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1de459d9b4
This fixes a regression from 2.3 where the very beginning of A New Dimension isn't silent. A New Dimension's level music is set to Predestined Fate, but there is a script box the player touches right upon spawning that stops playing music. Then after the player ascends upwards, they touch a script box that plays Predestined Fate. But in 2.2 and before, the very beginning is silent due to the script box that stops music. However in 2.3, due to the changes made to playing music during a fade, the initial level music trying to play Predestined Fate during a music fadeout from the main menu resulted in Predestined Fate being stored in the nice fade variables, which kicked in after halting the music since halting didn't reset those variables. This resets those variables whenever music is halted, and now the beginning of A New Dimension is back to how it was in 2.2 and before. |
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README.md |
This is the source code to VVVVVV, version 2.0+. For more context about this release, see the announcement on Terry's blog!
License
VVVVVV's source code is made available under a custom license. See LICENSE.md for more details.
In general, if you're interested in creating something that falls outside the license terms, get in touch with Terry and we'll talk about it!
Authors
- Created by Terry Cavanagh
- Room Names by Bennett Foddy
- Music by Magnus Pålsson
- Metal Soundtrack by FamilyJules
- 2.0 Update (C++ Port) by Simon Roth
- 2.2 Update (SDL2/PhysicsFS/Steamworks port) by Ethan Lee
- Beta Testing by Sam Kaplan and Pauli Kohberger
- Ending Picture by Pauli Kohberger
Versions
There are two versions of the VVVVVV source code available - the desktop version (based on the C++ port, and currently live on Steam), and the mobile version (based on a fork of the original flash source code, and currently live on iOS and Android).