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2a80c80f6c
It turns out the game engaged in pseudo-UB when removing activity zones, which got turned into actual UB due to the previous commit. There were three places where this could happen: - Pressing ENTER on an activity zone in normal gameplay - Pressing ENTER on an activity zone in in-editor playtesting (because the code is duped here) - Pressing ESC and quitting to menu while standing inside an activity zone In all cases, game.activeactivity would still be pointing to a non-existent activity zone. This activity zone in the previous system would simply be a block with a false 'active', and in the system where C++ vectors are used properly, would index past the blocks array. In fact, it is a bug that when you press ENTER on an activity zone, the activity zone prompt suddenly turns to black, then immediately disappears. It was pointing to a block that had its clear() method called, which is why it was all black, and it was an inactive block! This commit makes it so pressing ENTER on an activity zone smoothly fades out the activity zone prompt instead of being sudden black. |
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README.md |
This is the source code to VVVVVV, version 2.0+. For more context about this release, see the announcement on Terry's blog!
License
VVVVVV's source code is made available under a custom license. See LICENSE.md for more details.
In general, if you're interested in creating something that falls outside the license terms, get in touch with Terry and we'll talk about it!
Authors
- Created by Terry Cavanagh
- Room Names by Bennett Foddy
- Music by Magnus Pålsson
- Metal Soundtrack by FamilyJules
- 2.0 Update (C++ Port) by Simon Roth
- 2.2 Update (SDL2/PhysicsFS/Steamworks port) by Ethan Lee
- Beta Testing by Sam Kaplan and Pauli Kohberger
- Ending Picture by Pauli Kohberger
Versions
There are two versions of the VVVVVV source code available - the desktop version (based on the C++ port, and currently live on Steam), and the mobile version (based on a fork of the original flash source code, and currently live on iOS and Android).