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3226d4f312
This fixes memory leaking every single time a file gets loaded(!) when the list of custom levels gets loaded(!!!), which Valgrind reports. This memory leak is completely my bad; 2.2 properly frees the loaded file, and VCE uses an std::unique_ptr - which I decided to ignore and not think about why it would be there. It's safe to do this free after uMem gets copied into std::string; although, in the future, I *am* thinking about refactoring this function (and the tag finder function) to not use std::strings, and I'll have to be careful to make sure that the memory management with the file is correct when I do so. |
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README.md |
This is the source code to VVVVVV, version 2.0+. For more context about this release, see the announcement on Terry's blog!
License
VVVVVV's source code is made available under a custom license. See LICENSE.md for more details.
In general, if you're interested in creating something that falls outside the license terms, get in touch with Terry and we'll talk about it!
Authors
- Created by Terry Cavanagh
- Room Names by Bennett Foddy
- Music by Magnus Pålsson
- Metal Soundtrack by FamilyJules
- 2.0 Update (C++ Port) by Simon Roth
- 2.2 Update (SDL2/PhysicsFS/Steamworks port) by Ethan Lee
- Beta Testing by Sam Kaplan and Pauli Kohberger
- Ending Picture by Pauli Kohberger
Versions
There are two versions of the VVVVVV source code available - the desktop version (based on the C++ port, and currently live on Steam), and the mobile version (based on a fork of the original flash source code, and currently live on iOS and Android).