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https://github.com/TerryCavanagh/VVVVVV.git
synced 2025-01-10 19:09:45 +01:00
01ae5c6c70
Ever since tilesheets got expanded, custom levels could use as many
tiles as they wanted, as long as it fit under the 32-bit signed integer
limit.
Until 6c85fae339
happened and they were
reduced to 32,767 tiles.
So I'm being generous again and changing the type of the contents array
(in mapclass and editorclass) back to int. This won't affect the
existing tilemaps of the main game, they'll still stay short arrays. But
it means level makers can use 2 billion tiles once again.
326 lines
6.9 KiB
C++
326 lines
6.9 KiB
C++
#if !defined(NO_CUSTOM_LEVELS)
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#ifndef EDITOR_H
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#define EDITOR_H
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#include <SDL.h>
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#include <string>
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#include <vector>
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// Text entry field type
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enum textmode {
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TEXT_NONE,
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// In-editor text fields
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TEXT_LOAD,
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TEXT_SAVE,
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TEXT_ROOMNAME,
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TEXT_SCRIPT,
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TEXT_ROOMTEXT,
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TEXT_GOTOROOM,
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LAST_EDTEXT = TEXT_GOTOROOM,
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// Settings-mode text fields
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TEXT_TITLE,
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TEXT_DESC,
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TEXT_WEBSITE,
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TEXT_CREATOR,
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NUM_TEXTMODES,
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// Text modes with an entity
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FIRST_ENTTEXT = TEXT_SCRIPT,
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LAST_ENTTEXT = TEXT_ROOMTEXT
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};
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class edentities{
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public:
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int x, y, t;
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//parameters
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int p1, p2, p3, p4, p5, p6;
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std::string scriptname;
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};
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#define ROOM_PROPERTIES \
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FOREACH_PROP(tileset, int) \
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FOREACH_PROP(tilecol, int) \
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FOREACH_PROP(roomname, std::string) \
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FOREACH_PROP(warpdir, int) \
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FOREACH_PROP(platx1, int) \
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FOREACH_PROP(platy1, int) \
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FOREACH_PROP(platx2, int) \
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FOREACH_PROP(platy2, int) \
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FOREACH_PROP(platv, int) \
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FOREACH_PROP(enemyx1, int) \
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FOREACH_PROP(enemyy1, int) \
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FOREACH_PROP(enemyx2, int) \
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FOREACH_PROP(enemyy2, int) \
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FOREACH_PROP(enemytype, int) \
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FOREACH_PROP(directmode, int)
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class edlevelclass{
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public:
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edlevelclass(void);
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#define FOREACH_PROP(NAME, TYPE) TYPE NAME;
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ROOM_PROPERTIES
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#undef FOREACH_PROP
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};
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struct LevelMetaData
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{
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std::string title;
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std::string creator;
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std::string Desc1;
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std::string Desc2;
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std::string Desc3;
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std::string website;
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std::string filename;
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std::string modifier;
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std::string timeCreated;
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std::string timeModified;
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int version;
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};
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extern std::vector<edentities> edentity;
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class EditorData
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{
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public:
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static EditorData& GetInstance(void)
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{
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static EditorData instance; // Guaranteed to be destroyed.
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// Instantiated on first use.
