(t:int, map:mapclass):void {
switch(t) {
case 1:
//Starfield
backbuffer.fillRect(backbuffer.rect, 0x000000);
for (i = 0; i < 50; i++) {
if (starsspeed[i] <= 6) {
backbuffer.fillRect(stars[i], 0x222222);
}else {
backbuffer.fillRect(stars[i], 0x555555);
}
stars[i].x -= starsspeed[i];
if (stars[i].x < -10) {
stars[i].x += 340;
stars[i].y = Math.random() * 240;
starsspeed[i] = 4+(Math.random()*4);
}
}
break;
case 2:
//Lab
switch(rcol) {
//Akward ordering to match tileset
case 0: bcol2 = RGB(0, 16*backboxint[i], 16*backboxint[i]); break; //Cyan
case 1: bcol2 = RGB(16*backboxint[i], 0, 0); break; //Red
case 2: bcol2 = RGB(16*backboxint[i], 0, 16*backboxint[i]); break; //Purple
case 3: bcol2 = RGB(0, 0, 16*backboxint[i]); break; //Blue
case 4: bcol2 = RGB(16*backboxint[i], 16*backboxint[i], 0); break; //Yellow
case 5: bcol2 = RGB(0, 16 * backboxint[i], 0); break; //Green
case 6:
//crazy case
spcoldel--;
if (spcoldel <= 0) {
spcoldel = 15;
spcol++;
if (spcol >= 12) spcol = 0;
}
switch(spcol) {
case 0: bcol2 = RGB(0, 16*backboxint[i], 16*backboxint[i]); break; //Cyan
case 1: bcol2 = RGB(0, (spcoldel+1)*backboxint[i], 16*backboxint[i]); break; //Cyan
case 2: bcol2 = RGB(0, 0, 16*backboxint[i]); break; //Blue
case 3: bcol2 = RGB((16-spcoldel)*backboxint[i], 0, 16*backboxint[i]); break; //Blue
case 4: bcol2 = RGB(16*backboxint[i], 0, 16*backboxint[i]); break; //Purple
case 5: bcol2 = RGB(16*backboxint[i], 0, (spcoldel+1)*backboxint[i]); break; //Purple
case 6: bcol2 = RGB(16*backboxint[i], 0, 0); break; //Red
case 7: bcol2 = RGB(16*backboxint[i], (16-spcoldel)*backboxint[i], 0); break; //Red
case 8: bcol2 = RGB(16*backboxint[i], 16*backboxint[i], 0); break; //Yellow
case 9: bcol2 = RGB((spcoldel+1)*backboxint[i], 16*backboxint[i], 0); break; //Yellow
case 10: bcol2 = RGB(0, 16 * backboxint[i], 0); break; //Green
case 11: bcol2 = RGB(0, 16 * backboxint[i], (16-spcoldel)*backboxint[i]); break; //Green
}
break;
}
backbuffer.fillRect(backbuffer.rect, bcol2);
for (i = 0; i < 18; i++) {
switch(rcol) {
//Akward ordering to match tileset
case 0: bcol = RGB(16, 128*backboxint[i], 128*backboxint[i]); break; //Cyan
case 1: bcol = RGB(128*backboxint[i], 16, 16); break; //Red
case 2: bcol = RGB(128*backboxint[i], 16, 128*backboxint[i]); break; //Purple
case 3: bcol = RGB(16, 16, 128*backboxint[i]); break; //Blue
case 4: bcol = RGB(128*backboxint[i], 128*backboxint[i], 16); break; //Yellow
case 5: bcol = RGB(16, 128 * backboxint[i], 16); break; //Green
case 6:
//crazy case
switch(spcol) {
case 0: bcol = RGB(16, 128*backboxint[i], 128*backboxint[i]); break; //Cyan
case 1: bcol = RGB(16, ((spcoldel+1)*8)*backboxint[i], 128*backboxint[i]); break; //Cyan
case 2: bcol = RGB(16, 16, 128*backboxint[i]); break; //Blue
case 3: bcol = RGB((128-(spcoldel*8))*backboxint[i], 16, 128*backboxint[i]); break; //Blue
case 4: bcol = RGB(128*backboxint[i], 16, 128*backboxint[i]); break; //Purple
case 5: bcol = RGB(128*backboxint[i], 16, ((spcoldel+1)*8)*backboxint[i]); break; //Purple
case 6: bcol = RGB(128*backboxint[i], 16, 16); break; //Red
case 7: bcol = RGB(128*backboxint[i], (128-(spcoldel*8))*backboxint[i], 16); break; //Red
case 8: bcol = RGB(128*backboxint[i], 128*backboxint[i], 16); break; //Yellow
case 9: bcol = RGB(((spcoldel+1)*8)*backboxint[i], 128*backboxint[i], 16); break; //Yellow
case 10: bcol = RGB(16, 128 * backboxint[i], 16); break; //Green
case 11: bcol = RGB(16, 128 * backboxint[i], (128-(spcoldel*8))*backboxint[i]); break; //Green
}
break;
}
backbuffer.fillRect(backboxes[i], bcol);
backboxrect.x = backboxes[i].x + 1; backboxrect.y = backboxes[i].y + 1;
backboxrect.width = backboxes[i].width - 2; backboxrect.height = backboxes[i].height - 2;
backbuffer.fillRect(backboxrect, bcol2);
backboxes[i].x += backboxvx[i];
backboxes[i].y += backboxvy[i];
if (backboxes[i].x < -40) { backboxes[i].x = 320; backboxes[i].y = Math.random() * 240; }
if (backboxes[i].x > 320) { backboxes[i].x = -32; backboxes[i].y = Math.random() * 240; }
if (backboxes[i].y < -40) { backboxes[i].y = 240; backboxes[i].x = Math.random() * 320; }
if (backboxes[i].y > 260) { backboxes[i].y = -32; backboxes[i].x = Math.random() * 320; }
}
break;
case 3: //Warp zone (horizontal)
backoffset+=3; if (backoffset >= 16) backoffset -= 16;
if (backgrounddrawn) {
towerbuffer.scroll( -3, 0);
for (j = 0; j < 15; j++) {
temp = 680 + (rcol * 3);
drawtowertile(317 - backoffset, (j * 16), temp+40); //20*16 = 320
drawtowertile(317 - backoffset + 8, (j * 16), temp + 41);
drawtowertile(317 - backoffset, (j * 16) + 8, temp + 80);
drawtowertile(317 - backoffset + 8, (j * 16) + 8, temp + 81);
}
}else {
//draw the whole thing for the first time!
backoffset = 0;
towerbuffer.fillRect(towerbuffer.rect, 0x000000);
for (j = 0; j < 15; j++) {
for (i = 0; i < 21; i++) {
temp = 680 + (rcol * 3);
drawtowertile((i * 16) - backoffset, (j * 16), temp+40);
drawtowertile((i * 16) - backoffset + 8, (j * 16), temp + 41);
drawtowertile((i * 16) - backoffset, (j * 16) + 8, temp + 80);
drawtowertile((i * 16) - backoffset + 8, (j * 16) + 8, temp + 81);
}
}
backgrounddrawn = true;
}
backbuffer.copyPixels(towerbuffer, towerbuffer.rect, tl);
break;
case 4: //Warp zone (vertical)
backoffset+=3; if (backoffset >= 16) backoffset -= 16;
if (backgrounddrawn) {
towerbuffer.scroll(0, -3);
for (i = 0; i < 21; i++) {
temp = 760 + (rcol * 3);
drawtowertile((i * 16), 237 - backoffset, temp + 40); //14*17=240 - 3
drawtowertile((i * 16) + 8, 237 - backoffset, temp + 41);
drawtowertile((i * 16), 237 - backoffset + 8, temp + 80);
drawtowertile((i * 16) + 8, 237 - backoffset + 8, temp + 81);
}
}else {
//draw the whole thing for the first time!
