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VVVVVV/desktop_version/src/Graphics.cpp
Misa 25d00b9ba6 Fix crewmates being drawn behind other entities
This fixes the draw order by drawing all other entities first, before
then drawing all humanoids[1] after, including the player afterwards.

This is actually a regression fix from #191. When I was testing this, I
was thinking about where get a crewmate in front of another entity in
the main game, other than the checkpoints in Intermission 1. And then I
thought about the teleporters, because I remember the pre-Deep Space
cutscene in Dimension Open looking funny because Vita ended up being
behind the teleporter. (Actually, a lot of the cutscenes of Dimension
Open look funny because of crewmates standing behind terminals.)

So then I tried to get crewmates in front of teleporters. It actually
turns out that you can't do it for most of them... except for Verdigris.
And then that's what I realized why there was an oddity in WarpClass.cpp
when I was removing the `active` system from the game - for some reason,
the game put a hole in `obj.entities` between the teleporter and the
player when loading the room Murdering Twinmaker. In a violation of
Chesterton's Fence (the principle that you should understand something
before removing it), I shrugged it off and decided "there's no way to
support having holes with my new system, and having holes is probably
bad anyway, so I'm going to remove this and move on". The fact that
there wasn't any comments clarifying the mysterious code didn't help
(but, this *was* 2.2 code after all; have you *seen* 2.2 code?!).

And it turns out that this maneuver was done so Verdigris would fill
that hole when he got created, and Verdigris being first before the
teleporter would mean he would be drawn in front of the teleporter,
instead of being behind it. So ever since
b1b1474b7b got merged, there has actually
been a regression from 2.2 where Verdigris got drawn behind the
teleporter in Murdering Twinmaker, instead of properly being in front of
it like in 2.2 and previous.

This patch fixes that regression, but it actually properly fixes it
instead of hacking around with the `active` system.

Closes #426.

[1]: I'm going to go on a rant here, so hear me out. It's not explicitly
stated that the characters in VVVVVV are human. So, given this
information, what do we call them? Well, the VVVVVV community (at least
the custom levels one, I don't think the speedrunning community does
this or is preoccupied with lore in the first place) decided to call
them "villis", because of the roomname "The Villi People" - which is
only one blunder in a series of awful headcanons based off of the
assumption that the intent of Bennett Foddy (who named the roomnames)
was to decree some sort of lore to the game. Another one being
"Verdigris can't flip" because of "Green Dudes Can't Flip". Then an OC
(original character) got named based off of "The Voon Show" too. And so
on and so forth.
2020-11-03 13:31:56 -05:00

3295 lines
89 KiB
C++

#define GRAPHICS_DEFINITION
#include "Graphics.h"
#include <stdio.h>
#include <stdlib.h>
#include <utf8/unchecked.h>
#include "editor.h"
#include "Entity.h"
#include "FileSystemUtils.h"
#include "Map.h"
#include "Music.h"
#include "Screen.h"
#include "UtilityClass.h"
void Graphics::init()
{
grphx.init();
flipmode = false;
setRect(tiles_rect, 0,0,8,8);
setRect(sprites_rect, 0,0,32,32);
setRect(bfont_rect, 0,0,8,8);
setRect(bg_rect, 0,0,320,240);
setRect(footerrect, 0, 230, 320, 10);
setRect(prect, 0, 0, 4, 4);
setRect(line_rect, 0,0,0,0);
setRect(tele_rect,0,0,96,96);
setRect(towerbuffer_rect, 8, 8, 320, 240);
//We initialise a few things
linestate = 0;
trinketcolset = false;
showcutscenebars = false;
cutscenebarspos = 0;
oldcutscenebarspos = 0;
notextoutline = false;
flipmode = false;
setflipmode = false;
//Background inits
for (int i = 0; i < numstars; i++)
{
SDL_Rect s = {Sint16(fRandom() * 320), Sint16(fRandom() * 240), 2, 2};
int s2 = 4+(fRandom()*4);
stars[i] = s;
starsspeed[i] = s2;
}
for (int i = 0; i < numbackboxes; i++)
{
SDL_Rect bb;
int bvx = 0;
int bvy = 0;
if(fRandom()*100 > 50)
{
bvx = 9 - (fRandom() * 19);
if (bvx > -6 && bvx < 6) bvx = 6;
bvx = bvx * 1.5;
setRect(bb, fRandom() * 320, fRandom() * 240, 32, 12);
}
else
{
bvy = 9 - (fRandom() * 19);
if (bvy > -6 && bvy < 6) bvy = 6;
bvy = bvy * 1.5;
setRect(bb, fRandom() * 320, fRandom() * 240, 12, 32) ;
}
float bint = 0.5 + ((fRandom() * 100) / 200);
backboxes[i] = bb;
backboxvx[i] = bvx;
backboxvy[i] = bvy;
backboxint[i] = bint;
}
backoffset = 0;
backgrounddrawn = false;
warpskip = 0;
warpfcol = 0x000000;
warpbcol = 0x000000;
spcol = 0;
spcoldel = 0;
rcol = 0;
crewframe = 0;
crewframedelay = 4;
menuoffset = 0;
oldmenuoffset = 0;
resumegamemode = false;
//Fading stuff
SDL_memset(fadebars, 0, sizeof(fadebars));
fadeamount = 0;
oldfadeamount = 0;
fademode = 0;
// initialize everything else to zero
backBuffer = NULL;
ct = colourTransform();
foot_rect = SDL_Rect();
foregrounddrawn = false;
foregroundBuffer = NULL;
backgrounddrawn = false;
images_rect = SDL_Rect();
m = 0;
linedelay = 0;
menubuffer = NULL;
screenbuffer = NULL;
tempBuffer = NULL;
warpbuffer = NULL;
warpbuffer_lerp = NULL;
footerbuffer = NULL;
ghostbuffer = NULL;
towerbg = TowerBG();
titlebg = TowerBG();
trinketr = 0;
trinketg = 0;
trinketb = 0;
warprect = SDL_Rect();
translucentroomname = false;
showmousecursor = true;
alpha = 1.0f;
screenshake_x = 0;
screenshake_y = 0;
col_crewred = 0x00000000;
col_crewyellow = 0x00000000;
col_crewgreen = 0x00000000;
col_crewcyan = 0x00000000;
col_crewblue = 0x00000000;
col_crewpurple = 0x00000000;
col_crewinactive = 0x00000000;
col_clock = 0x00000000;
col_trinket = 0x00000000;
col_tr = 0;
col_tg = 0;
col_tb = 0;
kludgeswnlinewidth = false;
}
int Graphics::font_idx(uint32_t ch) {
if (font_positions.size() > 0) {
std::map<int, int>::iterator iter = font_positions.find(ch);
if (iter == font_positions.end()) {
iter = font_positions.find('?');
if (iter == font_positions.end()) {
puts("font.txt missing fallback character!");
exit(1);
}
}
return iter->second;
} else {
return ch;
}
}
void Graphics::drawspritesetcol(int x, int y, int t, int c)
{
if (!INBOUNDS_VEC(t, sprites))
{
return;
}
SDL_Rect rect;
setRect(rect,x,y,sprites_rect.w,sprites_rect.h);
setcol(c);
BlitSurfaceColoured(sprites[t],NULL,backBuffer, &rect, ct);
}
void Graphics::updatetitlecolours()
{
setcol(15);
col_crewred = ct.colour;
setcol(14);
col_crewyellow = ct.colour;
setcol(13);
col_crewgreen = ct.colour;
setcol(0);
col_crewcyan = ct.colour;
setcol(16);
col_crewblue = ct.colour;
setcol(20);
col_crewpurple = ct.colour;
setcol(19);
col_crewinactive = ct.colour;
setcol(18);
col_clock = ct.colour;
setcol(18);
col_trinket = ct.colour;
}
#define PROCESS_TILESHEET_CHECK_ERROR(tilesheet, tile_square) \
if (grphx.im_##tilesheet->w % tile_square != 0 \
|| grphx.im_##tilesheet->h % tile_square != 0) \
{ \
const char* error = "Error: %s.png dimensions not exact multiples of %i!"; \
char message[128]; \
SDL_snprintf(message, sizeof(message), error, #tilesheet, tile_square); \
\
const char* error_title = "Error with %s.png"; \
char message_title[128]; \
SDL_snprintf(message_title, sizeof(message_title), error_title, #tilesheet); \
\
puts(message); \
\
SDL_ShowSimpleMessageBox( \
SDL_MESSAGEBOX_ERROR, \
message_title, \
message, \
NULL \
); \
\
exit(1); \
}
#define PROCESS_TILESHEET_RENAME(tilesheet, vector, tile_square, extra_code) \
PROCESS_TILESHEET_CHECK_ERROR(tilesheet, tile_square) \
\
for (int j = 0; j < grphx.im_##tilesheet->h / tile_square; j++) \
{ \
for (int i = 0; i < grphx.im_##tilesheet->w / tile_square; i++) \
{ \
SDL_Surface* temp = GetSubSurface( \
grphx.im_##tilesheet, \
i * tile_square, j * tile_square, \
tile_square, tile_square \
); \
vector.push_back(temp); \
\
extra_code \
} \
}
#define PROCESS_TILESHEET(tilesheet, tile_square, extra_code) \
PROCESS_TILESHEET_RENAME(tilesheet, tilesheet, tile_square, extra_code)
void Graphics::Makebfont()
{
PROCESS_TILESHEET(bfont, 8,
{
SDL_Surface* TempFlipped = FlipSurfaceVerticle(temp);
flipbfont.push_back(TempFlipped);
})
unsigned char* charmap = NULL;
size_t length;
FILESYSTEM_loadFileToMemory("graphics/font.txt", &charmap, &length);
if (charmap != NULL)
{
unsigned char* current = charmap;
unsigned char* end = charmap + length;
int pos = 0;
while (current != end)
{
int codepoint = utf8::unchecked::next(current);
font_positions[codepoint] = pos;
++pos;
}
FILESYSTEM_freeMemory(&charmap);
}
else
{
font_positions.clear();
}
}
int Graphics::bfontlen(uint32_t ch)
{
if (ch < 32)
{
return 6;
}
else
{
return 8;
}
}
void Graphics::MakeTileArray()
{
PROCESS_TILESHEET(tiles, 8, )
PROCESS_TILESHEET(tiles2, 8, )
PROCESS_TILESHEET(tiles3, 8, )
PROCESS_TILESHEET(entcolours, 8, )
}
void Graphics::maketelearray()
{
PROCESS_TILESHEET_RENAME(teleporter, tele, 96, )
}
void Graphics::MakeSpriteArray()
{
PROCESS_TILESHEET(sprites, 32, )
PROCESS_TILESHEET(flipsprites, 32, )
}
#undef PROCESS_TILESHEET
#undef PROCESS_TILESHEET_RENAME
#undef PROCESS_TILESHEET_CHECK_ERROR
void Graphics::map_tab(int opt, const std::string& text, bool selected /*= false*/)
{
int x = opt*80 + 40 - len(text)/2;
if (selected)
{
Print(x-8, 220, "[" + text + "]", 196, 196, 255 - help.glow);
}
else
