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mirror of https://github.com/TerryCavanagh/VVVVVV.git synced 2024-06-26 14:38:30 +02:00
VVVVVV/desktop_version/src/Script.cpp
Misa 14afae1a40 Add bounds checks to script commands that didn't have them
Continuing from #280, another potential source of out-of-bounds indexing
(and thus, Undefined Behavior badness) comes from script commands. A
majority of them don't do any input validation at all, which means the
potential for out-of-bounds indexing and segfaulting in custom levels.
So it's always good to add bounds checks to them.

Interesting note, the only existing command that has bounds checks is
the flag() command. That means you can't turn out-of-bounds flags on or
off. But there's no bounds checks for ifflag(), or customifflag(), which
means you CAN index out-of-bounds with those commands! That's a bit bad
to do, so.

Also, I decided to add the bounds checks for playef() at the
musicclass::playef() level, instead of just the level of the playef()
command. I don't know of any other cases outside of the command where
musicclass::playef() will index out of bounds, but musicclass is the one
containing the indexed vector anyway, I wanted to cover more cases, and
it's better to be safe than sorry.
2020-06-13 01:24:42 -04:00

3926 lines
86 KiB
C++

#include "Script.h"
#include "Graphics.h"
#include "Entity.h"
#include "Music.h"
#include "KeyPoll.h"
#include "Map.h"
scriptclass::scriptclass()
{
//Start SDL
//Init
words.resize(40);
position = 0;
scriptdelay = 0;
running = false;
b = 0;
g = 0;
i = 0;
j = 0;
k = 0;
loopcount = 0;
looppoint = 0;
r = 0;
textx = 0;
texty = 0;
}
void scriptclass::clearcustom(){
customscripts.clear();
}
void scriptclass::tokenize( std::string t )
{
j = 0;
tempword = "";
for (size_t i = 0; i < t.length(); i++)
{
currentletter = t.substr(i, 1);
if (currentletter == "(" || currentletter == ")" || currentletter == ",")
{
words[j] = tempword;
std::transform(words[j].begin(), words[j].end(), words[j].begin(), ::tolower);
j++;
tempword = "";
}
else if (currentletter == " ")
{
//don't do anything - i.e. strip out spaces.
}
else
{
tempword += currentletter;
}
}
if (tempword != "")
{
words[j] = tempword;
}
}
void scriptclass::run()
{
while(running && scriptdelay<=0 && !game.pausescript)
{
if (position < (int) commands.size())
{
//Let's split or command in an array of words
tokenize(commands[position]);
//For script assisted input
game.press_left = false;
game.press_right = false;
game.press_action = false;
game.press_map = false;
//Ok, now we run a command based on that string
if (words[0] == "moveplayer")
{
//USAGE: moveplayer(x offset, y offset)
int player = obj.getplayer();
if (player > -1)
{
obj.entities[player].xp += ss_toi(words[1]);
obj.entities[player].yp += ss_toi(words[2]);
}
scriptdelay = 1;
}
#if !defined(NO_CUSTOM_LEVELS)
if (words[0] == "warpdir")
{
int temprx=ss_toi(words[1])-1;
int tempry=ss_toi(words[2])-1;
int curlevel=temprx+(ed.maxwidth*(tempry));
bool inbounds = curlevel >= 0 && curlevel < 400;
if (inbounds)
{
ed.level[curlevel].warpdir=ss_toi(words[3]);
}
//If screen warping, then override all that:
graphics.backgrounddrawn = false;
//Do we update our own room?
if(inbounds && game.roomx-100==temprx && game.roomy-100==tempry){
map.warpx=false; map.warpy=false;
if(ed.level[curlevel].warpdir==0){
map.background = 1;
//Be careful, we could be in a Lab or Warp Zone room...
if(ed.level[curlevel].tileset==2){
//Lab
map.background = 2;
graphics.rcol = ed.level[curlevel].tilecol;
}else if(ed.level[curlevel].tileset==3){
//Warp Zone
map.background = 6;
}
}else if(ed.level[curlevel].warpdir==1){
map.warpx=true;
map.background=3;
graphics.rcol = ed.getwarpbackground(temprx,tempry);
}else if(ed.level[curlevel].warpdir==2){
map.warpy=true;
map.background=4;
graphics.rcol = ed.getwarpbackground(temprx,tempry);
}else if(ed.level[curlevel].warpdir==3){
map.warpx=true; map.warpy=true;
map.background = 5;
graphics.rcol = ed.getwarpbackground(temprx,tempry);
}
}
}
if (words[0] == "ifwarp")
{
int room = ss_toi(words[1])-1+(ed.maxwidth*(ss_toi(words[2])-1));
if (room >= 0 && room < 400 && ed.level[room].warpdir == ss_toi(words[3]))
{
load("custom_"+words[4]);
position--;
}
}
#endif
if (words[0] == "destroy")
{
if(words[1]=="gravitylines"){
for(size_t edi=0; edi<obj.entities.size(); edi++){
if(obj.entities[edi].type==9) removeentity_iter(edi);
if(obj.entities[edi].type==10) removeentity_iter(edi);
}
}else if(words[1]=="warptokens"){
for(size_t edi=0; edi<obj.entities.size(); edi++){
if(obj.entities[edi].type==11) removeentity_iter(edi);
}
}else if(words[1]=="platforms"){
for(size_t edi=0; edi<obj.entities.size(); edi++){
if(obj.entities[edi].rule==2 && obj.entities[edi].animate==100) removeentity_iter(edi);
}
}
}
if (words[0] == "customiftrinkets")
{
if (game.trinkets() >= ss_toi(words[1]))
{
load("custom_"+words[2]);
position--;
}
}
if (words[0] == "customiftrinketsless")
{
if (game.trinkets() < ss_toi(words[1]))
{
load("custom_"+words[2]);
position--;
}
}
else if (words[0] == "customifflag")
{
int flag = ss_toi(words[1]);
if (flag >= 0 && flag < (int) obj.flags.size() && obj.flags[flag])
{
load("custom_"+words[2]);
position--;
}
}
if (words[0] == "custommap")
{
if(words[1]=="on"){
map.customshowmm=true;
}else if(words[1]=="off"){
map.customshowmm=false;
}
}
if (words[0] == "delay")
{
//USAGE: delay(frames)
scriptdelay = ss_toi(words[1]);
}
if (words[0] == "flag")
{
if(ss_toi(words[1])>=0 && ss_toi(words[1])<100){
if(words[2]=="on"){
obj.flags[ss_toi(words[1])] = true;
}else if(words[2]=="off"){
obj.flags[ss_toi(words[1])] = false;
}
}
}
if (words[0] == "flash")
{
//USAGE: flash(frames)
game.flashlight = ss_toi(words[1]);
}
if (words[0] == "shake")
{
//USAGE: shake(frames)
game.screenshake = ss_toi(words[1]);
}
if (words[0] == "walk")
{
//USAGE: walk(dir,frames)
if (words[1] == "left")
{
game.press_left = true;
}
else if (words[1] == "right")
{
game.press_right = true;
}
scriptdelay = ss_toi(words[2]);
}
if (words[0] == "flip")
{
game.press_action = true;
scriptdelay = 1;
}
if (words[0] == "tofloor")
{
int player = obj.getplayer();
if(player > -1 && obj.entities[player].onroof>0)
{
game.press_action = true;
scriptdelay = 1;
}
}
if (words[0] == "playef")
{
music.playef(ss_toi(words[1]));
}
if (words[0] == "play")
{
music.play(ss_toi(words[1]));
}
if (words[0] == "stopmusic")
{
music.haltdasmusik();
}
if (words[0] == "resumemusic")
{
music.play(music.resumesong);
}
if (words[0] == "musicfadeout")
{
music.fadeout();
music.dontquickfade = true;
}
if (words[0] == "musicfadein")
{
music.musicfadein = 90;
//if(!game.muted) music.fadeMusicVolumeIn(3000);
}
if (words[0] == "trinketscriptmusic")
{
music.play(4);
}
if (words[0] == "gotoposition")
{
//USAGE: gotoposition(x position, y position, gravity position)
int player = obj.getplayer();
if (player > -1)
{
obj.entities[player].xp = ss_toi(words[1]);
obj.entities[player].yp = ss_toi(words[2]);
}
game.gravitycontrol = ss_toi(words[3]);
}
if (words[0] == "gotoroom")
{
//USAGE: gotoroom(x,y) (manually add 100)
map.gotoroom(ss_toi(words[1])+100, ss_toi(words[2])+100);
}
if (words[0] == "cutscene")
{
graphics.showcutscenebars = true;
}
if (words[0] == "endcutscene")
{
graphics.showcutscenebars = false;
}
if (words[0] == "untilbars")
{
if (graphics.showcutscenebars)
{
if (graphics.cutscenebarspos < 360)
{
scriptdelay = 1;
position--;
}
}
else
{
if (graphics.cutscenebarspos > 0)
{
scriptdelay = 1;
position--;
}
}
}
else if (words[0] == "text")
{
//oh boy
//first word is the colour.
if (words[1] == "cyan")
{
r = 164;
g = 164;
b = 255;
}
else if (words[1] == "player")
{
r = 164;
g = 164;
b = 255;
}
else if (words[1] == "red")
{
r = 255;
g = 60;
b = 60;
}
else if (words[1] == "green")
{
r = 144;
g = 255;
b = 144;
}
else if (words[1] == "yellow")
{
r = 255;
g = 255;
b = 134;
}
else if (words[1] == "blue")
{
r = 95;
g = 95;
b = 255;
}
else if (words[1] == "purple")
{
r = 255;
g = 134;
b = 255;
}
else if (words[1] == "gray")
{
r = 174;
g = 174;
b = 174;
}
else
{
//use a gray
r = 174;
g = 174;
b = 174;
}
//next are the x,y coordinates
textx = ss_toi(words[2]);
texty = ss_toi(words[3]);
//Number of lines for the textbox!
txt.clear();
for (int i = 0; i < ss_toi(words[4]); i++)
{
position++;
if (position < (int) commands.size())
{
txt.push_back(commands[position]);
}
}
}
else if (words[0] == "position")
{
//are we facing left or right? for some objects we don't care, default at 0.
j = 0;
//the first word is the object to position relative to
if (words[1] == "player")
{
i = obj.getplayer();
if (i > -1)
{
j = obj.entities[i].dir;
}
}
else if (words[1] == "cyan")
{
i = obj.getcrewman(0);
j = obj.entities[i].dir;
}
else if (words[1] == "purple")
{
i = obj.getcrewman(1);
j = obj.entities[i].dir;
}
else if (words[1] == "yellow")
{
i = obj.getcrewman(2);
j = obj.entities[i].dir;
}
else if (words[1] == "red")
{
i = obj.getcrewman(3);
j = obj.entities[i].dir;
}
else if (words[1] == "green")
{
i = obj.getcrewman(4);
j = obj.entities[i].dir;
}
else if (words[1] == "blue")
{
i = obj.getcrewman(5);
j = obj.entities[i].dir;
}
else if (words[1] == "centerx")
{
words[2] = "donothing";
j = -1;
textx = -500;
}
else if (words[1] == "centery")
{
words[2] = "donothing";
j = -1;
texty = -500;
}
else if (words[1] == "center")
{
words[2] = "donothing";
j = -1;
textx = -500;
texty = -500;
}
//next is whether to position above or below
if (i > -1 && words[2] == "above")
{
if (j == 1) //left
{
textx = obj.entities[i].xp -10000; //tells the box to be oriented correctly later
texty = obj.entities[i].yp - 16 - (txt.size()*8);
}
else if (j == 0) //Right
{
textx = obj.entities[i].xp - 16;
texty = obj.entities[i].yp - 18 - (txt.size() * 8);
}
}
else if (i > -1)
{
if (j == 1) //left
{
textx = obj.entities[i].xp -10000; //tells the box to be oriented correctly later
texty = obj.entities[i].yp + 26;
}
else if (j == 0) //Right
{
textx = obj.entities[i].xp - 16;
texty = obj.entities[i].yp + 26;
}
}
}
else if (words[0] == "customposition")
{
//are we facing left or right? for some objects we don't care, default at 0.
