VVVVVV/desktop_version/src/Textbox.h

111 lines
1.8 KiB
C++

#ifndef TEXTBOX_H
#define TEXTBOX_H
#include <stdint.h>
#include <string>
#include <vector>
/* Position of the crewmate that the text box position is based off of.
* NOT a crewmate sprite inside the text box (that's a TextboxSprite). */
struct TextboxCrewmatePosition
{
bool override_x;
bool override_y;
int x;
int y;
int dir;
bool text_above;
};
struct TextboxOriginalContext
{
std::vector<std::string> lines;
std::string script_name;
char text_case;
};
struct TextboxSprite
{
int x;
int y;
int col;
int tile;
};
enum TextboxImage
{
TEXTIMAGE_NONE,
TEXTIMAGE_LEVELCOMPLETE,
TEXTIMAGE_GAMECOMPLETE
};
class textboxclass
{
public:
textboxclass(int gap);
void addsprite(int x, int y, int tile, int col);
void setimage(TextboxImage image);
void centerx(void);
void centery(void);
void adjust(void);
void initcol(int rr, int gg, int bb);
void update(void);
void remove(void);
void removefast(void);
void resize(void);
void repositionfromcrewmate(void);
void addline(const std::string& t);
void pad(size_t left_pad, size_t right_pad);
void padtowidth(size_t new_w);
void centertext(void);
void translate(void);
public:
//Fundamentals
std::vector<std::string> lines;
int xp, yp, w, h;
int r,g,b;
int linegap;
int timer;
float tl;
float prev_tl;
int tm;
/* Whether to flip text box y-position in Flip Mode. */
bool flipme;
int rand;
bool large;
bool should_centerx;
bool should_centery;
uint32_t print_flags;
bool fill_buttons;
std::vector<TextboxSprite> sprites;
TextboxImage image;
TextboxCrewmatePosition crewmate_position;
TextboxOriginalContext original;
};
#endif /* TEXTBOX_H */