mirror of
https://github.com/TerryCavanagh/VVVVVV.git
synced 2024-11-05 02:39:41 +01:00
52f7a587fe
Okay, so basically here's the include layout that this game now consistently uses: [The "main" header file, if any (e.g. Graphics.h for Graphics.cpp)] [blank line] [All system includes, such as tinyxml2/physfs/utfcpp/SDL] [blank line] [All project includes, such as Game.h/Entity.h/etc.] And if applicable, another blank line, and then some special-case include screwy stuff (take a look at editor.cpp or FileSystemUtils.cpp, for example, they have ifdefs and defines with their includes).
1020 lines
24 KiB
C++
1020 lines
24 KiB
C++
#include "Script.h"
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#include <SDL.h>
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void scriptclass::loadother(const char* t)
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{
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//loads script name t into the array
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if (SDL_strcmp(t, "terminal_station_1") == 0)
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{
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static const char* lines[] = {
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"cutscene()",
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"untilbars()",
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"squeak(terminal)",
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"text(gray,0,60,1)",
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" -= PERSONAL LOG =- ",
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"position(centerx)",
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"backgroundtext",
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"flipme",
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"speak",
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"text(gray,0,120,6)",
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" Almost everyone has been ",
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" evacuated from the space ",
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" station now. The rest of us ",
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" are leaving in a couple of ",
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" days, once our research has ",
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" been completed. ",
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"position(center)",
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"speak",
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"endtext",
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"endcutscene()",
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"untilbars()",
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};
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filllines(lines);
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}
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else if (SDL_strcmp(t, "alreadyvisited") == 0)
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{
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static const char* lines[] = {
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"squeak(player)",
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"text(cyan,0,0,1)",
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"...oh, I've already found this.",
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"position(player,above)",
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"speak_active",
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"endtext",
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"endcutscene()",
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"untilbars()",
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};
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filllines(lines);
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}
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else if (SDL_strcmp(t, "terminal_outside_1") == 0)
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{
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static const char* lines[] = {
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"cutscene()",
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"untilbars()",
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"squeak(terminal)",
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"text(gray,0,60,1)",
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" -= Research Notes =- ",
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"position(centerx)",
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"backgroundtext",
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"flipme",
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"speak",
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"text(gray,0,114,5)",
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" ... our first breakthrough was ",
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" the creation of the inversion ",
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" plane, which creates a ",
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" mirrored dimension beyond a ",
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" given event horizon ... ",
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"position(center)",
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"speak",
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"endtextfast",
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"delay(10)",
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"ifexplored(2,16,alreadyvisited)",
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"gamemode(teleporter)",
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"delay(20)",
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"squeak(terminal)",
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"showcoordinates(2,16)",
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"delay(10)",
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"hidecoordinates(2,16)",
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"delay(10)",
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"showcoordinates(2,16)",
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"delay(10)",
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"hidecoordinates(2,16)",
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"delay(10)",
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"showcoordinates(2,16)",