{
Print(x, 220, text, 64, 64, 64);
}
}
void Graphics::map_option(int opt, int num_opts, const std::string& text, bool selected /*= false*/)
{
int x = 80 + opt*32;
int y = 136; // start from middle of menu
int yoff = -(num_opts * 12) / 2; // could be simplified to -num_opts * 6, this conveys my intent better though
yoff += opt * 12;
if (flipmode)
{
y -= yoff; // going down, which in Flip Mode means going up
y -= 40;
}
else
{
y += yoff; // going up
}
if (selected)
{
std::string text_upper(text);
for (size_t i = 0; i < text_upper.length(); i++)
{
text_upper[i] = SDL_toupper(text_upper[i]);
}
Print(x - 16, y, "[ " + text_upper + " ]", 196, 196, 255 - help.glow);
}
else
{
Print(x, y, text, 96, 96, 96);
}
}
void Graphics::Print( int _x, int _y, std::string _s, int r, int g, int b, bool cen /*= false*/ ) {
return PrintAlpha(_x,_y,_s,r,g,b,255,cen);
}
void Graphics::PrintAlpha( int _x, int _y, std::string _s, int r, int g, int b, int a, bool cen /*= false*/ )
{
std::vector<SDL_Surface*>& font = flipmode ? flipbfont : bfont;
r = clamp(r,0,255);
g = clamp(g,0,255);
b = clamp(b,0,255);
a = clamp(a,0,255);
ct.colour = getRGBA(r, g, b, a);
if (cen)
_x = ((160 ) - ((len(_s)) / 2));
int bfontpos = 0;
int curr;
int idx;
std::string::iterator iter = _s.begin();
while (iter != _s.end()) {
curr = utf8::unchecked::next(iter);
point tpoint;
tpoint.x = _x + bfontpos;
tpoint.y = _y;
SDL_Rect fontRect = bfont_rect;
fontRect.x = tpoint.x ;
fontRect.y = tpoint.y ;
idx = font_idx(curr);
if (INBOUNDS_VEC(idx, font))
{
BlitSurfaceColoured( font[idx], NULL, backBuffer, &fontRect , ct);
}
bfontpos+=bfontlen(curr) ;
}
}
void Graphics::bigprint( int _x, int _y, std::string _s, int r, int g, int b, bool cen, int sc )
{
std::vector<SDL_Surface*>& font = flipmode ? flipbfont : bfont;
r = clamp(r,0,255);
g = clamp(g,0,255);
b = clamp(b,0,255);
ct.colour = getRGB(r, g, b);
if (cen)
{
_x = std::max(160 - (int((len(_s)/ 2.0)*sc)), 0 );
}
int bfontpos = 0;
int curr;
int idx;
std::string::iterator iter = _s.begin();
while (iter != _s.end()) {
curr = utf8::unchecked::next(iter);
/*
point tpoint;
tpoint.x = _x + bfontpos;
tpoint.y = _y;
SDL_Rect fontRect = bfont_rect;
fontRect.x = tpoint.x ;
fontRect.y = tpoint.y ;
*/
idx = font_idx(curr);
if (INBOUNDS_VEC(idx, font))
{
SDL_Surface* tempPrint = ScaleSurface(font[idx], font[idx]->w *sc,font[idx]->h *sc);
SDL_Rect printrect = { static_cast<Sint16>((_x) + bfontpos), static_cast<Sint16>(_y) , static_cast<Sint16>((bfont_rect.w*sc)+1), static_cast<Sint16>((bfont_rect.h * sc)+1)};
BlitSurfaceColoured(tempPrint, NULL, backBuffer, &printrect, ct);
SDL_FreeSurface(tempPrint);
}
bfontpos+=bfontlen(curr) *sc;
}
}
int Graphics::len(std::string t)
{
int bfontpos = 0;
std::string::iterator iter = t.begin();
while (iter != t.end()) {
int cur = utf8::unchecked::next(iter);
bfontpos += bfontlen(cur);
}
return bfontpos;
}
void Graphics::PrintOff( int _x, int _y, std::string _s, int r, int g, int b, bool cen /*= false*/ ) {
PrintOffAlpha(_x,_y,_s,r,g,b,255,cen);
}
void Graphics::PrintOffAlpha( int _x, int _y, std::string _s, int r, int g, int b, int a, bool cen /*= false*/ )
{
std::vector<SDL_Surface*>& font = flipmode ? flipbfont : bfont;
r = clamp(r,0,255);
g = clamp(g,0,255);
b = clamp(b,0,255);
a = clamp(a,0,255);
ct.colour = getRGB(r, g, b);
if (cen)
_x = ((160) - (len(_s) / 2))+_x;
int bfontpos = 0;
int idx;
std::string::iterator iter = _s.begin();
while (iter != _s.end()) {
int curr = utf8::unchecked::next(iter);
point tpoint;
tpoint.x = _x + bfontpos;
tpoint.y = _y;
SDL_Rect fontRect = bfont_rect;
fontRect.x = tpoint.x ;
fontRect.y = tpoint.y ;
idx = font_idx(curr);
if (INBOUNDS_VEC(idx, font))
{
BlitSurfaceColoured( font[idx], NULL, backBuffer, &fontRect , ct);
}
bfontpos+=bfontlen(curr) ;
}
}
void Graphics::bprint( int x, int y, std::string t, int r, int g, int b, bool cen /*= false*/ ) {
bprintalpha(x,y,t,r,g,b,255,cen);
}
void Graphics::bprintalpha( int x, int y, std::string t, int r, int g, int b, int a, bool cen /*= false*/ )
{
if (!notextoutline)
{
PrintAlpha(x, y - 1, t, 0, 0, 0, a, cen);
if (cen)
{
PrintOffAlpha(-1, y, t, 0, 0, 0, a, cen);
PrintOffAlpha(1, y, t, 0, 0, 0, a, cen);
}
else
{
PrintAlpha(x -1, y, t, 0, 0, 0, a, cen);
PrintAlpha(x +1, y, t, 0, 0, 0, a, cen);
}
PrintAlpha(x, y+1, t, 0, 0, 0, a, cen);
}
PrintAlpha(x, y, t, r, g, b, a, cen);
}
void Graphics::RPrint( int _x, int _y, std::string _s, int r, int g, int b, bool cen /*= false*/ )
{
std::vector<SDL_Surface*>& font = flipmode ? flipbfont : bfont;
r = clamp(r,0,255);
g = clamp(g,0,255);
b = clamp(b,0,255);
ct.colour = getRGB(r, g, b);
if (cen)
_x = ((308) - (_s.length() / 2));
int bfontpos = 0;
int curr;
int idx;
std::string::iterator iter = _s.begin();
while (iter != _s.end()) {
curr = utf8::unchecked::next(iter);
point tpoint;
tpoint.x = _x + bfontpos;
tpoint.y = _y;
SDL_Rect fontRect = bfont_rect;
fontRect.x = tpoint.x ;
fontRect.y = tpoint.y ;
idx = font_idx(curr);
if (INBOUNDS_VEC(idx, font))
{
BlitSurfaceColoured( font[idx], NULL, backBuffer, &fontRect , ct);
}
bfontpos+=bfontlen(curr) ;
}
}
void Graphics::printcrewname( int x, int y, int t )
{
//Print the name of crew member t in the right colour
switch(t)
{
case 0:
Print(x, y, "Viridian", 16, 240, 240,false );
break;
case 1:
Print(x, y, "Violet", 240, 16, 240,false);
break;
case 2:
Print(x, y, "Vitellary", 240, 240, 16,false);
break;
case 3:
Print(x, y, "Vermilion", 240, 16, 16,false);
break;
case 4:
Print(x, y, "Verdigris", 16, 240, 16,false);
break;
case 5:
Print(x, y, "Victoria", 16, 16, 240,false);
break;
}
}
void Graphics::printcrewnamedark( int x, int y, int t )
{
//Print the name of crew member t as above, but in black and white
switch(t)
{
case 0:
Print(x, y, "Viridian", 128,128,128,false);
break;
case 1:
Print(x, y, "Violet", 128,128,128,false);
break;
case 2:
Print(x, y, "Vitellary", 128,128,128,false);
break;
case 3:
Print(x, y, "Vermilion", 128,128,128,false);
break;
case 4:
Print(x, y, "Verdigris", 128,128,128,false);
break;
case 5:
Print(x, y, "Victoria", 128,128,128,false);
break;
}
}
void Graphics::printcrewnamestatus( int x, int y, int t )
{
//Print the status of crew member t in the right colour
switch(t)
{
case 0:
Print(x, y, "(that's you!)", 12, 140, 140,false);
break;
case 1:
Print(x, y, "Rescued!", 140, 12, 140,false);
break;
case 2:
Print(x, y, "Rescued!", 140, 140, 12,false);
break;
case 3:
Print(x, y, "Rescued!", 140, 12, 12,false);
break;
case 4:
Print(x, y, "Rescued!", 12, 140, 12,false);
break;
case 5:
Print(x, y, "Rescued!", 12, 12, 140,false);
break;
}
}
void Graphics::drawsprite( int x, int y, int t, int r, int g, int b )
{
if (!INBOUNDS_VEC(t, sprites))
{
WHINE_ONCE("drawsprite() out-of-bounds!");
}
SDL_Rect rect = { Sint16(x), Sint16(y), sprites_rect.w, sprites_rect.h };
setcolreal(getRGB(r,g,b));
BlitSurfaceColoured(sprites[t], NULL, backBuffer, &rect, ct);
}
void Graphics::drawsprite(int x, int y, int t, Uint32 c)
{
if (!INBOUNDS_VEC(t, sprites))
{
WHINE_ONCE("drawsprite() out-of-bounds!");
}
SDL_Rect rect = { Sint16(x), Sint16(y), sprites_rect.w, sprites_rect.h };
setcolreal(c);
BlitSurfaceColoured(sprites[t], NULL, backBuffer, &rect, ct);
}
void Graphics::drawtile( int x, int y, int t )
{
if (!INBOUNDS_VEC(t, tiles))
{
WHINE_ONCE("drawtile() out-of-bounds!")
return;
}
SDL_Rect rect = { Sint16(x), Sint16(y), tiles_rect.w, tiles_rect.h };
#if !defined(NO_CUSTOM_LEVELS)
if (t >= 14 && t <= 17 && (!FILESYSTEM_assetsmounted || ed.onewaycol_override))
{
colourTransform thect = {ed.getonewaycol()};
BlitSurfaceTinted(tiles[t], NULL, backBuffer, &rect, thect);
}
else
#endif
{
BlitSurfaceStandard(tiles[t], NULL, backBuffer, &rect);
}
}
void Graphics::drawtile2( int x, int y, int t )
{
if (!INBOUNDS_VEC(t, tiles2))
{
WHINE_ONCE("drawtile2() out-of-bounds!")
return;
}
SDL_Rect rect = { Sint16(x), Sint16(y), tiles_rect.w, tiles_rect.h };
#if !defined(NO_CUSTOM_LEVELS)
if (t >= 14 && t <= 17 && (!FILESYSTEM_assetsmounted || ed.onewaycol_override))
{
colourTransform thect = {ed.getonewaycol()};
BlitSurfaceTinted(tiles2[t], NULL, backBuffer, &rect, thect);
}
else
#endif
{
BlitSurfaceStandard(tiles2[t], NULL, backBuffer, &rect);
}
}
void Graphics::drawtile3( int x, int y, int t, int off, int height_subtract /*= 0*/ )
{
t += off * 30;
if (!INBOUNDS_VEC(t, tiles3))
{
WHINE_ONCE("drawtile3() out-of-bounds!")
return;
}
SDL_Rect src_rect = { 0, 0, tiles_rect.w, tiles_rect.h - height_subtract };
SDL_Rect rect = { Sint16(x), Sint16(y), tiles_rect.w, tiles_rect.h };
BlitSurfaceStandard(tiles3[t], &src_rect, backBuffer, &rect);
}
void Graphics::drawentcolours( int x, int y, int t)
{
if (!INBOUNDS_VEC(t, entcolours))
{
WHINE_ONCE("drawentcolours() out-of-bounds!")
return;
}
SDL_Rect rect = { Sint16(x), Sint16(y), tiles_rect.w, tiles_rect.h };
BlitSurfaceStandard(entcolours[t], NULL, backBuffer, &rect);
}
void Graphics::drawtowertile( int x, int y, int t )
{
if (!INBOUNDS_VEC(t, tiles2))
{
WHINE_ONCE("drawtowertile() out-of-bounds!")
return;
}
x += 8;
y += 8;
SDL_Rect rect = { Sint16(x), Sint16(y), tiles_rect.w, tiles_rect.h };
BlitSurfaceStandard(tiles2[t], NULL, warpbuffer, &rect);
}
void Graphics::drawtowertile3( int x, int y, int t, TowerBG& bg_obj )
{
t += bg_obj.colstate*30;
if (!INBOUNDS_VEC(t, tiles3))
{
WHINE_ONCE("drawtowertile3() out-of-bounds!")
