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https://github.com/TerryCavanagh/VVVVVV.git
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103b4d36a1
`levelcomplete` and `gamecomplete` were hardcoded using textbox colors which were offset by 1. This PR fixes that, no longer requiring slightly-off colors, and instead adding a new property to textboxes which tell the game to display either level complete or game complete.
185 lines
3.4 KiB
C++
185 lines
3.4 KiB
C++
#include "Textbox.h"
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#include <SDL.h>
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#include "Font.h"
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#include "UTF8.h"
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textboxclass::textboxclass(void)
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{
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w = 0;
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h = 0;
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tl = 0;
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prev_tl = 0;
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tm = 0;
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timer = 0;
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xp = 0;
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yp = 0;
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r = 0;
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g = 0;
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b = 0;
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flipme = false;
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rand = 0;
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large = false;
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print_flags = PR_FONT_LEVEL;
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fill_buttons = false;
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sprites.clear();
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image = TEXTIMAGE_NONE;
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}
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void textboxclass::addsprite(int x, int y, int tile, int col)
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{
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TextboxSprite sprite;
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sprite.x = x;
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sprite.y = y;
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sprite.tile = tile;
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sprite.col = col;
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sprites.push_back(sprite);
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}
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void textboxclass::setimage(TextboxImage new_image)
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{
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image = new_image;
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}
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void textboxclass::centerx(void)
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{
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resize();
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xp = 160 - (w / 2);
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resize();
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}
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void textboxclass::centery(void)
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{
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resize();
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yp = 120 - (h / 2);
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resize();
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}
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void textboxclass::adjust(void)
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{
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resize();
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if (xp < 10) xp = 10;
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if (yp < 10) yp = 10;
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if (xp + w > 310) xp = 310 - w;
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if (yp + h > 230) yp = 230 - h;
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resize();
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}
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void textboxclass::initcol(int rr, int gg, int bb)
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{
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r = rr;
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g = gg;
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b = bb;
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tl = 0.5;
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}
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void textboxclass::update(void)
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{
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prev_tl = tl;
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if (tm == 0)
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{
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tl += .1f;
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if (tl >= 1)
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{
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tl = 1;
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tm = 1;
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}
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}
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else if (tm == 2)
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{
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tl -= .1f;
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if (tl <= 0.5)
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{
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tl = 0.5;
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//this textbox will be removed by updatetextboxes() later
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}
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}
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if (timer > 0)
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{
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timer--;
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if (timer == 0) tm = 2;
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}
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}
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void textboxclass::remove(void)
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{
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tm = 2;
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tl = 1.0f; //Remove mode
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}
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void textboxclass::removefast(void)
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{
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tm = 2;
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tl = 0.4f; //Remove mode
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}
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void textboxclass::resize(void)
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{
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//Set the width and height to the correct sizes
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int max = 0;
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for (size_t iter = 0; iter < lines.size(); iter++)
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{
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int len = font::len(print_flags, lines[iter].c_str());
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if (len > max) max = len;
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}
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// 16 for the borders
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w = max + 16;
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h = lines.size()*font::height(print_flags) + 16;
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}
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void textboxclass::addline(const std::string& t)
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{
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lines.push_back(t);
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resize();
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if ((int)lines.size() > (large ? 26 : 11))
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{
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lines.clear();
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}
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}
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void textboxclass::pad(size_t left_pad, size_t right_pad)
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{
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// Pad the current text with a certain number of spaces on the left and right
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for (size_t iter = 0; iter < lines.size(); iter++)
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{
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lines[iter] = std::string(left_pad, ' ') + lines[iter] + std::string(right_pad, ' ');
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}
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resize();
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}
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void textboxclass::padtowidth(size_t new_w)
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{
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/* Pad the current text so that each line is new_w pixels wide.
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* Each existing line is centered in that width. */
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resize();
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uint8_t glyph_w = 8;
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font::glyph_dimensions(print_flags, &glyph_w, NULL);
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size_t chars_w = SDL_max(w-16, new_w) / glyph_w;
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for (size_t iter = 0; iter < lines.size(); iter++)
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{
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size_t n_glyphs = UTF8_total_codepoints(lines[iter].c_str());
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signed int padding_needed = chars_w - n_glyphs;
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if (padding_needed < 0)
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{
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continue;
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}
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size_t left_pad = padding_needed / 2;
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size_t right_pad = padding_needed - left_pad;
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lines[iter] = std::string(left_pad, ' ') + lines[iter] + std::string(right_pad, ' ');
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}
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resize();
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}
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void textboxclass::centertext(void)
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{
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padtowidth(w-16);
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}
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