j = 0;
//the first word is the object to position relative to
if (words[1] == "player")
{
i = obj.getcustomcrewman(0);
j = obj.entities[i].dir;
}
else if (words[1] == "cyan")
{
i = obj.getcustomcrewman(0);
j = obj.entities[i].dir;
}
else if (words[1] == "purple")
{
i = obj.getcustomcrewman(1);
j = obj.entities[i].dir;
}
else if (words[1] == "yellow")
{
i = obj.getcustomcrewman(2);
j = obj.entities[i].dir;
}
else if (words[1] == "red")
{
i = obj.getcustomcrewman(3);
j = obj.entities[i].dir;
}
else if (words[1] == "green")
{
i = obj.getcustomcrewman(4);
j = obj.entities[i].dir;
}
else if (words[1] == "blue")
{
i = obj.getcustomcrewman(5);
j = obj.entities[i].dir;
}
else if (words[1] == "centerx")
{
words[2] = "donothing";
j = -1;
textx = -500;
}
else if (words[1] == "centery")
{
words[2] = "donothing";
j = -1;
texty = -500;
}
else if (words[1] == "center")
{
words[2] = "donothing";
j = -1;
textx = -500;
texty = -500;
}
if(i==0 && words[1]!="player" && words[1]!="cyan"){
//Requested crewmate is not actually on screen
words[2] = "donothing";
j = -1;
textx = -500;
texty = -500;
}
//next is whether to position above or below
if (words[2] == "above")
{
if (j == 1) //left
{
textx = obj.entities[i].xp -10000; //tells the box to be oriented correctly later
texty = obj.entities[i].yp - 16 - (txt.size()*8);
}
else if (j == 0) //Right
{
textx = obj.entities[i].xp - 16;
texty = obj.entities[i].yp - 18 - (txt.size() * 8);
}
}
else
{
if (j == 1) //left
{
textx = obj.entities[i].xp -10000; //tells the box to be oriented correctly later
texty = obj.entities[i].yp + 26;
}
else if (j == 0) //Right
{
textx = obj.entities[i].xp - 16;
texty = obj.entities[i].yp + 26;
}
}
}
else if (words[0] == "backgroundtext")
{
game.backgroundtext = true;
}
else if (words[0] == "flipme")
{
if(graphics.flipmode) texty += 2*(120 - texty) - 8*(txt.size()+2);
}
else if (words[0] == "speak_active" || words[0] == "speak")
{
//Ok, actually display the textbox we've initilised now!
//If using "speak", don't make the textbox active (so we can use multiple textboxes)
if (txt.empty())
{
txt.resize(1);
}
graphics.createtextbox(txt[0], textx, texty, r, g, b);
if ((int) txt.size() > 1)
{
for (i = 1; i < (int) txt.size(); i++)
{
graphics.addline(txt[i]);
}
}
//the textbox cannot be outside the screen. Fix if it is.
if (textx <= -1000)
{
//position to the left of the player
textx += 10000;
textx -= graphics.textboxwidth();
textx += 16;
graphics.textboxmoveto(textx);
}
if (textx == -500 || textx == -1)
{
graphics.textboxcenterx();
}
if (texty == -500)
{
graphics.textboxcentery();
}
graphics.textboxadjust();
if (words[0] == "speak_active")
{
graphics.textboxactive();
}
if (!game.backgroundtext)
{
game.advancetext = true;
game.hascontrol = false;
game.pausescript = true;
if (key.isDown(90) || key.isDown(32) || key.isDown(86)
|| key.isDown(KEYBOARD_UP) || key.isDown(KEYBOARD_DOWN)) game.jumpheld = true;
}
game.backgroundtext = false;
}
else if (words[0] == "endtext")
{
graphics.textboxremove();
game.hascontrol = true;
game.advancetext = false;
}
else if (words[0] == "endtextfast")
{
graphics.textboxremovefast();
game.hascontrol = true;
game.advancetext = false;
}
else if (words[0] == "do")
{
//right, loop from this point
looppoint = position;
loopcount = ss_toi(words[1]);
}
else if (words[0] == "loop")
{
//right, loop from this point
loopcount--;
if (loopcount > 0)
{
position = looppoint;
}
}
else if (words[0] == "vvvvvvman")
{
//Create the super VVVVVV combo!
i = obj.getplayer();
if (i > -1)
{
obj.entities[i].xp = 30;
obj.entities[i].yp = 46;
obj.entities[i].size = 13;
obj.entities[i].colour = 23;
obj.entities[i].cx = 36;// 6;
obj.entities[i].cy = 12+80;// 2;
obj.entities[i].h = 126-80;// 21;
}
}
else if (words[0] == "undovvvvvvman")
{
//Create the super VVVVVV combo!
i = obj.getplayer();
if (i > -1)
{
obj.entities[i].xp = 100;
obj.entities[i].size = 0;
obj.entities[i].colour = 0;
obj.entities[i].cx = 6;
obj.entities[i].cy = 2;
obj.entities[i].h = 21;
}
}
else if (words[0] == "createentity")
{
obj.createentity(ss_toi(words[1]), ss_toi(words[2]), ss_toi(words[3]), ss_toi(words[4]), ss_toi(words[5]));
}
else if (words[0] == "createcrewman")
{
if (words[3] == "cyan")
{
r=0;
}
else if (words[3] == "red")
{
r=15;
}
else if (words[3] == "green")
{
r=13;
}
else if (words[3] == "yellow")
{
r=14;
}
else if (words[3] == "blue")
{
r=16;
}
else if (words[3] == "purple")
{
r=20;
}
else if (words[3] == "gray")
{
r=19;
}
else
{
r = 19;
}
//convert the command to the right index
if (words[5] == "followplayer") words[5] = "10";
if (words[5] == "followpurple") words[5] = "11";
if (words[5] == "followyellow") words[5] = "12";
if (words[5] == "followred") words[5] = "13";
if (words[5] == "followgreen") words[5] = "14";
if (words[5] == "followblue") words[5] = "15";
if (words[5] == "followposition") words[5] = "16";
if (words[5] == "faceleft")
{
words[5] = "17";
words[6] = "0";
}
if (words[5] == "faceright")
{
words[5] = "17";
words[6] = "1";
}
if (words[5] == "faceplayer")
{
words[5] = "18";
words[6] = "0";
}
if (words[5] == "panic")
{
words[5] = "20";
words[6] = "0";
}
if (ss_toi(words[5]) >= 16)
{
obj.createentity(ss_toi(words[1]), ss_toi(words[2]), 18, r, ss_toi(words[4]), ss_toi(words[5]), ss_toi(words[6]));
}
else
{
obj.createentity(ss_toi(words[1]), ss_toi(words[2]), 18, r, ss_toi(words[4]), ss_toi(words[5]));
}
}
else if (words[0] == "changemood")
{
if (words[1] == "player")
{
i=obj.getplayer();
}
else if (words[1] == "cyan")
{
i=obj.getcrewman(0);
}
else if (words[1] == "customcyan")
{
i=obj.getcustomcrewman(0);
}
else if (words[1] == "red")
{
i=obj.getcrewman(3);
}
else if (words[1] == "green")
{
i=obj.getcrewman(4);
}
else if (words[1] == "yellow")
{
i=obj.getcrewman(2);
}
else if (words[1] == "blue")
{
i=obj.getcrewman(5);
}
else if (words[1] == "purple")
{
i=obj.getcrewman(1);
}
else if (words[1] == "pink")
{
i=obj.getcrewman(1);
}
if (i > -1 && ss_toi(words[2]) == 0)
{
obj.entities[i].tile = 0;
}
else if (i > -1)
{
obj.entities[i].tile = 144;
}
}
else if (words[0] == "changecustommood")
{
if (words[1] == "player")
{
i=obj.getcustomcrewman(0);
obj.customcrewmoods[0]=ss_toi(words[2]);
}
else if (words[1] == "cyan")
{
i=obj.getcustomcrewman(0);
obj.customcrewmoods[0]=ss_toi(words[2]);
}
else if (words[1] == "customcyan")
{
i=obj.getcustomcrewman(0);
obj.customcrewmoods[0]=ss_toi(words[2]);
}
else if (words[1] == "red")
{
i=obj.getcustomcrewman(3);
obj.customcrewmoods[3]=ss_toi(words[2]);
}
else if (words[1] == "green")
{
i=obj.getcustomcrewman(4);
obj.customcrewmoods[4]=ss_toi(words[2]);
}
else if (words[1] == "yellow")
{
i=obj.getcustomcrewman(2);
obj.customcrewmoods[2]=ss_toi(words[2]);
}
else if (words[1] == "blue")
{
i=obj.getcustomcrewman(5);
obj.customcrewmoods[5]=ss_toi(words[2]);
}
else if (words[1] == "purple")
{
i=obj.getcustomcrewman(1);
obj.customcrewmoods[1]=ss_toi(words[2]);
}
else if (words[1] == "pink")
{
i=obj.getcustomcrewman(1);
obj.customcrewmoods[1]=ss_toi(words[2]);
}
if (ss_toi(words[2]) == 0)
{
obj.entities[i].tile = 0;
}
else
{
obj.entities[i].tile = 144;
}
}
else if (words[0] == "changetile")
{
if (words[1] == "player")
{
i=obj.getplayer();
}
else if (words[1] == "cyan")
{
i=obj.getcrewman(0);
}
else if (words[1] == "red")
{
i=obj.getcrewman(3);
}
else if (words[1] == "green")
{
i=obj.getcrewman(4);
}
else if (words[1] == "yellow")
{
i=obj.getcrewman(2);
}
else if (words[1] == "blue")
{
i=obj.getcrewman(5);
}
else if (words[1] == "purple")
{
i=obj.getcrewman(1);
}
if (i > -1)
{
obj.entities[i].tile = ss_toi(words[2]);
}
}
else if (words[0] == "flipgravity")
{
//not something I'll use a lot, I think. Doesn't need to be very robust!
if (words[1] == "player")
{
game.gravitycontrol = !game.gravitycontrol;
}
else
{
if (words[1] == "cyan")
{
i=obj.getcrewman(0);
}
else if (words[1] == "red")
{
i=obj.getcrewman(3);
}
else if (words[1] == "green")
{
i=obj.getcrewman(4);
}
else if (words[1] == "yellow")
{
i=obj.getcrewman(2);
}
else if (words[1] == "blue")
{
i=obj.getcrewman(5);
}
else if (words[1] == "purple")
{
i=obj.getcrewman(1);
}
if (obj.entities[i].rule == 6)
{
obj.entities[i].rule = 7;
obj.entities[i].tile = 6;
}
else if (obj.entities[i].rule == 7)
{
obj.entities[i].rule = 6;
obj.entities[i].tile = 0;
}
}
}
else if (words[0] == "changegravity")
{
//not something I'll use a lot, I think. Doesn't need to be very robust!