return;
}
x += 8;
y += 8;
SDL_Rect rect = { Sint16(x), Sint16(y), tiles_rect.w, tiles_rect.h };
BlitSurfaceStandard(tiles3[t], NULL, bg_obj.buffer, &rect);
}
void Graphics::drawgui()
{
//Draw all the textboxes to the screen
for (size_t i = 0; i<textbox.size(); i++)
{
//This routine also updates textbox colors
float tl_lerp = lerp(textbox[i].prev_tl, textbox[i].tl);
textbox[i].setcol(textbox[i].tr * tl_lerp, textbox[i].tg * tl_lerp, textbox[i].tb * tl_lerp);
if (textbox[i].r == 0 && textbox[i].g == 0 && textbox[i].b == 0)
{
if(flipmode)
{
for (size_t j = 0; j < textbox[i].line.size(); j++)
{
Print(textbox[i].xp + 8, textbox[i].yp + (textbox[i].line.size()*8) - (j * 8), textbox[i].line[j], 196, 196, 255 - help.glow);
}
}
else
{
for (size_t j = 0; j < textbox[i].line.size(); j++)
{
Print(textbox[i].xp + 8, textbox[i].yp + 8 + (j * 8), textbox[i].line[j], 196, 196, 255 - help.glow);
}
}
}
else
{
FillRect(backBuffer,textbox[i].textrect, textbox[i].r/6, textbox[i].g/6, textbox[i].b / 6 );
drawcoloredtile(textbox[i].xp, textbox[i].yp, 40, textbox[i].r, textbox[i].g, textbox[i].b);
drawcoloredtile(textbox[i].xp+textbox[i].w-8, textbox[i].yp, 42, textbox[i].r, textbox[i].g, textbox[i].b);
drawcoloredtile(textbox[i].xp, textbox[i].yp+textbox[i].h-8, 45, textbox[i].r, textbox[i].g, textbox[i].b);
drawcoloredtile(textbox[i].xp+textbox[i].w-8, textbox[i].yp+textbox[i].h-8, 47, textbox[i].r, textbox[i].g, textbox[i].b);
for (int k = 0; k < textbox[i].lw; k++)
{
drawcoloredtile(textbox[i].xp + 8 + (k * 8), textbox[i].yp, 41, textbox[i].r, textbox[i].g, textbox[i].b);
drawcoloredtile(textbox[i].xp + 8 + (k * 8), textbox[i].yp+textbox[i].h-8, 46, textbox[i].r, textbox[i].g, textbox[i].b);
}
for (size_t k = 0; k < textbox[i].line.size(); k++)
{
drawcoloredtile(textbox[i].xp, textbox[i].yp + 8 + (k * 8), 43, textbox[i].r, textbox[i].g, textbox[i].b);
drawcoloredtile(textbox[i].xp + textbox[i].w-8, textbox[i].yp + 8 + (k * 8), 44, textbox[i].r, textbox[i].g, textbox[i].b);
}
if(flipmode)
{
for (size_t j = 0; j < textbox[i].line.size(); j++)
{
Print(textbox[i].xp + 8, textbox[i].yp + (textbox[i].line.size()*8) - (j * 8), textbox[i].line[j], textbox[i].r, textbox[i].g, textbox[i].b);
}
}
else
{
for (size_t j = 0; j < textbox[i].line.size(); j++)
{
Print(textbox[i].xp + 8, textbox[i].yp +8 + (j * 8), textbox[i].line[j], textbox[i].r, textbox[i].g, textbox[i].b);
}
}
}
// Only draw special images when fully opaque
// This prevents flashes of special images during delta frames
bool drawspecial = textbox[i].tl >= 1.0;
if ((textbox[i].yp == 12 || textbox[i].yp == 180) && textbox[i].r == 165 && drawspecial)
{
if (flipmode)
{
drawimage(5, 0, 180, true);
}
else
{
drawimage(0, 0, 12, true);
}
}
else if ((textbox[i].yp == 12 || textbox[i].yp == 180) && textbox[i].g == 165 && drawspecial)
{
if (flipmode)
{
drawimage(6, 0, 180, true);
}
else
{
drawimage(4, 0, 12, true);
}
}
if (flipmode)
{
if (textbox[i].r == 175 && textbox[i].g == 175 && drawspecial)
{
//purple guy
drawsprite(80 - 6, 64 + 48 + 4, 6, 220- help.glow/4 - int(fRandom()*20), 120- help.glow/4, 210 - help.glow/4);
}
else if (textbox[i].r == 175 && textbox[i].b == 175 && drawspecial)
{
//red guy
drawsprite(80 - 6, 64 + 48+ 4, 6, 255 - help.glow/8, 70 - help.glow/4, 70 - help.glow / 4);
}
else if (textbox[i].r == 175 && drawspecial)
{
//green guy
drawsprite(80 - 6, 64 + 48 + 4, 6, 120 - help.glow / 4 - int(fRandom() * 20), 220 - help.glow / 4, 120 - help.glow / 4);
}
else if (textbox[i].g == 175 && drawspecial)
{
//yellow guy
drawsprite(80 - 6, 64 + 48+ 4, 6, 220- help.glow/4 - int(fRandom()*20), 210 - help.glow/4, 120- help.glow/4);
}
else if (textbox[i].b == 175 && drawspecial)
{
//blue guy
drawsprite(80 - 6, 64 + 48+ 4, 6, 75, 75, 255- help.glow/4 - int(fRandom()*20));
}
}
else
{
if (textbox[i].r == 175 && textbox[i].g == 175 && drawspecial)
{
//purple guy
drawsprite(80 - 6, 64 + 32 + 4, 0, 220- help.glow/4 - int(fRandom()*20), 120- help.glow/4, 210 - help.glow/4);
}
else if (textbox[i].r == 175 && textbox[i].b == 175 && drawspecial)
{
//red guy
drawsprite(80 - 6, 64 + 32 + 4, 0, 255 - help.glow/8, 70 - help.glow/4, 70 - help.glow / 4);
}
else if (textbox[i].r == 175 && drawspecial)
{
//green guy
drawsprite(80 - 6, 64 + 32 + 4, 0, 120 - help.glow / 4 - int(fRandom() * 20), 220 - help.glow / 4, 120 - help.glow / 4);
}
else if (textbox[i].g == 175 && drawspecial)
{
//yellow guy
drawsprite(80 - 6, 64 + 32 + 4, 0, 220- help.glow/4 - int(fRandom()*20), 210 - help.glow/4, 120- help.glow/4);
}
else if (textbox[i].b == 175 && drawspecial)
{
//blue guy
drawsprite(80 - 6, 64 + 32 + 4, 0, 75, 75, 255- help.glow/4 - int(fRandom()*20));
}
}
}
}
void Graphics::updatetextboxes()
{
for (size_t i = 0; i < textbox.size(); i++)
{
textbox[i].update();
if (textbox[i].tm == 2 && textbox[i].tl <= 0.5)
{
textbox.erase(textbox.begin() + i);
i--;
continue;
}
}
}
void Graphics::drawimagecol( int t, int xp, int yp, int r = 0, int g = 0, int b = 0, bool cent/*= false*/ )
{
if (!INBOUNDS_VEC(t, images))
{
return;
}
SDL_Rect trect;
if(r+g+b != 0)
{
RGBf(r,g,b);
}
point tpoint;
if (cent)
{
tpoint.x = 160 - int(images[t]->w / 2);
tpoint.y = yp;
trect.x = tpoint.x ;
trect.y = tpoint.y;
trect.w = images[t]->w;
trect.h= images[t]->h;
BlitSurfaceColoured(images[t], NULL, backBuffer, &trect, ct);
}
else
{
trect.x = xp;
trect.y = yp;
trect.w = images[t]->w;
trect.h = images[t]->h;
BlitSurfaceColoured(images[t], NULL, backBuffer, &trect, ct);
}
}
void Graphics::drawimage( int t, int xp, int yp, bool cent/*=false*/ )
{
if (!INBOUNDS_VEC(t, images))
{
return;
}
SDL_Rect trect;
if (cent)
{
trect.x = 160 - int(images[t]->w / 2);
trect.y = yp;
trect.w = images[t]->w;
trect.h = images[t]->h;
BlitSurfaceStandard(images[t], NULL, backBuffer, &trect);
}
else
{
trect.x = xp;
trect.y = yp;
trect.w = images[t]->w;
trect.h= images[t]->h;
BlitSurfaceStandard(images[t], NULL, backBuffer, &trect);
}
}
void Graphics::drawpartimage( int t, int xp, int yp, int wp, int hp)
{
if (!INBOUNDS_VEC(t, images))
{
return;
}
SDL_Rect trect;
trect.x = xp;
trect.y = yp;
trect.w = wp;
trect.h= hp;
SDL_Rect trect2;
trect2.x = 0;
trect2.y = 0;
trect2.w = wp;
trect2.h= hp;
BlitSurfaceStandard(images[t], &trect2, backBuffer, &trect);
}
void Graphics::cutscenebars()
{
int usethispos = lerp(oldcutscenebarspos, cutscenebarspos);
if (showcutscenebars)
{
FillRect(backBuffer, 0, 0, usethispos, 16, 0x000000);
FillRect(backBuffer, 360-usethispos, 224, usethispos, 16, 0x000000);
}
else if (cutscenebarspos > 0) //disappearing
{
//draw
FillRect(backBuffer, 0, 0, usethispos, 16, 0x000000);
FillRect(backBuffer, 360-usethispos, 224, usethispos, 16, 0x000000);
}
}
void Graphics::cutscenebarstimer()
{
oldcutscenebarspos = cutscenebarspos;
if (showcutscenebars)
{
cutscenebarspos += 25;
cutscenebarspos = std::min(cutscenebarspos, 361);
}
else if (cutscenebarspos > 0)
{
//disappearing
cutscenebarspos -= 25;
cutscenebarspos = std::max(cutscenebarspos, 0);
}
}
void Graphics::drawcrewman( int x, int y, int t, bool act, bool noshift /*=false*/ )
{
if (!act)
{
if (noshift)
{
if (flipmode)
{
drawsprite(x, y, 14, col_crewinactive);
}
else
{
drawsprite(x, y, 12, col_crewinactive);
}
}
else
{
if (flipmode)
{
drawsprite(x - 8, y, 14, col_crewinactive);
}
else
{
drawsprite(x - 8, y, 12, col_crewinactive);
}
}
}
else
{
if (flipmode) crewframe += 6;
switch(t)
{
case 0:
drawsprite(x, y, crewframe, col_crewcyan);
break;
case 1:
drawsprite(x, y, crewframe, col_crewpurple);
break;
case 2:
drawsprite(x, y, crewframe, col_crewyellow);
break;
case 3:
drawsprite(x, y, crewframe, col_crewred);
break;
case 4:
drawsprite(x, y, crewframe, col_crewgreen);
break;
case 5:
drawsprite(x, y, crewframe, col_crewblue);
break;
}
if (flipmode) crewframe -= 6;
}
}
void Graphics::drawpixeltextbox( int x, int y, int w, int h, int w2, int h2, int r, int g, int b, int xo, int yo )
{
//given these parameters, draw a textbox with a pixel width
//madrect.x = x; madrect.y = y; madrect.w = w; madrect.h = h;
FillRect(backBuffer,x,y,w,h, r/6, g/6, b/6 );
for (int k = 0; k < w2-2; k++)
{
drawcoloredtile(x + 8-xo + (k * 8), y, 41, r, g, b);
drawcoloredtile(x + 8-xo + (k * 8), y + (h) - 8, 46, r, g, b);
}
for (int k = 0; k < h2-2; k++)
{
drawcoloredtile(x, y + 8-yo + (k * 8), 43, r, g, b);
drawcoloredtile(x + (w) - 8, y + 8-yo + (k * 8), 44, r, g, b);
}
drawcoloredtile(x, y, 40, r, g, b);
drawcoloredtile(x + (w) - 8, y, 42, r, g, b);
drawcoloredtile(x, y + (h) - 8, 45, r, g, b);
drawcoloredtile(x + (w) - 8, y + (h) - 8, 47, r, g, b);
}
void Graphics::drawcustompixeltextbox( int x, int y, int w, int h, int w2, int h2, int r, int g, int b, int xo, int yo )
{
//given these parameters, draw a textbox with a pixel width
FillRect(backBuffer,x,y,w,h, r/6, g/6, b/6 );
for (int k = 0; k < w2-2; k++)
{
drawcoloredtile(x + 8-xo + (k * 8), y, 41, r, g, b);
drawcoloredtile(x + 8-xo + (k * 8), y + (h) - 8, 46, r, g, b);
}
drawcoloredtile(x+ (w) - 16, y, 41, r, g, b);
drawcoloredtile(x+ (w) - 16, y + (h) - 8, 46, r, g, b);
drawcoloredtile(x+ (w) - 24, y, 41, r, g, b);
drawcoloredtile(x+ (w) - 24, y + (h) - 8, 46, r, g, b);
for (int k = 0; k < h2-2; k++)
{
drawcoloredtile(x, y + 8-yo + (k * 8), 43, r, g, b);
drawcoloredtile(x + (w) - 8, y + 8-yo + (k * 8), 44, r, g, b);
}
drawcoloredtile(x, y + (h) - 16, 43, r, g, b);
drawcoloredtile(x + (w) - 8, y + (h) - 16, 44, r, g, b);
drawcoloredtile(x, y + (h) - 24, 43, r, g, b);
drawcoloredtile(x + (w) - 8, y + (h) - 24, 44, r, g, b);
drawcoloredtile(x, y, 40, r, g, b);
drawcoloredtile(x + (w) - 8, y, 42, r, g, b);
drawcoloredtile(x, y + (h) - 8, 45, r, g, b);
drawcoloredtile(x + (w) - 8, y + (h) - 8, 47, r, g, b);
}
void Graphics::drawtextbox( int x, int y, int w, int h, int r, int g, int b )
{
//given these parameters, draw a textbox
FillRect(backBuffer,x,y,w*8,h*8, r/6, g/6, b/6 );
drawcoloredtile(x, y, 40, r, g, b);
drawcoloredtile(x + (w*8) - 8, y, 42, r, g, b);
