mirror of
https://github.com/TerryCavanagh/VVVVVV.git
synced 2024-11-14 06:59:42 +01:00
46 lines
4 KiB
Text
46 lines
4 KiB
Text
case rn(44,52):
|
|
tmap = new Array();
|
|
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98,220,218,98,98,98,98,98,98,98");
|
|
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98,220,218,98,98,98,98,98,98,98");
|
|
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,258,259,259,260,258,259,259,259,259,259,259,259");
|
|
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,178,179,179,180,0,0,0,0,0,0,0,0");
|
|
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98,220,0,0,0,0,0,0,0,0");
|
|
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98,220,0,0,0,0,0,0,0,0");
|
|
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98,220,0,0,0,0,0,0,0,0");
|
|
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98,220,0,0,0,0,0,178,179,179");
|
|
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98,220,0,0,0,0,0,218,98,98");
|
|
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98,220,0,0,0,0,0,218,98,98");
|
|
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98,220,0,0,0,0,0,218,98,98");
|
|
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98,220,0,0,0,0,0,218,98,98");
|
|
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98,220,0,0,0,0,0,218,98,98");
|
|
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,258,259,259,260,0,0,0,0,0,218,98,98");
|
|
tmap.push("179,179,179,180,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98");
|
|
tmap.push("98,98,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98");
|
|
tmap.push("98,98,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98");
|
|
tmap.push("259,259,259,260,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98");
|
|
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98");
|
|
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98");
|
|
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98");
|
|
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98");
|
|
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98");
|
|
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98");
|
|
tmap.push("0,0,0,0,0,0,0,178,180,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98");
|
|
tmap.push("179,179,179,179,179,179,180,218,220,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,218,98,98");
|
|
tmap.push("98,98,98,98,98,98,220,218,220,178,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,180,218,98,98");
|
|
tmap.push("98,98,98,98,98,98,220,218,220,218,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,220,218,98,98");
|
|
tmap.push("98,98,98,98,98,98,220,218,220,218,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,220,218,98,98");
|
|
|
|
obj.createentity(game, 64, 112, 3); //Disappearing Platform
|
|
obj.createentity(game, 128, 112, 3); //Disappearing Platform
|
|
obj.createentity(game, 192, 112, 3); //Disappearing Platform
|
|
obj.createentity(game, 80, 128, 1, 0, 5, 0, 120, 320, 200); // Enemy, bounded
|
|
obj.createentity(game, 128, 168, 1, 1, 5, 0, 120, 320, 200); // Enemy, bounded
|
|
obj.createentity(game, 176, 128, 1, 0, 5, 0, 120, 320, 200); // Enemy, bounded
|
|
obj.createentity(game, 224, 168, 1, 1, 5, 0, 120, 320, 200); // Enemy, bounded
|
|
obj.createentity(game, 24, 184, 10, 1, 52440); // (savepoint)
|
|
obj.createentity(game, 32, 112, 3); //Disappearing Platform
|
|
obj.createentity(game, 0, 104, 3); //Disappearing Platform
|
|
obj.createentity(game, 64, 104, 3); //Disappearing Platform
|
|
obj.createentity(game, 128, 104, 3); //Disappearing Platform
|
|
obj.createentity(game, 192, 104, 3); //Disappearing Platform
|
|
break;
|