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0e561f23f8
I've decided to call dwgfx/game/map/obj/key/help/music the "global args". Because they're essentially global variables that are being passed around in args. This commit removes global args from all functions on the Game class, and deals with updating the callsites of said functions accordingly. It also renames all usages of 'dwgfx' in Game.cpp to 'graphics', since the global variable is called 'graphics' now. Interesting to note, I was removing the class defines from Game.h, but it turns out that Graphics.h depends on the mapclass and entityclass defines from Game.h. And also Graphics.h spelled mapclass wrong (it forgot the "class") so I just decided to use that existing line instead. This is only temporary and after all is said and done, at the end of this pull request those class defines will be gone. |
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README.md |
This is the source code to VVVVVV, version 2.0+. For more context about this release, see the announcement on Terry's blog!
License
VVVVVV's source code is made available under a custom license. See LICENSE.md for more details.
In general, if you're interested in creating something that falls outside the license terms, get in touch with Terry and we'll talk about it!
Authors
- Created by Terry Cavanagh
- Room Names by Bennett Foddy
- Music by Magnus Pålsson
- Metal Soundtrack by FamilyJules
- 2.0 Update (C++ Port) by Simon Roth
- 2.2 Update (SDL2/PhysicsFS/Steamworks port) by Ethan Lee
- Beta Testing by Sam Kaplan and Pauli Kohberger
- Ending Picture by Pauli Kohberger
Versions
There are two versions of the VVVVVV source code available - the desktop version (based on the C++ port, and currently live on Steam), and the mobile version (based on a fork of the original flash source code, and currently live on iOS and Android).