mirror of
https://github.com/TerryCavanagh/VVVVVV.git
synced 2024-12-23 01:59:43 +01:00
054c24a7c2
CI builds were added to this repository on the first day it was released, and haven't really been touched since then. And since then, 2.3 has added NO_CUSTOM_LEVELS, NO_EDITOR, and OFFICIAL_BUILD builds to the CMake file. On top of the MAKEANDPLAY define already existing, this means CI coverage is a bit sparse - covering compile failures for changes made to most of the codebase, except for Steam and GOG, and not covering compile failures if certain parts of the code get stripped out. And people do forget to check for those configurations as well. These mess of configurations is kind of a wake-up call to refactor and generalize the code a bit, because we would probably be able to get rid of at least two of these (Make & Play, and no-custom-levels) by making it so custom levels behave indistinguishably from the main game. But, that's something to do in 2.4. At the very least, we should cover these in CI right now. On a small note, I had to add a MAKEANDPLAY configure option to the CMake file to be able to easily configure a Make & Play build from the CI runner. This option shouldn't really be used otherwise, so I added a note to it telling people to consider modifying MakeAndPlay.h instead.
271 lines
7.8 KiB
CMake
271 lines
7.8 KiB
CMake
# CMake File for VVVVVV
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# Written by Ethan "flibitijibibo" Lee
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CMAKE_MINIMUM_REQUIRED(VERSION 2.8.12)
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# CMake Options
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OPTION(ENABLE_WARNINGS "Enable compilation warnings" ON)
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OPTION(ENABLE_WERROR "Treat compilation warnings as errors" OFF)
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SET(CUSTOM_LEVEL_SUPPORT ENABLED CACHE STRING "Optionally disable playing and/or editing of custom levels")
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SET_PROPERTY(CACHE CUSTOM_LEVEL_SUPPORT PROPERTY STRINGS ENABLED NO_EDITOR DISABLED)
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SET(STEAM OFF CACHE BOOL "Use the Steam API")
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SET(GOG OFF CACHE BOOL "Use the GOG API")
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SET(OFFICIAL_BUILD OFF CACHE BOOL "Compile an official build of the game")
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SET(MAKEANDPLAY OFF CACHE BOOL "Compile a version of the game without the main campaign (provided for convenience; consider modifying MakeAndPlay.h instead")
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IF(OFFICIAL_BUILD AND NOT MAKEANDPLAY)
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SET(STEAM ON)
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SET(GOG ON)
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ENDIF()
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IF(MAKEANDPLAY)
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ADD_DEFINITIONS(-DMAKEANDPLAY)
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ENDIF()
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# Set standard to C++98/C++03
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SET(CMAKE_CXX_STANDARD 98)
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SET(CMAKE_CXX_EXTENSIONS OFF) # prevent mixing stdlib implementations (dangerous!)
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# Architecture Flags
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IF(APPLE)
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# Wow, Apple is a huge jerk these days huh?
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SET(OSX_10_9_SDK_PATH /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.9.sdk)
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IF(NOT CMAKE_OSX_SYSROOT)
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IF(IS_DIRECTORY ${OSX_10_9_SDK_PATH})
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SET(CMAKE_OSX_SYSROOT ${OSX_10_9_SDK_PATH})
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ELSE()
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MESSAGE(WARNING "CMAKE_OSX_SYSROOT not set and macOS 10.9 SDK not found! Using default one.")
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ENDIF()
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ENDIF()
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SET(CMAKE_OSX_DEPLOYMENT_TARGET 10.9)
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LINK_DIRECTORIES(/usr/local/lib)
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ADD_COMPILE_OPTIONS(-Werror=partial-availability)
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ENDIF()
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PROJECT(VVVVVV)
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IF(APPLE)
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MESSAGE(STATUS "Using macOS SDK at ${CMAKE_OSX_SYSROOT}")
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ENDIF()
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# Compiler Flags
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ADD_DEFINITIONS(-DPHYSFS_SUPPORTS_DEFAULT=0 -DPHYSFS_SUPPORTS_ZIP=1)
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# RPATH
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IF(NOT WIN32)
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IF(APPLE)
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SET(BIN_LIBROOT "osx")
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SET(BIN_RPATH "@executable_path/osx")
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ELSEIF(CMAKE_SIZEOF_VOID_P MATCHES "8")
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SET(BIN_LIBROOT "lib64")
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SET(BIN_RPATH "\$ORIGIN/lib64")
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ELSE()
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SET(BIN_LIBROOT "lib")
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SET(BIN_RPATH "\$ORIGIN/lib")
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ENDIF()
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SET(CMAKE_SKIP_BUILD_RPATH TRUE)
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SET(CMAKE_BUILD_WITH_INSTALL_RPATH TRUE)
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SET(CMAKE_INSTALL_RPATH ${BIN_RPATH})
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SET(CMAKE_INSTALL_RPATH_USE_LINK_PATH FALSE)
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ENDIF()
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# Include Directories
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INCLUDE_DIRECTORIES(
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src
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../third_party/tinyxml2
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../third_party/physfs
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../third_party/lodepng
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../third_party/utfcpp/source
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)
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# Source Lists
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SET(VVV_SRC
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src/BinaryBlob.cpp
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src/BlockV.cpp
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src/Ent.cpp
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src/Entity.cpp
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src/FileSystemUtils.cpp