drawcoloredtile(x, y + (h*8) - 8, 45, r, g, b);
drawcoloredtile(x + (w*8) - 8, y + (h*8) - 8, 47, r, g, b);
for (int k = 0; k < w-2; k++)
{
drawcoloredtile(x + 8 + (k * 8), y, 41, r, g, b);
drawcoloredtile(x + 8 + (k * 8), y + (h * 8) - 8, 46, r, g, b);
}
for (int k = 0; k < h-2; k++)
{
drawcoloredtile(x, y + 8 + (k * 8), 43, r, g, b);
drawcoloredtile(x + (w * 8) - 8, y + 8 + (k * 8), 44, r, g, b);
}
}
void Graphics::textboxactive()
{
//Remove all but the most recent textbox
for (int i = 0; i < (int) textbox.size(); i++)
{
if (m != i) textbox[i].remove();
}
}
void Graphics::textboxremovefast()
{
//Remove all textboxes
for (size_t i = 0; i < textbox.size(); i++)
{
textbox[i].removefast();
}
}
void Graphics::textboxremove()
{
//Remove all textboxes
for (size_t i = 0; i < textbox.size(); i++)
{
textbox[i].remove();
}
}
void Graphics::textboxtimer( int t )
{
if (!INBOUNDS_VEC(m, textbox))
{
puts("textboxtimer() out-of-bounds!");
return;
}
textbox[m].timer=t;
}
void Graphics::addline( std::string t )
{
if (!INBOUNDS_VEC(m, textbox))
{
puts("addline() out-of-bounds!");
return;
}
textbox[m].addline(t);
}
void Graphics::textboxadjust()
{
if (!INBOUNDS_VEC(m, textbox))
{
puts("textboxadjust() out-of-bounds!");
return;
}
textbox[m].adjust();
}
void Graphics::createtextbox( std::string t, int xp, int yp, int r/*= 255*/, int g/*= 255*/, int b /*= 255*/ )
{
m = textbox.size();
if(m<20)
{
textboxclass text;
text.line.push_back(t);
text.xp = xp;
int length = utf8::unchecked::distance(t.begin(), t.end());
if (xp == -1) text.xp = 160 - (((length / 2) + 1) * 8);
text.yp = yp;
text.initcol(r, g, b);
text.resize();
textbox.push_back(text);
}
}
void Graphics::drawfade()
{
int usethisamount = lerp(oldfadeamount, fadeamount);
if ((fademode == 1)||(fademode == 4))
{
FillRect(backBuffer, 0, 0, backBuffer->w, backBuffer->h, 0x000000);
}
else if(fademode==3)
{
for (size_t i = 0; i < SDL_arraysize(fadebars); i++)
{
FillRect(backBuffer, fadebars[i], i * 16, usethisamount, 16, 0x000000 );
}
}
else if(fademode==5 )
{
for (size_t i = 0; i < SDL_arraysize(fadebars); i++)
{
FillRect(backBuffer, fadebars[i]-usethisamount, i * 16, 500, 16, 0x000000 );
}
}
}
void Graphics::processfade()
{
oldfadeamount = fadeamount;
if (fademode > 1)
{
if (fademode == 2)
{
//prepare fade out
for (size_t i = 0; i < SDL_arraysize(fadebars); i++)
{
fadebars[i] = -int(fRandom() * 12) * 8;
}
fadeamount = 0;
fademode = 3;
}
else if (fademode == 3)
{
fadeamount += 24;
if (fadeamount > 416)
{
fademode = 1; //faded
}
}
else if (fademode == 4)
{
//prepare fade in
for (size_t i = 0; i < SDL_arraysize(fadebars); i++)
{
fadebars[i] = 320 + int(fRandom() * 12) * 8;
}
fadeamount = 416;
fademode = 5;
}
else if (fademode == 5)
{
fadeamount -= 24;
if (fadeamount <= 0)
{
fademode = 0; //normal
}
}
}
}
void Graphics::drawmenu( int cr, int cg, int cb, bool levelmenu /*= false*/ )
{
for (size_t i = 0; i < game.menuoptions.size(); i++)
{
MenuOption& opt = game.menuoptions[i];
int fr, fg, fb;
if (opt.active)
{
// Color it normally
fr = cr;
fg = cg;
fb = cb;
}
else
{
// Color it gray
fr = 128;
fg = 128;
fb = 128;
}
int x = i*game.menuspacing + game.menuxoff;
int y = 140 + i*12 + game.menuyoff;
if (levelmenu)
{
if (game.menuoptions.size() - i <= 3)
{
// We're on "next page", "previous page", or "return to menu". Draw them separated by a bit
y += 8;
}
else
{
// Get out of the way of the level descriptions
y += 4;
}
}
char tempstring[Game::menutextbytes];
SDL_strlcpy(tempstring, opt.text, sizeof(tempstring));
char buffer[Game::menutextbytes];
if ((int) i == game.currentmenuoption)
{
if (opt.active)
{
// Uppercase the text
// FIXME: This isn't UTF-8 aware!
size_t templen = SDL_strlen(tempstring);
for (size_t ii = 0; ii < templen; ii++)
{
tempstring[ii] = SDL_toupper(tempstring[ii]);
}
}
// Add brackets
SDL_snprintf(buffer, sizeof(buffer), "[ %s ]", tempstring);
// Account for brackets
x -= 16;
}
else
{
SDL_strlcpy(buffer, tempstring, sizeof(buffer));
}
Print(x, y, buffer, fr, fg, fb);
}
}
void Graphics::drawcoloredtile( int x, int y, int t, int r, int g, int b )
{
if (!INBOUNDS_VEC(t, tiles))
{
return;
}
setcolreal(getRGB(r,g,b));
SDL_Rect rect;
setRect(rect,x,y,tiles_rect.w,tiles_rect.h);
BlitSurfaceColoured(tiles[t],NULL, backBuffer, &rect, ct );
}
bool Graphics::Hitest(SDL_Surface* surface1, point p1, SDL_Surface* surface2, point p2)
{
//find rectangle where they intersect:
int r1_left = p1.x;
int r1_right = r1_left + surface1->w;
int r2_left = p2.x;
int r2_right = r2_left + surface2->w;
int r1_bottom = p1.y;
int r1_top = p1.y + surface1->h;
int r2_bottom = p2.y;
int r2_top = p2.y + surface2->h;
SDL_Rect rect1 = {p1.x, p1.y, surface1->w, surface1->h};
SDL_Rect rect2 = {p2.x, p2.y, surface2->w, surface2->h};
bool intersection = help.intersects(rect1, rect2);
if(intersection)
{
int r3_left = SDL_max(r1_left, r2_left);
int r3_top = SDL_min(r1_top, r2_top);
int r3_right = SDL_min(r1_right, r2_right);
int r3_bottom= SDL_max(r1_bottom, r2_bottom);
//for every pixel inside rectangle
for(int x = r3_left; x < r3_right; x++)
{
for(int y = r3_bottom; y < r3_top; y++)
{
Uint32 pixel1 = ReadPixel(surface1 , x - p1.x, y - p1.y);
Uint32 pixel2 = ReadPixel(surface2 , x - p2.x, y - p2.y);
if ((pixel1 & 0x000000FF) && (pixel2 & 0x000000FF))
{
return true;
}
}
}
}
return false;
}
void Graphics::drawgravityline( int t )
{
if (!INBOUNDS_VEC(t, obj.entities))
{
WHINE_ONCE("drawgravityline() out-of-bounds!");
return;
}
if (obj.entities[t].life == 0 || obj.entities[t].onentity == 1) // FIXME: Remove 'onentity == 1' when game loop order is fixed!
{
switch(linestate)
{
case 0:
FillRect(backBuffer,line_rect, getRGB(200-20, 200-20, 200-20));
break;
case 1:
FillRect(backBuffer,line_rect, getRGB(225-30, 245-30, 245-30));
break;
case 2:
FillRect(backBuffer,line_rect, getRGB(245-30, 245-30, 225-30));
break;
case 3:
FillRect(backBuffer,line_rect, getRGB(164-10, 200-20, 200-20));
break;
case 4:
FillRect(backBuffer,line_rect, getRGB(224-20, 255-30, 196-20));
break;
case 5:
FillRect(backBuffer,line_rect, getRGB(205-20, 235-30, 196-20));
break;
case 6:
FillRect(backBuffer,line_rect, getRGB(164-10, 164-10, 164-10));
break;
case 7:
FillRect(backBuffer,line_rect, getRGB(225-30, 245-30, 205-20));
break;
case 8:
FillRect(backBuffer,line_rect, getRGB(205-20, 255-30, 225-30));
break;
case 9:
FillRect(backBuffer,line_rect, getRGB(245-30, 245-30, 245-30));
break;
}
}
else
{
FillRect(backBuffer,line_rect, getRGB(96, 96, 96));
}
}
void Graphics::drawtrophytext()
{
int temp, temp2, temp3;
if (obj.trophytext < 15)
{
int usethismult = lerp(obj.oldtrophytext, obj.trophytext);
temp = (196 * usethismult) / 15;
temp2 = (196 * usethismult) / 15;
temp3 = ((255 - help.glow) * usethismult) / 15;
}
else
{
temp = 196;
temp2 = 196;
temp3 = 255 - help.glow;
}
switch(obj.trophytype)
{
case 1:
Print( -1, 6, "SPACE STATION 1 MASTERED", temp, temp2, temp3, true);
Print( -1, 16, "Obtain a V Rank in this Time Trial", temp, temp2, temp3, true);
break;
case 2:
Print( -1, 6, "LABORATORY MASTERED", temp, temp2, temp3, true);
Print( -1, 16, "Obtain a V Rank in this Time Trial", temp, temp2, temp3, true);
break;
case 3:
Print( -1, 6, "THE TOWER MASTERED", temp, temp2, temp3, true);
Print( -1, 16, "Obtain a V Rank in this Time Trial", temp, temp2, temp3, true);
break;
case 4:
Print( -1, 6, "SPACE STATION 2 MASTERED", temp, temp2, temp3, true);
Print( -1, 16, "Obtain a V Rank in this Time Trial", temp, temp2, temp3, true);
break;
case 5:
Print( -1, 6, "WARP ZONE MASTERED", temp, temp2, temp3, true);
Print( -1, 16, "Obtain a V Rank in this Time Trial", temp, temp2, temp3, true);
break;
case 6:
Print( -1, 6, "FINAL LEVEL MASTERED", temp, temp2, temp3, true);
Print( -1, 16, "Obtain a V Rank in this Time Trial", temp, temp2, temp3, true);
break;
case 7:
Print( -1, 6, "GAME COMPLETE", temp, temp2, temp3, true);
Print( -1, 16, "Complete the game", temp, temp2, temp3, true);
break;
case 8:
Print( -1, 6, "FLIP MODE COMPLETE", temp, temp2, temp3, true);
Print( -1, 16, "Complete the game in flip mode", temp, temp2, temp3, true);
break;
case 9:
Print( -1, 11, "Win with less than 50 deaths", temp, temp2, temp3, true);
break;
case 10:
Print( -1, 11, "Win with less than 100 deaths", temp, temp2, temp3, true);
break;
case 11:
Print( -1, 11, "Win with less than 250 deaths", temp, temp2, temp3, true);
break;
case 12:
Print( -1, 11, "Win with less than 500 deaths", temp, temp2, temp3, true);
break;
case 13:
Print( -1, 11, "Last 5 seconds on the Super Gravitron", temp, temp2, temp3, true);
break;
case 14:
Print( -1, 11, "Last 10 seconds on the Super Gravitron", temp, temp2, temp3, true);
break;
case 15:
Print( -1, 11, "Last 15 seconds on the Super Gravitron", temp, temp2, temp3, true);
break;
case 16:
Print( -1, 11, "Last 20 seconds on the Super Gravitron", temp, temp2, temp3, true);
break;
case 17:
Print( -1, 11, "Last 30 seconds on the Super Gravitron", temp, temp2, temp3, true);
break;
case 18:
Print( -1, 11, "Last 1 minute on the Super Gravitron", temp, temp2, temp3, true);
break;
case 20:
Print( -1, 6, "MASTER OF THE UNIVERSE", temp, temp2, temp3, true);
Print( -1, 16, "Complete the game in no death mode", temp, temp2, temp3, true);
break;
}
}
void Graphics::drawentities()
{
const int yoff = map.towermode ? lerp(map.oldypos, map.ypos) : 0;
if (!map.custommode)
{
for (int i = obj.entities.size() - 1; i >= 0; i--)
{
if (!obj.entities[i].ishumanoid())
{
drawentity(i, yoff);
}
}
for (int i = obj.entities.size() - 1; i >= 0; i--)
{
if (obj.entities[i].ishumanoid())
{
drawentity(i, yoff);
}
}
}
else
{
for (int i = obj.entities.size() - 1; i >= 0; i--)
{
drawentity(i, yoff);
}
}
}
void Graphics::drawentity(const int i, const int yoff)
{
if (!INBOUNDS_VEC(i, obj.entities))
{
WHINE_ONCE("drawentity() out-of-bounds!");
return;
}
if (obj.entities[i].invis)
{
return;
}
point tpoint;
SDL_Rect drawRect;
#if !defined(NO_CUSTOM_LEVELS)
// Special case for gray Warp Zone tileset!