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return instance;
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}
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std::string title;
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std::string creator;
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std::string modifier;
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};
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struct GhostInfo {
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int rx; // game.roomx-100
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int ry; // game.roomy-100
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int x; // .xp
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int y; // .yp
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int col; // .colour
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Uint32 realcol;
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int frame; // .drawframe
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};
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class editorclass{
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//Special class to handle ALL editor variables locally
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public:
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editorclass(void);
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std::string Desc1;
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std::string Desc2;
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std::string Desc3;
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std::string website;
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std::vector<LevelMetaData> ListOfMetaData;
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void loadZips(void);
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void getDirectoryData(void);
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bool getLevelMetaData(std::string& filename, LevelMetaData& _data );
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void reset(void);
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void getlin(const enum textmode mode, const std::string& prompt, std::string* ptr);
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const int* loadlevel(int rxi, int ryi);
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int gettileidx(
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const int rx,
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const int ry,
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const int x,
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const int y
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);
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void settile(
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const int rx,
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const int ry,
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const int x,
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const int y,
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const int t
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);
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int gettile(
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const int rx,
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const int ry,
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const int x,
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const int y
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);
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int getabstile(const int x, const int y);
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int getroompropidx(const int rx, const int ry);
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const edlevelclass* getroomprop(const int rx, const int ry);
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#define FOREACH_PROP(NAME, TYPE) \
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void setroom##NAME(const int rx, const int ry, const TYPE NAME);
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ROOM_PROPERTIES
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#undef FOREACH_PROP
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void placetilelocal(int x, int y, int t);
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int getenemyframe(int t);
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int base(int x, int y);
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int backbase(int x, int y);
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int at(int x, int y);
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int freewrap(int x, int y);
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int backonlyfree(int x, int y);
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int backfree(int x, int y);
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int spikefree(int x, int y);
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int free(int x, int y);
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int absfree(int x, int y);
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int match(int x, int y);
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int outsidematch(int x, int y);
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int backmatch(int x, int y);
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void switch_tileset(const bool reversed);
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void switch_tilecol(const bool reversed);
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void clamp_tilecol(const int rx, const int ry, const bool wrap);
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void switch_enemy(const bool reversed);
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void switch_warpdir(const bool reversed);
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bool load(std::string& _path);
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bool save(std::string& _path);
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void generatecustomminimap(void);
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int edgetile(int x, int y);
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int outsideedgetile(int x, int y);
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int backedgetile(int x, int y);
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int labspikedir(int x, int y, int t);
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int spikedir(int x, int y);
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int findtrinket(int t);
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int findcrewmate(int t);
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int findwarptoken(int t);
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void findstartpoint(void);
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int getlevelcol(const int tileset, const int tilecol);
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int getenemycol(int t);
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int entcol;
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Uint32 entcolreal;
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//Colouring stuff
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int getwarpbackground(int rx, int ry);
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std::vector<std::string> getLevelDirFileNames( );
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static const int maxwidth = 20, maxheight = 20; //Special; the physical max the engine allows
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static const int numrooms = maxwidth * maxheight;
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int contents[40 * 30 * numrooms];
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int vmult[30 * maxheight];
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int numtrinkets(void);
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int numcrewmates(void);
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edlevelclass level[numrooms]; //Maxwidth*maxheight
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int kludgewarpdir[numrooms]; //Also maxwidth*maxheight
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int notedelay;
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int oldnotedelay;
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std::string note;
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std::string keybuffer;
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std::string filename;
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std::string loaded_filepath;
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int drawmode;
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int tilex, tiley;
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int keydelay, lclickdelay;
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bool savekey, loadkey;
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int levx, levy;
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int entframe, entframedelay;
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int scripttexttype;
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std::string oldenttext;
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enum textmode textmod; // In text entry
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std::string* textptr; // Pointer to text we're changing
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std::string textdesc; // Description (for editor mode text fields)
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union {
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int desc; // Which description row we're changing
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int textent; // Entity ID for text prompt
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};
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bool xmod, zmod, cmod, vmod, bmod, hmod, spacemod, warpmod;
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bool titlemod, creatormod, desc1mod, desc2mod, desc3mod, websitemod;
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int roomnamehide;
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bool saveandquit;
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bool shiftmenu, shiftkey;
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int spacemenu;
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bool settingsmod, settingskey;
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int warpent;
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bool updatetiles, changeroom;
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int deletekeyheld;
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int boundarymod, boundarytype;
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int boundx1, boundx2, boundy1, boundy2;
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int levmusic;
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int mapwidth, mapheight; //Actual width and height of stage
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int version;
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//Script editor stuff
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void removeline(int t);
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void insertline(int t);
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bool scripteditmod;
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int scripthelppage, scripthelppagedelay;
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std::vector<std::string> sb;
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std::string sbscript;
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int sbx, sby;
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int pagey;
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//Functions for interfacing with the script:
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void addhook(std::string t);
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void removehook(std::string t);
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void addhooktoscript(std::string t);
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void removehookfromscript(std::string t);
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void loadhookineditor(std::string t);
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void clearscriptbuffer(void);
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void gethooks(void);
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bool checkhook(std::string t);
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std::vector<std::string> hooklist;
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int hookmenupage, hookmenu;
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//Direct Mode variables
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int dmtile;
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int dmtileeditor;
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Uint32 getonewaycol(const int rx, const int ry);
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Uint32 getonewaycol(void);
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bool onewaycol_override;
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int returneditoralpha;
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int oldreturneditoralpha;
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std::vector<GhostInfo> ghosts;
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int currentghosts;
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};
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#if !defined(NO_EDITOR)
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void editorrender(void);
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void editorrenderfixed(void);
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void editorlogic(void);
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void editorinput(void);
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#endif
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#ifndef ED_DEFINITION
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extern editorclass ed;
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#endif
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#endif /* EDITOR_H */
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#endif /* NO_CUSTOM_LEVELS */
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