backoffset = 0;
towerbuffer.fillRect(towerbuffer.rect, 0x000000);
for (j = 0; j < 15; j++) {
for (i = 0; i < 21; i++) {
temp = 760 + (rcol * 3);
drawtowertile((i * 16), (j * 16)- backoffset, temp+40);
drawtowertile((i * 16)+ 8, (j * 16)- backoffset, temp + 41);
drawtowertile((i * 16), (j * 16)- backoffset + 8, temp + 80);
drawtowertile((i * 16)+ 8, (j * 16)- backoffset + 8, temp + 81);
}
}
backgrounddrawn = true;
}
backbuffer.copyPixels(towerbuffer, towerbuffer.rect, tl);
break;
case 5:
//Warp zone, central
switch(rcol) {
//Akward ordering to match tileset
case 0: warpbcol = 0x0A100E; warpfcol = 0x102221; break; //Cyan
case 1: warpbcol = 0x11090B; warpfcol = 0x221011; break; //Red
case 2: warpbcol = 0x0F0A10; warpfcol = 0x221022; break; //Purple
case 3: warpbcol = 0x0A0B10; warpfcol = 0x101022; break; //Blue
case 4: warpbcol = 0x100D0A; warpfcol = 0x221E10; break; //Yellow
case 5: warpbcol = 0x0D100A; warpfcol = 0x142210; break; //Green
case 6: warpbcol = 0x0A0A0A; warpfcol = 0x121212; break; //Gray
}
backoffset += 1;
if (backoffset >= 16) {
backoffset -= 16;
warpskip = (warpskip + 1) % 2;
}
for (i = 10 ; i >= 0; i--) {
temp = (i << 4) + backoffset;
setwarprect(160 - temp, 120 - temp, temp * 2, temp * 2);
if (i % 2 == warpskip) {
backbuffer.fillRect(warprect, warpbcol);
}else {
backbuffer.fillRect(warprect, warpfcol);
}
}
break;
case 6:
//Final Starfield
backbuffer.fillRect(backbuffer.rect, 0x000000);
for (i = 0; i < 50; i++) {
if (starsspeed[i] <= 8) {
backbuffer.fillRect(stars[i], 0x222222);
}else {
backbuffer.fillRect(stars[i], 0x555555);
}
stars[i].y -= starsspeed[i];
if (stars[i].y < -10) {
stars[i].y += 260;
stars[i].x = Math.random() * 320;
starsspeed[i] = 5+(Math.random()*5);
}
}
break;
case 7:
//Static, unscrolling section of the tower
for (j = 0; j < 30; j++) { for (i = 0; i < 40; i++) { drawtile3(i * 8, j * 8, map.tower.backat(i, j, 200), 15); } }
break;
case 8:
//Static, unscrolling section of the tower
for (j = 0; j < 30; j++) { for (i = 0; i < 40; i++) { drawtile3(i * 8, j * 8, map.tower.backat(i, j, 200), 10); } }
break;
case 9:
//Static, unscrolling section of the tower
for (j = 0; j < 30; j++) { for (i = 0; i < 40; i++) { drawtile3(i * 8, j * 8, map.tower.backat(i, j, 600), 0); } }
break;
default:
backbuffer.fillRect(backbuffer.rect, 0x000000);
//backbuffer.copyPixels(backgrounds[t], bg_rect, tl);
break;
}
}
public function drawimage(t:int, xp:int, yp:int, cent:Boolean=false):void {
if (cent) {
tpoint.x = 160 - int(images[t].width / 2); tpoint.y = yp;
trect.x = 0; trect.y = 0; trect.width = images[t].width; trect.height = images[t].height;
backbuffer.copyPixels(images[t], trect, tpoint);
}else {
tpoint.x = xp; tpoint.y = yp;
trect.x = 0; trect.y = 0; trect.width = images[t].width; trect.height = images[t].height;
backbuffer.copyPixels(images[t], trect, tpoint);
}
}
public function drawmobileimage(t:int, xp:int, yp:int, cent:Boolean=false):void {
if (cent) {
tpoint.x = 160 - int(mobileimages[t].width / 2); tpoint.y = yp;
trect.x = 0; trect.y = 0; trect.width = mobileimages[t].width; trect.height = mobileimages[t].height;
backbuffer.copyPixels(mobileimages[t], trect, tpoint);
}else {
tpoint.x = xp; tpoint.y = yp;
trect.x = 0; trect.y = 0; trect.width = mobileimages[t].width; trect.height = mobileimages[t].height;
backbuffer.copyPixels(mobileimages[t], trect, tpoint);
}
}
public function drawmobilehands(t:int, xp:int, yp:int):void {
tpoint.x = xp; tpoint.y = yp;
trect.x = 0; trect.y = 0; trect.width = mobileimages[t].width; trect.height = 70;
backbuffer.copyPixels(mobileimages[t], trect, tpoint);
}
public function drawplayerlevelimage(t:int, xp:int, yp:int):void {
tpoint.x = xp; tpoint.y = yp;
trect.x = 0; trect.y = 0; trect.width = playerlevelimages[t].width; trect.height = playerlevelimages[t].height;
backbuffer.copyPixels(playerlevelimages[t], trect, tpoint);
}
public function drawimagecol(t:int, xp:int, yp:int, r:int, g:int, b:int, cent:Boolean = false):void {
setcolreal(RGB(r,g,b));
if (cent) {
tpoint.x = 160 - int(images[t].width / 2); tpoint.y = yp;
trect.x = 0; trect.y = 0; trect.width = images[t].width; trect.height = images[t].height;
images[t].colorTransform(trect, ct);
backbuffer.copyPixels(images[t], trect, tpoint);
}else {
tpoint.x = xp; tpoint.y = yp;
trect.x = 0; trect.y = 0; trect.width = images[t].width; trect.height = images[t].height;
images[t].colorTransform(trect, ct);
backbuffer.copyPixels(images[t], trect, tpoint);
}
}
public function crewcolour(t:int):int {
//given crewmate t, return colour in setcol
if (t == 0) return 0;
if (t == 1) return 20;
if (t == 2) return 14;
if (t == 3) return 15;
if (t == 4) return 13;
if (t == 5) return 16;
return 0;
}
public function setcol(t:int, help:helpclass):void {
//Setup predefinied colours as per our zany palette
switch(t) {
//Player Normal
case 0: ct.color = RGB(160- help.glow/2 - (Math.random()*20), 200- help.glow/2, 220 - help.glow); break;
//Player Hurt
case 1: ct.color = RGB(196 - (Math.random() * 64), 10, 10); break;
//Enemies and stuff
case 2: ct.color = RGB(225-(help.glow/2), 75, 30); break;
case 3: //Trinket
if (!trinketcolset) {
trinketr = 200 - (Math.random() * 64);
trinketg = 200 - (Math.random() * 128);
trinketb = 164 + (Math.random() * 60);
trinketcolset = true;
}
ct.color = RGB(trinketr, trinketg, trinketb);
break;
case 4: //Inactive savepoint
temp = (help.glow/2) + (Math.random() * 8);
ct.color = RGB(80 + temp, 80 + temp, 80 + temp);
break;
case 5: //Active savepoint
ct.color = RGB(164+(Math.random()*64),164+(Math.random()*64), 255-(Math.random()*64))
break;
case 6: //Enemy : Red
ct.color = RGB(250 - help.glow/2, 60- help.glow/2, 60 - help.glow/2);
break;
case 7: //Enemy : Green
ct.color = RGB(100 - help.glow/2 - (Math.random()*30), 250 - help.glow/2, 100 - help.glow/2 - (Math.random()*30));
break;
case 8: //Enemy : Purple
ct.color = RGB(250 - help.glow/2, 20, 128 - help.glow/2 + (Math.random()*30));
break;
case 9: //Enemy : Yellow
ct.color = RGB(250 - help.glow/2, 250 - help.glow/2, 20);
break;
case 10: //Warp point (white)
ct.color = RGB(255 - (Math.random() * 64), 255 - (Math.random() * 64), 255 - (Math.random() * 64));
break;
case 11: //Enemy : Cyan
ct.color = RGB(20, 250 - help.glow/2, 250 - help.glow/2);
break;
case 12: //Enemy : Blue
ct.color = RGB(90- help.glow/2, 90 - help.glow/2, 250 - help.glow/2);
break;
//Crew Members
//green
case 13: ct.color = RGB(120- help.glow/4 - (Math.random()*20), 220 - help.glow/4, 120- help.glow/4); break;
//Yellow
case 14: ct.color = RGB(220- help.glow/4 - (Math.random()*20), 210 - help.glow/4, 120- help.glow/4); break;
//pink
case 15: ct.color = RGB(255 - help.glow/8, 70 - help.glow/4, 70 - help.glow / 4); break;
//Blue
case 16: ct.color = RGB(75, 75, 255- help.glow/4 - (Math.random()*20)); break;
case 17: //Enemy : Orange
ct.color = RGB(250 - help.glow/2, 130 - help.glow/2, 20);
break;
case 18: //Enemy : Gray
ct.color = RGB(130- help.glow/2, 130 - help.glow/2, 130 - help.glow/2);
break;
case 19: //Enemy : Dark gray
ct.color = RGB(60- help.glow/8, 60 - help.glow/8, 60 - help.glow/8);
break;
//Purple
case 20: ct.color = RGB(220 - help.glow / 4 - (Math.random() * 20), 120 - help.glow / 4, 210 - help.glow / 4); break;
case 21: //Enemy : Light Gray
ct.color = RGB(180- help.glow/2, 180 - help.glow/2, 180 - help.glow/2);
break;
case 22: //Enemy : Indicator Gray
ct.color = RGB(230- help.glow/2, 230- help.glow/2, 230- help.glow/2);
break;
case 23: //Enemy : Indicator Gray
ct.color = RGB(255- help.glow/2 - (Math.random() * 40) , 255- help.glow/2 - (Math.random() * 40), 255- help.glow/2 - (Math.random() * 40));
break;
//Trophies
//cyan
case 30: ct.color = RGBf(160, 200, 220); break;
//Purple
case 31: ct.color = RGBf(220, 120, 210); break;
//Yellow
case 32: ct.color = RGBf(220, 210, 120); break;
//red
case 33: ct.color = RGBf(255, 70, 70); break;
//green
case 34: ct.color = RGBf(120, 220, 120); break;
//Blue
case 35: ct.color = RGBf(75, 75, 255); break;
//Gold
case 36: ct.color = RGB(180, 120, 20); break;
case 37: //Trinket
if (!trinketcolset) {
trinketr = 200 - (Math.random() * 64);
trinketg = 200 - (Math.random() * 128);
trinketb = 164 + (Math.random() * 60);
trinketcolset = true;
}
ct.color = RGBf(trinketr, trinketg, trinketb);
break;
//Silver
case 38: ct.color = RGBf(196, 196, 196); break;
//Bronze
case 39: ct.color = RGBf(128, 64, 10); break;
//Awesome
case 40: //Teleporter in action!