const int room = game.roomx-100 + (game.roomy-100) * ed.maxwidth;
const bool custom_gray = INBOUNDS_ARR(room, ed.level)
&& ed.level[room].tileset == 3 && ed.level[room].tilecol == 6;
#else
const bool custom_gray = false;
#endif
std::vector<SDL_Surface*>& tilesvec = (map.custommode && !map.finalmode) ? entcolours : tiles;
std::vector<SDL_Surface*>& spritesvec = flipmode ? flipsprites : sprites;
const int xp = lerp(obj.entities[i].lerpoldxp, obj.entities[i].xp);
const int yp = lerp(obj.entities[i].lerpoldyp, obj.entities[i].yp);
switch (obj.entities[i].size)
{
case 0:
{
// Sprites
if (!INBOUNDS_VEC(obj.entities[i].drawframe, spritesvec))
{
return;
}
tpoint.x = xp;
tpoint.y = yp - yoff;
setcolreal(obj.entities[i].realcol);
drawRect = sprites_rect;
drawRect.x += tpoint.x;
drawRect.y += tpoint.y;
BlitSurfaceColoured(spritesvec[obj.entities[i].drawframe], NULL, backBuffer, &drawRect, ct);
//screenwrapping!
point wrappedPoint;
bool wrapX = false;
bool wrapY = false;
wrappedPoint.x = tpoint.x;
if (tpoint.x < 0)
{
wrapX = true;
wrappedPoint.x += 320;
}
else if (tpoint.x > 300)
{
wrapX = true;
wrappedPoint.x -= 320;
}
wrappedPoint.y = tpoint.y;
if (tpoint.y < 0)
{
wrapY = true;
wrappedPoint.y += 230;
}
else if (tpoint.y > 210)
{
wrapY = true;
wrappedPoint.y -= 230;
}
const bool isInWrappingAreaOfTower = map.towermode && !map.minitowermode && map.ypos >= 500 && map.ypos <= 5000;
if (wrapX && (map.warpx || isInWrappingAreaOfTower))
{
drawRect = sprites_rect;
drawRect.x += wrappedPoint.x;
drawRect.y += tpoint.y;
BlitSurfaceColoured(spritesvec[obj.entities[i].drawframe], NULL, backBuffer, &drawRect, ct);
}
if (wrapY && map.warpy)
{
drawRect = sprites_rect;
drawRect.x += tpoint.x;
drawRect.y += wrappedPoint.y;
BlitSurfaceColoured(spritesvec[obj.entities[i].drawframe], NULL, backBuffer, &drawRect, ct);
}
if (wrapX && wrapY && map.warpx && map.warpy)
{
drawRect = sprites_rect;
drawRect.x += wrappedPoint.x;
drawRect.y += wrappedPoint.y;
BlitSurfaceColoured(spritesvec[obj.entities[i].drawframe], NULL, backBuffer, &drawRect, ct);
}
break;
}
case 1:
// Tiles
if (!INBOUNDS_VEC(obj.entities[i].drawframe, tiles))
{
return;
}
tpoint.x = xp;
tpoint.y = yp - yoff;
drawRect = tiles_rect;
drawRect.x += tpoint.x;
drawRect.y += tpoint.y;
BlitSurfaceStandard(tiles[obj.entities[i].drawframe],NULL, backBuffer, &drawRect);
break;
case 2:
case 8:
{
// Special: Moving platform, 4 tiles or 8 tiles
if (!INBOUNDS_VEC(obj.entities[i].drawframe, tilesvec))
{
return;
}
tpoint.x = xp;
tpoint.y = yp - yoff;
int thiswidth = 4;
if (obj.entities[i].size == 8)
{
thiswidth = 8;
}
for (int ii = 0; ii < thiswidth; ii++)
{
drawRect = tiles_rect;
drawRect.x += tpoint.x;
drawRect.y += tpoint.y;
drawRect.x += 8 * ii;
if (custom_gray)
{
colourTransform temp_ct;
temp_ct.colour = 0xFFFFFFFF;
BlitSurfaceTinted(tilesvec[obj.entities[i].drawframe],NULL, backBuffer, &drawRect, temp_ct);
}
else
{
BlitSurfaceStandard(tilesvec[obj.entities[i].drawframe],NULL, backBuffer, &drawRect);
}
}
break;
}
case 3: // Big chunky pixels!
prect.x = xp;
prect.y = yp - yoff;
FillRect(backBuffer, prect, obj.entities[i].realcol);
break;
case 4: // Small pickups
setcolreal(obj.entities[i].realcol);
drawhuetile(xp, yp - yoff, obj.entities[i].tile);
break;
case 5: //Horizontal Line
{
int oldw = obj.entities[i].w;
if ((game.swngame == 3 || kludgeswnlinewidth) && obj.getlineat(84 - 32) == i)
{
oldw -= 24;
}
line_rect.x = xp;
line_rect.y = yp - yoff;
line_rect.w = lerp(oldw, obj.entities[i].w);
line_rect.h = 1;
drawgravityline(i);
break;
}
case 6: //Vertical Line
line_rect.x = xp;
line_rect.y = yp - yoff;
line_rect.w = 1;
line_rect.h = obj.entities[i].h;
drawgravityline(i);
break;
case 7: //Teleporter
drawtele(xp, yp - yoff, obj.entities[i].drawframe, obj.entities[i].realcol);
break;
//case 8: // Special: Moving platform, 8 tiles
// Note: This code is in the 4-tile code
break;
case 9: // Really Big Sprite! (2x2)
if (!INBOUNDS_VEC(obj.entities[i].drawframe, spritesvec))
{
return;
}
setcolreal(obj.entities[i].realcol);
tpoint.x = xp;
tpoint.y = yp - yoff;
drawRect = sprites_rect;
drawRect.x += tpoint.x;
drawRect.y += tpoint.y;
BlitSurfaceColoured(spritesvec[obj.entities[i].drawframe],NULL, backBuffer, &drawRect, ct);
tpoint.x = xp+32;
tpoint.y = yp - yoff;
//
drawRect = sprites_rect;
drawRect.x += tpoint.x;
drawRect.y += tpoint.y;
BlitSurfaceColoured(spritesvec[obj.entities[i].drawframe+1],NULL, backBuffer, &drawRect, ct);
tpoint.x = xp;
tpoint.y = yp+32 - yoff;
//
drawRect = sprites_rect;
drawRect.x += tpoint.x;
drawRect.y += tpoint.y;
BlitSurfaceColoured(spritesvec[obj.entities[i].drawframe+12],NULL, backBuffer, &drawRect, ct);
tpoint.x = xp+32;
tpoint.y = yp+32 - yoff;
//
drawRect = sprites_rect;
drawRect.x += tpoint.x;
drawRect.y += tpoint.y;
BlitSurfaceColoured(spritesvec[obj.entities[i].drawframe + 13],NULL, backBuffer, &drawRect, ct);
break;
case 10: // 2x1 Sprite
if (!INBOUNDS_VEC(obj.entities[i].drawframe, spritesvec))
{
return;
}
setcolreal(obj.entities[i].realcol);
tpoint.x = xp;
tpoint.y = yp - yoff;
//
drawRect = sprites_rect;
drawRect.x += tpoint.x;
drawRect.y += tpoint.y;
BlitSurfaceColoured(spritesvec[obj.entities[i].drawframe],NULL, backBuffer, &drawRect, ct);
tpoint.x = xp+32;
tpoint.y = yp - yoff;
//
drawRect = sprites_rect;
drawRect.x += tpoint.x;
drawRect.y += tpoint.y;
BlitSurfaceColoured(spritesvec[obj.entities[i].drawframe+1],NULL, backBuffer, &drawRect, ct);
break;
case 11: //The fucking elephant
setcolreal(obj.entities[i].realcol);
drawimagecol(3, xp, yp - yoff);
break;
case 12: // Regular sprites that don't wrap
if (!INBOUNDS_VEC(obj.entities[i].drawframe, spritesvec))
{
return;
}
tpoint.x = xp;
tpoint.y = yp - yoff;
setcolreal(obj.entities[i].realcol);
//
drawRect = sprites_rect;
drawRect.x += tpoint.x;
drawRect.y += tpoint.y;
BlitSurfaceColoured(spritesvec[obj.entities[i].drawframe],NULL, backBuffer, &drawRect, ct);
//if we're outside the screen, we need to draw indicators
if (obj.entities[i].xp < -20 && obj.entities[i].vx > 0)
{
if (obj.entities[i].xp < -100)
{
tpoint.x = -5 + (int(( -obj.entities[i].xp) / 10));
}
else
{
tpoint.x = 5;
}
tpoint.y = tpoint.y+4;
drawRect = tiles_rect;
drawRect.x += tpoint.x;
drawRect.y += tpoint.y;
BlitSurfaceColoured(tiles[1167],NULL, backBuffer, &drawRect, ct);
}
else if (obj.entities[i].xp > 340 && obj.entities[i].vx < 0)
{
if (obj.entities[i].xp > 420)
{
tpoint.x = 320 - (int(( obj.entities[i].xp-320) / 10));
}
else
{
tpoint.x = 310;
}
tpoint.y = tpoint.y+4;
//
drawRect = tiles_rect;
drawRect.x += tpoint.x;
drawRect.y += tpoint.y;
BlitSurfaceColoured(tiles[1166],NULL, backBuffer, &drawRect, ct);
}
break;
case 13:
{
//Special for epilogue: huge hero!