if (words[1] == "player")
{
i=obj.getplayer();
}
else if (words[1] == "cyan")
{
i=obj.getcrewman(0);
}
else if (words[1] == "red")
{
i=obj.getcrewman(3);
}
else if (words[1] == "green")
{
i=obj.getcrewman(4);
}
else if (words[1] == "yellow")
{
i=obj.getcrewman(2);
}
else if (words[1] == "blue")
{
i=obj.getcrewman(5);
}
else if (words[1] == "purple")
{
i=obj.getcrewman(1);
}
if (i > -1)
{
obj.entities[i].tile +=12;
}
}
else if (words[0] == "changedir")
{
if (words[1] == "player")
{
i=obj.getplayer();
}
else if (words[1] == "cyan")
{
i=obj.getcrewman(0);
}
else if (words[1] == "red")
{
i=obj.getcrewman(3);
}
else if (words[1] == "green")
{
i=obj.getcrewman(4);
}
else if (words[1] == "yellow")
{
i=obj.getcrewman(2);
}
else if (words[1] == "blue")
{
i=obj.getcrewman(5);
}
else if (words[1] == "purple")
{
i=obj.getcrewman(1);
}
if (i > -1 && ss_toi(words[2]) == 0)
{
obj.entities[i].dir = 0;
}
else if (i > -1)
{
obj.entities[i].dir = 1;
}
}
else if (words[0] == "alarmon")
{
game.alarmon = true;
game.alarmdelay = 0;
}
else if (words[0] == "alarmoff")
{
game.alarmon = false;
}
else if (words[0] == "changeai")
{
if (words[1] == "player")
{
i=obj.getplayer();
}
else if (words[1] == "cyan")
{
i=obj.getcrewman(0);
}
else if (words[1] == "red")
{
i=obj.getcrewman(3);
}
else if (words[1] == "green")
{
i=obj.getcrewman(4);
}
else if (words[1] == "yellow")
{
i=obj.getcrewman(2);
}
else if (words[1] == "blue")
{
i=obj.getcrewman(5);
}
else if (words[1] == "purple")
{
i=obj.getcrewman(1);
}
if (words[2] == "followplayer") words[2] = "10";
if (words[2] == "followpurple") words[2] = "11";
if (words[2] == "followyellow") words[2] = "12";
if (words[2] == "followred") words[2] = "13";
if (words[2] == "followgreen") words[2] = "14";
if (words[2] == "followblue") words[2] = "15";
if (words[2] == "followposition") words[2] = "16";
if (words[2] == "faceleft")
{
words[2] = "17";
words[3] = "0";
}
if (words[2] == "faceright")
{
words[2] = "17";
words[3] = "1";
}
if (i > -1)
{
obj.entities[i].state = ss_toi(words[2]);
if (obj.entities[i].state == 16)
{
obj.entities[i].para=ss_toi(words[3]);
}
else if (obj.entities[i].state == 17)
{
obj.entities[i].dir=ss_toi(words[3]);
}
}
}
else if (words[0] == "alarmon")
{
game.alarmon = true;
game.alarmdelay = 0;
}
else if (words[0] == "alarmoff")
{
game.alarmon = false;
}
else if (words[0] == "activateteleporter")
{
i = obj.getteleporter();
if (i > -1)
{
obj.entities[i].tile = 6;
obj.entities[i].colour = 102;
}
}
else if (words[0] == "changecolour")
{
if (words[1] == "player")
{
i=obj.getplayer();
}
else if (words[1] == "cyan")
{
i=obj.getcrewman(0);
}
else if (words[1] == "red")
{
i=obj.getcrewman(3);
}
else if (words[1] == "green")
{
i=obj.getcrewman(4);
}
else if (words[1] == "yellow")
{
i=obj.getcrewman(2);
}
else if (words[1] == "blue")
{
i=obj.getcrewman(5);
}
else if (words[1] == "purple")
{
i=obj.getcrewman(1);
}
if (i > -1)
{
if (words[2] == "cyan")
{
obj.entities[i].colour = 0;
}
else if (words[2] == "red")
{
obj.entities[i].colour = 15;
}
else if (words[2] == "green")
{
obj.entities[i].colour = 13;
}
else if (words[2] == "yellow")
{
obj.entities[i].colour = 14;
}
else if (words[2] == "blue")
{
obj.entities[i].colour = 16;
}
else if (words[2] == "purple")
{
obj.entities[i].colour = 20;
}
else if (words[2] == "teleporter")
{
obj.entities[i].colour = 102;
}
}
}
else if (words[0] == "squeak")
{
if (words[1] == "player")
{
music.playef(11);
}
else if (words[1] == "cyan")
{
music.playef(11);
}
else if (words[1] == "red")
{
music.playef(16);
}
else if (words[1] == "green")
{
music.playef(12);
}
else if (words[1] == "yellow")
{
music.playef(14);
}
else if (words[1] == "blue")
{
music.playef(13);
}
else if (words[1] == "purple")
{
music.playef(15);
}
else if (words[1] == "cry")
{
music.playef(2);
}
else if (words[1] == "terminal")
{
music.playef(20);
}
}
else if (words[0] == "blackout")
{
game.blackout = true;
}
else if (words[0] == "blackon")
{
game.blackout = false;
}
else if (words[0] == "setcheckpoint")
{
i = obj.getplayer();
game.savepoint = 0;
if (i > -1)
{
game.savex = obj.entities[i].xp ;
game.savey = obj.entities[i].yp;
}
game.savegc = game.gravitycontrol;
game.saverx = game.roomx;
game.savery = game.roomy;
if (i > -1)
{
game.savedir = obj.entities[i].dir;
}
}
else if (words[0] == "gamestate")
{
game.state = ss_toi(words[1]);
game.statedelay = 0;
}
else if (words[0] == "textboxactive")
{
graphics.textboxactive();
}
else if (words[0] == "gamemode")
{
if (words[1] == "teleporter")
{
//TODO this draw the teleporter screen. This is a problem. :(
game.gamestate = TELEPORTERMODE;
graphics.menuoffset = 240; //actually this should count the roomname
if (map.extrarow) graphics.menuoffset -= 10;
graphics.resumegamemode = false;
game.useteleporter = false; //good heavens don't actually use it
}
else if (words[1] == "game")
{
graphics.resumegamemode = true;
}
}
else if (words[0] == "ifexplored")
{
int room = ss_toi(words[1]) + (20 * ss_toi(words[2]));
if (room >= 0 && room < (int) map.explored.size() && map.explored[room] == 1)
{
load(words[3]);
position--;
}
}
else if (words[0] == "iflast")
{
if (game.lastsaved==ss_toi(words[1]))
{
load(words[2]);
position--;
}
}
else if (words[0] == "ifskip")
{
if (game.nocutscenes)
{
load(words[1]);
position--;
}
}
else if (words[0] == "ifflag")
{
int flag = ss_toi(words[1]);
if (flag >= 0 && flag < (int) obj.flags.size() && obj.flags[flag])
{
load(words[2]);
position--;
}
}
else if (words[0] == "ifcrewlost")
{
int crewmate = ss_toi(words[1]);
if (crewmate >= 0 && crewmate < (int) game.crewstats.size() && game.crewstats[crewmate]==false)
{
load(words[2]);
position--;
}
}
else if (words[0] == "iftrinkets")
{
if (game.trinkets() >= ss_toi(words[1]))
{
load(words[2]);
position--;
}
}
else if (words[0] == "iftrinketsless")
{
if (game.stat_trinkets < ss_toi(words[1]))
{
load(words[2]);
position--;
}
}
else if (words[0] == "hidecoordinates")
{
int room = ss_toi(words[1]) + (20 * ss_toi(words[2]));
if (room >= 0 && room < (int) map.explored.size())
{
map.explored[room] = 0;
}
}
else if (words[0] == "showcoordinates")
{
int room = ss_toi(words[1]) + (20 * ss_toi(words[2]));
if (room >= 0 && room < (int) map.explored.size())
{
map.explored[room] = 1;
}
}
else if (words[0] == "hideship")
{
map.hideship();
}
else if (words[0] == "showship")
{
map.showship();
}
else if (words[0] == "showsecretlab")
{
map.explored[16 + (20 * 5)] = 1;
map.explored[17 + (20 * 5)] = 1;
map.explored[18 + (20 * 5)] = 1;
map.explored[17 + (20 * 6)] = 1;
map.explored[18 + (20 * 6)] = 1;
map.explored[19 + (20 * 6)] = 1;
map.explored[19 + (20 * 7)] = 1;
map.explored[19 + (20 * 8)] = 1;
}
else if (words[0] == "hidesecretlab")
{
map.explored[16 + (20 * 5)] = 0;
map.explored[17 + (20 * 5)] = 0;
map.explored[18 + (20 * 5)] = 0;
map.explored[17 + (20 * 6)] = 0;
map.explored[18 + (20 * 6)] = 0;
map.explored[19 + (20 * 6)] = 0;
map.explored[19 + (20 * 7)] = 0;
map.explored[19 + (20 * 8)] = 0;
}
else if (words[0] == "showteleporters")
{
map.showteleporters = true;
}
else if (words[0] == "showtargets")
{
map.showtargets = true;
}
else if (words[0] == "showtrinkets")
{
map.showtrinkets = true;
}
else if (words[0] == "hideteleporters")
{
map.showteleporters = false;
}
else if (words[0] == "hidetargets")
{
map.showtargets = false;
}
else if (words[0] == "hidetrinkets")
{
map.showtrinkets = false;
}
else if (words[0] == "hideplayer")
{
int player = obj.getplayer();
if (player > -1)
{
obj.entities[player].invis = true;
}
}
else if (words[0] == "showplayer")
{
int player = obj.getplayer();
if (player > -1)
{
obj.entities[player].invis = false;
}
}
else if (words[0] == "teleportscript")
{
game.teleportscript = words[1];
}
else if (words[0] == "clearteleportscript")
{
game.teleportscript = "";
}
else if (words[0] == "nocontrol")
{
game.hascontrol = false;
}
else if (words[0] == "hascontrol")
{
game.hascontrol = true;
}
else if (words[0] == "companion")
{
game.companion = ss_toi(words[1]);
}
else if (words[0] == "befadein")
{
graphics.fadeamount = 0;
graphics.fademode= 0;
}
else if (words[0] == "fadein")
{
graphics.fademode = 4;
}
else if (words[0] == "fadeout")
{
graphics.fademode = 2;
}
else if (words[0] == "untilfade")
{
if (graphics.fademode>1)
{
scriptdelay = 1;
position--;
}
}
else if (words[0] == "entersecretlab")
{
game.unlock[8] = true;
game.insecretlab = true;
}
else if (words[0] == "leavesecretlab")
{
game.insecretlab = false;
}
else if (words[0] == "resetgame")
{
map.resetnames();
map.resetmap();
map.resetplayer();
map.tdrawback = true;
obj.resetallflags();
i = obj.getplayer();
if (i > -1)
{
obj.entities[i].tile = 0;
}
for (i = 0; i < 100; i++)
{
obj.collect[i] = false;
obj.customcollect[i] = false;
}
game.deathcounts = 0;
game.advancetext = false;
game.hascontrol = true;
game.frames = 0;
game.seconds = 0;
game.minutes = 0;
game.hours = 0;
game.gravitycontrol = 0;
game.teleport = false;
game.companion = 0;
game.roomchange = false;
game.teleport_to_new_area = false;
game.teleport_to_x = 0;
game.teleport_to_y = 0;
game.teleportscript = "";
//get out of final level mode!
