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It's kind of a bummer that L/R don't actually do anything... we should add ZL/ZR support at some point. Also note that GameCube binds X to 'back' rather than B, this will be fixed by SDL_ActionSet for 2.5.
2.2 KiB
160x40px
2.2 KiB
160x40px
![](/mpo/VVVVVV/raw/commit/1db33d9cb812d10b1aaf04c68709de6ac16948f1/desktop_version/fonts/buttons_10x10.png)