mirror of
https://github.com/TerryCavanagh/VVVVVV.git
synced 2024-11-18 00:49:42 +01:00
43 lines
4.2 KiB
Text
43 lines
4.2 KiB
Text
case rn(53,52):
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tmap = new Array();
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tmap.push("207,207,207,207,207,207,207,207,207,207,207,207,207,206,86,208,206,208,0,0,0,0,206,208,206,86,208,207,207,207,207,206,86,208,246,247,247,248,206,86");
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tmap.push("207,207,207,207,207,207,207,207,207,207,207,207,207,206,86,208,206,208,0,0,0,0,206,208,206,86,208,207,207,207,207,206,86,208,0,0,0,0,206,86");
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tmap.push("167,167,167,167,167,167,167,167,167,167,167,167,167,128,86,208,206,208,0,0,0,0,206,208,206,86,127,167,167,167,167,128,86,208,0,0,0,0,206,86");
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tmap.push("86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,208,206,208,0,0,0,0,206,208,206,86,86,86,86,86,86,86,86,208,0,0,0,0,206,86");
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tmap.push("247,247,247,247,247,247,247,247,247,247,247,247,247,247,247,248,206,208,0,0,0,0,206,208,246,247,247,247,247,247,247,247,247,248,0,0,0,0,246,247");
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tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,246,248,0,0,0,0,246,248,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
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tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
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tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
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tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,166,168,0,0,0,0,166,168,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
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tmap.push("166,168,0,0,0,0,166,168,166,167,167,167,167,167,167,168,206,208,0,0,0,0,206,208,166,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167");
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tmap.push("246,248,0,0,0,0,246,248,246,247,247,247,247,247,247,248,206,208,0,0,0,0,206,208,246,247,247,247,247,247,247,247,247,247,247,247,247,247,247,247");
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tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,246,248,0,0,0,0,246,248,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
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tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
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tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
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tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,166,168,0,0,0,0,166,168,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
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tmap.push("167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,168,206,208,0,0,0,0,206,208,166,167,167,167,167,167,167,168,166,168,0,0,0,0,166,168");
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tmap.push("247,247,247,247,247,247,247,247,247,247,247,247,247,247,247,248,206,208,0,0,0,0,206,208,246,247,247,247,247,247,247,248,246,248,0,0,0,0,246,248");
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tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,246,248,0,0,0,0,246,248,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
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tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
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tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
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tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,166,168,0,0,0,0,166,168,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
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tmap.push("166,168,0,0,0,0,166,168,166,167,167,167,167,167,167,168,206,208,0,0,0,0,206,208,166,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167");
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tmap.push("246,248,0,0,0,0,246,248,246,247,247,247,247,247,247,248,246,248,0,0,0,0,246,248,246,247,247,247,247,247,247,247,247,247,247,247,247,247,247,247");
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tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
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tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
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tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
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tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
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tmap.push("167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167");
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tmap.push("86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86");
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obj.createentity(game, 152, 200, 10, 1, 52530); // (savepoint)
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obj.createentity(game, 248, 48, 1, 3, 5, -24, -24, 344, 256); // Enemy, bounded
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obj.createentity(game, 152, 48, 1, 3, 5, -24, -24, 344, 256); // Enemy, bounded
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obj.createentity(game, 152, 96, 1, 2, 5, -24, -24, 344, 256); // Enemy, bounded
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obj.createentity(game, 56, 96, 1, 2, 5, -24, -24, 344, 256); // Enemy, bounded
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obj.createentity(game, 104, 144, 1, 3, 5, -24, -24, 344, 256); // Enemy, bounded
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obj.createentity(game, 200, 144, 1, 3, 5, -24, -24, 344, 256); // Enemy, bounded
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obj.createentity(game, 280, 16, 9, 0, 0+coin); // (shiny trinket)
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obj.createentity(game, 24, 200, 10, 0, 52531); // (savepoint)
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rcol=2;
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break;
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