map.finalmode = false;
map.final_colormode = false;
map.final_mapcol = 0;
map.final_colorframe = 0;
map.finalstretch = false;
}
else if (words[0] == "loadscript")
{
load(words[1]);
position--;
}
else if (words[0] == "rollcredits")
{
game.gamestate = GAMECOMPLETE;
graphics.fademode = 4;
game.creditposition = 0;
}
else if (words[0] == "finalmode")
{
map.finalmode = true;
map.finalx = ss_toi(words[1]);
map.finaly = ss_toi(words[2]);
game.roomx = map.finalx;
game.roomy = map.finaly;
map.gotoroom(game.roomx, game.roomy);
}
else if (words[0] == "rescued")
{
if (words[1] == "red")
{
game.crewstats[3] = true;
}
else if (words[1] == "green")
{
game.crewstats[4] = true;
}
else if (words[1] == "yellow")
{
game.crewstats[2] = true;
}
else if (words[1] == "blue")
{
game.crewstats[5] = true;
}
else if (words[1] == "purple")
{
game.crewstats[1] = true;
}
else if (words[1] == "player")
{
game.crewstats[0] = true;
}
else if (words[1] == "cyan")
{
game.crewstats[0] = true;
}
}
else if (words[0] == "missing")
{
if (words[1] == "red")
{
game.crewstats[3] = false;
}
else if (words[1] == "green")
{
game.crewstats[4] = false;
}
else if (words[1] == "yellow")
{
game.crewstats[2] = false;
}
else if (words[1] == "blue")
{
game.crewstats[5] = false;
}
else if (words[1] == "purple")
{
game.crewstats[1] = false;
}
else if (words[1] == "player")
{
game.crewstats[0] = false;
}
else if (words[1] == "cyan")
{
game.crewstats[0] = false;
}
}
else if (words[0] == "face")
{
if (words[1] == "player")
{
i=obj.getplayer();
}
else if (words[1] == "cyan")
{
i=obj.getcrewman(0);
}
else if (words[1] == "red")
{
i=obj.getcrewman(3);
}
else if (words[1] == "green")
{
i=obj.getcrewman(4);
}
else if (words[1] == "yellow")
{
i=obj.getcrewman(2);
}
else if (words[1] == "blue")
{
i=obj.getcrewman(5);
}
else if (words[1] == "purple")
{
i=obj.getcrewman(1);
}
if (words[2] == "player")
{
j=obj.getplayer();
}
else if (words[2] == "cyan")
{
j=obj.getcrewman(0);
}
else if (words[2] == "red")
{
j=obj.getcrewman(3);
}
else if (words[2] == "green")
{
j=obj.getcrewman(4);
}
else if (words[2] == "yellow")
{
j=obj.getcrewman(2);
}
else if (words[2] == "blue")
{
j=obj.getcrewman(5);
}
else if (words[2] == "purple")
{
j=obj.getcrewman(1);
}
if (i > -1 && j > -1 && obj.entities[j].xp > obj.entities[i].xp + 5)
{
obj.entities[i].dir = 1;
}
else if (i > -1 && j > -1 && obj.entities[j].xp < obj.entities[i].xp - 5)
{
obj.entities[i].dir = 0;
}
}
else if (words[0] == "jukebox")
{
for (j = 0; j < (int) obj.entities.size(); j++)
{
if (obj.entities[j].type == 13)
{
obj.entities[j].colour = 4;
}
}
if (ss_toi(words[1]) == 1)
{
obj.createblock(5, 88 - 4, 80, 20, 16, 25);
for (j = 0; j < (int) obj.entities.size(); j++)
{
if (obj.entities[j].xp == 88 && obj.entities[j].yp==80)
{
obj.entities[j].colour = 5;
}
}
}
else if (ss_toi(words[1]) == 2)
{
obj.createblock(5, 128 - 4, 80, 20, 16, 26);
for (j = 0; j < (int) obj.entities.size(); j++)
{
if (obj.entities[j].xp == 128 && obj.entities[j].yp==80)
{
obj.entities[j].colour = 5;
}
}
}
else if (ss_toi(words[1]) == 3)
{
obj.createblock(5, 176 - 4, 80, 20, 16, 27);
for (j = 0; j < (int) obj.entities.size(); j++)
{
if (obj.entities[j].xp == 176 && obj.entities[j].yp==80)
{
obj.entities[j].colour = 5;
}
}
}
else if (ss_toi(words[1]) == 4)
{
obj.createblock(5, 216 - 4, 80, 20, 16, 28);
for (j = 0; j < (int) obj.entities.size(); j++)
{
if (obj.entities[j].xp == 216 && obj.entities[j].yp==80)
{
obj.entities[j].colour = 5;
}
}
}
else if (ss_toi(words[1]) == 5)
{
obj.createblock(5, 88 - 4, 128, 20, 16, 29);
for (j = 0; j < (int) obj.entities.size(); j++)
{
if (obj.entities[j].xp == 88 && obj.entities[j].yp==128)
{
obj.entities[j].colour = 5;
}
}
}
else if (ss_toi(words[1]) == 6)
{
obj.createblock(5, 176 - 4, 128, 20, 16, 30);
for (j = 0; j < (int) obj.entities.size(); j++)
{
if (obj.entities[j].xp == 176 && obj.entities[j].yp==128)
{
obj.entities[j].colour = 5;
}
}
}
else if (ss_toi(words[1]) == 7)
{
obj.createblock(5, 40 - 4, 40, 20, 16, 31);
for (j = 0; j < (int) obj.entities.size(); j++)
{
if (obj.entities[j].xp == 40 && obj.entities[j].yp==40)
{
obj.entities[j].colour = 5;
}
}
}
else if (ss_toi(words[1]) == 8)
{
obj.createblock(5, 216 - 4, 128, 20, 16, 32);
for (j = 0; j < (int) obj.entities.size(); j++)
{
if (obj.entities[j].xp == 216 && obj.entities[j].yp==128)
{
obj.entities[j].colour = 5;
}
}
}
else if (ss_toi(words[1]) == 9)
{
obj.createblock(5, 128 - 4, 128, 20, 16, 33);
for (j = 0; j < (int) obj.entities.size(); j++)
{
if (obj.entities[j].xp == 128 && obj.entities[j].yp==128)
{
obj.entities[j].colour = 5;
}
}
}
else if (ss_toi(words[1]) == 10)
{
obj.createblock(5, 264 - 4, 40, 20, 16, 34);
for (j = 0; j < (int) obj.entities.size(); j++)
{
if (obj.entities[j].xp == 264 && obj.entities[j].yp==40)
{
obj.entities[j].colour = 5;
}
}
}
}
else if (words[0] == "createactivityzone")
{
if (words[1] == "red")
{
i=3;
}
else if (words[1] == "green")
{
i=4;
}
else if (words[1] == "yellow")
{
i=2;
}
else if (words[1] == "blue")
{
i=5;
}
else if (words[1] == "purple")
{
i=1;
}
if (i == 4)
{
obj.createblock(5, obj.entities[obj.getcrewman(i)].xp - 32, obj.entities[obj.getcrewman(i)].yp-20, 96, 60, i);
}
else
{
obj.createblock(5, obj.entities[obj.getcrewman(i)].xp - 32, 0, 96, 240, i);
}
}
else if (words[0] == "createrescuedcrew")
{
//special for final level cutscene
//starting at 180, create the rescued crewmembers (ingoring violet, who's at 155)
i = 215;
if (game.crewstats[2] && game.lastsaved!=2)
{
obj.createentity(i, 153, 18, 14, 0, 17, 0);
i += 25;
}
if (game.crewstats[3] && game.lastsaved!=3)
{
obj.createentity(i, 153, 18, 15, 0, 17, 0);
i += 25;
}
if (game.crewstats[4] && game.lastsaved!=4)
{
obj.createentity(i, 153, 18, 13, 0, 17, 0);
i += 25;
}
if (game.crewstats[5] && game.lastsaved!=5)
{
obj.createentity(i, 153, 18, 16, 0, 17, 0);
i += 25;
}
}
else if (words[0] == "restoreplayercolour")
{
i = obj.getplayer();
if (i > -1)
{
obj.entities[i].colour = 0;
}
}
else if (words[0] == "changeplayercolour")
{
i = obj.getplayer();
if (i > -1)
{
if (words[1] == "cyan")
{
obj.entities[i].colour = 0;
}
else if (words[1] == "red")
{
obj.entities[i].colour = 15;
}
else if (words[1] == "green")
{
obj.entities[i].colour = 13;
}
else if (words[1] == "yellow")
{
obj.entities[i].colour = 14;
}
else if (words[1] == "blue")
{
obj.entities[i].colour = 16;
}
else if (words[1] == "purple")
{
obj.entities[i].colour = 20;
}
else if (words[1] == "teleporter")
{
obj.entities[i].colour = 102;
}
}
}
else if (words[0] == "altstates")
{
obj.altstates = ss_toi(words[1]);
}
else if (words[0] == "activeteleporter")
{
i = obj.getteleporter();
if (i > -1)
{
obj.entities[i].colour = 101;
}
}
else if (words[0] == "foundtrinket")
{
//music.silencedasmusik();
music.haltdasmusik();
music.playef(3);
int trinket = ss_toi(words[1]);
if (trinket >= 0 && trinket < (int) obj.collect.size())
{
obj.collect[trinket] = true;
}
graphics.textboxremovefast();
graphics.createtextbox(" Congratulations! ", 50, 85, 174, 174, 174);
graphics.addline("");
graphics.addline("You have found a shiny trinket!");
graphics.textboxcenterx();
std::string usethisnum;
#if !defined(NO_CUSTOM_LEVELS)
if (map.custommode)
{
usethisnum = help.number(ed.numtrinkets());
}
else
#endif
{
usethisnum = "Twenty";
}
graphics.createtextbox(" " + help.number(game.trinkets()) + " out of " + usethisnum + " ", 50, 135, 174, 174, 174);
graphics.textboxcenterx();
if (!game.backgroundtext)
{
game.advancetext = true;
game.hascontrol = false;
game.pausescript = true;
if (key.isDown(90) || key.isDown(32) || key.isDown(86)
|| key.isDown(KEYBOARD_UP) || key.isDown(KEYBOARD_DOWN)) game.jumpheld = true;
}
game.backgroundtext = false;
}
else if (words[0] == "foundlab")
{
music.playef(3);
graphics.textboxremovefast();
graphics.createtextbox(" Congratulations! ", 50, 85, 174, 174, 174);
graphics.addline("");
graphics.addline("You have found the secret lab!");
graphics.textboxcenterx();
graphics.textboxcentery();
if (!game.backgroundtext)
{
game.advancetext = true;
game.hascontrol = false;
game.pausescript = true;
if (key.isDown(90) || key.isDown(32) || key.isDown(86)
|| key.isDown(KEYBOARD_UP) || key.isDown(KEYBOARD_DOWN)) game.jumpheld = true;
}
game.backgroundtext = false;
}
else if (words[0] == "foundlab2")
{
graphics.textboxremovefast();
graphics.createtextbox("The secret lab is separate from", 50, 85, 174, 174, 174);
graphics.addline("the rest of the game. You can");
graphics.addline("now come back here at any time");
graphics.addline("by selecting the new SECRET LAB");
graphics.addline("option in the play menu.");
graphics.textboxcenterx();
graphics.textboxcentery();
if (!game.backgroundtext)
{
game.advancetext = true;
game.hascontrol = false;
game.pausescript = true;
if (key.isDown(90) || key.isDown(32) || key.isDown(86)
|| key.isDown(KEYBOARD_UP) || key.isDown(KEYBOARD_DOWN)) game.jumpheld = true;
}
game.backgroundtext = false;
}
else if (words[0] == "everybodysad")
{
for (i = 0; i < (int) obj.entities.size(); i++)
{
if (obj.entities[i].rule == 6 || obj.entities[i].rule == 0)
{
obj.entities[i].tile = 144;
}
}
}
else if (words[0] == "startintermission2")
{
map.finalmode = true; //Enable final level mode
map.finalx = 46;
map.finaly = 54; //Current
game.savex = 228;
game.savey = 129;
game.saverx = 53;
game.savery = 49;
game.savegc = 0;
game.savedir = 0; //Intermission level 2
game.savepoint = 0;
game.gravitycontrol = 0;
map.gotoroom(46, 54);
}
else if (words[0] == "telesave")
{
if (!game.intimetrial && !game.nodeathmode && !game.inintermission) game.savetele();
}
else if (words[0] == "createlastrescued")
{
if (game.lastsaved==2)
{
r=14;
}
else if (game.lastsaved==3)
{
r=15;
}
else if (game.lastsaved==4)
{
r=13;
}
else if (game.lastsaved==5)
{
r=16;
}
else
{
r = 19;
}
obj.createentity(200, 153, 18, r, 0, 19, 30);
i = obj.getcrewman(game.lastsaved);
obj.entities[i].dir = 1;
}
else if (words[0] == "specialline")
{
switch(ss_toi(words[1]))
{
case 1:
txt.resize(1);
txt[0] = "I'm worried about " + game.unrescued() + ", Doctor!";
break;
case 2:
txt.resize(3);
if (game.crewrescued() < 5)
{
txt[1] = "to helping you find the";
txt[2] = "rest of the crew!";
}
else
{
txt.resize(2);
txt[1] = "to helping you find " + game.unrescued() + "!";
}
break;
}
}
else if (words[0] == "trinketbluecontrol")
{
if (game.trinkets() == 20 && obj.flags[67])
{
load("talkblue_trinket6");
position--;
}
else if (game.trinkets() >= 19 && !obj.flags[67])
{
load("talkblue_trinket5");
position--;
}
else
{
load("talkblue_trinket4");
position--;
}
}
else if (words[0] == "trinketyellowcontrol")
{
if (game.trinkets() >= 19)
{
load("talkyellow_trinket3");
position--;
}
else
{
load("talkyellow_trinket2");
position--;
}
}
else if (words[0] == "redcontrol")
{
if (game.insecretlab)
{
load("talkred_14");
position--;
}
else if (game.roomx != 104)
{
if (game.roomx == 100)
{
load("talkred_10");
position--;
}
else if (game.roomx == 107)
{
load("talkred_11");
position--;
}
else if (game.roomx == 114)
{
load("talkred_12");
position--;
}
}
else if (obj.flags[67])
{
//game complete
load("talkred_13");
position--;
}
else if (obj.flags[35] && !obj.flags[52])
{
//Intermission level
obj.flags[52] = true;
load("talkred_9");
position--;
}
else if (!obj.flags[51])
{
//We're back home!
