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VVVVVV/desktop_version/src/RoomnameTranslator.h
Dav999-v 48a4e19635 Migrate more prints to font::, determine font for most textboxes
Some textboxes need to be in the level font (like room names, cutscene
dialogue, etc - even in the main game), and some need to be in the
interface font (like when you collect a shiny trinket or crewmate). So
most of these textboxes now have graphics.textboxprintflags(font_flag)
as appropriate.

RoomnameTranslator.cpp is now also migrated to the new print system -
in room name translator mode, the room name is now displayed in the 8x8
font if it's untranslated and the level font if it is.
2023-02-13 23:27:00 -08:00

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497 B
C++

#ifndef ROOMNAMETRANSLATOR_H
#define ROOMNAMETRANSLATOR_H
#include <SDL.h>
namespace roomname_translator
{
extern bool enabled;
extern bool edit_mode;
extern SDL_Surface* dimbuffer;
extern SDL_Rect fullscreen_rect;
void set_enabled(bool value);
bool is_pausing(void);
void overlay_render(bool* force_roomname_hidden, bool* roomname_untranslated, int* roomname_r, int* roomname_g, int* roomname_b);
bool overlay_input(void);
}
#endif /* ROOMNAMETRANSLATOR_H */