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"delay(45)",
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"gamemode(game)",
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"delay(20)",
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"endcutscene()",
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"untilbars()",
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};
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filllines(lines);
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}
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else if (SDL_strcmp(t, "terminal_outside_2") == 0)
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{
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static const char* lines[] = {
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"cutscene()",
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"untilbars()",
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"squeak(terminal)",
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"text(gray,0,60,1)",
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" -= Research Notes =- ",
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"position(centerx)",
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"backgroundtext",
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"flipme",
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"speak",
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"text(gray,0,114,3)",
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"...with just a small modification to",
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"the usual parameters, we were able ",
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"to stabilise an infinite tunnel! ",
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"position(center)",
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"speak",
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"endtextfast",
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"delay(10)",
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"ifexplored(8,9,alreadyvisited)",
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"gamemode(teleporter)",
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"delay(20)",
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"squeak(terminal)",
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"showcoordinates(8,9)",
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"delay(10)",
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"hidecoordinates(8,9)",
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"delay(10)",
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"showcoordinates(8,9)",
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"delay(10)",
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"hidecoordinates(8,9)",
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"delay(10)",
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"showcoordinates(8,9)",
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"delay(45)",
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"gamemode(game)",
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"delay(20)",
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"endcutscene()",
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"untilbars()",
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};
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filllines(lines);
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}
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else if (SDL_strcmp(t, "terminal_outside_3") == 0)
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{
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static const char* lines[] = {
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"cutscene()",
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"untilbars()",
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"squeak(terminal)",
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"text(gray,0,60,1)",
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" -= Research Notes =- ",
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"position(centerx)",
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"backgroundtext",
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"flipme",
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"speak",
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"text(gray,0,114,3)",
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" ... the final step in creating ",
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" the dimensional stabiliser was ",
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" to create a feedback loop ... ",
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"position(center)",
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"speak",
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"endtextfast",
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"delay(10)",
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"ifexplored(14,1,alreadyvisited)",
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"gamemode(teleporter)",
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"delay(20)",
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"squeak(terminal)",
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"showcoordinates(14,1)",
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"delay(10)",
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"hidecoordinates(14,1)",
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"delay(10)",
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"showcoordinates(14,1)",
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"delay(10)",
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"hidecoordinates(14,1)",
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"delay(10)",
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"showcoordinates(14,1)",
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"delay(45)",
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"gamemode(game)",
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"delay(20)",
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"endcutscene()",
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"untilbars()",
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};
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filllines(lines);
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}