obj.flags[51] = true;
load("talkred_5");
position--;
}
else if (!obj.flags[48] && game.crewstats[5])
{
//Victoria's back
obj.flags[48] = true;
load("talkred_6");
position--;
}
else if (!obj.flags[49] && game.crewstats[4])
{
//Verdigris' back
obj.flags[49] = true;
load("talkred_7");
position--;
}
else if (!obj.flags[50] && game.crewstats[2])
{
//Vitellary's back
obj.flags[50] = true;
load("talkred_8");
position--;
}
else if (!obj.flags[45] && !game.crewstats[5])
{
obj.flags[45] = true;
load("talkred_2");
position--;
}
else if (!obj.flags[46] && !game.crewstats[4])
{
obj.flags[46] = true;
load("talkred_3");
position--;
}
else if (!obj.flags[47] && !game.crewstats[2])
{
obj.flags[47] = true;
load("talkred_4");
position--;
}
else
{
obj.flags[45] = false;
obj.flags[46] = false;
obj.flags[47] = false;
load("talkred_1");
position--;
}
}
//TODO: Non Urgent fix compiler nesting errors without adding complexity
if (words[0] == "greencontrol")
{
if (game.insecretlab)
{
load("talkgreen_11");
position--;
}
else if (game.roomx == 103 && game.roomy == 109)
{
load("talkgreen_8");
position--;
}
else if (game.roomx == 101 && game.roomy == 109)
{
load("talkgreen_9");
position--;
}
else if (obj.flags[67])
{
//game complete
load("talkgreen_10");
position--;
}
else if (obj.flags[34] && !obj.flags[57])
{
//Intermission level
obj.flags[57] = true;
load("talkgreen_7");
position--;
}
else if (!obj.flags[53])
{
//Home!
obj.flags[53] = true;
load("talkgreen_6");
position--;
}
else if (!obj.flags[54] && game.crewstats[2])
{
obj.flags[54] = true;
load("talkgreen_5");
position--;
}
else if (!obj.flags[55] && game.crewstats[3])
{
obj.flags[55] = true;
load("talkgreen_4");
position--;
}
else if (!obj.flags[56] && game.crewstats[5])
{
obj.flags[56] = true;
load("talkgreen_3");
position--;
}
else if (!obj.flags[58])
{
obj.flags[58] = true;
load("talkgreen_2");
position--;
}
else
{
load("talkgreen_1");
position--;
}
}
else if (words[0] == "bluecontrol")
{
if (game.insecretlab)
{
load("talkblue_9");
position--;
}
else if (obj.flags[67])
{
//game complete, everything changes for victoria
if (obj.flags[41] && !obj.flags[42])
{
//second trinket conversation
obj.flags[42] = true;
load("talkblue_trinket2");
position--;
}
else if (!obj.flags[41] && !obj.flags[42])
{
//Third trinket conversation
obj.flags[42] = true;
load("talkblue_trinket3");
position--;
}
else
{
//Ok, we've already dealt with the trinket thing; so either you have them all, or you don't. If you do:
if (game.trinkets() >= 20)
{
load("startepilogue");
position--;
}
else
{
load("talkblue_8");
position--;
}
}
}
else if (obj.flags[33] && !obj.flags[40])
{
//Intermission level
obj.flags[40] = true;
load("talkblue_7");
position--;
}
else if (!obj.flags[36] && game.crewstats[5])
{
//Back on the ship!
obj.flags[36] = true;
load("talkblue_3");
position--;
}
else if (!obj.flags[41] && game.crewrescued() <= 4)
{
//First trinket conversation
obj.flags[41] = true;
load("talkblue_trinket1");
position--;
}
else if (obj.flags[41] && !obj.flags[42] && game.crewrescued() == 5)
{
//second trinket conversation
obj.flags[42] = true;
load("talkblue_trinket2");
position--;
}
else if (!obj.flags[41] && !obj.flags[42] && game.crewrescued() == 5)
{
//Third trinket conversation
obj.flags[42] = true;
load("talkblue_trinket3");
position--;
}
else if (!obj.flags[37] && game.crewstats[2])
{
obj.flags[37] = true;
load("talkblue_4");
position--;
}
else if (!obj.flags[38] && game.crewstats[3])
{
obj.flags[38] = true;
load("talkblue_5");
position--;
}
else if (!obj.flags[39] && game.crewstats[4])
{
obj.flags[39] = true;
load("talkblue_6");
position--;
}
else
{
//if all else fails:
//if yellow is found
if (game.crewstats[2])
{
load("talkblue_2");
position--;
}
else
{
load("talkblue_1");
position--;
}
}
}
else if (words[0] == "yellowcontrol")
{
if (game.insecretlab)
{
load("talkyellow_12");
position--;
}
else if (obj.flags[67])
{
//game complete
load("talkyellow_11");
position--;
}
else if (obj.flags[32] && !obj.flags[31])
{
//Intermission level
obj.flags[31] = true;
load("talkyellow_6");
position--;
}
else if (!obj.flags[27] && game.crewstats[2])
{
//Back on the ship!
obj.flags[27] = true;
load("talkyellow_10");
position--;
}
else if (!obj.flags[43] && game.crewrescued() == 5 && !game.crewstats[5])
{
//If by chance we've rescued everyone except Victoria by the end, Vitellary provides you with
//the trinket information instead.
obj.flags[43] = true;
obj.flags[42] = true;
obj.flags[41] = true;
load("talkyellow_trinket1");
position--;
}
else if (!obj.flags[24] && game.crewstats[5])
{
obj.flags[24] = true;
load("talkyellow_8");
position--;
}
else if (!obj.flags[26] && game.crewstats[4])
{
obj.flags[26] = true;
load("talkyellow_7");
position--;
}
else if (!obj.flags[25] && game.crewstats[3])
{
obj.flags[25] = true;
load("talkyellow_9");
position--;
}
else if (!obj.flags[28])
{
obj.flags[28] = true;
load("talkyellow_3");
position--;
}
else if (!obj.flags[29])
{
obj.flags[29] = true;
load("talkyellow_4");
position--;
}
else if (!obj.flags[30])
{
obj.flags[30] = true;
load("talkyellow_5");
position--;
}
else if (!obj.flags[23])
{
obj.flags[23] = true;
load("talkyellow_2");
position--;
}
else
{
load("talkyellow_1");
position--;
obj.flags[23] = false;
}
}
else if (words[0] == "purplecontrol")
{
//Controls Purple's conversion
//Crew rescued:
if (game.insecretlab)
{
load("talkpurple_9");
position--;
}
else if (obj.flags[67])
{
//game complete
load("talkpurple_8");
position--;
}
else if (!obj.flags[17] && game.crewstats[4])
{
obj.flags[17] = true;
load("talkpurple_6");
position--;
}
else if (!obj.flags[15] && game.crewstats[5])
{
obj.flags[15] = true;
load("talkpurple_4");
position--;
}
else if (!obj.flags[16] && game.crewstats[3])
{
obj.flags[16] = true;
load("talkpurple_5");
position--;
}
else if (!obj.flags[18] && game.crewstats[2])
{
obj.flags[18] = true;
load("talkpurple_7");
position--;
}
else if (obj.flags[19] && !obj.flags[20] && !obj.flags[21])
{
//intermission one: if played one / not had first conversation / not played two [conversation one]
obj.flags[21] = true;
load("talkpurple_intermission1");
position--;
}
else if (obj.flags[20] && obj.flags[21] && !obj.flags[22])
{
//intermission two: if played two / had first conversation / not had second conversation [conversation two]
obj.flags[22] = true;
load("talkpurple_intermission2");
position--;
}
else if (obj.flags[20] && !obj.flags[21] && !obj.flags[22])
{
//intermission two: if played two / not had first conversation / not had second conversation [conversation three]
obj.flags[22] = true;
load("talkpurple_intermission3");
position--;
}
else if (!obj.flags[12])
{
//Intro conversation
obj.flags[12] = true;
load("talkpurple_intro");
position--;
}
else if (!obj.flags[14])
{
//Shorter intro conversation
obj.flags[14] = true;
load("talkpurple_3");
position--;
}
else
{
//if all else fails:
//if green is found
if (game.crewstats[4])
{
load("talkpurple_2");
position--;
}
else
{
load("talkpurple_1");
position--;
}
}
}
position++;
}
else
{
running = false;
}
}
if(scriptdelay>0)
{
scriptdelay--;
}
}
void scriptclass::resetgametomenu()
{
game.gamestate = TITLEMODE;
graphics.flipmode = false;
obj.entities.clear();
graphics.fademode = 4;
map.tdrawback = true;
game.createmenu(Menu::gameover);
}
void scriptclass::startgamemode( int t )
{
switch(t)
{
case 0: //Normal new game
game.gamestate = GAMEMODE;
hardreset();
game.start();
game.jumpheld = true;
graphics.showcutscenebars = true;
graphics.cutscenebarspos = 320;
//set flipmode
if (graphics.setflipmode) graphics.flipmode = true;
if(obj.entities.empty())
{
obj.createentity(game.savex, game.savey, 0, 0); //In this game, constant, never destroyed
}
else
{
map.resetplayer();
}
map.gotoroom(game.saverx, game.savery);
load("intro");
break;
case 1:
game.gamestate = GAMEMODE;
hardreset();
game.start();
game.loadtele();
game.gravitycontrol = game.savegc;
game.jumpheld = true;
//set flipmode
if (graphics.setflipmode) graphics.flipmode = true;
if(obj.entities.empty())
{
obj.createentity(game.savex, game.savey, 0, 0); //In this game, constant, never destroyed
}
else
{
map.resetplayer();
}
map.gotoroom(game.saverx, game.savery);
graphics.fademode = 4;
break;
case 2: //Load Quicksave
game.gamestate = GAMEMODE;
hardreset();
game.start();
game.loadquick();
game.gravitycontrol = game.savegc;
game.jumpheld = true;
//set flipmode
if (graphics.setflipmode) graphics.flipmode = true;
if(obj.entities.empty())
{
obj.createentity(game.savex, game.savey, 0, 0); //In this game, constant, never destroyed
}
else
{
map.resetplayer();
}
map.gotoroom(game.saverx, game.savery);
//a very special case for here needs to ensure that the tower is set correctly
if (map.towermode)
{
map.resetplayer();
i = obj.getplayer();
if (i > -1)
{
map.ypos = obj.entities[i].yp - 120;
}
map.bypos = map.ypos / 2;
map.cameramode = 0;
map.colsuperstate = 0;
}
graphics.fademode = 4;
break;
case 3:
//Start Time Trial 1
hardreset();
game.nocutscenes = true;
game.intimetrial = true;
game.timetrialcountdown = 150;
game.timetrialparlost = false;
game.timetriallevel = 0;
game.timetrialpar = 75;
game.timetrialshinytarget = 2;
music.fadeout();
game.gamestate = GAMEMODE;
game.starttrial(game.timetriallevel);
game.jumpheld = true;
if (graphics.setflipmode) graphics.flipmode = true;//set flipmode
if(obj.entities.empty())
{
obj.createentity(game.savex, game.savey, 0, 0); //In this game, constant, never destroyed
}
else
{
map.resetplayer();
}
map.gotoroom(game.saverx, game.savery);
graphics.fademode = 4;
break;
case 4:
//Start Time Trial 2
hardreset();
game.nocutscenes = true;
game.intimetrial = true;
game.timetrialcountdown = 150;
game.timetrialparlost = false;
game.timetriallevel = 1;
game.timetrialpar = 165;
game.timetrialshinytarget = 4;
music.fadeout();
game.gamestate = GAMEMODE;
game.starttrial(game.timetriallevel);
game.jumpheld = true;
if (graphics.setflipmode) graphics.flipmode = true;//set flipmode
if(obj.entities.empty())
{
obj.createentity(game.savex, game.savey, 0, 0); //In this game, constant, never destroyed
}
else
{
map.resetplayer();
}
map.gotoroom(game.saverx, game.savery);