if (!INBOUNDS_VEC(obj.entities[i].drawframe, spritesvec))
{
return;
}
tpoint.x = xp; tpoint.y = yp - yoff;
setcolreal(obj.entities[i].realcol);
SDL_Rect drawRect = {Sint16(obj.entities[i].xp ), Sint16(obj.entities[i].yp - yoff), Sint16(sprites_rect.x * 6), Sint16(sprites_rect.y * 6 ) };
SDL_Surface* TempSurface = ScaleSurface( spritesvec[obj.entities[i].drawframe], 6 * sprites_rect.w,6* sprites_rect.h );
BlitSurfaceColoured(TempSurface, NULL , backBuffer, &drawRect, ct );
SDL_FreeSurface(TempSurface);
break;
}
}
}
void Graphics::drawbackground( int t )
{
int temp = 0;
switch(t)
{
case 1:
//Starfield
FillRect(backBuffer,0x00000);
for (int i = 0; i < numstars; i++)
{
stars[i].w = 2;
stars[i].h = 2;
SDL_Rect star_rect = stars[i];
star_rect.x = lerp(star_rect.x + starsspeed[i], star_rect.x);
if (starsspeed[i] <= 6)
{
FillRect(backBuffer,star_rect, getRGB(0x22,0x22,0x22));
}
else
{
FillRect(backBuffer,star_rect, getRGB(0x55,0x55,0x55));
}
}
break;
case 2:
{
int bcol, bcol2;
//Lab
switch(rcol)
{
//Akward ordering to match tileset
case 0:
bcol2 = RGBflip(0, 16*backboxint[0], 16*backboxint[0]);
break; //Cyan
case 1:
bcol2 = RGBflip(16*backboxint[0], 0, 0);
break; //Red
case 2:
bcol2 = RGBflip(16*backboxint[0], 0, 16*backboxint[0]);
break; //Purple
case 3:
bcol2 = RGBflip(0, 0, 16*backboxint[0]);
break; //Blue
case 4:
bcol2 = RGBflip(16*backboxint[0], 16*backboxint[0], 0);
break; //Yellow
case 5:
bcol2 = RGBflip(0, 16 * backboxint[0], 0);
break; //Green
case 6:
//crazy case
switch(spcol)
{
case 0:
bcol2 = RGBflip(0, 16*backboxint[0], 16*backboxint[0]);
break; //Cyan
case 1:
bcol2 = RGBflip(0, (spcoldel+1)*backboxint[0], 16*backboxint[0]);
break; //Cyan
case 2:
bcol2 = RGBflip(0, 0, 16*backboxint[0]);
break; //Blue
case 3:
bcol2 = RGBflip((16-spcoldel)*backboxint[0], 0, 16*backboxint[0]);
break; //Blue
case 4:
bcol2 = RGBflip(16*backboxint[0], 0, 16*backboxint[0]);
break; //Purple
case 5:
bcol2 = RGBflip(16*backboxint[0], 0, (spcoldel+1)*backboxint[0]);
break; //Purple
case 6:
bcol2 = RGBflip(16*backboxint[0], 0, 0);
break; //Red
case 7:
bcol2 = RGBflip(16*backboxint[0], (16-spcoldel)*backboxint[0], 0);
break; //Red
case 8:
bcol2 = RGBflip(16*backboxint[0], 16*backboxint[0], 0);
break; //Yellow
case 9:
bcol2 = RGBflip((spcoldel+1)*backboxint[0], 16*backboxint[0], 0);
break; //Yellow
case 10:
bcol2 = RGBflip(0, 16 * backboxint[0], 0);
break; //Green
case 11:
bcol2 = RGBflip(0, 16 * backboxint[0], (16-spcoldel)*backboxint[0]);
break; //Green
}
break;
}
FillRect(backBuffer,bcol2);
for (int i = 0; i < numbackboxes; i++)
{
switch(rcol)
{
//Akward ordering to match tileset
case 0:
bcol = RGBflip(16, 128*backboxint[0], 128*backboxint[0]);
break; //Cyan
case 1:
bcol = RGBflip(128*backboxint[0], 16, 16);
break; //Red
case 2:
bcol = RGBflip(128*backboxint[0], 16, 128*backboxint[0]);
break; //Purple
case 3:
bcol = RGBflip(16, 16, 128*backboxint[0]);
break; //Blue
case 4:
bcol = RGBflip(128*backboxint[0], 128*backboxint[0], 16);
break; //Yellow
case 5:
bcol = RGBflip(16, 128 * backboxint[0], 16);
break; //Green
case 6:
//crazy case
switch(spcol)
{
case 0:
bcol = RGBflip(16, 128*backboxint[0], 128*backboxint[0]);
break; //Cyan
case 1:
bcol = RGBflip(16, ((spcoldel+1)*8)*backboxint[0], 128*backboxint[0]);
break; //Cyan
case 2:
bcol = RGBflip(16, 16, 128*backboxint[0]);
break; //Blue
case 3:
bcol = RGBflip((128-(spcoldel*8))*backboxint[0], 16, 128*backboxint[0]);
break; //Blue
case 4:
bcol = RGBflip(128*backboxint[0], 16, 128*backboxint[0]);
break; //Purple
case 5:
bcol = RGBflip(128*backboxint[0], 16, ((spcoldel+1)*8)*backboxint[0]);
break; //Purple
case 6:
bcol = RGBflip(128*backboxint[0], 16, 16);
break; //Red
case 7:
bcol = RGBflip(128*backboxint[0], (128-(spcoldel*8))*backboxint[0], 16);
break; //Red
case 8:
bcol = RGBflip(128*backboxint[0], 128*backboxint[0], 16);
break; //Yellow
case 9:
bcol = RGBflip(((spcoldel+1)*8)*backboxint[0], 128*backboxint[0], 16);
break; //Yellow
case 10:
bcol = RGBflip(16, 128 * backboxint[0], 16);
break; //Green
case 11:
bcol = RGBflip(16, 128 * backboxint[0], (128-(spcoldel*8))*backboxint[0]);
break; //Green
}
break;
}
SDL_Rect backboxrect = backboxes[i];
backboxrect.x = lerp(backboxes[i].x - backboxvx[i], backboxes[i].x);
backboxrect.y = lerp(backboxes[i].y - backboxvy[i], backboxes[i].y);
FillRect(backBuffer, backboxrect, bcol);
backboxrect.x += 1;
backboxrect.y += 1;
backboxrect.w -= 2;
backboxrect.h -= 2;
FillRect(backBuffer,backboxrect, bcol2);
}
break;
}
case 3: //Warp zone (horizontal)
FillRect(backBuffer, 0x000000);
BlitSurfaceStandard(warpbuffer, NULL, warpbuffer_lerp, NULL);
ScrollSurface(warpbuffer_lerp, lerp(0, -3), 0);
BlitSurfaceStandard(warpbuffer_lerp, &towerbuffer_rect, backBuffer, NULL);
break;
case 4: //Warp zone (vertical)
FillRect(backBuffer, 0x000000);
SDL_BlitSurface(warpbuffer, NULL, warpbuffer_lerp, NULL);
ScrollSurface(warpbuffer_lerp, 0, lerp(0, -3));
SDL_BlitSurface(warpbuffer_lerp, &towerbuffer_rect, backBuffer, NULL);
break;
case 5:
//Warp zone, central
switch(rcol)
{
//Akward ordering to match tileset
case 0:
warpbcol = RGBflip(0x0A, 0x10, 0x0E);
warpfcol = RGBflip(0x10, 0x22, 0x21);
break; //Cyan
case 1:
warpbcol = RGBflip(0x11, 0x09, 0x0B);
warpfcol = RGBflip(0x22, 0x10, 0x11);
break; //Red
case 2:
warpbcol = RGBflip(0x0F, 0x0A, 0x10);
warpfcol = RGBflip(0x22,0x10,0x22);
break; //Purple
case 3:
warpbcol = RGBflip(0x0A, 0x0B, 0x10);
warpfcol = RGBflip(0x10, 0x10, 0x22);
break; //Blue
case 4:
warpbcol = RGBflip(0x10, 0x0D, 0x0A);
warpfcol = RGBflip(0x22, 0x1E, 0x10);
break; //Yellow
case 5:
warpbcol = RGBflip(0x0D, 0x10, 0x0A);
warpfcol = RGBflip(0x14, 0x22, 0x10);
break; //Green
case 6:
warpbcol = RGBflip(0x0A, 0x0A, 0x0A);
warpfcol = RGBflip(0x12, 0x12, 0x12);
break; //Gray
default:
warpbcol = RGBflip(0xFF, 0xFF, 0xFF);
warpfcol = RGBflip(0xFF, 0xFF, 0xFF);
}
for (int i = 10 ; i >= 0; i--)
{
temp = (i << 4) + lerp(backoffset - 1, backoffset);
setwarprect(160 - temp, 120 - temp, temp * 2, temp * 2);
if (i % 2 == warpskip)
{
FillRect(backBuffer, warprect, warpbcol);
}
else
{
FillRect(backBuffer,warprect, warpfcol);
}
}
break;
case 6:
//Final Starfield
FillRect(backBuffer,0x000000);
for (int i = 0; i < numstars; i++)
{
stars[i].w = 2;
stars[i].h = 2;
SDL_Rect star_rect = stars[i];
star_rect.y = lerp(star_rect.y + starsspeed[i], star_rect.y);
if (starsspeed[i] <= 8)
{
FillRect(backBuffer, star_rect, getRGB(0x22, 0x22, 0x22));
}
else
{
FillRect(backBuffer, star_rect, getRGB(0x55, 0x55, 0x55));
}
}
break;
case 7:
//Static, unscrolling section of the tower
for (int j = 0; j < 30; j++)
{
for (int i = 0; i < 40; i++)
{
drawtile3(i * 8, j * 8, map.tower.backat(i, j, 200), 15);
}
}
break;
case 8:
//Static, unscrolling section of the tower
for (int j = 0; j < 30; j++)
{
for (int i = 0; i < 40; i++)
{
drawtile3(i * 8, j * 8, map.tower.backat(i, j, 200), 10);
}
}
break;
case 9:
//Static, unscrolling section of the tower
for (int j = 0; j < 30; j++)
{
for (int i = 0; i < 40; i++)
{
drawtile3(i * 8, j * 8, map.tower.backat(i, j, 600), 0);
}
}
break;
default:
FillRect(backBuffer, 0x000000 );
break;
}
}
void Graphics::updatebackground(int t)
{
switch (t)
{
case 1:
//Starfield
for (int i = 0; i < numstars; i++)
{
stars[i].w = 2;
stars[i].h = 2;
stars[i].x -= Sint16(starsspeed[i]);
if (stars[i].x < -10)
{
stars[i].x += 340;
stars[i].y = int(fRandom() * 240);
stars[i].w = 2;
starsspeed[i] = 4+int(fRandom()*4);
}
}
break;
case 2:
//Lab
if (rcol == 6)
{
//crazy caze
spcoldel--;
if (spcoldel <= 0)
{
spcoldel = 15;
spcol++;
if (spcol >= 12) spcol = 0;
}
}
for (int i = 0; i < numbackboxes; i++)
{
backboxes[i].x += backboxvx[i];
backboxes[i].y += backboxvy[i];
if (backboxes[i].x < -40)
{
backboxes[i].x = 320;
backboxes[i].y = fRandom() * 240;
}
if (backboxes[i].x > 320)
{
backboxes[i].x = -32;
backboxes[i].y = fRandom() * 240;
}
if (backboxes[i].y < -40)
{
backboxes[i].y = 240;
backboxes[i].x = fRandom() * 320;
}
if (backboxes[i].y > 260)
{
backboxes[i].y = -32;
backboxes[i].x = fRandom() * 320;
}
}
break;
case 3: //Warp zone (horizontal)
{
int temp = 680 + (rcol * 3);
backoffset+=3;
if (backoffset >= 16) backoffset -= 16;
if (backgrounddrawn)
{
ScrollSurface(warpbuffer, -3, 0 );
for (int j = 0; j < 15; j++)
{
for (int i = 0; i < 2; i++)
{
drawtowertile(317 - backoffset + (i * 16), (j * 16), temp+40); //20*16 = 320
drawtowertile(317 - backoffset + (i * 16) + 8, (j * 16), temp + 41);
drawtowertile(317 - backoffset + (i * 16), (j * 16) + 8, temp + 80);
drawtowertile(317 - backoffset + (i * 16) + 8, (j * 16) + 8, temp + 81);
}
}
}
else
{
//draw the whole thing for the first time!
backoffset = 0;
FillRect(warpbuffer, 0x000000);
for (int j = 0; j < 15; j++)
{
for (int i = 0; i < 21; i++)
{
drawtowertile((i * 16) - backoffset - 3, (j * 16), temp+40);
drawtowertile((i * 16) - backoffset + 8 - 3, (j * 16), temp + 41);
drawtowertile((i * 16) - backoffset - 3, (j * 16) + 8, temp + 80);
drawtowertile((i * 16) - backoffset + 8 - 3, (j * 16) + 8, temp + 81);
}
}
backgrounddrawn = true;
}
break;
}
case 4: //Warp zone (vertical)
{
int temp = 760 + (rcol * 3);
backoffset+=3;
if (backoffset >= 16) backoffset -= 16;
if (backgrounddrawn)
{
ScrollSurface(warpbuffer,0,-3);
for (int j = 0; j < 2; j++)
{
for (int i = 0; i < 21; i++)
{
drawtowertile((i * 16), 237 - backoffset + (j * 16), temp + 40); //14*17=240 - 3
drawtowertile((i * 16) + 8, 237 - backoffset + (j * 16), temp + 41);
drawtowertile((i * 16), 237 - backoffset + (j * 16) + 8, temp + 80);
drawtowertile((i * 16) + 8, 237 - backoffset + (j * 16) + 8, temp + 81);
}
}
}
else
{
//draw the whole thing for the first time!
backoffset = 0;
FillRect(warpbuffer,0x000000 );
for (int j = 0; j < 16; j++)
{
for (int i = 0; i < 21; i++)
{
drawtowertile((i * 16), (j * 16)- backoffset - 3, temp+40);
drawtowertile((i * 16)+ 8, (j * 16)- backoffset - 3, temp + 41);
drawtowertile((i * 16), (j * 16)- backoffset + 8 - 3, temp + 80);
drawtowertile((i * 16)+ 8, (j * 16)- backoffset + 8 - 3, temp + 81);
}
}
backgrounddrawn = true;
}
break;
}
case 5:
//Warp zone, central
backoffset += 1;
if (backoffset >= 16)
{
backoffset -= 16;
warpskip = (warpskip + 1) % 2;
}
break;
case 6:
//Final Starfield
for (int i = 0; i < numstars; i++)
{
stars[i].w = 2;
stars[i].h = 2;
stars[i].y -= starsspeed[i];
if (stars[i].y < -10)
{
stars[i].y += 260;
stars[i].x = fRandom() * 320;
starsspeed[i] = 5+(fRandom()*5);
}
}
break;
}
}
void Graphics::drawmap()
{
if (!foregrounddrawn)
{
FillRect(foregroundBuffer, 0x00000000);
if(map.tileset==0)
{
for (int j = 0; j < 30; j++)
{
for (int i = 0; i < 40; i++)
{
if(map.contents[i + map.vmult[j]]>0) drawforetile(i * 8, j * 8, map.contents[i + map.vmult[j]]);
}
}
}
else if (map.tileset == 1)
{
for (int jt = 0; jt < 30; jt++)
{
for (int it = 0; it < 40; it++)
{
if(map.contents[it + map.vmult[jt]]>0) drawforetile2(it * 8, jt * 8, map.contents[it + map.vmult[jt]]);
}
}
}
else if (map.tileset == 2)
{
for (int j = 0; j < 30; j++)
{
for (int i = 0; i < 40; i++)
{
if(map.contents[i + map.vmult[j]]>0) drawforetile3(i * 8, j * 8, map.contents[i + map.vmult[j]],map.rcol);
}
}
}
foregrounddrawn = true;
}
SDL_BlitSurface(foregroundBuffer, NULL, backBuffer, NULL);
}
void Graphics::drawfinalmap()
{
if (!foregrounddrawn) {
FillRect(foregroundBuffer, 0x00000000);
if(map.tileset==0){
for (int j = 0; j < 30; j++) {
for (int i = 0; i < 40; i++) {
if((map.contents[i + map.vmult[j]])>0)
drawforetile(i * 8, j * 8, map.finalat(i,j));
}
}
}else if (map.tileset == 1) {
for (int j = 0; j < 30; j++) {
for (int i = 0; i < 40; i++) {
if((map.contents[i + map.vmult[j]])>0)
drawforetile2(i * 8, j * 8, map.finalat(i,j));
}
}
}
foregrounddrawn=true;
}
SDL_BlitSurface(foregroundBuffer, NULL, backBuffer, NULL);
}
void Graphics::drawtowermap()
{
int temp;
int yoff = lerp(map.oldypos, map.ypos);
for (int j = 0; j < 31; j++)
{
for (int i = 0; i < 40; i++)
{
temp = map.tower.at(i, j, yoff);
if (temp > 0) drawtile3(i * 8, (j * 8) - (yoff % 8), temp, towerbg.colstate);
}
}
}
void Graphics::drawtowerspikes()
{
int spikeleveltop = lerp(map.oldspikeleveltop, map.spikeleveltop);
int spikelevelbottom = lerp(map.oldspikelevelbottom, map.spikelevelbottom);
for (int i = 0; i < 40; i++)
{
drawtile3(i * 8, -8+spikeleveltop, 9, towerbg.colstate);
drawtile3(i * 8, 230-spikelevelbottom, 8, towerbg.colstate, 8 - spikelevelbottom);
}
}
void Graphics::drawtowerbackground(const TowerBG& bg_obj)
{
FillRect(backBuffer, 0x000000);
SDL_BlitSurface(bg_obj.buffer, NULL, bg_obj.buffer_lerp, NULL);
ScrollSurface(bg_obj.buffer_lerp, 0, lerp(0, -bg_obj.bscroll));
SDL_BlitSurface(bg_obj.buffer_lerp, &towerbuffer_rect, backBuffer, NULL);
}
void Graphics::updatetowerbackground(TowerBG& bg_obj)
{
int temp;
if (bg_obj.bypos < 0) bg_obj.bypos += 120 * 8;
if (bg_obj.tdrawback)
{
int off = bg_obj.scrolldir == 0 ? 0 : bg_obj.bscroll;
//Draw the whole thing; needed for every colour cycle!
