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mirror of https://github.com/TerryCavanagh/VVVVVV.git synced 2024-06-28 23:48:30 +02:00
VVVVVV/desktop_version/src/SoundSystem.cpp
Misa 16fef54ae1 Pass 1 to Mix_LoadMUS_RW() in MusicTrack::MusicTrack()
This makes the freesrc argument of Mix_LoadMUS_RW() 1 instead of 0. If
the argument is nonzero, then the passed SDL_RWops will be automatically
freed when m_music is freed, too.

I don't know why this was 0 before. Setting it to 1 fixes a memory leak
that Valgrind reports (which turns into an actual leak every time custom
assets are mounted or unmounted).
2021-02-15 23:07:35 -05:00

64 lines
1.3 KiB
C++

#include "SoundSystem.h"
#include <SDL.h>
#include "FileSystemUtils.h"
MusicTrack::MusicTrack(const char* fileName)
{
m_music = Mix_LoadMUS(fileName);
m_isValid = true;
if(m_music == NULL)
{
fprintf(stderr, "Unable to load Ogg Music file: %s\n", Mix_GetError());
m_isValid = false;
}
}
MusicTrack::MusicTrack(SDL_RWops *rw)
{
m_music = Mix_LoadMUS_RW(rw, 1);
m_isValid = true;
if(m_music == NULL)
{
fprintf(stderr, "Unable to load Magic Binary Music file: %s\n", Mix_GetError());
m_isValid = false;
}
}
SoundTrack::SoundTrack(const char* fileName)
{
sound = NULL;
unsigned char *mem;
size_t length = 0;
FILESYSTEM_loadFileToMemory(fileName, &mem, &length);
if (mem == NULL)
{
fprintf(stderr, "Unable to load WAV file %s\n", fileName);
return;
}
SDL_RWops *fileIn = SDL_RWFromMem(mem, length);
sound = Mix_LoadWAV_RW(fileIn, 1);
FILESYSTEM_freeMemory(&mem);
if (sound == NULL)
{
fprintf(stderr, "Unable to load WAV file: %s\n", Mix_GetError());
}
}
SoundSystem::SoundSystem()
{
int audio_rate = 44100;
Uint16 audio_format = AUDIO_S16SYS;
int audio_channels = 2;
int audio_buffers = 1024;
if (Mix_OpenAudio(audio_rate, audio_format, audio_channels, audio_buffers) != 0)
{
fprintf(stderr, "Unable to initialize audio: %s\n", Mix_GetError());
SDL_assert(0 && "Unable to initialize audio!");
}
}