temp = Math.random() * 150;
if(temp<33){
ct.color = RGBf(255 - (Math.random() * 64), 64 + (Math.random() * 64), 64 + (Math.random() * 64));
}else if (temp < 66) {
ct.color = RGBf(64 + (Math.random() * 64), 255 - (Math.random() * 64), 64 + (Math.random() * 64));
}else if (temp < 100) {
ct.color = RGBf(64 + (Math.random() * 64), 64 + (Math.random() * 64), 255 - (Math.random() * 64));
}else {
ct.color = RGBf(164+(Math.random()*64),164+(Math.random()*64), 255-(Math.random()*64))
}
break;
case 100: //Inactive Teleporter
temp = (help.glow/2) + (Math.random() * 8);
ct.color = RGB(42 + temp, 42 + temp, 42 + temp);
break;
case 101: //Active Teleporter
ct.color = RGB(164+(Math.random()*64),164+(Math.random()*64), 255-(Math.random()*64))
break;
case 102: //Teleporter in action!
temp = Math.random() * 150;
if(temp<33){
ct.color = RGB(255 - (Math.random() * 64), 64 + (Math.random() * 64), 64 + (Math.random() * 64));
}else if (temp < 66) {
ct.color = RGB(64 + (Math.random() * 64), 255 - (Math.random() * 64), 64 + (Math.random() * 64));
}else if (temp < 100) {
ct.color = RGB(64 + (Math.random() * 64), 64 + (Math.random() * 64), 255 - (Math.random() * 64));
}else {
ct.color = RGB(164+(Math.random()*64),164+(Math.random()*64), 255-(Math.random()*64))
}
break;
default: ct.color = 0xFFFFFF; break;
}
}
public function setcolreal(t:int):void {
ct.color = t;
}
public function drawcoloredtile(x:int, y:int, t:int, r:int, g:int, b:int):void {
tpoint.x = x; tpoint.y = y;
setcolreal(RGB(r,g,b));
tiles[t].colorTransform(tiles_rect, ct);
backbuffer.copyPixels(tiles[t], tiles_rect, tpoint);
}
public function drawhuetile(x:int, y:int, t:int, c:int):void {
tpoint.x = x; tpoint.y = y;
switch(c) {
case 0:setcolreal(RGB(250-(Math.random()*32), 250-(Math.random()*32), 10)); break;
case 1:setcolreal(RGB(250-(Math.random()*32), 250-(Math.random()*32), 10)); break;
default:setcolreal(RGB(250-(Math.random()*32), 250-(Math.random()*32), 10)); break;
}
tiles[t].colorTransform(tiles_rect, ct);
backbuffer.copyPixels(tiles[t], tiles_rect, tpoint);
}
public function drawcrewman(x:int, y:int, t:int, act:Boolean, help:helpclass, noshift:Boolean=false):void {
if (!act) {
if (noshift) {
if (flipmode) { drawspritesetcol(x, y, 14, 19, help);
}else{ drawspritesetcol(x, y, 12, 19, help); }
}else{
if (flipmode) { drawspritesetcol(x - 8, y, 14, 19, help);
}else{ drawspritesetcol(x - 8, y, 12, 19, help); }
}
}else {
if (flipmode) crewframe += 6;
switch(t) {
case 0: drawspritesetcol(x, y, crewframe, 0, help); break;
case 1: drawspritesetcol(x, y, crewframe, 20, help); break;
case 2: drawspritesetcol(x, y, crewframe, 14, help); break;
case 3: drawspritesetcol(x, y, crewframe, 15, help); break;
case 4: drawspritesetcol(x, y, crewframe, 13, help); break;
case 5: drawspritesetcol(x, y, crewframe, 16, help); break;
}
if (flipmode) crewframe -= 6;
}
}
public function drawtrophytext(obj:entityclass, help:helpclass):void {
if (obj.trophytext < 15) {
temp = (196 * obj.trophytext) / 15; temp2 = (196 * obj.trophytext) / 15; temp3 = ((255 - help.glow) * obj.trophytext) / 15;
}else { temp = 196; temp2 = 196; temp3 = 255 - help.glow; }
switch(obj.trophytype) {
case 1:
print( -1, 6, "SPACE STATION 1 MASTERED", temp, temp2, temp3, true);
print( -1, 16, "Obtain a V Rank in this Time Trial", temp, temp2, temp3, true);
break;
case 2:
print( -1, 6, "LABORATORY MASTERED", temp, temp2, temp3, true);
print( -1, 16, "Obtain a V Rank in this Time Trial", temp, temp2, temp3, true);
break;
case 3:
print( -1, 6, "THE TOWER MASTERED", temp, temp2, temp3, true);
print( -1, 16, "Obtain a V Rank in this Time Trial", temp, temp2, temp3, true);
break;
case 4:
print( -1, 6, "SPACE STATION 2 MASTERED", temp, temp2, temp3, true);
print( -1, 16, "Obtain a V Rank in this Time Trial", temp, temp2, temp3, true);
break;
case 5:
print( -1, 6, "WARP ZONE MASTERED", temp, temp2, temp3, true);
print( -1, 16, "Obtain a V Rank in this Time Trial", temp, temp2, temp3, true);
break;
case 6:
print( -1, 6, "FINAL LEVEL MASTERED", temp, temp2, temp3, true);
print( -1, 16, "Obtain a V Rank in this Time Trial", temp, temp2, temp3, true);
break;
case 7:
print( -1, 6, "GAME COMPLETE", temp, temp2, temp3, true);
print( -1, 16, "Complete the game", temp, temp2, temp3, true);
break;
case 8:
print( -1, 6, "FLIP MODE COMPLETE", temp, temp2, temp3, true);
print( -1, 16, "Complete the game in flip mode", temp, temp2, temp3, true);
break;
case 9:
print( -1, 11, "Win with less than 50 deaths", temp, temp2, temp3, true);
break;
case 10:
print( -1, 11, "Win with less than 100 deaths", temp, temp2, temp3, true);
break;
case 11:
print( -1, 11, "Win with less than 250 deaths", temp, temp2, temp3, true);
break;
case 12:
print( -1, 11, "Win with less than 500 deaths", temp, temp2, temp3, true);
break;
case 13:
print( -1, 11, "Last 5 seconds on the Super Gravitron", temp, temp2, temp3, true);
break;
case 14:
print( -1, 11, "Last 10 seconds on the Super Gravitron", temp, temp2, temp3, true);
break;
case 15:
print( -1, 11, "Last 15 seconds on the Super Gravitron", temp, temp2, temp3, true);
break;
case 16:
print( -1, 11, "Last 20 seconds on the Super Gravitron", temp, temp2, temp3, true);
break;
case 17:
print( -1, 11, "Last 30 seconds on the Super Gravitron", temp, temp2, temp3, true);
break;
case 18:
print( -1, 11, "Last 1 minute on the Super Gravitron", temp, temp2, temp3, true);
break;
case 20:
print( -1, 6, "MASTER OF THE UNIVERSE", temp, temp2, temp3, true);
print( -1, 16, "Complete the game in no death mode", temp, temp2, temp3, true);
break;
}
}
public function drawsprite(x:int, y:int, t:int, r:int, g:int, b:int):void {
tpoint.x = x; tpoint.y = y;
setcolreal(RGB(r,g,b));
sprites[t].colorTransform(sprites_rect, ct);
backbuffer.copyPixels(sprites[t], sprites_rect, tpoint);
}
public function drawgravityline(t:int, obj:entityclass):void {
if (obj.entities[t].life == 0) {
/*
switch(linestate) {
case 0: backbuffer.fillRect(line_rect, RGB(0, 200, 0)); break;
case 1: backbuffer.fillRect(line_rect, RGB(16, 245, 0)); break;
case 2: backbuffer.fillRect(line_rect, RGB(0, 245, 16)); break;
case 3: backbuffer.fillRect(line_rect, RGB(16, 200, 0)); break;
case 4: backbuffer.fillRect(line_rect, RGB(24, 255, 16)); break;
case 5: backbuffer.fillRect(line_rect, RGB(16, 235, 0)); break;
case 6: backbuffer.fillRect(line_rect, RGB(0, 164, 16)); break;
case 7: backbuffer.fillRect(line_rect, RGB(16, 245, 24)); break;
case 8: backbuffer.fillRect(line_rect, RGB(0, 255, 16)); break;
case 9: backbuffer.fillRect(line_rect, RGB(96, 245, 96)); break;
}
*/
switch(linestate) {
case 0: backbuffer.fillRect(line_rect, RGB(200 - 20, 200 - 20, 200 - 20)); break;
case 1: backbuffer.fillRect(line_rect, RGB(225 - 30, 245 - 30, 245 - 30)); break;
case 2: backbuffer.fillRect(line_rect, RGB(245 - 30, 245 - 30, 225 - 30)); break;
case 3: backbuffer.fillRect(line_rect, RGB(164 - 10, 200 - 20, 200 - 20)); break;
case 4: backbuffer.fillRect(line_rect, RGB(224 - 20, 255 - 30, 196 - 20)); break;
case 5: backbuffer.fillRect(line_rect, RGB(205 - 20, 235 - 30, 196 - 20)); break;
case 6: backbuffer.fillRect(line_rect, RGB(164 - 10, 164 - 10, 164 - 10)); break;
case 7: backbuffer.fillRect(line_rect, RGB(225 - 30, 245 - 30, 205 - 20)); break;
case 8: backbuffer.fillRect(line_rect, RGB(205 - 20, 255 - 30, 225 - 30)); break;
case 9: backbuffer.fillRect(line_rect, RGB(245 - 30, 245 - 30, 245 - 30)); break;
}
}else{
backbuffer.fillRect(line_rect, RGB(96, 96, 96));
}
}
public function drawentities(map:mapclass, obj:entityclass, help:helpclass):void {
//Update line colours!