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else if (SDL_strcmp(t, "terminal_outside_4") == 0)
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{
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static const char* lines[] = {
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"cutscene()",
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"untilbars()",
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"squeak(terminal)",
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"text(gray,0,60,1)",
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" -= Research Notes =- ",
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"position(centerx)",
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"backgroundtext",
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"flipme",
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"speak",
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"text(gray,0,114,4)",
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" ...despite our best efforts, ",
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" the dimensional stabiliser ",
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" won't hold out forever. Its ",
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" collapse is inevitable... ",
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"position(center)",
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"speak",
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"endtextfast",
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"delay(10)",
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"squeak(player)",
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"text(cyan,0,0,2)",
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"Huh? These coordinates aren't",
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"even in this dimension!",
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"position(player,above)",
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"speak_active",
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"endtext",
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"endcutscene()",
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"untilbars()",
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};
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filllines(lines);
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}
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else if (SDL_strcmp(t, "terminal_outside_5") == 0)
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{
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static const char* lines[] = {
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"cutscene()",
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"untilbars()",
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"squeak(terminal)",
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"text(gray,0,60,1)",
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" -= Personal Log =- ",
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"position(centerx)",
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"backgroundtext",
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"flipme",
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"speak",
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"text(gray,0,114,5)",
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" ... I've had to seal off ",
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" access to most of our ",
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" research. Who knows what ",
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" could happen if it fell ",
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" into the wrong hands? ... ",
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"position(center)",
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"speak",
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"endtextfast",
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"delay(10)",
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"gamemode(teleporter)",
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"delay(20)",
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"squeak(terminal)",
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"showsecretlab()",
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"delay(10)",
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"hidesecretlab()",
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"delay(10)",
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"showsecretlab()",
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"delay(10)",
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"hidesecretlab()",
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"delay(10)",
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"showsecretlab()",
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"delay(45)",
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"gamemode(game)",
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"delay(20)",
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"endcutscene()",
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"untilbars()",
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};
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filllines(lines);
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}
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else if (SDL_strcmp(t, "terminal_outside_6") == 0)
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{
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static const char* lines[] = {
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"cutscene()",
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"untilbars()",
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"squeak(terminal)",
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"text(gray,0,60,1)",
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" -= Research Notes =- ",
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"position(centerx)",
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"backgroundtext",
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"flipme",
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"speak",
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"text(gray,0,114,3)",
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"... access to the control center",
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"is still possible through the ",
