111 lines
1.8 KiB
C++
111 lines
1.8 KiB
C++
#ifndef TEXTBOX_H
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#define TEXTBOX_H
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#include <stdint.h>
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#include <string>
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#include <vector>
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/* Position of the crewmate that the text box position is based off of.
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* NOT a crewmate sprite inside the text box (that's a TextboxSprite). */
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struct TextboxCrewmatePosition
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{
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bool override_x;
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bool override_y;
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int x;
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int y;
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int dir;
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bool text_above;
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};
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struct TextboxOriginalContext
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{
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std::vector<std::string> lines;
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std::string script_name;
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char text_case;
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};
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struct TextboxSprite
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{
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int x;
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int y;
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int col;
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int tile;
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};
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enum TextboxImage
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{
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TEXTIMAGE_NONE,
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TEXTIMAGE_LEVELCOMPLETE,
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TEXTIMAGE_GAMECOMPLETE
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};
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class textboxclass
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{
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public:
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textboxclass(int gap);
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void addsprite(int x, int y, int tile, int col);
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void setimage(TextboxImage image);
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void centerx(void);
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void centery(void);
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void adjust(void);
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void initcol(int rr, int gg, int bb);
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void update(void);
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void remove(void);
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void removefast(void);
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void resize(void);
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void repositionfromcrewmate(void);
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void addline(const std::string& t);
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void pad(size_t left_pad, size_t right_pad);
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void padtowidth(size_t new_w);
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void centertext(void);
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void translate(void);
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public:
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//Fundamentals
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std::vector<std::string> lines;
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int xp, yp, w, h;
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int r,g,b;
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int linegap;
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int timer;
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float tl;
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float prev_tl;
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int tm;
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/* Whether to flip text box y-position in Flip Mode. */
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bool flipme;
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int rand;
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bool large;
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bool should_centerx;
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bool should_centery;
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uint32_t print_flags;
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bool fill_buttons;
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std::vector<TextboxSprite> sprites;
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TextboxImage image;
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TextboxCrewmatePosition crewmate_position;
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TextboxOriginalContext original;
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};
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#endif /* TEXTBOX_H */
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