if (linedelay <= 0) {
linestate++;
if (linestate >= 10) linestate = 0;
linedelay = 2;
}else {
linedelay--;
}
var j:int, k:int;
for (var i:int = obj.nentity - 1; i >= 0; i--) {
if (!obj.entities[i].invis && obj.entities[i].active) {
if (obj.entities[i].size == 0) { // Sprites
if (flipmode) {
tpoint.x = obj.entities[i].xp; tpoint.y = obj.entities[i].yp;
setcol(obj.entities[i].colour, help);
flipsprites[obj.entities[i].drawframe].colorTransform(sprites_rect, ct);
backbuffer.copyPixels(flipsprites[obj.entities[i].drawframe], sprites_rect, tpoint);
if (map.warpx) {
//screenwrapping!
if (tpoint.x < 0) {
tpoint.x += 320;
backbuffer.copyPixels(flipsprites[obj.entities[i].drawframe], sprites_rect, tpoint);
}
if (tpoint.x > 300) {
tpoint.x -= 320;
backbuffer.copyPixels(flipsprites[obj.entities[i].drawframe], sprites_rect, tpoint);
}
}else if (map.warpy) {
if (tpoint.y < 0) {
tpoint.y += 230;
backbuffer.copyPixels(flipsprites[obj.entities[i].drawframe], sprites_rect, tpoint);
}
if (tpoint.y > 210) {
tpoint.y -= 230;
backbuffer.copyPixels(flipsprites[obj.entities[i].drawframe], sprites_rect, tpoint);
}
}
}else{
tpoint.x = obj.entities[i].xp; tpoint.y = obj.entities[i].yp;
setcol(obj.entities[i].colour, help);
sprites[obj.entities[i].drawframe].colorTransform(sprites_rect, ct);
backbuffer.copyPixels(sprites[obj.entities[i].drawframe], sprites_rect, tpoint);
if (map.warpx) {
//screenwrapping!
if (tpoint.x < 0) {
tpoint.x += 320;
backbuffer.copyPixels(sprites[obj.entities[i].drawframe], sprites_rect, tpoint);
}
if (tpoint.x > 300) {
tpoint.x -= 320;
backbuffer.copyPixels(sprites[obj.entities[i].drawframe], sprites_rect, tpoint);
}
}else if (map.warpy) {
if (tpoint.y < 0) {
tpoint.y += 230;
backbuffer.copyPixels(sprites[obj.entities[i].drawframe], sprites_rect, tpoint);
}
if (tpoint.y > 210) {
tpoint.y -= 230;
backbuffer.copyPixels(sprites[obj.entities[i].drawframe], sprites_rect, tpoint);
}
}
}
}else if (obj.entities[i].size == 1) { // Tiles
tpoint.x = obj.entities[i].xp; tpoint.y = obj.entities[i].yp;
backbuffer.copyPixels(tiles[obj.entities[i].drawframe], tiles_rect, tpoint);
}else if (obj.entities[i].size == 2) { // Special: Moving platform, 4 tiles
tpoint.x = obj.entities[i].xp; tpoint.y = obj.entities[i].yp;
if(map.custommode){
backbuffer.copyPixels(entcolours[obj.entities[i].drawframe], tiles_rect, tpoint);
tpoint.x += 8; backbuffer.copyPixels(entcolours[obj.entities[i].drawframe], tiles_rect, tpoint);
tpoint.x += 8; backbuffer.copyPixels(entcolours[obj.entities[i].drawframe], tiles_rect, tpoint);
tpoint.x += 8; backbuffer.copyPixels(entcolours[obj.entities[i].drawframe], tiles_rect, tpoint);
}else{
backbuffer.copyPixels(tiles[obj.entities[i].drawframe], tiles_rect, tpoint);
tpoint.x += 8; backbuffer.copyPixels(tiles[obj.entities[i].drawframe], tiles_rect, tpoint);
tpoint.x += 8; backbuffer.copyPixels(tiles[obj.entities[i].drawframe], tiles_rect, tpoint);
tpoint.x += 8; backbuffer.copyPixels(tiles[obj.entities[i].drawframe], tiles_rect, tpoint);
}
}else if (obj.entities[i].size == 3) { // Big chunky pixels!