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src/Finalclass.cpp
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src/Game.cpp
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src/Graphics.cpp
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src/GraphicsResources.cpp
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src/GraphicsUtil.cpp
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src/Input.cpp
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src/KeyPoll.cpp
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src/Labclass.cpp
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src/Logic.cpp
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src/Map.cpp
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src/Music.cpp
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src/Otherlevel.cpp
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src/preloader.cpp
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src/Render.cpp
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src/RenderFixed.cpp
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src/Screen.cpp
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src/Script.cpp
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src/Scripts.cpp
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src/SoundSystem.cpp
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src/Spacestation2.cpp
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src/TerminalScripts.cpp
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src/Textbox.cpp
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src/Tower.cpp
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src/UtilityClass.cpp
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src/WarpClass.cpp
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src/XMLUtils.cpp
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src/main.cpp
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src/Network.c
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)
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IF(NOT CUSTOM_LEVEL_SUPPORT STREQUAL "DISABLED")
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LIST(APPEND VVV_SRC src/editor.cpp)
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ENDIF()
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IF(STEAM)
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LIST(APPEND VVV_SRC src/SteamNetwork.c)
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ADD_DEFINITIONS(-DSTEAM_NETWORK)
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ENDIF()
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IF(GOG)
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LIST(APPEND VVV_SRC src/GOGNetwork.c)
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ADD_DEFINITIONS(-DGOG_NETWORK)
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ENDIF()
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SET(XML2_SRC
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../third_party/tinyxml2/tinyxml2.cpp
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)
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SET(PFS_SRC
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../third_party/physfs/physfs.c
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../third_party/physfs/physfs_archiver_dir.c
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../third_party/physfs/physfs_archiver_unpacked.c
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../third_party/physfs/physfs_archiver_zip.c
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../third_party/physfs/physfs_byteorder.c
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../third_party/physfs/physfs_unicode.c
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../third_party/physfs/physfs_platform_posix.c
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../third_party/physfs/physfs_platform_unix.c
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../third_party/physfs/physfs_platform_windows.c
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../third_party/physfs/physfs_platform_haiku.cpp
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)
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IF(APPLE)
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# Are you noticing a pattern with this Apple crap yet?
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SET(PFS_SRC ${PFS_SRC} ../third_party/physfs/physfs_platform_apple.m)
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ENDIF()
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SET(PNG_SRC ../third_party/lodepng/lodepng.c)
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# Executable information
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IF(WIN32)
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ADD_EXECUTABLE(VVVVVV WIN32 ${VVV_SRC})
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ELSE()
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ADD_EXECUTABLE(VVVVVV ${VVV_SRC})
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ENDIF()
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IF(NOT OFFICIAL_BUILD)
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# Add interim commit hash and its date to the build
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# FIND_PACKAGE sets GIT_FOUND and GIT_EXECUTABLE
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FIND_PACKAGE(Git)
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IF(GIT_FOUND)
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# These filenames have to be qualified, because when we run
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# the CMake script, its work dir gets set to the build folder
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SET(VERSION_INPUT_FILE ${CMAKE_CURRENT_SOURCE_DIR}/src/Version.h.in)
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SET(VERSION_OUTPUT_FILE ${CMAKE_CURRENT_SOURCE_DIR}/src/Version.h.out)
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ADD_CUSTOM_TARGET(
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GenerateVersion ALL
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# This BYPRODUCTS line is required for this to be ran every time
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BYPRODUCTS ${VERSION_OUTPUT_FILE}
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COMMAND ${CMAKE_COMMAND}
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# These args have to be passed through, otherwise the script can't see them
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# Also, these args have to come BEFORE `-P`! (Otherwise it fails with an unclear error)
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-DGIT_EXECUTABLE=${GIT_EXECUTABLE}
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-DINPUT_FILE=${VERSION_INPUT_FILE}
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-DOUTPUT_FILE=${VERSION_OUTPUT_FILE}
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-P ${CMAKE_CURRENT_SOURCE_DIR}/version.cmake
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)
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ADD_DEPENDENCIES(VVVVVV GenerateVersion)
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# This lets Version.h know that Version.h.out exists
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ADD_DEFINITIONS(-DVERSION_H_OUT_EXISTS)
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ENDIF()
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ENDIF()
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# Build options
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IF(ENABLE_WARNINGS)
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# The weird syntax is due to CMake generator expressions.