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"main atmospheric filters ... ",
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"position(center)",
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"speak",
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"endtextfast",
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"delay(10)",
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"ifexplored(12,14,alreadyvisited)",
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"gamemode(teleporter)",
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"delay(20)",
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"squeak(terminal)",
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"showcoordinates(12,14)",
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"delay(10)",
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"hidecoordinates(12,14)",
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"delay(10)",
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"showcoordinates(12,14)",
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"delay(10)",
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"hidecoordinates(12,14)",
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"delay(10)",
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"showcoordinates(12,14)",
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"delay(45)",
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"gamemode(game)",
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"delay(20)",
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"endcutscene()",
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"untilbars()",
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};
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filllines(lines);
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}
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else if (SDL_strcmp(t, "terminal_finallevel") == 0)
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{
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static const char* lines[] = {
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"cutscene()",
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"untilbars()",
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"squeak(terminal)",
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"text(gray,0,114,9)",
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"* DIMENSIONAL STABILITY GENERATOR *",
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"",
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" [ Currently Generating ] ",
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" Maximum Stability ",
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"",
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" [ Status ]",
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" Online",
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"",
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"READY _",
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"position(center)",
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"speak_active",
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"endtextfast",
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"delay(10)",
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"squeak(player)",
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"text(cyan,0,0,2)",
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"Aha! This must be what's" ,
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"causing the interference!",
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"position(player,above)",
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"speak_active",
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"squeak(player)",
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"text(cyan,0,0,1)",
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"I wonder if I can turn it off?",
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"position(player,above)",
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"speak_active",
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"squeak(terminal)",
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"text(gray,0,114,4)",
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"WARNING: Disabling the Dimensional",
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"Stability Generator may lead to",
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"instability! Are you sure you want",
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"to do this?",
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"position(center)",
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"speak_active",
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"squeak(player)",
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"text(cyan,0,0,1)",
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"Yes!",
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"position(player,above)",
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"speak_active",
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"squeak(terminal)",
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"text(gray,0,114,6)",
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"Seriously! The whole dimension",
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"could collapse! Just think about",
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"this for a minute!",
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"",
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"Are you really sure you want",
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"to do this?",
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"position(center)",
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"speak_active",
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"squeak(player)",
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"text(cyan,0,0,1)",
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"Yes!",
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"position(player,above)",
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"speak_active",
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"endtext",
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"stopmusic",
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"gamestate(200)",
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};
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filllines(lines);