prect.x = obj.entities[i].xp; prect.y = obj.entities[i].yp;
//A seperate index of colours, for simplicity
if(obj.entities[i].colour==1){
backbuffer.fillRect(prect, RGB(196 - (Math.random() * 64), 10, 10));
}else if (obj.entities[i].colour == 2) {
backbuffer.fillRect(prect, RGB(160- help.glow/2 - (Math.random()*20), 200- help.glow/2, 220 - help.glow));
}
}else if (obj.entities[i].size == 4) { // Small pickups
drawhuetile(obj.entities[i].xp, obj.entities[i].yp, obj.entities[i].tile, obj.entities[i].colour);
}else if (obj.entities[i].size == 5) { //Horizontal Line
line_rect.x = obj.entities[i].xp; line_rect.y = obj.entities[i].yp;
line_rect.width = obj.entities[i].w; line_rect.height = 1;
drawgravityline(i, obj);
}else if (obj.entities[i].size == 6) { //Vertical Line
line_rect.x = obj.entities[i].xp; line_rect.y = obj.entities[i].yp;
line_rect.width = 1; line_rect.height = obj.entities[i].h;
drawgravityline(i, obj);
}else if (obj.entities[i].size == 7) { //Teleporter
drawtele(obj.entities[i].xp, obj.entities[i].yp, obj.entities[i].drawframe, obj.entities[i].colour, help);
}else if (obj.entities[i].size == 8) { // Special: Moving platform, 8 tiles
tpoint.x = obj.entities[i].xp; tpoint.y = obj.entities[i].yp;
if (map.custommode) {
backbuffer.copyPixels(entcolours[obj.entities[i].drawframe], tiles_rect, tpoint);
tpoint.x += 8; backbuffer.copyPixels(entcolours[obj.entities[i].drawframe], tiles_rect, tpoint);
tpoint.x += 8; backbuffer.copyPixels(entcolours[obj.entities[i].drawframe], tiles_rect, tpoint);
tpoint.x += 8; backbuffer.copyPixels(entcolours[obj.entities[i].drawframe], tiles_rect, tpoint);
tpoint.x += 8; backbuffer.copyPixels(entcolours[obj.entities[i].drawframe], tiles_rect, tpoint);
tpoint.x += 8; backbuffer.copyPixels(entcolours[obj.entities[i].drawframe], tiles_rect, tpoint);
tpoint.x += 8; backbuffer.copyPixels(entcolours[obj.entities[i].drawframe], tiles_rect, tpoint);
tpoint.x += 8; backbuffer.copyPixels(entcolours[obj.entities[i].drawframe], tiles_rect, tpoint);
}else{
backbuffer.copyPixels(tiles[obj.entities[i].drawframe], tiles_rect, tpoint);
tpoint.x += 8; backbuffer.copyPixels(tiles[obj.entities[i].drawframe], tiles_rect, tpoint);
tpoint.x += 8; backbuffer.copyPixels(tiles[obj.entities[i].drawframe], tiles_rect, tpoint);
tpoint.x += 8; backbuffer.copyPixels(tiles[obj.entities[i].drawframe], tiles_rect, tpoint);
tpoint.x += 8; backbuffer.copyPixels(tiles[obj.entities[i].drawframe], tiles_rect, tpoint);
tpoint.x += 8; backbuffer.copyPixels(tiles[obj.entities[i].drawframe], tiles_rect, tpoint);
tpoint.x += 8; backbuffer.copyPixels(tiles[obj.entities[i].drawframe], tiles_rect, tpoint);
tpoint.x += 8; backbuffer.copyPixels(tiles[obj.entities[i].drawframe], tiles_rect, tpoint);
}
}else if (obj.entities[i].size == 9) { // Really Big Sprite! (2x2)
if (flipmode) {
setcol(obj.entities[i].colour, help);
tpoint.x = obj.entities[i].xp; tpoint.y = obj.entities[i].yp;
flipsprites[obj.entities[i].drawframe].colorTransform(sprites_rect, ct);
backbuffer.copyPixels(flipsprites[obj.entities[i].drawframe], sprites_rect, tpoint);
tpoint.x = obj.entities[i].xp+32; tpoint.y = obj.entities[i].yp;
flipsprites[obj.entities[i].drawframe+1].colorTransform(sprites_rect, ct);
backbuffer.copyPixels(flipsprites[obj.entities[i].drawframe+1], sprites_rect, tpoint);
tpoint.x = obj.entities[i].xp; tpoint.y = obj.entities[i].yp+32;
flipsprites[obj.entities[i].drawframe+12].colorTransform(sprites_rect, ct);
backbuffer.copyPixels(flipsprites[obj.entities[i].drawframe+12], sprites_rect, tpoint);
tpoint.x = obj.entities[i].xp+32; tpoint.y = obj.entities[i].yp+32;
flipsprites[obj.entities[i].drawframe+13].colorTransform(sprites_rect, ct);
backbuffer.copyPixels(flipsprites[obj.entities[i].drawframe + 13], sprites_rect, tpoint);
}else{
setcol(obj.entities[i].colour, help);
tpoint.x = obj.entities[i].xp; tpoint.y = obj.entities[i].yp;
sprites[obj.entities[i].drawframe].colorTransform(sprites_rect, ct);
backbuffer.copyPixels(sprites[obj.entities[i].drawframe], sprites_rect, tpoint);
tpoint.x = obj.entities[i].xp+32; tpoint.y = obj.entities[i].yp;
sprites[obj.entities[i].drawframe+1].colorTransform(sprites_rect, ct);
backbuffer.copyPixels(sprites[obj.entities[i].drawframe+1], sprites_rect, tpoint);
tpoint.x = obj.entities[i].xp; tpoint.y = obj.entities[i].yp+32;
sprites[obj.entities[i].drawframe+12].colorTransform(sprites_rect, ct);
backbuffer.copyPixels(sprites[obj.entities[i].drawframe+12], sprites_rect, tpoint);
tpoint.x = obj.entities[i].xp+32; tpoint.y = obj.entities[i].yp+32;
sprites[obj.entities[i].drawframe+13].colorTransform(sprites_rect, ct);
backbuffer.copyPixels(sprites[obj.entities[i].drawframe + 13], sprites_rect, tpoint);
}
}else if (obj.entities[i].size == 10) { // 2x1 Sprite
if (flipmode) {
setcol(obj.entities[i].colour, help);
tpoint.x = obj.entities[i].xp; tpoint.y = obj.entities[i].yp;
flipsprites[obj.entities[i].drawframe].colorTransform(sprites_rect, ct);
backbuffer.copyPixels(flipsprites[obj.entities[i].drawframe], sprites_rect, tpoint);
tpoint.x = obj.entities[i].xp+32; tpoint.y = obj.entities[i].yp;
flipsprites[obj.entities[i].drawframe+1].colorTransform(sprites_rect, ct);
backbuffer.copyPixels(flipsprites[obj.entities[i].drawframe + 1], sprites_rect, tpoint);
}else{
setcol(obj.entities[i].colour, help);
tpoint.x = obj.entities[i].xp; tpoint.y = obj.entities[i].yp;
sprites[obj.entities[i].drawframe].colorTransform(sprites_rect, ct);
backbuffer.copyPixels(sprites[obj.entities[i].drawframe], sprites_rect, tpoint);
tpoint.x = obj.entities[i].xp+32; tpoint.y = obj.entities[i].yp;
sprites[obj.entities[i].drawframe+1].colorTransform(sprites_rect, ct);
backbuffer.copyPixels(sprites[obj.entities[i].drawframe + 1], sprites_rect, tpoint);
}
}else if (obj.entities[i].size == 11) { //The fucking elephant
setcol(obj.entities[i].colour, help);
images[3].colorTransform(images[3].rect, ct);
drawimage(3, obj.entities[i].xp, obj.entities[i].yp);
}else if (obj.entities[i].size == 12) { // Regular sprites that don't wrap
if (flipmode) {
//forget this for a minute;
tpoint.x = obj.entities[i].xp; tpoint.y = obj.entities[i].yp;
setcol(obj.entities[i].colour, help);
flipsprites[obj.entities[i].drawframe].colorTransform(sprites_rect, ct);
backbuffer.copyPixels(flipsprites[obj.entities[i].drawframe], sprites_rect, tpoint);
//if we're outside the screen, we need to draw indicators
if (obj.entities[i].xp < -20 && obj.entities[i].vx > 0) {
if (obj.entities[i].xp < -100) {
tpoint.x = -5 + (int(( -obj.entities[i].xp) / 10));
}else{
tpoint.x = 5;
}
tpoint.y = tpoint.y+4;
setcol(23, help);
tiles[1167].colorTransform(tiles_rect, ct);
backbuffer.copyPixels(tiles[1167], tiles_rect, tpoint);
}else if (obj.entities[i].xp > 340 && obj.entities[i].vx < 0) {
if (obj.entities[i].xp > 420) {
tpoint.x = 320 - (int(( obj.entities[i].xp-320) / 10));
}else{
tpoint.x = 310;
}
tpoint.y = tpoint.y+4;
setcol(23, help);
tiles[1166].colorTransform(tiles_rect, ct);
backbuffer.copyPixels(tiles[1166], tiles_rect, tpoint);
}
}else{
tpoint.x = obj.entities[i].xp; tpoint.y = obj.entities[i].yp;
setcol(obj.entities[i].colour, help);
sprites[obj.entities[i].drawframe].colorTransform(sprites_rect, ct);
backbuffer.copyPixels(sprites[obj.entities[i].drawframe], sprites_rect, tpoint);
//if we're outside the screen, we need to draw indicators
if (obj.entities[i].xp < -20 && obj.entities[i].vx > 0) {
if (obj.entities[i].xp < -100) {
tpoint.x = -5 + (int(( -obj.entities[i].xp) / 10));
}else{
tpoint.x = 5;
}
tpoint.y = tpoint.y+4;
setcol(23, help);
tiles[1167].colorTransform(tiles_rect, ct);
backbuffer.copyPixels(tiles[1167], tiles_rect, tpoint);
}else if (obj.entities[i].xp > 340 && obj.entities[i].vx < 0) {
if (obj.entities[i].xp > 420) {
tpoint.x = 320 - (int(( obj.entities[i].xp-320) / 10));
}else{
tpoint.x = 310;
}
tpoint.y = tpoint.y+4;
setcol(23, help);
tiles[1166].colorTransform(tiles_rect, ct);
backbuffer.copyPixels(tiles[1166], tiles_rect, tpoint);
}
}
}else if (obj.entities[i].size == 13) { // Special for epilogue: huge hero!