graphics.fademode = 4;
break;
case 5:
//Start Time Trial 3 tow
hardreset();
game.nocutscenes = true;
game.intimetrial = true;
game.timetrialcountdown = 150;
game.timetrialparlost = false;
game.timetriallevel = 2;
game.timetrialpar = 105;
game.timetrialshinytarget = 2;
music.fadeout();
game.gamestate = GAMEMODE;
game.starttrial(game.timetriallevel);
game.jumpheld = true;
if (graphics.setflipmode) graphics.flipmode = true;//set flipmode
if(obj.entities.empty())
{
obj.createentity(game.savex, game.savey, 0, 0); //In this game, constant, never destroyed
}
else
{
map.resetplayer();
}
map.gotoroom(game.saverx, game.savery);
graphics.fademode = 4;
break;
case 6:
//Start Time Trial 4 station
hardreset();
game.nocutscenes = true;
game.intimetrial = true;
game.timetrialcountdown = 150;
game.timetrialparlost = false;
game.timetriallevel = 3;
game.timetrialpar = 200;
game.timetrialshinytarget = 5;
music.fadeout();
game.gamestate = GAMEMODE;
game.starttrial(game.timetriallevel);
game.jumpheld = true;
if (graphics.setflipmode) graphics.flipmode = true;//set flipmode
if(obj.entities.empty())
{
obj.createentity(game.savex, game.savey, 0, 0); //In this game, constant, never destroyed
}
else
{
map.resetplayer();
}
map.gotoroom(game.saverx, game.savery);
graphics.fademode = 4;
break;
case 7:
//Start Time Trial 5 warp
hardreset();
game.nocutscenes = true;
game.intimetrial = true;
game.timetrialcountdown = 150;
game.timetrialparlost = false;
game.timetriallevel = 4;
game.timetrialpar = 120;
game.timetrialshinytarget = 1;
music.fadeout();
game.gamestate = GAMEMODE;
game.starttrial(game.timetriallevel);
game.jumpheld = true;
if (graphics.setflipmode) graphics.flipmode = true;//set flipmode
if(obj.entities.empty())
{
obj.createentity(game.savex, game.savey, 0, 0); //In this game, constant, never destroyed
}
else
{
map.resetplayer();
}
map.gotoroom(game.saverx, game.savery);
graphics.fademode = 4;
break;
case 8:
//Start Time Trial 6// final level!
hardreset();
game.nocutscenes = true;
game.intimetrial = true;
game.timetrialcountdown = 150;
game.timetrialparlost = false;
game.timetriallevel = 5;
game.timetrialpar = 135;
game.timetrialshinytarget = 1;
music.fadeout();
map.finalmode = true; //Enable final level mode
map.finalx = 46;
map.finaly = 54; //Current
map.final_colormode = false;
map.final_mapcol = 0;
map.final_colorframe = 0;
game.gamestate = GAMEMODE;
game.starttrial(game.timetriallevel);
game.jumpheld = true;
if (graphics.setflipmode) graphics.flipmode = true;//set flipmode
if(obj.entities.empty())
{
obj.createentity(game.savex, game.savey, 0, 0); //In this game, constant, never destroyed
}
else
{
map.resetplayer();
}
map.gotoroom(game.saverx, game.savery);
graphics.fademode = 4;
break;
case 9:
game.gamestate = GAMEMODE;
hardreset();
game.nodeathmode = true;
game.start();
game.jumpheld = true;
graphics.showcutscenebars = true;
graphics.cutscenebarspos = 320;
//set flipmode
if (graphics.setflipmode) graphics.flipmode = true;
if(obj.entities.empty())
{
obj.createentity(game.savex, game.savey, 0, 0); //In this game, constant, never destroyed
}
else
{
map.resetplayer();
}
map.gotoroom(game.saverx, game.savery);
load("intro");
break;
case 10:
game.gamestate = GAMEMODE;
hardreset();
game.nodeathmode = true;
game.nocutscenes = true;
game.start();
game.jumpheld = true;
graphics.showcutscenebars = true;
graphics.cutscenebarspos = 320;
//set flipmode
if (graphics.setflipmode) graphics.flipmode = true;
if(obj.entities.empty())
{
obj.createentity(game.savex, game.savey, 0, 0); //In this game, constant, never destroyed
}
else
{
map.resetplayer();
}
map.gotoroom(game.saverx, game.savery);
load("intro");
break;
case 11:
game.gamestate = GAMEMODE;
hardreset();
game.startspecial(0);
game.jumpheld = true;
//Secret lab, so reveal the map, give them all 20 trinkets
for (int j = 0; j < 20; j++)
{
obj.collect[j] = true;
for (i = 0; i < 20; i++)
{
map.explored[i + (j * 20)] = 1;
}
}
game.insecretlab = true;
map.showteleporters = true;
//set flipmode
if (graphics.setflipmode) graphics.flipmode = true;
if(obj.entities.empty())
{
obj.createentity(game.savex, game.savey, 0, 0); //In this game, constant, never destroyed
}
else
{
map.resetplayer();
}
map.gotoroom(game.saverx, game.savery);
music.play(11);
graphics.fademode = 4;
break;
case 12:
game.gamestate = GAMEMODE;
hardreset();
music.fadeout();
game.lastsaved = 2;
game.crewstats[game.lastsaved] = true;
game.inintermission = true;
game.companion = 11;
game.supercrewmate = true;
game.scmprogress = 0;
map.finalmode = true;
map.finalx = 41;
map.finaly = 56;
map.final_colormode = false;
map.final_mapcol = 0;
map.final_colorframe = 0;
game.startspecial(1);
game.jumpheld = true;
//set flipmode
if (graphics.setflipmode) graphics.flipmode = true;
if(obj.entities.empty())
{
obj.createentity(game.savex, game.savey, 0, 0); //In this game, constant, never destroyed
}
else
{
map.resetplayer();
}
map.gotoroom(game.saverx, game.savery);
load("intermission_1");
break;
case 13:
game.gamestate = GAMEMODE;
hardreset();
music.fadeout();
game.lastsaved = 3;
game.crewstats[game.lastsaved] = true;
game.inintermission = true;
game.companion = 11;
game.supercrewmate = true;
game.scmprogress = 0;
map.finalmode = true;
map.finalx = 41;
map.finaly = 56;
map.final_colormode = false;
map.final_mapcol = 0;
map.final_colorframe = 0;
game.startspecial(1);
game.jumpheld = true;
//set flipmode
if (graphics.setflipmode) graphics.flipmode = true;
if(obj.entities.empty())
{
obj.createentity(game.savex, game.savey, 0, 0); //In this game, constant, never destroyed
}
else
{
map.resetplayer();
}
map.gotoroom(game.saverx, game.savery);
load("intermission_1");
break;
case 14:
game.gamestate = GAMEMODE;
hardreset();
music.fadeout();
game.lastsaved = 4;
game.crewstats[game.lastsaved] = true;
game.inintermission = true;
game.companion = 11;
game.supercrewmate = true;
game.scmprogress = 0;
map.finalmode = true;
map.finalx = 41;
map.finaly = 56;
map.final_colormode = false;
map.final_mapcol = 0;
map.final_colorframe = 0;
game.startspecial(1);
game.jumpheld = true;
//set flipmode
if (graphics.setflipmode) graphics.flipmode = true;
if(obj.entities.empty())
{
obj.createentity(game.savex, game.savey, 0, 0); //In this game, constant, never destroyed
}
else
{
map.resetplayer();
}
map.gotoroom(game.saverx, game.savery);
load("intermission_1");
break;
case 15:
game.gamestate = GAMEMODE;
hardreset();
music.fadeout();
game.lastsaved = 5;
game.crewstats[game.lastsaved] = true;
game.inintermission = true;
game.companion = 11;
game.supercrewmate = true;
game.scmprogress = 0;
map.finalmode = true;
map.finalx = 41;
map.finaly = 56;
map.final_colormode = false;
map.final_mapcol = 0;
map.final_colorframe = 0;
game.startspecial(1);
game.jumpheld = true;
//set flipmode
if (graphics.setflipmode) graphics.flipmode = true;
if(obj.entities.empty())
{
obj.createentity(game.savex, game.savey, 0, 0); //In this game, constant, never destroyed
}
else
{
map.resetplayer();
}
map.gotoroom(game.saverx, game.savery);
load("intermission_1");
break;
case 16:
game.gamestate = GAMEMODE;
hardreset();
music.fadeout();
game.lastsaved = 2;
game.crewstats[game.lastsaved] = true;
game.inintermission = true;
map.finalmode = true;
map.finalx = 41;
map.finaly = 56;
map.final_colormode = false;
map.final_mapcol = 0;
map.final_colorframe = 0;
game.startspecial(1);
game.jumpheld = true;
//set flipmode
if (graphics.setflipmode) graphics.flipmode = true;
if(obj.entities.empty())
{
obj.createentity(game.savex, game.savey, 0, 0); //In this game, constant, never destroyed
}
else
{
map.resetplayer();
}
map.gotoroom(game.saverx, game.savery);
load("intermission_2");
break;
case 17:
game.gamestate = GAMEMODE;
hardreset();
music.fadeout();
game.lastsaved = 3;
game.crewstats[game.lastsaved] = true;
game.inintermission = true;
map.finalmode = true;
map.finalx = 41;
map.finaly = 56;
map.final_colormode = false;
map.final_mapcol = 0;
map.final_colorframe = 0;
game.startspecial(1);
game.jumpheld = true;
//set flipmode
if (graphics.setflipmode) graphics.flipmode = true;
if(obj.entities.empty())
{
obj.createentity(game.savex, game.savey, 0, 0); //In this game, constant, never destroyed
}
else
{
map.resetplayer();
}
map.gotoroom(game.saverx, game.savery);
load("intermission_2");
break;
case 18:
game.gamestate = GAMEMODE;
hardreset();
music.fadeout();
game.lastsaved = 4;
game.crewstats[game.lastsaved] = true;
game.inintermission = true;
map.finalmode = true;
map.finalx = 41;
map.finaly = 56;
map.final_colormode = false;
map.final_mapcol = 0;
map.final_colorframe = 0;
game.startspecial(1);
game.jumpheld = true;
//set flipmode
if (graphics.setflipmode) graphics.flipmode = true;
if(obj.entities.empty())
{
obj.createentity(game.savex, game.savey, 0, 0); //In this game, constant, never destroyed
}
else
{
map.resetplayer();
}
map.gotoroom(game.saverx, game.savery);
load("intermission_2");
break;
case 19:
game.gamestate = GAMEMODE;
hardreset();
music.fadeout();
game.lastsaved = 5;
game.crewstats[game.lastsaved] = true;
game.inintermission = true;
map.finalmode = true;
map.finalx = 41;
map.finaly = 56;
map.final_colormode = false;
map.final_mapcol = 0;
map.final_colorframe = 0;
game.startspecial(1);
game.jumpheld = true;
//set flipmode
if (graphics.setflipmode) graphics.flipmode = true;
if(obj.entities.empty())
{
obj.createentity(game.savex, game.savey, 0, 0); //In this game, constant, never destroyed
}
else
{
map.resetplayer();
}
map.gotoroom(game.saverx, game.savery);
load("intermission_2");
break;
#if !defined(NO_CUSTOM_LEVELS)
case 20:
//Level editor
hardreset();
ed.reset();
music.fadeout();
game.gamestate = EDITORMODE;
game.jumpheld = true;
if (graphics.setflipmode) graphics.flipmode = true;//set flipmode
if(obj.entities.empty())
{
obj.createentity(game.savex, game.savey, 0, 0); //In this game, constant, never destroyed
}
else
{
map.resetplayer();
}
map.gotoroom(game.saverx, game.savery);
graphics.fademode = 4;
break;
case 21: //play custom level (in editor)
game.gamestate = GAMEMODE;
music.fadeout();
hardreset();
//If warpdir() is used during playtesting, we need to set it back after!