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}
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else if (SDL_strcmp(t, "finalterminal_finish") == 0)
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{
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static const char* lines[] = {
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//"delay(15)", "flash(5)", "shake(20)", "playef(9)",
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"text(gray,0,114,3)",
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" -= WARNING =- ",
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"",
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" DIMENSIONAL STABILISER OFFLINE ",
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"position(center)",
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"speak_active",
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"endtext",
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"squeak(cry)",
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"changemood(player,1)",
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"text(cyan,0,0,1)",
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"Uh oh...",
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"position(player,above)",
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"speak_active",
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"endtext",
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"play(2)",
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"changemood(player,0)",
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"endcutscene()",
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"untilbars()",
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};
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filllines(lines);
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}
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else if (SDL_strcmp(t, "terminal_station_2") == 0)
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{
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static const char* lines[] = {
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"cutscene()",
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"untilbars()",
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"squeak(terminal)",
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"text(gray,0,60,1)",
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" -= Research Notes =- ",
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"position(centerx)",
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"backgroundtext",
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"flipme",
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"speak",
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"text(gray,0,114,3)",
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" ...everything collapses, ",
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" eventually. It's the way ",
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" of the universe. ",
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"position(center)",
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"speak",
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"endtextfast",
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"endcutscene()",
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"untilbars()",
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};
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filllines(lines);
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}
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else if (SDL_strcmp(t, "terminal_station_3") == 0)
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{
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static const char* lines[] = {
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"cutscene()",
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"untilbars()",
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|
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"squeak(terminal)",
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"text(gray,0,114,3)",
|
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"I wonder if the generator we set",
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"up in the polar dimension is",
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"what's affecting our teleporters?",
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"position(center)",
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"speak_active",
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"squeak(terminal)",
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"text(gray,0,114,1)",
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"No, it's probably just a glitch.",
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"position(center)",
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"speak_active",
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"endtext",
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"endcutscene()",
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"untilbars()",
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};
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filllines(lines);
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}
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else if (SDL_strcmp(t, "terminal_station_4") == 0)
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{
|
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static const char* lines[] = {
|
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"cutscene()",
|
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"untilbars()",
|
|
|
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"squeak(terminal)",
|
|
"text(gray,0,60,1)",
|
|
" -= PERSONAL LOG =- ",
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"position(centerx)",
|
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"backgroundtext",
|
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"flipme",
|
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"speak",
|
|
|
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"text(gray,0,114,2)",
|
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" Hah! Nobody will ever ",
|
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" get this one. ",
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"position(center)",
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"speak",