if (flipmode) {
scaleMatrix = new Matrix();
scaleMatrix.scale(6, 6);
bigbuffer.fillRect(bigbuffer.rect, 0x000000);
tpoint.x = obj.entities[i].xp; tpoint.y = obj.entities[i].yp;
setcol(obj.entities[i].colour, help);
flipsprites[obj.entities[i].drawframe].colorTransform(sprites_rect, ct);
bigbuffer.copyPixels(flipsprites[obj.entities[i].drawframe], sprites_rect, new Point(0, 0));
scaleMatrix.translate(obj.entities[i].xp, obj.entities[i].yp);
backbuffer.draw(bigbufferscreen, scaleMatrix);
scaleMatrix.translate(-obj.entities[i].xp, -obj.entities[i].yp);
}else {
scaleMatrix = new Matrix();
scaleMatrix.scale(6, 6);
bigbuffer.fillRect(bigbuffer.rect, 0x000000);
tpoint.x = obj.entities[i].xp; tpoint.y = obj.entities[i].yp;
setcol(obj.entities[i].colour, help);
sprites[obj.entities[i].drawframe].colorTransform(sprites_rect, ct);
bigbuffer.copyPixels(sprites[obj.entities[i].drawframe], sprites_rect, new Point(0, 0));
scaleMatrix.translate(obj.entities[i].xp, obj.entities[i].yp);
backbuffer.draw(bigbufferscreen, scaleMatrix);
scaleMatrix.translate(-obj.entities[i].xp, -obj.entities[i].yp);
}
}
}
}
}
public function drawbuffertile(x:int, y:int, t:int):void {
tpoint.x = x; tpoint.y = y;
buffer.copyPixels(tiles[t], tiles_rect, tpoint);
}
public function drawforetile(x:int, y:int, t:int):void {
tpoint.x = x; tpoint.y = y;
frontbuffer.copyPixels(tiles[t], tiles_rect, tpoint);
}
public function drawforetile2(x:int, y:int, t:int):void {
tpoint.x = x; tpoint.y = y;
frontbuffer.copyPixels(tiles2[t], tiles_rect, tpoint);
}
public function drawforetile3(x:int, y:int, t:int, off:int):void {
tpoint.x = x; tpoint.y = y;
frontbuffer.copyPixels(tiles3[t+(off*30)], tiles_rect, tpoint);
}
public function drawtele(x:int, y:int, t:int, c:int, help:helpclass):void {
tpoint.x = x; tpoint.y = y;
setcolreal(RGB(16,16,16));
tele[0].colorTransform(tele_rect, ct);
backbuffer.copyPixels(tele[0], tele_rect, tpoint);
setcol(c, help);
if (t > 9) t = 8; if (t < 0) t = 0;
tele[t].colorTransform(tele_rect, ct);
backbuffer.copyPixels(tele[t], tele_rect, tpoint);
}
public function drawtile(x:int, y:int, t:int):void {
tpoint.x = x; tpoint.y = y;
backbuffer.copyPixels(tiles[t], tiles_rect, tpoint);
}
public function drawtile2(x:int, y:int, t:int):void {
tpoint.x = x; tpoint.y = y;
backbuffer.copyPixels(tiles2[t], tiles_rect, tpoint);
}
public function drawtile3(x:int, y:int, t:int, off:int):void {
tpoint.x = x; tpoint.y = y;
backbuffer.copyPixels(tiles3[t+(off*30)], tiles_rect, tpoint);
}
public function drawtowertile3(x:int, y:int, t:int, off:int):void {
tpoint.x = x; tpoint.y = y;
towerbuffer.copyPixels(tiles3[t+(off*30)], tiles_rect, tpoint);
}
public function drawtowertile(x:int, y:int, t:int):void {
tpoint.x = x; tpoint.y = y;
towerbuffer.copyPixels(tiles2[t], tiles_rect, tpoint, null, null, true);
}
public function drawmap(map:mapclass):void {
if (!foregrounddrawn) {
frontbuffer.fillRect(frontbuffer.rect, 0x000000);
if(map.tileset==0){
for (j = 0; j < 29+map.extrarow; j++) {
for (i = 0; i < 40; i++) {
if(map.contents[i + map.vmult[j]]>0) drawforetile(i * 8, j * 8, map.contents[i + map.vmult[j]]);
}
}
}else if (map.tileset == 1) {
for (j = 0; j < 29+map.extrarow; j++) {
for (i = 0; i < 40; i++) {
if(map.contents[i + map.vmult[j]]>0) drawforetile2(i * 8, j * 8, map.contents[i + map.vmult[j]]);
}
}
}else if (map.tileset == 2) {
for (j = 0; j < 29+map.extrarow; j++) {
for (i = 0; i < 40; i++) {
if(map.contents[i + map.vmult[j]]>0) drawforetile3(i * 8, j * 8, map.contents[i + map.vmult[j]],map.rcol);
}
}
}
foregrounddrawn=true;
}
backbuffer.copyPixels(frontbuffer, frontbuffer.rect, tl);
}
public function drawfinalmap(map:mapclass):void {
//Update colour cycling for final level
if (map.final_colormode) {
map.final_aniframedelay--;
if(map.final_aniframedelay==0) foregrounddrawn=false;
if (map.final_aniframedelay <= 0) {
map.final_aniframedelay = 2;
map.final_aniframe++;
if (map.final_aniframe >= 4) map.final_aniframe = 0;
}
}
if (!foregrounddrawn) {
frontbuffer.fillRect(frontbuffer.rect, 0x000000);
if(map.tileset==0){
for (j = 0; j < 29+map.extrarow; j++) {
for (i = 0; i < 40; i++) {
if(map.contents[i + map.vmult[j]]>0) drawforetile(i * 8, j * 8, map.finalat(i,j));
}
}
}else if (map.tileset == 1) {
for (j = 0; j < 29+map.extrarow; j++) {
for (i = 0; i < 40; i++) {
if(map.contents[i + map.vmult[j]]>0) drawforetile2(i * 8, j * 8, map.finalat(i,j));
}
}
}
foregrounddrawn=true;
}
backbuffer.copyPixels(frontbuffer, frontbuffer.rect, tl);
}
public function drawmaptileat(xp:int, yp:int, mapx:int, mapy:int, map:mapclass):void {
if (mapx < 100) mapx = 119; if (mapy < 100) mapy = 119;
if (mapx > 119) mapx = 100; if (mapy > 119) mapy = 100;
if (map.explored[(mapx - 100) + ((mapy - 100) * 20)] == 1) {
madrect.x = (mapx - 100)*12; madrect.y = (mapy - 100)*9; madrect.width = 12; madrect.height = 9;
madpoint.x = xp; madpoint.y = yp;
backbuffer.copyPixels(images[1], madrect, madpoint);
}else {
drawimage(2, xp, yp);
}
}
public function drawminimap(game:gameclass, map:mapclass):void {
drawfillrect(272, 8, 40, 31, 196, 196, 196);
drawfillrect(273, 9, 38, 29, 164,164,164);
for (j = 0; j < 3; j++){
for (i = 0; i < 3; i++) {
drawmaptileat(274 + (i * 12), 10 + (j * 9), game.roomx - 1 + i, game.roomy - 1 + j, map);
}
}
}
public function drawrect(x:int, y:int, w:int, h:int, r:int, g:int, b:int):void {
//Draw the retangle indicated by that object
madrect.x = x; madrect.y = y;
madrect.width = w; madrect.height = 1;
backbuffer.fillRect(madrect, RGB(r,g,b));
madrect.width = 1; madrect.height = h;
backbuffer.fillRect(madrect, RGB(r,g,b));
madrect.x = x + w - 1;
madrect.width = 1; madrect.height = h;
backbuffer.fillRect(madrect, RGB(r,g,b));
madrect.x = x; madrect.y = y + h - 1;
madrect.width = w; madrect.height = 1;
backbuffer.fillRect(madrect, RGB(r,g,b));
}
public function drawfillrect(x:int, y:int, w:int, h:int, r:int, g:int, b:int):void {
//Draw the retangle indicated by that object
madrect.x = x; madrect.y = y;
madrect.width = w; madrect.height = h;
backbuffer.fillRect(madrect, RGB(r,g,b));
}
public function printcrewname(x:int, y:int, t:int):void {
//Print the name of crew member t in the right colour
switch(t) {
case 0: print(x, y, "Viridian", 16, 240, 240); break;
case 1: print(x, y, "Violet", 240, 16, 240); break;
case 2: print(x, y, "Vitellary", 240, 240, 16); break;
case 3: print(x, y, "Vermilion", 240, 16, 16); break;
case 4: print(x, y, "Verdigris", 16, 240, 16); break;