for (int j = -1; j < 32; j++)
{
for (int i = 0; i < 40; i++)
{
temp = map.tower.backat(i, j, bg_obj.bypos);
drawtowertile3(i * 8, (j * 8) - (bg_obj.bypos % 8) - off, temp, bg_obj);
}
}
bg_obj.tdrawback = false;
}
else
{
//just update the bottom
ScrollSurface(bg_obj.buffer, 0, -bg_obj.bscroll);
if (bg_obj.scrolldir == 0)
{
for (int i = 0; i < 40; i++)
{
temp = map.tower.backat(i, -1, bg_obj.bypos);
drawtowertile3(i * 8, -1*8 - (bg_obj.bypos % 8), temp, bg_obj);
temp = map.tower.backat(i, 0, bg_obj.bypos);
drawtowertile3(i * 8, -(bg_obj.bypos % 8), temp, bg_obj);
}
}
else
{
for (int i = 0; i < 40; i++)
{
temp = map.tower.backat(i, 29, bg_obj.bypos);
drawtowertile3(i * 8, 29*8 - (bg_obj.bypos % 8) - bg_obj.bscroll, temp, bg_obj);
temp = map.tower.backat(i, 30, bg_obj.bypos);
drawtowertile3(i * 8, 30*8 - (bg_obj.bypos % 8) - bg_obj.bscroll, temp, bg_obj);
temp = map.tower.backat(i, 31, bg_obj.bypos);
drawtowertile3(i * 8, 31*8 - (bg_obj.bypos % 8) - bg_obj.bscroll, temp, bg_obj);
temp = map.tower.backat(i, 32, bg_obj.bypos);
drawtowertile3(i * 8, 32*8 - (bg_obj.bypos % 8) - bg_obj.bscroll, temp, bg_obj);
}
}
}
}
void Graphics::setcol( int t )
{
int temp;
//Setup predefinied colours as per our zany palette
switch(t)
{
//Player Normal
case 0:
ct.colour = getRGB(160- help.glow/2 - (fRandom()*20), 200- help.glow/2, 220 - help.glow);
break;
//Player Hurt
case 1:
ct.colour = getRGB(196 - (fRandom() * 64), 10, 10);
break;
//Enemies and stuff
case 2:
ct.colour = getRGB(225-(help.glow/2), 75, 30);
break;
case 3: //Trinket
if (!trinketcolset)
{
trinketr = 200 - (fRandom() * 64);
trinketg = 200 - (fRandom() * 128);
trinketb = 164 + (fRandom() * 60);
trinketcolset = true;
}
ct.colour = getRGB(trinketr, trinketg, trinketb);
break;
case 4: //Inactive savepoint
temp = (help.glow/2) + (fRandom() * 8);
ct.colour = getRGB(80 + temp, 80 + temp, 80 + temp);
break;
case 5: //Active savepoint
ct.colour = getRGB(164+(fRandom()*64),164+(fRandom()*64), 255-(fRandom()*64));
break;
case 6: //Enemy : Red
ct.colour = getRGB(250 - help.glow/2, 60- help.glow/2, 60 - help.glow/2);
break;
case 7: //Enemy : Green
ct.colour = getRGB(100 - help.glow/2 - (fRandom()*30), 250 - help.glow/2, 100 - help.glow/2 - (fRandom()*30));
break;
case 8: //Enemy : Purple
ct.colour = getRGB(250 - help.glow/2, 20, 128 - help.glow/2 + (fRandom()*30));
break;
case 9: //Enemy : Yellow
ct.colour = getRGB(250 - help.glow/2, 250 - help.glow/2, 20);
break;
case 10: //Warp point (white)
ct.colour = getRGB(255 - (fRandom() * 64), 255 - (fRandom() * 64), 255 - (fRandom() * 64));
break;
case 11: //Enemy : Cyan
ct.colour = getRGB(20, 250 - help.glow/2, 250 - help.glow/2);
break;
case 12: //Enemy : Blue
ct.colour = getRGB(90- help.glow/2, 90 - help.glow/2, 250 - help.glow/2);
break;
//Crew Members
//green
case 13:
ct.colour = getRGB(120- help.glow/4 - (fRandom()*20), 220 - help.glow/4, 120- help.glow/4);
break;
//Yellow
case 14:
ct.colour = getRGB(220- help.glow/4 - (fRandom()*20), 210 - help.glow/4, 120- help.glow/4);
break;
//pink
case 15:
ct.colour = getRGB(255 - help.glow/8, 70 - help.glow/4, 70 - help.glow / 4);
break;
//Blue
case 16:
ct.colour = getRGB(75, 75, 255- help.glow/4 - (fRandom()*20));
break;
case 17: //Enemy : Orange
ct.colour = getRGB(250 - help.glow/2, 130 - help.glow/2, 20);
break;
case 18: //Enemy : Gray
ct.colour = getRGB(130- help.glow/2, 130 - help.glow/2, 130 - help.glow/2);
break;
case 19: //Enemy : Dark gray
ct.colour = getRGB(60- help.glow/8, 60 - help.glow/8, 60 - help.glow/8);
break;
//Purple
case 20:
ct.colour = getRGB(220 - help.glow / 4 - (fRandom() * 20), 120 - help.glow / 4, 210 - help.glow / 4);
break;
case 21: //Enemy : Light Gray
ct.colour = getRGB(180- help.glow/2, 180 - help.glow/2, 180 - help.glow/2);
break;
case 22: //Enemy : Indicator Gray
ct.colour = getRGB(230- help.glow/2, 230- help.glow/2, 230- help.glow/2);
break;
case 23: //Enemy : Indicator Gray
ct.colour = getRGB(255- help.glow/2 - (fRandom() * 40) , 255- help.glow/2 - (fRandom() * 40), 255- help.glow/2 - (fRandom() * 40));
break;
//Trophies
//cyan
case 30:
ct.colour = RGBf(160, 200, 220);
break;
//Purple
case 31:
ct.colour = RGBf(220, 120, 210);
break;
//Yellow
case 32:
ct.colour = RGBf(220, 210, 120);
break;
//red
case 33:
ct.colour = RGBf(255, 70, 70);
break;
//green
case 34:
ct.colour = RGBf(120, 220, 120);
break;
//Blue
case 35:
ct.colour = RGBf(75, 75, 255);
break;
//Gold
case 36:
ct.colour = getRGB(180, 120, 20);
break;
case 37: //Trinket
if (!trinketcolset)
{
trinketr = 200 - (fRandom() * 64);
trinketg = 200 - (fRandom() * 128);
trinketb = 164 + (fRandom() * 60);
trinketcolset = true;
}
ct.colour = RGBf(trinketr, trinketg, trinketb);
break;
//Silver
case 38:
ct.colour = RGBf(196, 196, 196);
break;
//Bronze
case 39:
ct.colour = RGBf(128, 64, 10);
break;
//Awesome
case 40: //Teleporter in action!
temp = fRandom() * 150;
if(temp<33)
{
ct.colour = RGBf(255 - (fRandom() * 64), 64 + (fRandom() * 64), 64 + (fRandom() * 64));
}
else if (temp < 66)
{
ct.colour = RGBf(64 + (fRandom() * 64), 255 - (fRandom() * 64), 64 + (fRandom() * 64));
}
else if (temp < 100)
{
ct.colour = RGBf(64 + (fRandom() * 64), 64 + (fRandom() * 64), 255 - (fRandom() * 64));
}
else
{
ct.colour = RGBf(164+(fRandom()*64),164+(fRandom()*64), 255-(fRandom()*64));
}
break;
case 100: //Inactive Teleporter
temp = (help.glow/2) + (fRandom() * 8);
ct.colour = getRGB(42 + temp, 42 + temp, 42 + temp);
break;
case 101: //Active Teleporter
ct.colour = getRGB(164+(fRandom()*64),164+(fRandom()*64), 255-(fRandom()*64));
break;
case 102: //Teleporter in action!
temp = fRandom() * 150;
if(temp<33)
{
ct.colour = getRGB(255 - (fRandom() * 64), 64 + (fRandom() * 64), 64 + (fRandom() * 64));
}
else if (temp < 66)
{
ct.colour = getRGB(64 + (fRandom() * 64), 255 - (fRandom() * 64), 64 + (fRandom() * 64));
}
else if (temp < 100)
{
ct.colour = getRGB(64 + (fRandom() * 64), 64 + (fRandom() * 64), 255 - (fRandom() * 64));
}
else
{
ct.colour = getRGB(164+(fRandom()*64),164+(fRandom()*64), 255-(fRandom()*64));
}
break;
default:
ct.colour = getRGB(255, 255, 255);
break;
}
}
void Graphics::menuoffrender()
{
SDL_Rect offsetRect1;
setRect (offsetRect1, 0, 0, backBuffer->w ,backBuffer->h);
//put the back buffer in the menubuffer
BlitSurfaceStandard(backBuffer, NULL, menubuffer, NULL);
int usethisoffset = lerp(oldmenuoffset, menuoffset);
if(flipmode)
{
// flipmatrix.translate(0, menuoffset);
// screenbuffer.draw(backbuffer, flipmatrix);
// flipmatrix.translate(0, -menuoffset);
SDL_Surface* tempbufferFlipped = FlipSurfaceVerticle(tempBuffer);
//put the stored backbuffer in the backbuffer.
SDL_FillRect(backBuffer, NULL, 0x00000000);
BlitSurfaceStandard(tempbufferFlipped, NULL, backBuffer, NULL);
SDL_FreeSurface(tempbufferFlipped);
SDL_Rect offsetRect;
setRect (offsetRect, 0, usethisoffset, backBuffer->w ,backBuffer->h);
SDL_Surface* temp = FlipSurfaceVerticle(menubuffer);
BlitSurfaceStandard(temp,NULL,backBuffer,&offsetRect);
SDL_FreeSurface(temp);
}
else
{
//put the stored backbuffer in the backbuffer.
