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Misa 326d96b506 Pull out fade mode handling into separate function
The next commit will add logic that more-or-less quits the whole block
if ingame_titlemode, and instead of adding another layer of indentation
I will just pull this into its own function so we can use a return
statement.
2021-12-20 16:58:26 -08:00
.github Remove 2.3 example from pull request template 2021-03-24 14:36:33 -07:00
desktop_version Pull out fade mode handling into separate function 2021-12-20 16:58:26 -08:00
mobile_version Fix 1x1 quicksand collision optimization not working 2020-05-13 08:16:34 -04:00
third_party Support for OpenBSD 2021-06-13 10:48:20 -04:00
tools Adding original mapping tools for the sake of completeness 2020-01-12 19:49:24 +01:00
.gitattributes fix actionscript misclassified as angelscript 2020-01-12 15:18:45 -05:00
License exceptions.md Update license exceptions last updated date 2021-08-24 09:10:23 -07:00
LICENSE.md Updated link to Make and Play edition 2020-01-13 19:37:50 +01:00
README.md Update README.md 2020-01-10 17:45:29 +01:00

This is the source code to VVVVVV, version 2.0+. For more context about this release, see the announcement on Terry's blog!

License

VVVVVV's source code is made available under a custom license. See LICENSE.md for more details.

In general, if you're interested in creating something that falls outside the license terms, get in touch with Terry and we'll talk about it!

Authors

Versions

There are two versions of the VVVVVV source code available - the desktop version (based on the C++ port, and currently live on Steam), and the mobile version (based on a fork of the original flash source code, and currently live on iOS and Android).