for (int j = 0; j < ed.maxheight; j++)
{
for (int i = 0; i < ed.maxwidth; i++)
{
ed.kludgewarpdir[i+(j*ed.maxwidth)]=ed.level[i+(j*ed.maxwidth)].warpdir;
}
}
game.customstart();
game.jumpheld = true;
ed.ghosts.clear();
map.custommode = true;
map.customx = 100;
map.customy = 100;
//set flipmode
if (graphics.setflipmode) graphics.flipmode = true;
if(obj.entities.empty())
{
obj.createentity(game.savex, game.savey, 0, 0); //In this game, constant, never destroyed
}
else
{
map.resetplayer();
}
map.gotoroom(game.saverx, game.savery);
if(ed.levmusic>0){
music.play(ed.levmusic);
}else{
music.currentsong=-1;
}
break;
case 22: //play custom level (in game)
{
//Initilise the level
//First up, find the start point
std::string filename = std::string(ed.ListOfMetaData[game.playcustomlevel].filename);
ed.load(filename);
ed.findstartpoint();
game.gamestate = GAMEMODE;
music.fadeout();
hardreset();
game.customstart();
game.jumpheld = true;
map.custommodeforreal = true;
map.custommode = true;
map.customx = 100;
map.customy = 100;
//set flipmode
if (graphics.setflipmode) graphics.flipmode = true;
if(obj.entities.empty())
{
obj.createentity(game.savex, game.savey, 0, 0); //In this game, constant, never destroyed
}
else
{
map.resetplayer();
}
map.gotoroom(game.saverx, game.savery);
ed.generatecustomminimap();
map.customshowmm=true;
if(ed.levmusic>0){
music.play(ed.levmusic);
}else{
music.currentsong=-1;
}
graphics.fademode = 4;
break;
}
case 23: //Continue in custom level
{
//Initilise the level
//First up, find the start point
std::string filename = std::string(ed.ListOfMetaData[game.playcustomlevel].filename);
ed.load(filename);
ed.findstartpoint();
game.gamestate = GAMEMODE;
music.fadeout();
hardreset();
map.custommodeforreal = true;
map.custommode = true;
map.customx = 100;
map.customy = 100;
game.customstart();
game.customloadquick(ed.ListOfMetaData[game.playcustomlevel].filename);
game.jumpheld = true;
game.gravitycontrol = game.savegc;
//set flipmode
if (graphics.setflipmode) graphics.flipmode = true;
if(obj.entities.empty())
{
obj.createentity(game.savex, game.savey, 0, 0); //In this game, constant, never destroyed
}
else
{
map.resetplayer();
}
map.gotoroom(game.saverx, game.savery);
ed.generatecustomminimap();
graphics.fademode = 4;
break;
}
#endif
case 100:
game.savestats();
SDL_Quit();
exit(0);
break;
}
}
void scriptclass::teleport()
{
//er, ok! Teleport to a new area, so!
//A general rule of thumb: if you teleport with a companion, get rid of them!
game.companion = 0;
i = obj.getplayer(); //less likely to have a serious collision error if the player is centered
if (i > -1)
{
obj.entities[i].xp = 150;
obj.entities[i].yp = 110;
if(game.teleport_to_x==17 && game.teleport_to_y==17) obj.entities[i].xp = 88; //prevent falling!
}
if (game.teleportscript == "levelonecomplete")
{
game.teleport_to_x = 2;
game.teleport_to_y = 11;
}
else if (game.teleportscript == "gamecomplete")
{
game.teleport_to_x = 2;
game.teleport_to_y = 11;
}
game.gravitycontrol = 0;
map.gotoroom(100+game.teleport_to_x, 100+game.teleport_to_y);
j = obj.getteleporter();
if (j > -1)
{
obj.entities[j].state = 2;
}
game.teleport_to_new_area = false;
if (j > -1)
{
game.savepoint = obj.entities[j].para;
game.savex = obj.entities[j].xp + 44;
game.savey = obj.entities[j].yp + 44;
}
game.savegc = 0;
game.saverx = game.roomx;
game.savery = game.roomy;
int player = obj.getplayer();
if (player > -1)
{
game.savedir = obj.entities[player].dir;
}
if(game.teleport_to_x==0 && game.teleport_to_y==0)
{
game.state = 4020;
}
else if(game.teleport_to_x==0 && game.teleport_to_y==16)
{
game.state = 4030;
}
else if(game.teleport_to_x==7 && game.teleport_to_y==9)
{
game.state = 4040;
}
else if(game.teleport_to_x==8 && game.teleport_to_y==11)
{
game.state = 4050;
}
else if(game.teleport_to_x==14 && game.teleport_to_y==19)
{
game.state = 4030;
}
else if(game.teleport_to_x==17 && game.teleport_to_y==12)
{
game.state = 4020;
}
else if(game.teleport_to_x==17 && game.teleport_to_y==17)
{
game.state = 4020;
}
else if(game.teleport_to_x==18 && game.teleport_to_y==7)
{
game.state = 4060;
}
else
{
game.state = 4010;
}
if (game.teleportscript != "")
{
game.state = 0;
load(game.teleportscript);
game.teleportscript = "";
}
else
{
//change music based on location
if (graphics.setflipmode && game.teleport_to_x == 11 && game.teleport_to_y == 4)
{
music.niceplay(9);
}
else
{
music.changemusicarea(game.teleport_to_x, game.teleport_to_y);
}
if (!game.intimetrial && !game.nodeathmode && !game.inintermission)
{
if (graphics.flipmode)
{
graphics.createtextbox(" Game Saved ", -1, 202, 174, 174, 174);
graphics.textboxtimer(25);
}
else
{
graphics.createtextbox(" Game Saved ", -1, 12, 174, 174, 174);
graphics.textboxtimer(25);
}
game.savetele();
}
}
}
void scriptclass::hardreset()
{
//Game:
game.hascontrol = true;
game.gravitycontrol = 0;
game.teleport = false;
game.companion = 0;
game.roomchange = false;
game.roomx = 0;
game.roomy = 0;
game.prevroomx = 0;
game.prevroomy = 0;
game.teleport_to_new_area = false;
game.teleport_to_x = 0;
game.teleport_to_y = 0;
game.teleportscript = "";
game.tapleft = 0;
game.tapright = 0;
game.startscript = false;
game.newscript = "";
game.alarmon = false;
game.alarmdelay = 0;
game.blackout = false;
game.useteleporter = false;
game.teleport_to_teleporter = 0;
game.nodeathmode = false;
game.nocutscenes = false;
for (i = 0; i < 6; i++)
{
game.crewstats[i] = false;
}
game.crewstats[0] = true;
game.lastsaved = 0;
game.deathcounts = 0;
game.gameoverdelay = 0;
game.frames = 0;
game.seconds = 0;
game.minutes = 0;
game.hours = 0;
game.gamesaved = false;
game.savetime = "00:00";
game.savearea = "nowhere";
game.savetrinkets = 0;
game.saverx = 0;
game.savery = 0;
game.intimetrial = false;
game.timetrialcountdown = 0;
game.timetrialshinytarget = 0;
game.timetrialparlost = false;
game.timetrialpar = 0;
game.timetrialresulttime = 0;
game.totalflips = 0;
game.hardestroom = "Welcome Aboard";
game.hardestroomdeaths = 0;
game.currentroomdeaths=0;
game.swnmode = false;
game.swntimer = 0;
game.swngame = 0;//Not playing sine wave ninja!
game.swnstate = 0;
game.swnstate2 = 0;
game.swnstate3 = 0;
game.swnstate4 = 0;
game.swndelay = 0;
game.swndeaths = 0;
game.supercrewmate = false;
game.scmhurt = false;
game.scmprogress = 0;
game.scmmoveme = false;
game.swncolstate = 0;
game.swncoldelay = 0;
game.swnrank = 0;
game.swnmessage = 0;
game.creditposx = 0;
game.creditposy = 0;
game.creditposdelay = 0;
game.inintermission = false;
game.insecretlab = false;
game.state = 0;
game.statedelay = 0;
game.hascontrol = true;
game.advancetext = false;
game.pausescript = false;
game.flashlight = 0;
game.screenshake = 0;
game.activeactivity = -1;
game.act_fade = 5;
//dwgraphicsclass
graphics.backgrounddrawn = false;
graphics.textboxremovefast();
graphics.flipmode = false; //This will be reset if needs be elsewhere
graphics.showcutscenebars = false;
graphics.cutscenebarspos = 0;
//mapclass
map.warpx = false;
map.warpy = false;
map.showteleporters = false;
map.showtargets = false;
map.showtrinkets = false;
map.finalmode = false;
map.finalstretch = false;
map.finalx = 50;
map.finaly = 50;
map.final_colormode = false;
map.final_colorframe = 0;
map.final_colorframedelay = 0;
map.final_mapcol = 0;
map.final_aniframe = 0;
map.final_aniframedelay = 0;
map.rcol = 0;
map.resetnames();
map.custommode=false;
map.custommodeforreal=false;
map.towermode=false;
map.cameraseekframe = 0;
map.resumedelay = 0;
map.scrolldir = 0;
map.customshowmm=true;
map.roomdeaths.clear();
map.roomdeaths.resize(20 * 20);
map.roomdeathsfinal.clear();
map.roomdeathsfinal.resize(20 * 20);
map.explored.clear();
map.explored.resize(20 * 20);
//entityclass
obj.nearelephant = false;
obj.upsetmode = false;
obj.upset = 0;
obj.trophytext = 0 ;
obj.trophytype = 0;
obj.altstates = 0;
obj.flags.clear();
obj.flags.resize(100);
for (i = 0; i < 6; i++){
obj.customcrewmoods[i]=1;
}
obj.collect.clear();
obj.collect.resize(100);
obj.customcollect.clear();
obj.customcollect.resize(100);
i = 100; //previously a for-loop iterating over collect/customcollect set this to 100
if (obj.getplayer() > -1){
obj.entities[obj.getplayer()].tile = 0;
}
//Script Stuff
position = 0;
commands.clear();
scriptdelay = 0;
scriptname = "null";
running = false;
}
void scriptclass::loadcustom(std::string t)
{
//this magic function breaks down the custom script and turns into real scripting!
