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269ad18b86
This is to be extra safe and ensure that your hard-earned record isn't lost at all. In 2.2, the game didn't save your Super Gravitron record at all. It only saved it if you closed the game by quitting to the title screen and pressing ACTION on "quit game". You couldn't press Alt+F4, and you couldn't press X, you had to do it that way, otherwise your record would be lost. In 2.3 right now, the game WILL save your unlock.vvv when you close the game gracefully by any means, but this still means that if it doesn't otherwise close gracefully (like, say, a crash), it won't save your record. It feels like we shouldn't rely on this catch-all saving to save Super Gravitron records. |
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README.md |
This is the source code to VVVVVV, version 2.0+. For more context about this release, see the announcement on Terry's blog!
License
VVVVVV's source code is made available under a custom license. See LICENSE.md for more details.
In general, if you're interested in creating something that falls outside the license terms, get in touch with Terry and we'll talk about it!
Authors
- Created by Terry Cavanagh
- Room Names by Bennett Foddy
- Music by Magnus Pålsson
- Metal Soundtrack by FamilyJules
- 2.0 Update (C++ Port) by Simon Roth
- 2.2 Update (SDL2/PhysicsFS/Steamworks port) by Ethan Lee
- Beta Testing by Sam Kaplan and Pauli Kohberger
- Ending Picture by Pauli Kohberger
Versions
There are two versions of the VVVVVV source code available - the desktop version (based on the C++ port, and currently live on Steam), and the mobile version (based on a fork of the original flash source code, and currently live on iOS and Android).