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# Saves quite a few lines and boilerplate at the price of readability.
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TARGET_COMPILE_OPTIONS(VVVVVV PRIVATE
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$<$<OR:$<CXX_COMPILER_ID:GNU>,$<CXX_COMPILER_ID:Clang>,$<CXX_COMPILER_ID:AppleClang>>:
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-Wall $<$<BOOL:${ENABLE_WERROR}>:-Werror>>
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$<$<CXX_COMPILER_ID:MSVC>:
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/W4 $<$<BOOL:${ENABLE_WERROR}>:/WX>>)
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ENDIF()
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IF(CUSTOM_LEVEL_SUPPORT STREQUAL "NO_EDITOR")
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ADD_DEFINITIONS(-DNO_EDITOR)
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ELSEIF(CUSTOM_LEVEL_SUPPORT STREQUAL "DISABLED")
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ADD_DEFINITIONS(-DNO_CUSTOM_LEVELS -DNO_EDITOR)
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ENDIF()
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IF(CMAKE_CXX_COMPILER_ID STREQUAL "Clang")
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SET(SUPPORTS_IMPLICIT_FALLTHROUGH 1)
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ELSEIF(CMAKE_CXX_COMPILER_ID STREQUAL "GNU")
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IF(CMAKE_CXX_COMPILER_VERSION VERSION_GREATER 7.0)
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SET(SUPPORTS_IMPLICIT_FALLTHROUGH 1)
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ELSE()
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SET(SUPPORTS_IMPLICIT_FALLTHROUGH 0)
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ENDIF()
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ELSE()
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SET(SUPPORTS_IMPLICIT_FALLTHROUGH 0)
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ENDIF()
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IF(SUPPORTS_IMPLICIT_FALLTHROUGH)
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TARGET_COMPILE_OPTIONS(VVVVVV PRIVATE -Werror=implicit-fallthrough)
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ENDIF()
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SET_PROPERTY(TARGET VVVVVV PROPERTY CXX_STANDARD 98)
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SET_PROPERTY(TARGET VVVVVV PROPERTY CXX_EXTENSIONS FALSE)
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# Library information
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ADD_LIBRARY(tinyxml2-static STATIC ${XML2_SRC})
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ADD_LIBRARY(physfs-static STATIC ${PFS_SRC} ${PFSP_SRC})
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ADD_LIBRARY(lodepng-static STATIC ${PNG_SRC})
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# Static Dependencies
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TARGET_LINK_LIBRARIES(VVVVVV physfs-static tinyxml2-static lodepng-static)
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# SDL2 Dependency (Detection pulled from FAudio)
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if (DEFINED SDL2_INCLUDE_DIRS AND DEFINED SDL2_LIBRARIES)
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message(STATUS "Using pre-defined SDL2 variables SDL2_INCLUDE_DIRS and SDL2_LIBRARIES")
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target_include_directories(VVVVVV SYSTEM PUBLIC "$<BUILD_INTERFACE:${SDL2_INCLUDE_DIRS}>")
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target_link_libraries(VVVVVV ${SDL2_LIBRARIES})
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else()
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# Only try to autodetect if both SDL2 variables aren't explicitly set
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find_package(SDL2 CONFIG)
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if (TARGET SDL2::SDL2)
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message(STATUS "Using TARGET SDL2::SDL2")
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target_link_libraries(VVVVVV SDL2::SDL2 SDL2_mixer)
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elseif (TARGET SDL2)
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message(STATUS "Using TARGET SDL2")
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target_link_libraries(VVVVVV SDL2 SDL2_mixer)
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else()
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message(STATUS "No TARGET SDL2::SDL2, or SDL2, using variables")
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find_path(SDL2_MIXER_INCLUDE_DIRS NAMES SDL_mixer.h PATH_SUFFIXES SDL2)
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target_include_directories(VVVVVV SYSTEM PUBLIC "$<BUILD_INTERFACE:${SDL2_INCLUDE_DIRS}>" ${SDL2_MIXER_INCLUDE_DIRS})
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target_link_libraries(VVVVVV ${SDL2_LIBRARIES} SDL2_mixer)
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endif()
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endif()
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# Yes, more Apple Crap
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IF(APPLE)
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FIND_LIBRARY(FOUNDATION NAMES Foundation)
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FIND_LIBRARY(IOKIT NAMES IOKit)
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TARGET_LINK_LIBRARIES(VVVVVV objc ${IOKIT} ${FOUNDATION})
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ENDIF()
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# But hey, also some Haiku crap
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IF(HAIKU)
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FIND_LIBRARY(BE_LIBRARY be)
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FIND_LIBRARY(ROOT_LIBRARY root)
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TARGET_LINK_LIBRARIES(VVVVVV ${BE_LIBRARY} ${ROOT_LIBRARY})
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ENDIF()
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