BlitSurfaceStandard(tempBuffer, NULL, backBuffer, NULL);
SDL_Rect offsetRect;
setRect (offsetRect, 0, usethisoffset, backBuffer->w ,backBuffer->h);
BlitSurfaceStandard(menubuffer,NULL,backBuffer,&offsetRect);
}
SDL_Rect rect;
setRect(rect, 0, 0, backBuffer->w, backBuffer->h);
screenbuffer->UpdateScreen(backBuffer,&rect);
FillRect(backBuffer, 0x000000);
}
void Graphics::drawhuetile( int x, int y, int t )
{
if (!INBOUNDS_VEC(t, tiles))
{
return;
}
point tpoint;
tpoint.x = x;
tpoint.y = y;
SDL_Rect rect;
setRect(rect,tpoint.x,tpoint.y,tiles_rect.w, tiles_rect.h);
BlitSurfaceColoured(tiles[t],NULL,backBuffer, &rect, ct);
}
void Graphics::huetilesetcol(int t)
{
switch (t)
{
case 0:
setcolreal(getRGB(250-int(fRandom()*32), 250-int(fRandom()*32), 10));
break;
case 1:
setcolreal(getRGB(250-int(fRandom()*32), 250-int(fRandom()*32), 10));
break;
default:
setcolreal(getRGB(250-int(fRandom()*32), 250-int(fRandom()*32), 10));
break;
}
}
Uint32 Graphics::bigchunkygetcol(int t)
{
//A seperate index of colours, for simplicity
switch (t)
{
case 1:
return getRGB((fRandom() * 64), 10, 10);
case 2:
return getRGB(int(160- help.glow/2 - (fRandom()*20)), 200- help.glow/2, 220 - help.glow);
}
return 0x00000000;
}
void Graphics::setwarprect( int a, int b, int c, int d )
{
warprect.x = a;
warprect.y = b;
warprect.w = c;
warprect.h = d;
}
void Graphics::textboxcenter()
{
if (!INBOUNDS_VEC(m, textbox))
{
puts("textboxcenter() out-of-bounds!");
return;
}
textbox[m].centerx();
textbox[m].centery();
}
void Graphics::textboxcenterx()
{
if (!INBOUNDS_VEC(m, textbox))
{
puts("textboxcenterx() out-of-bounds!");
return;
}
textbox[m].centerx();
}
int Graphics::textboxwidth()
{
if (!INBOUNDS_VEC(m, textbox))
{
puts("textboxwidth() out-of-bounds!");
return 0;
}
return textbox[m].w;
}
void Graphics::textboxmove(int xo, int yo)
{
if (!INBOUNDS_VEC(m, textbox))
{
puts("textboxmove() out-of-bounds!");
return;
}
textbox[m].xp += xo;
textbox[m].yp += yo;
}
void Graphics::textboxmoveto(int xo)
{
if (!INBOUNDS_VEC(m, textbox))
{
puts("textboxmoveto() out-of-bounds!");
return;
}
textbox[m].xp = xo;
}
void Graphics::textboxcentery()
{
if (!INBOUNDS_VEC(m, textbox))
{
puts("textboxcentery() out-of-bounds!");
return;
}
textbox[m].centery();
}
int Graphics::crewcolour(const int t)
{
//given crewmate t, return colour in setcol
if (t == 0) return 0;
if (t == 1) return 20;
if (t == 2) return 14;
if (t == 3) return 15;
if (t == 4) return 13;
if (t == 5) return 16;
return 0;
}
void Graphics::flashlight()
{
FillRect(backBuffer, 0xBBBBBBBB);
}
void Graphics::screenshake()
{
if(flipmode)
{
// tpoint.x = int((Math.random() * 7) - 4); tpoint.y = int((Math.random() * 7) - 4);
// flipmatrix.translate(tpoint.x, tpoint.y);
// screenbuffer.draw(backbuffer, flipmatrix);
// flipmatrix.translate(-tpoint.x, -tpoint.y);
SDL_Rect shakeRect;
setRect(shakeRect,screenshake_x, screenshake_y, backBuffer->w, backBuffer->h);
SDL_Surface* flipBackBuffer = FlipSurfaceVerticle(backBuffer);
screenbuffer->UpdateScreen( flipBackBuffer, &shakeRect);
SDL_FreeSurface(flipBackBuffer);
}
else
{
//FillRect(screenbuffer, 0x000);
//SDL_Rect rect;
//setRect(rect, blackBars/2, 0, screenbuffer->w, screenbuffer->h);
//SDL_BlitSurface(backBuffer, NULL, screenbuffer, &rect);
SDL_Rect shakeRect;
setRect(shakeRect,screenshake_x, screenshake_y, backBuffer->w, backBuffer->h);
screenbuffer->UpdateScreen( backBuffer, &shakeRect);
}
FillRect(backBuffer, 0x000000 );
}
void Graphics::updatescreenshake()
{
screenshake_x = static_cast<Sint32>((fRandom() * 7) - 4);
screenshake_y = static_cast<Sint32>((fRandom() * 7) - 4);
}
void Graphics::render()
{
if(screenbuffer == NULL)
{
return;
}
if(flipmode)
{
SDL_Rect rect;
setRect(rect, 0, 0, backBuffer->w, backBuffer->h);
//setRect(rect, 0, 0, backBuffer->w, backBuffer->h);
//SDL_BlitSurface(backBuffer, NULL, screenbuffer, &rect);
SDL_Surface* tempsurface = FlipSurfaceVerticle(backBuffer);
if(tempsurface != NULL)
{
screenbuffer->UpdateScreen( tempsurface, &rect);
SDL_FreeSurface(tempsurface);
}
}
else
{
SDL_Rect rect;
setRect(rect, 0, 0, backBuffer->w, backBuffer->h);
//setRect(rect, 0, 0, backBuffer->w, backBuffer->h);
//SDL_BlitSurface(backBuffer, NULL, screenbuffer, &rect);
screenbuffer->UpdateScreen( backBuffer, &rect);
}
}
void Graphics::renderwithscreeneffects()
{
if (game.flashlight > 0 && !game.noflashingmode)
{
flashlight();
}
if (game.screenshake > 0 && !game.noflashingmode)
{
screenshake();
}
else
{
render();
}
}
void Graphics::bigrprint(int x, int y, std::string& t, int r, int g, int b, bool cen, float sc)
{
std::vector<SDL_Surface*>& font = flipmode ? flipbfont : bfont;
r = clamp(r, 0, 255);
g = clamp(g, 0, 255);
b = clamp(b, 0, 255);
ct.colour = getRGB(r, g, b);
x = x / (sc);
x -= (len(t));
if (cen)
{
x = std::max(160 - (int((len(t)/ 2.0)*sc)), 0 );
}
else
{
x *= (sc);
}
int bfontpos = 0;
int cur;
int idx;
std::string::iterator iter = t.begin();
while (iter != t.end()) {
cur = utf8::unchecked::next(iter);
idx = font_idx(cur);
if (INBOUNDS_VEC(idx, font))
{
SDL_Surface* tempPrint = ScaleSurface(font[idx], font[idx]->w *sc,font[idx]->h *sc);
SDL_Rect printrect = { Sint16((x) + bfontpos), Sint16(y) , Sint16(bfont_rect.w*sc), Sint16(bfont_rect.h * sc)};
BlitSurfaceColoured(tempPrint, NULL, backBuffer, &printrect, ct);
SDL_FreeSurface(tempPrint);
}
bfontpos+=bfontlen(cur)* sc;
}
}
void Graphics::drawtele(int x, int y, int t, Uint32 c)
{
setcolreal(getRGB(16,16,16));
SDL_Rect telerect;
setRect(telerect, x , y, tele_rect.w, tele_rect.h );
if (INBOUNDS_VEC(0, tele))
{
BlitSurfaceColoured(tele[0], NULL, backBuffer, &telerect, ct);
}
setcolreal(c);
if (t > 9) t = 8;
if (t < 0) t = 0;
setRect(telerect, x , y, tele_rect.w, tele_rect.h );
if (INBOUNDS_VEC(t, tele))
{
BlitSurfaceColoured(tele[t], NULL, backBuffer, &telerect, ct);
}
}
Uint32 Graphics::getRGBA(Uint8 r, Uint8 g, Uint8 b, Uint8 a)
{
return SDL_MapRGBA(backBuffer->format, b, g, r, a);
}
Uint32 Graphics::getRGB(Uint8 r, Uint8 g, Uint8 b)
{
return SDL_MapRGB(backBuffer->format, b, g, r);
}
Uint32 Graphics::getBGR(Uint8 r, Uint8 g, Uint8 b)
{
return SDL_MapRGB(backBuffer->format, r, g, b);
}
Uint32 Graphics::getRGB(Uint32 _col)
{
return ( _col);
}
Uint32 Graphics::RGBflip(Uint8 r, Uint8 g, Uint8 b)
{
return SDL_MapRGB(backBuffer->format, r, g, b);
}
Uint32 Graphics::RGBf(int r, int g, int b)
{
r = (r+128) / 3;
g = (g+128) / 3;
b = (b+128) / 3;
return SDL_MapRGB(backBuffer->format, r, g, b);
}
void Graphics::setcolreal(Uint32 t)
{
ct.colour = t;
}
void Graphics::drawforetile(int x, int y, int t)
{
if (!INBOUNDS_VEC(t, tiles))
{
WHINE_ONCE("drawforetile() out-of-bounds!")
return;
}
SDL_Rect rect;
setRect(rect, x,y,tiles_rect.w, tiles_rect.h);
#if !defined(NO_CUSTOM_LEVELS)
if (t >= 14 && t <= 17 && (!FILESYSTEM_assetsmounted || ed.onewaycol_override))
{
colourTransform thect = {ed.getonewaycol()};
BlitSurfaceTinted(tiles[t], NULL, foregroundBuffer, &rect, thect);
}
else
#endif
{
BlitSurfaceStandard(tiles[t],NULL, foregroundBuffer, &rect );
}
}
void Graphics::drawforetile2(int x, int y, int t)
{
if (!INBOUNDS_VEC(t, tiles2))
{
WHINE_ONCE("drawforetile2() out-of-bounds!")
return;
}
SDL_Rect rect;
setRect(rect, x,y,tiles_rect.w, tiles_rect.h);
#if !defined(NO_CUSTOM_LEVELS)
if (t >= 14 && t <= 17 && (!FILESYSTEM_assetsmounted || ed.onewaycol_override))
{
colourTransform thect = {ed.getonewaycol()};
BlitSurfaceTinted(tiles2[t], NULL, foregroundBuffer, &rect, thect);
}
else
#endif
{
BlitSurfaceStandard(tiles2[t],NULL, foregroundBuffer, &rect );
}
}
void Graphics::drawforetile3(int x, int y, int t, int off)
{
t += off * 30;
if (!INBOUNDS_VEC(t, tiles3))
{
WHINE_ONCE("drawforetile3() out-of-bounds!")
return;
}
SDL_Rect rect;
setRect(rect, x,y,tiles_rect.w, tiles_rect.h);
BlitSurfaceStandard(tiles3[t],NULL, foregroundBuffer, &rect );
}
void Graphics::drawrect(int x, int y, int w, int h, int r, int g, int b)
{
SDL_Rect madrect;
//Draw the retangle indicated by that object
madrect.x = x;
madrect.y = y;
madrect.w = w;
madrect.h = 1;
FillRect(backBuffer, madrect, getRGB(b,g,r));
madrect.w = 1;
madrect.h = h;
FillRect(backBuffer, madrect, getRGB(b,g,r));
madrect.x = x + w - 1;
madrect.w = 1;
madrect.h = h;
FillRect(backBuffer, madrect, getRGB(b,g,r));
madrect.x = x;
madrect.y = y + h - 1;
madrect.w = w;
madrect.h = 1;
FillRect(backBuffer, madrect, getRGB(b,g,r));
}
bool Graphics::onscreen(int t)
{
return (t >= -40 && t <= 280);
}
void Graphics::reloadresources() {
grphx.destroy();
grphx = GraphicsResources();
grphx.init();
#define CLEAR_ARRAY(name) \
for (size_t i = 0; i < name.size(); i += 1) \
{ \
SDL_FreeSurface(name[i]); \
} \
name.clear();
CLEAR_ARRAY(tiles)
CLEAR_ARRAY(tiles2)
CLEAR_ARRAY(tiles3)
CLEAR_ARRAY(entcolours)
CLEAR_ARRAY(sprites)
CLEAR_ARRAY(flipsprites)
CLEAR_ARRAY(tele)
CLEAR_ARRAY(bfont)
CLEAR_ARRAY(flipbfont)
#undef CLEAR_ARRAY
MakeTileArray();
MakeSpriteArray();
maketelearray();
Makebfont();
images.clear();
images.push_back(grphx.im_image0);
images.push_back(grphx.im_image1);
images.push_back(grphx.im_image2);
images.push_back(grphx.im_image3);
images.push_back(grphx.im_image4);
images.push_back(grphx.im_image5);
images.push_back(grphx.im_image6);
images.push_back(grphx.im_image7);
images.push_back(grphx.im_image8);
images.push_back(grphx.im_image9);
images.push_back(grphx.im_image10);
images.push_back(grphx.im_image11);
images.push_back(grphx.im_image12);
if (screenbuffer != NULL)
{
screenbuffer->LoadIcon();
}
music.init();
}
Uint32 Graphics::crewcolourreal(int t)
{
switch (t)
{
case 0:
return col_crewcyan;
case 1:
return col_crewpurple;
case 2:
return col_crewyellow;
case 3:
return col_crewred;
case 4:
return col_crewgreen;
case 5:
return col_crewblue;
}
return col_crewcyan;
}