case 5: print(x, y, "Victoria", 16, 16, 240); break;
}
}
public function printcrewnamestatus(x:int, y:int, t:int):void {
//Print the status of crew member t in the right colour
switch(t) {
case 0: print(x, y, "(that's you!)", 12, 140, 140); break;
case 1: print(x, y, "Rescued!", 140, 12, 140); break;
case 2: print(x, y, "Rescued!", 140, 140, 12); break;
case 3: print(x, y, "Rescued!", 140, 12, 12); break;
case 4: print(x, y, "Rescued!", 12, 140, 12); break;
case 5: print(x, y, "Rescued!", 12, 12, 140); break;
}
}
public function printcrewnamedark(x:int, y:int, t:int):void {
//Print the name of crew member t as above, but in black and white
switch(t) {
case 0: print(x, y, "Viridian", 128,128,128); break;
case 1: print(x, y, "Violet", 128,128,128); break;
case 2: print(x, y, "Vitellary", 128,128,128); break;
case 3: print(x, y, "Vermilion", 128,128,128); break;
case 4: print(x, y, "Verdigris", 128,128,128); break;
case 5: print(x, y, "Victoria", 128,128,128); break;
}
}
public function printmask(x:int, y:int, t:String, cen:Boolean = false):void {
if (cen) x = 160 - (len(t) / 2);
bfontpos = 0;
for (var i:int = 0; i < t.length; i++) {
cur = t.charCodeAt(i);
tpoint.x = x + bfontpos-1; tpoint.y = y;
if (flipmode) {
backbuffer.copyPixels(flipbfontmask[cur], bfont_rect, tpoint);
}else{
backbuffer.copyPixels(bfontmask[cur], bfont_rect, tpoint);
}
bfontpos+=bfontlen[cur];
}
}
public function print(x:int, y:int, t:String, r:int, g:int, b:int, cen:Boolean = false):void {
if (r < 0) r = 0; if (g < 0) g = 0; if (b < 0) b = 0;
if (r > 255) r = 255; if (g > 255) g = 255; if (b > 255) b = 255;
ct.color = RGB(r, g, b);
if (cen) x = 160 - (len(t) / 2);
bfontpos = 0;
for (var i:int = 0; i < t.length; i++) {
cur = t.charCodeAt(i);
tpoint.x = x + bfontpos; tpoint.y = y;
if (flipmode) {
flipbfont[cur].colorTransform(bfont_rect, ct);
backbuffer.copyPixels(flipbfont[cur], bfont_rect, tpoint);
}else {
bfont[cur].colorTransform(bfont_rect, ct);
backbuffer.copyPixels(bfont[cur], bfont_rect, tpoint);
}
bfontpos+=bfontlen[cur];
}
}
public function rprint(x:int, y:int, t:String, r:int, g:int, b:int, cen:Boolean = false):void {
if (r < 0) r = 0; if (g < 0) g = 0; if (b < 0) b = 0;
if (r > 255) r = 255; if (g > 255) g = 255; if (b > 255) b = 255;
ct.color = RGB(r, g, b);
if (cen) x = 308 - (len(t));
bfontpos = 0;
for (var i:int = 0; i < t.length; i++) {
cur = t.charCodeAt(i);
tpoint.x = x + bfontpos; tpoint.y = y;
if (flipmode) {
flipbfont[cur].colorTransform(bfont_rect, ct);
backbuffer.copyPixels(flipbfont[cur], bfont_rect, tpoint);
}else{
bfont[cur].colorTransform(bfont_rect, ct);
backbuffer.copyPixels(bfont[cur], bfont_rect, tpoint);
}
bfontpos+=bfontlen[cur];
}
}
public function printoff(x:int, y:int, t:String, r:int, g:int, b:int, cen:Boolean = false):void {
if (r < 0) r = 0; if (g < 0) g = 0; if (b < 0) b = 0;
if (r > 255) r = 255; if (g > 255) g = 255; if (b > 255) b = 255;
ct.color = RGB(r, g, b);
if (cen) x = (160 - (len(t) / 2))+x;
bfontpos = 0;
for (var i:int = 0; i < t.length; i++) {
cur = t.charCodeAt(i);
tpoint.x = x + bfontpos; tpoint.y = y;
if (flipmode) {
flipbfont[cur].colorTransform(bfont_rect, ct);
backbuffer.copyPixels(flipbfont[cur], bfont_rect, tpoint);
}else{
bfont[cur].colorTransform(bfont_rect, ct);
backbuffer.copyPixels(bfont[cur], bfont_rect, tpoint);
}
bfontpos+=bfontlen[cur];
}
}
public function bprint(x:int, y:int, t:String, r:int, g:int, b:int, cen:Boolean=false):void {
//printmask(x, y, t, cen);
print(x, y - 1, t, 0, 0, 0, cen);
if (cen) {
printoff(-1, y, t, 0, 0, 0, cen); //kludge :i
printoff(1, y, t, 0, 0, 0, cen);
}else{
print(x-1, y, t, 0, 0, 0, cen);
print(x+1, y, t, 0, 0, 0, cen);
}
print(x, y+1, t, 0, 0, 0, cen);
print(x, y, t, r, g, b, cen);
}
public function printmasktemptile(x:int, y:int, t:String, cen:Boolean = false):void {
if (cen) x = 160- (len(t) / 2);
bfontpos = 0;
for (var i:int = 0; i < t.length; i++) {
cur = t.charCodeAt(i);
tpoint.x = x + bfontpos - 1; tpoint.y = y;
if (flipmode) {
temptile.copyPixels(flipbfontmask[cur], bfont_rect, tpoint);
}else{
temptile.copyPixels(bfontmask[cur], bfont_rect, tpoint);
}
bfontpos+=bfontlen[cur];
}
}
public function printtemptile(x:int, y:int, t:String, r:int, g:int, b:int, cen:Boolean = false):void {
if (r < 0) r = 0; if (g < 0) g = 0; if (b < 0) b = 0;
if (r > 255) r = 255; if (g > 255) g = 255; if (b > 255) b = 255;
ct.color = RGB(r, g, b);
if (cen) x = 160 - (len(t) / 2);
bfontpos = 0;
for (var i:int = 0; i < t.length; i++) {
cur = t.charCodeAt(i);
tpoint.x = x + bfontpos; tpoint.y = y;
if (flipmode) {
flipbfont[cur].colorTransform(bfont_rect, ct);
temptile.copyPixels(flipbfont[cur], bfont_rect, tpoint);
}else{
bfont[cur].colorTransform(bfont_rect, ct);
temptile.copyPixels(bfont[cur], bfont_rect, tpoint);
}
bfontpos+=bfontlen[cur];
}
}
public function onscreen(t:int):Boolean {
if (t >= -40 && t <= 280) return true;
return false;
}
public function bigrprint(x:int, y:int, t:String, r:int, g:int, b:int, cen:Boolean = false, sc:Number = 2):void {
if (r < 0) r = 0; if (g < 0) g = 0; if (b < 0) b = 0;
if (r > 255) r = 255; if (g > 255) g = 255; if (b > 255) b = 255;
ct.color = RGB(r, g, b);
scaleMatrix = new Matrix();
scaleMatrix.scale(sc, sc);
bigbuffer.fillRect(bigbuffer.rect, 0x000000);
x = x / sc;
x -= (len(t));
//if (r < -1) r = -1; if (g < 0) g = 0; if (b < 0) b = 0;?
//if (r > 255) r = 255; if (g > 255) g = 255; if (b > 255) b = 255;
ct.color = RGB(r, g, b);
if(sc==2){
if (cen) x = 80 - (len(t)/2);
}else if (sc == 3) {
if (cen) x = 160/3 - (len(t) / 2);
}else if (sc == 4) {
if (cen) x = 40 - (len(t) / 2);
}
bfontpos = 0;
for (i = 0; i < t.length; i++) {
cur = t.charCodeAt(i);
if (flipmode) {
flipbfont[cur].colorTransform(bfont_rect, ct);
bigbuffer.copyPixels(flipbfont[cur], bfont_rect, new Point(x + bfontpos, 0));
}else {
bfont[cur].colorTransform(bfont_rect, ct);
bigbuffer.copyPixels(bfont[cur], bfont_rect, new Point(x + bfontpos, 0));
}
bfontpos+=bfontlen[cur];
}
scaleMatrix.translate(0, y);
backbuffer.draw(bigbufferscreen, scaleMatrix);
scaleMatrix.translate(0, -y);
}
public function bigprint(x:int, y:int, t:String, r:int, g:int, b:int, cen:Boolean = false, sc:Number = 2):void {
if (r < 0) r = 0; if (g < 0) g = 0; if (b < 0) b = 0;
if (r > 255) r = 255; if (g > 255) g = 255; if (b > 255) b = 255;
ct.color = RGB(r, g, b);
scaleMatrix = new Matrix();
scaleMatrix.scale(sc, sc);
bigbuffer.fillRect(bigbuffer.rect, 0x000000);
x = x / sc;
//if (r < -1) r = -1; if (g < 0) g = 0; if (b < 0) b = 0;?