std::string cscriptname="";
for(size_t i=0; i<t.length(); i++){
if(i>=7) cscriptname+=t[i];
}
std::string tstring;
std::vector<std::string>* contents = NULL;
for(size_t i = 0; i < customscripts.size(); i++){
Script& script_ = customscripts[i];
if(script_.name == cscriptname){
contents = &script_.contents;
break;
}
}
if(contents == NULL){
return;
}
std::vector<std::string>& lines = *contents;
//Ok, we've got the relavent script segment, we do a pass to assess it, then run it!
int customcutscenemode=0;
for(size_t i=0; i<lines.size(); i++){
tokenize(lines[i]);
if(words[0] == "say"){
customcutscenemode=1;
}else if(words[0] == "reply"){
customcutscenemode=1;
}
}
if(customcutscenemode==1){
add("cutscene()");
add("untilbars()");
}
int customtextmode=0;
int speakermode=0; //0, terminal, numbers for crew
int squeakmode=0;//default on
//Now run the script
for(size_t i=0; i<lines.size(); i++){
words[0]="nothing"; //Default!
words[1]="1"; //Default!
tokenize(lines[i]);
std::transform(words[0].begin(), words[0].end(), words[0].begin(), ::tolower);
if(words[0] == "music"){
if(customtextmode==1){ add("endtext"); customtextmode=0;}
if(words[1]=="0"){
tstring="stopmusic()";
}else{
if(words[1]=="11"){ tstring="play(14)";
}else if(words[1]=="10"){ tstring="play(13)";
}else if(words[1]=="9"){ tstring="play(12)";
}else if(words[1]=="8"){ tstring="play(11)";
}else if(words[1]=="7"){ tstring="play(10)";
}else if(words[1]=="6"){ tstring="play(8)";
}else if(words[1]=="5"){ tstring="play(6)";
}else { tstring="play("+words[1]+")"; }
}
add(tstring);
}else if(words[0] == "playremix"){
add("play(15)");
}else if(words[0] == "flash"){
if(customtextmode==1){ add("endtext"); customtextmode=0;}
add("flash(5)");
add("shake(20)");
add("playef(9)");
}else if(words[0] == "sad" || words[0] == "cry"){
if(customtextmode==1){ add("endtext"); customtextmode=0;}
if(words[1]=="player"){
add("changemood(player,1)");
}else if(words[1]=="cyan" || words[1]=="viridian" || words[1]=="1"){
add("changecustommood(customcyan,1)");
}else if(words[1]=="purple" || words[1]=="violet" || words[1]=="pink" || words[1]=="2"){
add("changecustommood(purple,1)");
}else if(words[1]=="yellow" || words[1]=="vitellary" || words[1]=="3"){
add("changecustommood(yellow,1)");
}else if(words[1]=="red" || words[1]=="vermilion" || words[1]=="4"){
add("changecustommood(red,1)");
}else if(words[1]=="green" || words[1]=="verdigris" || words[1]=="5"){
add("changecustommood(green,1)");
}else if(words[1]=="blue" || words[1]=="victoria" || words[1]=="6"){
add("changecustommood(blue,1)");
}else if(words[1]=="all" || words[1]=="everybody" || words[1]=="everyone"){
add("changemood(player,1)");
add("changecustommood(customcyan,1)");
add("changecustommood(purple,1)");
add("changecustommood(yellow,1)");
add("changecustommood(red,1)");
add("changecustommood(green,1)");
add("changecustommood(blue,1)");
}else{
add("changemood(player,1)");
}
if(squeakmode==0) add("squeak(cry)");
}else if(words[0] == "happy"){
if(customtextmode==1){ add("endtext"); customtextmode=0;}
if(words[1]=="player"){
add("changemood(player,0)");
if(squeakmode==0) add("squeak(player)");
}else if(words[1]=="cyan" || words[1]=="viridian" || words[1]=="1"){
add("changecustommood(customcyan,0)");
if(squeakmode==0) add("squeak(player)");
}else if(words[1]=="purple" || words[1]=="violet" || words[1]=="pink" || words[1]=="2"){
add("changecustommood(purple,0)");
if(squeakmode==0) add("squeak(purple)");
}else if(words[1]=="yellow" || words[1]=="vitellary" || words[1]=="3"){
add("changecustommood(yellow,0)");
if(squeakmode==0) add("squeak(yellow)");
}else if(words[1]=="red" || words[1]=="vermilion" || words[1]=="4"){
add("changecustommood(red,0)");
if(squeakmode==0) add("squeak(red)");
}else if(words[1]=="green" || words[1]=="verdigris" || words[1]=="5"){
add("changecustommood(green,0)");
if(squeakmode==0) add("squeak(green)");
}else if(words[1]=="blue" || words[1]=="victoria" || words[1]=="6"){
add("changecustommood(blue,0)");
if(squeakmode==0) add("squeak(blue)");
}else if(words[1]=="all" || words[1]=="everybody" || words[1]=="everyone"){
add("changemood(player,0)");
add("changecustommood(customcyan,0)");
add("changecustommood(purple,0)");
add("changecustommood(yellow,0)");
add("changecustommood(red,0)");
add("changecustommood(green,0)");
add("changecustommood(blue,0)");
}else{
add("changemood(player,0)");
if(squeakmode==0) add("squeak(player)");
}
}else if(words[0] == "squeak"){
if(customtextmode==1){ add("endtext"); customtextmode=0;}
if(words[1]=="player"){
add("squeak(player)");
}else if(words[1]=="cyan" || words[1]=="viridian" || words[1]=="1"){
add("squeak(player)");
}else if(words[1]=="purple" || words[1]=="violet" || words[1]=="pink" || words[1]=="2"){
add("squeak(purple)");
}else if(words[1]=="yellow" || words[1]=="vitellary" || words[1]=="3"){
add("squeak(yellow)");
}else if(words[1]=="red" || words[1]=="vermilion" || words[1]=="4"){
add("squeak(red)");
}else if(words[1]=="green" || words[1]=="verdigris" || words[1]=="5"){
add("squeak(green)");
}else if(words[1]=="blue" || words[1]=="victoria" || words[1]=="6"){
add("squeak(blue)");
}else if(words[1]=="cry" || words[1]=="sad"){
add("squeak(cry)");
}else if(words[1]=="on"){
squeakmode=0;
}else if(words[1]=="off"){
squeakmode=1;
}
}else if(words[0] == "delay"){
if(customtextmode==1){ add("endtext"); customtextmode=0;}
add(lines[i]);
}else if(words[0] == "flag"){
if(customtextmode==1){ add("endtext"); customtextmode=0;}
add(lines[i]);
}else if(words[0] == "map"){
if(customtextmode==1){ add("endtext"); customtextmode=0;}
add("custom"+lines[i]);
}else if(words[0] == "warpdir"){
if(customtextmode==1){ add("endtext"); customtextmode=0;}
add(lines[i]);
}else if(words[0] == "ifwarp"){
if(customtextmode==1){ add("endtext"); customtextmode=0;}
add(lines[i]);
}else if(words[0] == "iftrinkets"){
if(customtextmode==1){ add("endtext"); customtextmode=0;}
add("custom"+lines[i]);
}else if(words[0] == "ifflag"){
if(customtextmode==1){ add("endtext"); customtextmode=0;}
add("custom"+lines[i]);
}else if(words[0] == "iftrinketsless"){
if(customtextmode==1){ add("endtext"); customtextmode=0;}
add("custom"+lines[i]);
}else if(words[0] == "destroy"){
if(customtextmode==1){ add("endtext"); customtextmode=0;}
if(words[1]=="gravitylines"){
add("destroy(gravitylines)");
}else if(words[1]=="warptokens"){
add("destroy(warptokens)");
}else if(words[1]=="platforms"){
add("destroy(platforms)");
}
}else if(words[0] == "speaker"){
speakermode=0;
if(words[1]=="gray" || words[1]=="grey" || words[1]=="terminal" || words[1]=="0") speakermode=0;
if(words[1]=="cyan" || words[1]=="viridian" || words[1]=="player" || words[1]=="1") speakermode=1;
if(words[1]=="purple" || words[1]=="violet" || words[1]=="pink" || words[1]=="2") speakermode=2;
if(words[1]=="yellow" || words[1]=="vitellary" || words[1]=="3") speakermode=3;
if(words[1]=="red" || words[1]=="vermilion" || words[1]=="4") speakermode=4;
if(words[1]=="green" || words[1]=="verdigris" || words[1]=="5") speakermode=5;
if(words[1]=="blue" || words[1]=="victoria" || words[1]=="6") speakermode=6;
}else if(words[0] == "say"){
//Speakers!
if(words[2]=="terminal" || words[2]=="gray" || words[2]=="grey" || words[2]=="0") speakermode=0;
if(words[2]=="cyan" || words[2]=="viridian" || words[2]=="player" || words[2]=="1") speakermode=1;
if(words[2]=="purple" || words[2]=="violet" || words[2]=="pink" || words[2]=="2") speakermode=2;
if(words[2]=="yellow" || words[2]=="vitellary" || words[2]=="3") speakermode=3;
if(words[2]=="red" || words[2]=="vermilion" || words[2]=="4") speakermode=4;
if(words[2]=="green" || words[2]=="verdigris" || words[2]=="5") speakermode=5;
if(words[2]=="blue" || words[2]=="victoria" || words[2]=="6") speakermode=6;
switch(speakermode){
case 0:
if(squeakmode==0) add("squeak(terminal)");
add("text(gray,0,114,"+words[1]+")");
break;
case 1: //NOT THE PLAYER
if(squeakmode==0) add("squeak(cyan)");
add("text(cyan,0,0,"+words[1]+")");
break;
case 2:
if(squeakmode==0) add("squeak(purple)");
add("text(purple,0,0,"+words[1]+")");
break;
case 3:
if(squeakmode==0) add("squeak(yellow)");
add("text(yellow,0,0,"+words[1]+")");
break;
case 4:
if(squeakmode==0) add("squeak(red)");
add("text(red,0,0,"+words[1]+")");
break;
case 5:
if(squeakmode==0) add("squeak(green)");
add("text(green,0,0,"+words[1]+")");
break;
case 6:
if(squeakmode==0) add("squeak(blue)");
add("text(blue,0,0,"+words[1]+")");
break;
}
int ti=atoi(words[1].c_str());
int nti = ti>=0 && ti<=50 ? ti : 1;
for(int ti2=0; ti2<nti; ti2++){
i++;
if(i < lines.size()){
add(lines[i]);
}
}
switch(speakermode){
case 0: add("customposition(center)"); break;
case 1: add("customposition(cyan,above)"); break;
case 2: add("customposition(purple,above)"); break;
case 3: add("customposition(yellow,above)"); break;
case 4: add("customposition(red,above)"); break;
case 5: add("customposition(green,above)"); break;
case 6: add("customposition(blue,above)"); break;
}
add("speak_active");
customtextmode=1;
}else if(words[0] == "reply"){
//For this version, terminal only
if(squeakmode==0) add("squeak(player)");
add("text(cyan,0,0,"+words[1]+")");
int ti=atoi(words[1].c_str());
int nti = ti>=0 && ti<=50 ? ti : 1;
for(int ti2=0; ti2<nti; ti2++){
i++;
if(i < lines.size()){
add(lines[i]);
}
}
add("position(player,above)");
add("speak_active");
customtextmode=1;
}
}
if(customtextmode==1){ add("endtext"); customtextmode=0;}
if(customcutscenemode==1){
add("endcutscene()");
add("untilbars()");
}
}