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The original Chinese font (which we call "the Indienova font") was received from the Chinese translators directly, and didn't come with any license or copyright information other than that it was made by Indienova. Questions have now been raised about the actual origin of the characters in the font, and while we do have confirmation from the translators that we're probably in the clear, they did suggest another font for us to use, which we're switching to to be sure. Some background information: the ideal font would probably be Ark Pixel (https://github.com/TakWolf/ark-pixel-font/), but this font is not finished yet. Therefore, the creators of Ark Pixel have made a font that can be used as a placeholder to use in the meantime, Fusion Pixel (https://github.com/TakWolf/fusion-pixel-font), which combines some other fonts together in order to get full coverage. This is the font we're now switching to. It's not _that_ simple though - the ASCII part of Fusion Pixel is kinda bad for us using it as a monospaced font. Normally I just replace the ASCII set by the fullwidth characters, but in this font they were almost entirely the same. So I instead picked the fullwidth characters from Galmuri 12px, which is one of the "fusioned" fonts. Interestingly, we happen to also use the 10px version of this as our Korean font, and I like these Latin letters, so yay. I also made the call to split the Chinese font into separate variants for Simplified and Traditional Chinese. I was aware of the problem with the Han Unification, but the Traditional Chinese translator said the Indienova font also contains all the Traditional Chinese characters, and they proofread the translation, so it was probably fine. Apparently the difference between Simplified and Traditional Chinese variants of the same characters are not that big, and it's acceptable. But Fusion Pixel gives us separate versions of the font for Simplified and Traditional Chinese, so this is a chance to get it right. Just kidding, Fusion Pixel's Traditional variant switches out many characters that were shared between Simplified and Traditional Chinese to Japanese variants which are noticeably different. So it would be better to keep using the SC font for TC, just like the Indienova font is SC only. However: Ark Pixel does have a version with correct characters for Traditional Chinese! So for the TC version of our font, I just took all Chinese characters from the TC version of Ark Pixel where available. That way, all characters I checked have changed to TC variants correctly.
38 lines
1.5 KiB
XML
38 lines
1.5 KiB
XML
<?xml version="1.0" encoding="UTF-8"?>
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<langmeta>
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<active>1</active>
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<!-- should be lowercase because menu style, and should be in the language itself -->
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<nativename>繁體中文</nativename>
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<!-- English translation by X -->
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<credit>繁體中文本地化 by 谜之声 and craft</credit>
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<!-- On the language screen, hard limit 40 8x8 characters. Space/Z/V sets this as the language -->
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<action_hint>按空白鍵、Z或V鍵選擇</action_hint>
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<!-- Same as above, but for a gamepad button (hard limit 40 8x8 characters) -->
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<gamepad_hint>按{button}選擇</gamepad_hint>
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<!-- Enable automatic word wrapping instead of having to manually insert newlines -->
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<autowordwrap>1</autowordwrap>
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<!-- Enable automatic full-caps display of selected menu options ([SELECTED] not selected) -->
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<toupper>0</toupper>
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<!-- When automatically uppercasing, map i to İ (for Turkish) -->
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<toupper_i_dot>0</toupper_i_dot>
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<!-- When automatically uppercasing, allow ~ to be used to stop the next letter from being uppercased (for Irish) -->
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<toupper_lower_escape_char>0</toupper_lower_escape_char>
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<!-- Enable for RTL languages like Arabic or Hebrew -->
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<rtl>0</rtl>
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<!-- The indication that a certain menu option or button is selected -->
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<menu_select>[ {label} ]</menu_select>
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<menu_select_tight>[{label}]</menu_select_tight>
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<!-- The filename of the font to use. For example, "font_cn" means font_cn.png and font_cn.fontmeta. -->
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<font>font_tc</font>
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</langmeta>
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