//if (r > 255) r = 255; if (g > 255) g = 255; if (b > 255) b = 255;
ct.color = RGB(r, g, b);
if(sc==2){
if (cen) x = 80 - (len(t)/2);
}else if (sc == 3) {
if (cen) x = 160/3 - (len(t) / 2);
}else if (sc == 4) {
if (cen) x = 40 - (len(t) / 2);
}
bfontpos = 0;
for (var ti:int = 0; ti < t.length; ti++) {
cur = t.charCodeAt(ti);
if (flipmode) {
flipbfont[cur].colorTransform(bfont_rect, ct);
bigbuffer.copyPixels(flipbfont[cur], bfont_rect, new Point(x + bfontpos, 0));
}else {
bfont[cur].colorTransform(bfont_rect, ct);
bigbuffer.copyPixels(bfont[cur], bfont_rect, new Point(x + bfontpos, 0));
}
bfontpos+=bfontlen[cur];
}
scaleMatrix.translate(0, y);
backbuffer.draw(bigbufferscreen, scaleMatrix);
scaleMatrix.translate(0, -y);
}
public function bprinttemptile(x:int, y:int, t:String, r:int, g:int, b:int, cen:Boolean=false):void {
printmasktemptile(x, y, t, cen);
printtemptile(x, y, t, r, g, b, cen);
}
public function len(t:String):int {
bfontpos = 0;
for (var i:int = 0; i < t.length; i++) {
cur = t.charCodeAt(i);
bfontpos+=bfontlen[cur];
}
return bfontpos;
}
public function flashlight():void {
backbuffer.fillRect(backbuffer.rect, 0xBBBBBB);
}
public function screenshake():void {
screenbuffer.lock();
if(flipmode){
tpoint.x = int((Math.random() * 7) - 4); tpoint.y = int((Math.random() * 7) - 4);
flipmatrix.translate(tpoint.x, tpoint.y);
screenbuffer.draw(backbuffer, flipmatrix);
flipmatrix.translate(-tpoint.x, -tpoint.y);
}else{
screenbuffer.copyPixels(backbuffer, backbuffer.rect, tl, null, null, false);
tpoint.x = (Math.random() * 7) - 4; tpoint.y = (Math.random() * 7) - 4;
screenbuffer.copyPixels(backbuffer, backbuffer.rect, tpoint, null, null, false);
}
screenbuffer.unlock();
backbuffer.lock();
backbuffer.fillRect(backbuffer.rect, 0x000000);
backbuffer.unlock();
}
public function render():void {
screenbuffer.lock();
if(flipmode){
screenbuffer.draw(backbuffer, flipmatrix);
}else{
screenbuffer.copyPixels(backbuffer, backbuffer.rect, tl, null, null, false);
}
screenbuffer.unlock();
backbuffer.lock();
backbuffer.fillRect(backbuffer.rect, 0x000000);
backbuffer.unlock();
}
public function menuoffrender():void {
screenbuffer.lock();
screenbuffer.copyPixels(menubuffer, menubuffer.rect, tl, null, null, false);
if(flipmode){
flipmatrix.translate(0, menuoffset);
screenbuffer.draw(backbuffer, flipmatrix);
flipmatrix.translate(0, -menuoffset);
}else {
tpoint.x = 0;
tpoint.y = menuoffset;
screenbuffer.copyPixels(backbuffer, backbuffer.rect, tpoint, null, null, false);
}
screenbuffer.unlock();
backbuffer.lock();
backbuffer.fillRect(backbuffer.rect, 0x000000);
backbuffer.unlock();
}
public var backgrounds:Vector.<BitmapData> = new Vector.<BitmapData>;
public var images:Vector.<BitmapData> = new Vector.<BitmapData>;
public var playerlevelimages:Vector.<BitmapData> = new Vector.<BitmapData>;
public var mobileimages:Vector.<BitmapData> = new Vector.<BitmapData>;
public var tele:Vector.<BitmapData> = new Vector.<BitmapData>;
public var tele_rect:Rectangle;
public var tiles:Vector.<BitmapData> = new Vector.<BitmapData>;
public var tiles2:Vector.<BitmapData> = new Vector.<BitmapData>;
public var tiles3:Vector.<BitmapData> = new Vector.<BitmapData>;
public var sprites:Vector.<BitmapData> = new Vector.<BitmapData>;
public var flipsprites:Vector.<BitmapData> = new Vector.<BitmapData>;
public var entcolours:Vector.<BitmapData> = new Vector.<BitmapData>;
public var bfont:Vector.<BitmapData> = new Vector.<BitmapData>;
public var bfontmask:Vector.<BitmapData> = new Vector.<BitmapData>;
public var flipbfont:Vector.<BitmapData> = new Vector.<BitmapData>;
public var flipbfontmask:Vector.<BitmapData> = new Vector.<BitmapData>;
public var bfontlen:Vector.<int> = new Vector.<int>;
public var bfontpos:int;
public var cur:int;
public var ct:ColorTransform;
public var tiles_rect:Rectangle;
public var sprites_rect:Rectangle;
public var bfont_rect:Rectangle;
public var bfontmask_rect:Rectangle;
public var images_rect:Rectangle;
public var tl:Point; //The point at (0,0)
public var bg_rect:Rectangle, prect:Rectangle;
public var line_rect:Rectangle;
public var temp:int;
public var temp2:int;
public var temp3:int;
public var tempstring:String;
public var alphamult:uint;
public var stemp:String;
public var buffer:BitmapData;
public var i:int, j:int, k:int, m:int;
public var tpoint:Point, trect:Rectangle;
public var madrect:Rectangle, madpoint:Point;
public var temptile:BitmapData;
public var tempsprite:BitmapData;
public var footerrect:Rectangle;
//Actual backgrounds
public var backbuffer:BitmapData;
public var frontbuffer:BitmapData;
public var towerbuffer:BitmapData;
public var screenbuffer:BitmapData;
public var menubuffer:BitmapData;
public var screen:Bitmap;
public var updatebackground:Boolean;
//Textbox Stuff
public var ntextbox:int;
public var textbox:Vector.<textboxclass> = new Vector.<textboxclass>;
//Cutscene bars
public var showcutscenebars:Boolean;
public var cutscenebarspos:int;
//Background Stuff
public var stars:Vector.<Rectangle> = new Vector.<Rectangle>;
public var starsspeed:Vector.<int> = new Vector.<int>;
//special for weird lab rooms
public var spcol:int, spcoldel:int;
//Menu stuff
public var crewframe:int, crewframedelay:int;
public var menuoffset:int, resumegamemode:Boolean;
//More Background Stuff
public var backboxes:Vector.<Rectangle> = new Vector.<Rectangle>;
public var backboxvx:Vector.<int> = new Vector.<int>;
public var backboxvy:Vector.<int> = new Vector.<int>;
public var backboxint:Vector.<Number> = new Vector.<Number>;
public var bcol:int, bcol2:int, rcol:int;
public var backboxrect:Rectangle;
public var linestate:int, linedelay:int;
public var backoffset:int, backgrounddrawn:Boolean;
public var foregrounddrawn:Boolean;
public var warpskip:int;
public var warpfcol:int, warpbcol:int;
public var warprect:Rectangle;
//Fade effect
public var fademode:int;
public var fadeamount:int;
public var fadebars:Vector.<int> = new Vector.<int>;
//Single trinket colour
public var trinketcolset:Boolean, trinketr:int, trinketg:int, trinketb:int;
//Flipmode Stuff
public var flipmode:Boolean, setflipmode:Boolean;
public var flipmatrix:Matrix = new Matrix();
public var flipfontmatrix:Matrix = new Matrix();
public var flipfontmatrix2:Matrix = new Matrix();
public var scaleMatrix:Matrix = new Matrix();
public var bigbuffer:BitmapData;
public var bigbufferscreen:Bitmap;
//Mobile stuff
public var screensizemultiplier:Number;
public var screenoffx:int, screenoffy:int;
public var buttonimg:Vector.<BitmapData> = new Vector.<BitmapData>;
public var buttonscreen:Vector.<Bitmap> = new Vector.<Bitmap>;
public var buttonactive:Vector.<Boolean> = new Vector.<Boolean>;
public var buttonhighlight:Vector.<int> = new Vector.<int>;
public var buttonpos:Vector.<Point> = new Vector.<Point>;
public var currentbuttontype:Vector.<int> = new Vector.<int>;
public var newbuttontype:Vector.<int> = new Vector.<int>;
public var buttonstate:Vector.<int> = new Vector.<int>;
public var buttonlerp:Vector.<int> = new Vector.<int>;
public var buttonframe:Vector.<int> = new Vector.<int>;
public var buttonsize:int, buttonyspacing:int, buttonxspacing:int, buttonydiff:int;
public var b_gap:int = 40, b_size:int = 26;
public var devicex:int, devicey:int;
}
}