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15b085b326
This fixes a bug where after loading in to the level editor, pressing Esc and then switching your option to something other than the first option, then pressing Esc again to close the menu, then pressing Esc once more would not keep your menu option. This is because the code that checks if Menu::ed_settings is already in the stack doesn't account for if ed_settings is the current menu - the current menu doesn't get put in to the stack. In hindsight, maybe I could have designed the new menu system better so the current menu IS on the stack, and/or should have used a statically-allocated linked list for each menu name for the stack frames (instead of an std::vector) and asserted if a menu that already existed in the stack was created instead... that'll have to be done later, though. |
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README.md |
This is the source code to VVVVVV, version 2.0+. For more context about this release, see the announcement on Terry's blog!
License
VVVVVV's source code is made available under a custom license. See LICENSE.md for more details.
In general, if you're interested in creating something that falls outside the license terms, get in touch with Terry and we'll talk about it!
Authors
- Created by Terry Cavanagh
- Room Names by Bennett Foddy
- Music by Magnus Pålsson
- Metal Soundtrack by FamilyJules
- 2.0 Update (C++ Port) by Simon Roth
- 2.2 Update (SDL2/PhysicsFS/Steamworks port) by Ethan Lee
- Beta Testing by Sam Kaplan and Pauli Kohberger
- Ending Picture by Pauli Kohberger
Versions
There are two versions of the VVVVVV source code available - the desktop version (based on the C++ port, and currently live on Steam), and the mobile version (based on a fork of the original flash source code, and currently live on iOS and Android).