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"endtextfast",
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"endcutscene()",
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"untilbars()",
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};
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filllines(lines);
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}
|
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else if (SDL_strcmp(t, "terminal_warp_1") == 0)
|
|
{
|
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static const char* lines[] = {
|
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"cutscene()",
|
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"untilbars()",
|
|
|
|
"squeak(terminal)",
|
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"text(gray,0,114,3)",
|
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"...The other day I was chased",
|
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"down a hallway by a giant cube",
|
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"with the word AVOID on it.",
|
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"position(center)",
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"speak_active",
|
|
|
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"squeak(terminal)",
|
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"text(gray,0,114,1)",
|
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"These security measures go too far!",
|
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"position(center)",
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"speak_active",
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|
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"endtext",
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|
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"endcutscene()",
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"untilbars()",
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};
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filllines(lines);
|
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}
|
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else if (SDL_strcmp(t, "terminal_warp_2") == 0)
|
|
{
|
|
static const char* lines[] = {
|
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"cutscene()",
|
|
"untilbars()",
|
|
|
|
"squeak(terminal)",
|
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"text(gray,0,114,2)",
|
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"The only way into my private lab",
|
|
"anymore is by teleporter.",
|
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"position(center)",
|
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"speak_active",
|
|
|
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"squeak(terminal)",
|
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"text(gray,0,114,3)",
|
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"I've made sure that it's",
|
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"difficult for unauthorised",
|
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"personnel to gain access.",
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"position(center)",
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"speak_active",
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"endtext",
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"endcutscene()",
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"untilbars()",
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};
|
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filllines(lines);
|
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}
|
|
else if (SDL_strcmp(t, "terminal_lab_1") == 0)
|
|
{
|
|
static const char* lines[] = {
|
|
"cutscene()",
|
|
"untilbars()",
|
|
|
|
"squeak(terminal)",
|
|
"text(gray,0,114,4)",
|
|
"... it turns out the key to",
|
|
"stabilising this dimension was",
|
|
"to create a balancing force",
|
|
"outside of it!",
|
|
"position(center)",
|
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"speak_active",
|
|
|
|
"squeak(terminal)",
|
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"text(gray,0,114,2)",
|
|
"Though it looks like that's just",
|
|
"a temporary solution, at best.",
|
|
"position(center)",
|
|
"speak_active",
|
|
|
|
"squeak(terminal)",
|
|
"text(gray,0,114,4)",
|
|
"I've been working on",
|
|
"something more permanent,",
|
|
"but it seems it's going",
|
|
"to be too late...",
|
|
"position(center)",
|
|
"speak_active",
|
|
|
|
"endtext",
|
|
|
|
"endcutscene()",
|
|
"untilbars()",
|
|
};
|
|
filllines(lines);
|
|
}
|
|
else if (SDL_strcmp(t, "terminal_lab_2") == 0)
|
|
{
|
|
static const char* lines[] = {
|
|
"cutscene()",
|
|
"untilbars()",
|
|
|
|
"squeak(terminal)",
|
|
"text(gray,0,114,1)",
|
|
"?SYNTAX ERROR",
|
|
"position(center)",
|
|
"speak_active",
|
|
|
|
"endtext",
|
|
|
|
"endcutscene()",
|
|
"untilbars()",
|
|
};
|
|
filllines(lines);
|
|
}
|
|
else if (SDL_strcmp(t, "terminal_secretlab") == 0)
|
|
{
|
|
static const char* lines[] = {
|
|
"cutscene()",
|
|
"untilbars()",
|
|
|
|
"squeak(terminal)",
|
|
"text(gray,0,114,4)",
|
|
" -= WARNING =-",
|
|
"",
|
|
" The Super-Gravitron is intended ",
|
|
" for entertainment purposes only. ",
|
|
"position(center)",
|
|
"speak_active",
|
|
|
|
"squeak(terminal)",
|
|
"text(gray,0,114,4)",
|
|
"Anyone found using the Super",
|
|
"Gravitron for educational",
|
|
"purposes may be asked to",
|
|
"stand in the naughty corner.",
|
|
"position(center)",
|
|
"speak_active",
|
|
|
|
"endtext",
|
|
|
|
"endcutscene()",
|
|
"untilbars()",
|
|
};
|
|
filllines(lines);
|
|
}
|
|
else if (SDL_strcmp(t, "terminal_shipcomputer") == 0)
|
|
{
|
|
static const char* lines[] = {
|
|
"cutscene()",
|
|
"untilbars()",
|
|
|
|
"squeak(terminal)",
|
|
"text(gray,0,114,3)",
|
|
" -= D.S.S. SOULEYE =- ",
|
|
"",
|
|
" Ship Navigation Controls ",
|
|
"position(center)",
|
|
"speak_active",
|
|
|
|
"ifflag(67,terminal_letsgo)",
|
|
|
|
"squeak(terminal)",
|
|
"text(gray,0,114,3)",
|
|
"Error! Error! Cannot isolate",
|
|
"dimensional coordinates!",
|
|
"Interference detected!",
|
|
"position(center)",
|
|
"speak_active",
|
|
"endtext",
|
|
|
|
"endcutscene()",
|
|
"untilbars()",
|
|
};
|
|
filllines(lines);
|
|
}
|
|
else if (SDL_strcmp(t, "terminal_letsgo") == 0)
|
|
{
|
|
static const char* lines[] = {
|
|
"squeak(player)",
|
|
"text(player,0,0,2)",
|
|
"Now that the ship is fixed,",
|
|
"we can leave anytime we want!",
|
|
"position(player,above)",
|
|
"speak_active",
|
|
|
|
"squeak(player)",
|
|
"text(player,0,0,3)",
|
|
"We've all agreed to",
|
|
"keep exploring this",
|
|
"dimension, though.",
|
|
"position(player,above)",
|
|
"speak_active",
|
|
|
|
"squeak(player)",
|
|
"text(player,0,0,1)",
|
|
"Who knows what we'll find?",
|
|
"position(player,above)",
|
|
"speak_active",
|
|
"endtext",
|
|
|
|
"endcutscene()",
|
|
"untilbars()",
|
|
};
|
|
filllines(lines);
|
|
}
|
|
else if (SDL_strcmp(t, "terminal_radio") == 0)
|
|
{
|
|
static const char* lines[] = {
|
|
"cutscene()",
|
|
"untilbars()",
|
|
|
|
"squeak(terminal)",
|
|
"text(gray,0,114,4)",
|
|
" -= SHIP RADIO =- ",
|
|
"",
|
|
" [ Status ]",
|
|
" Broadcasting",
|
|
"position(center)",
|
|
"speak_active",
|
|
|
|
"endtext",
|
|
|
|
"endcutscene()",
|
|
"untilbars()",
|
|
};
|
|
filllines(lines);
|
|
}
|
|
else if (SDL_strcmp(t, "terminal_jukebox") == 0)
|
|
{
|
|
static const char* lines[] = {
|
|
"cutscene()",
|
|
"untilbars()",
|
|
|
|
"squeak(terminal)",
|
|
"text(gray,0,114,7)",
|
|
" -= JUKEBOX =- ",
|
|
"",
|
|
" Songs will continue to play ",
|
|
" until you leave the ship.",
|
|
"",
|
|
" Collect trinkets to",
|
|
" unlock new songs!",
|
|
"position(center)",
|
|
"speak_active",
|
|
|
|
"endtext",
|
|
|
|
"iftrinketsless(5,terminal_jukeunlock1)",
|
|
"iftrinketsless(8,terminal_jukeunlock2)",
|
|
"iftrinketsless(10,terminal_jukeunlock3)",
|
|
"iftrinketsless(12,terminal_jukeunlock4)",
|
|
"iftrinketsless(14,terminal_jukeunlock41)",
|
|
"iftrinketsless(16,terminal_jukeunlock5)",
|
|
"iftrinketsless(18,terminal_jukeunlock6)",
|
|
"iftrinketsless(20,terminal_jukeunlock7)",
|
|
|
|
"endcutscene()",
|
|
"untilbars()",
|
|
};
|
|
filllines(lines);
|
|
}
|
|
else if (SDL_strcmp(t, "terminal_jukeunlock1") == 0)
|
|
{
|
|
static const char* lines[] = {
|
|
"squeak(terminal)",
|
|
"text(gray,0,114,4)",
|
|
" NEXT UNLOCK: ",
|
|
" 5 Trinkets",
|
|
"",
|
|
" Pushing Onwards ",
|
|
"position(center)",
|
|
"speak_active",
|
|
"endtext",
|
|
|
|
"endcutscene()",
|
|
"untilbars()",
|
|
};
|
|
filllines(lines);
|
|
}
|
|
else if (SDL_strcmp(t, "terminal_jukeunlock2") == 0)
|
|
{
|
|
static const char* lines[] = {
|
|
"squeak(terminal)",
|
|
"text(gray,0,114,4)",
|
|
" NEXT UNLOCK: ",
|
|
" 8 Trinkets",
|
|
"",
|
|
" Positive Force ",
|
|
"position(center)",
|
|
"speak_active",
|
|
"endtext",
|
|
|
|
"endcutscene()",
|
|
"untilbars()",
|
|
};
|
|
filllines(lines);
|
|
}
|
|
else if (SDL_strcmp(t, "terminal_jukeunlock3") == 0)
|
|
{
|
|
static const char* lines[] = {
|
|
"squeak(terminal)",
|
|
"text(gray,0,114,4)",
|
|
" NEXT UNLOCK: ",
|
|
" 10 Trinkets",
|
|
"",
|
|
" Presenting VVVVVV ",
|
|
"position(center)",
|
|
"speak_active",
|
|
"endtext",
|
|
|
|
"endcutscene()",
|
|
"untilbars()",
|
|
};
|
|
filllines(lines);
|
|
}
|
|
else if (SDL_strcmp(t, "terminal_jukeunlock4") == 0)
|
|
{
|
|
static const char* lines[] = {
|
|
"squeak(terminal)",
|
|
"text(gray,0,114,4)",
|
|
" NEXT UNLOCK: ",
|
|
" 12 Trinkets",
|
|
"",
|
|
" Potential for Anything ",
|
|
"position(center)",
|
|
"speak_active",
|
|
"endtext",
|
|
|
|
"endcutscene()",
|
|
"untilbars()",
|
|
};
|
|
filllines(lines);
|
|
}
|
|
else if (SDL_strcmp(t, "terminal_jukeunlock41") == 0)
|
|
{
|
|
static const char* lines[] = {
|
|
"squeak(terminal)",
|
|
"text(gray,0,114,4)",
|
|
" NEXT UNLOCK: ",
|
|
" 14 Trinkets",
|
|
"",
|
|
" Pressure Cooker ",
|
|
"position(center)",
|
|
"speak_active",
|
|
"endtext",
|
|
|
|
"endcutscene()",
|
|
"untilbars()",
|
|
};
|
|
filllines(lines);
|
|
}
|
|
else if (SDL_strcmp(t, "terminal_jukeunlock5") == 0)
|
|
{
|
|
static const char* lines[] = {
|
|
"squeak(terminal)",
|
|
"text(gray,0,114,4)",
|
|
" NEXT UNLOCK: ",
|
|
" 16 Trinkets",
|
|
"",
|
|
" Predestined Fate ",
|
|
"position(center)",
|
|
"speak_active",
|
|
"endtext",
|
|
|
|
"endcutscene()",
|
|
"untilbars()",
|
|
};
|
|
filllines(lines);
|
|
}
|
|
else if (SDL_strcmp(t, "terminal_jukeunlock6") == 0)
|
|
{
|
|
static const char* lines[] = {
|
|
"squeak(terminal)",
|
|
"text(gray,0,114,4)",
|
|
" NEXT UNLOCK: ",
|
|
" 18 Trinkets",
|
|
"",
|
|
" Popular Potpourri ",
|
|
"position(center)",
|
|
"speak_active",
|
|
"endtext",
|
|
|
|
"endcutscene()",
|
|
"untilbars()",
|
|
};
|
|
filllines(lines);
|
|
}
|
|
else if (SDL_strcmp(t, "terminal_jukeunlock7") == 0)
|
|
{
|
|
static const char* lines[] = {
|
|
"squeak(terminal)",
|
|
"text(gray,0,114,4)",
|
|
" NEXT UNLOCK: ",
|
|
" 20 Trinkets",
|
|
"",
|
|
" Pipe Dream ",
|
|
"position(center)",
|
|
"speak_active",
|
|
"endtext",
|
|
|
|
"endcutscene()",
|
|
"untilbars()",
|
|
};
|
|
filllines(lines);
|
|
}
|
|
else if (SDL_strcmp(t, "terminal_juke1") == 0)
|
|
{
|
|
static const char* lines[] = {
|
|
"play(4)",
|
|
"squeak(terminal)",
|
|
"jukebox(1)",
|
|
};
|
|
filllines(lines);
|
|
}
|
|
else if (SDL_strcmp(t, "terminal_juke2") == 0)
|
|
{
|
|
static const char* lines[] = {
|
|
"play(1)",
|
|
"squeak(terminal)",
|
|
"jukebox(2)",
|
|
};
|
|
filllines(lines);
|
|
}
|
|
else if (SDL_strcmp(t, "terminal_juke3") == 0)
|
|
{
|
|
static const char* lines[] = {
|
|
"play(2)",
|
|
"squeak(terminal)",
|
|
"jukebox(3)",
|
|
};
|
|
filllines(lines);
|
|
}
|
|
else if (SDL_strcmp(t, "terminal_juke4") == 0)
|
|
{
|
|
static const char* lines[] = {
|
|
"play(6)",
|
|
"squeak(terminal)",
|
|
"jukebox(4)",
|
|
};
|
|
filllines(lines);
|
|
}
|
|
else if (SDL_strcmp(t, "terminal_juke5") == 0)
|
|
{
|
|
static const char* lines[] = {
|
|
"play(3)",
|
|
"squeak(terminal)",
|
|
"jukebox(5)",
|
|
};
|
|
filllines(lines);
|
|
}
|
|
else if (SDL_strcmp(t, "terminal_juke6") == 0)
|
|
{
|
|
static const char* lines[] = {
|
|
"play(8)",
|
|
"squeak(terminal)",
|
|
"jukebox(6)",
|
|
};
|
|
filllines(lines);
|
|
}
|
|
else if (SDL_strcmp(t, "terminal_juke7") == 0)
|
|
{
|
|
static const char* lines[] = {
|
|
"play(11)",
|
|
"squeak(terminal)",
|
|
"jukebox(7)",
|
|
};
|
|
filllines(lines);
|
|
}
|
|
else if (SDL_strcmp(t, "terminal_juke8") == 0)
|
|
{
|
|
static const char* lines[] = {
|
|
"play(10)",
|
|
"squeak(terminal)",
|
|
"jukebox(8)",
|
|
};
|
|
filllines(lines);
|
|
}
|
|
else if (SDL_strcmp(t, "terminal_juke9") == 0)
|
|
{
|
|
static const char* lines[] = {
|
|
"play(12)",
|
|
"squeak(terminal)",
|
|
"jukebox(9)",
|
|
};
|
|
filllines(lines);
|
|
}
|
|
else if (SDL_strcmp(t, "terminal_juke10") == 0)
|
|
{
|
|
static const char* lines[] = {
|
|
"play(9)",
|
|
"squeak(terminal)",
|
|
"jukebox(10)",
|
|
};
|
|
filllines(lines);
|
|
}
|
|
}
|