mirror of
https://github.com/TerryCavanagh/VVVVVV.git
synced 2024-11-16 16:09:42 +01:00
7b5ef40926
While warp lines were being drawn, they also got resized to automatically fit between collision. In renderfixed, gravity lines are resized the same way. Doing logic while drawing is very poor practice, so resizing of these has been moved into logic, and merged together. Aside from some more cleanup, this commit also removes the very poorly done right click emulation, when you hold CTRL and click. It never worked well in the past, and even requires a right click to use, so there's not really any point to keeping it around.
986 lines
25 KiB
C++
986 lines
25 KiB
C++
#include <SDL.h>
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#ifdef __EMSCRIPTEN__
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#include <emscripten.h>
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#include <emscripten/html5.h>
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#endif
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#include "CustomLevels.h"
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#include "DeferCallbacks.h"
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#include "Editor.h"
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#include "Enums.h"
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#include "Entity.h"
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#include "Exit.h"
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#include "FileSystemUtils.h"
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#include "Font.h"
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#include "Game.h"
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#include "Graphics.h"
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#include "GraphicsUtil.h"
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#include "Input.h"
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#include "InterimVersion.h"
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#include "KeyPoll.h"
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#include "Localization.h"
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#include "LocalizationStorage.h"
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#include "Logic.h"
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#include "Map.h"
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#include "Music.h"
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#include "Network.h"
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#include "preloader.h"
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#include "ReleaseVersion.h"
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#include "Render.h"
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#include "RenderFixed.h"
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#include "Screen.h"
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#include "Script.h"
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#include "Unused.h"
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#include "UtilityClass.h"
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#include "Vlogging.h"
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scriptclass script;
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#ifndef NO_CUSTOM_LEVELS
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std::vector<CustomEntity> customentities;
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customlevelclass cl;
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# ifndef NO_EDITOR
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editorclass ed;
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# endif
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#endif
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UtilityClass help;
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Graphics graphics;
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musicclass music;
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Game game;
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KeyPoll key;
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mapclass map;
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entityclass obj;
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Screen gameScreen;
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static bool startinplaytest = false;
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static bool savefileplaytest = false;
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static int savex = 0;
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static int savey = 0;
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static int saverx = 0;
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static int savery = 0;
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static int savegc = 0;
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static int savemusic = 0;
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static std::string playassets;
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static std::string playtestname;
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static volatile Uint64 time_ = 0;
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static volatile Uint64 timePrev = 0;
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static volatile Uint32 accumulator = 0;
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#ifndef __EMSCRIPTEN__
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static volatile Uint64 f_time = 0;
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static volatile Uint64 f_timePrev = 0;
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#endif
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enum FuncType
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{
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Func_null,
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Func_fixed,
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Func_input,
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Func_delta
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};
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struct ImplFunc
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{
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enum FuncType type;
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void (*func)(void);
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};
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static void runscript(void)
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{
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script.run();
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}
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static void teleportermodeinput(void)
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{
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if (game.useteleporter)
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{
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teleporterinput();
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}
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else
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{
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script.run();
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gameinput();
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}
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}
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/* Only gets used in EDITORMODE. I assume the compiler will optimize this away
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* if this is a NO_CUSTOM_LEVELS or NO_EDITOR build
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*/
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static void flipmodeoff(void)
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{
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graphics.flipmode = false;
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}
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static void focused_begin(void);
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static void focused_end(void);
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static const inline struct ImplFunc* get_gamestate_funcs(
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const int gamestate,
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int* num_implfuncs
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) {
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switch (gamestate)
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{
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#define FUNC_LIST_BEGIN(GAMESTATE) \
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case GAMESTATE: \
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{ \
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static const struct ImplFunc implfuncs[] = { \
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{Func_fixed, focused_begin},
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#define FUNC_LIST_END \
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{Func_fixed, focused_end} \
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}; \
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*num_implfuncs = SDL_arraysize(implfuncs); \
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return implfuncs; \
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}
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FUNC_LIST_BEGIN(GAMEMODE)
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{Func_fixed, runscript},
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{Func_fixed, gamerenderfixed},
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{Func_delta, gamerender},
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{Func_input, gameinput},
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{Func_fixed, gamelogic},
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FUNC_LIST_END
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FUNC_LIST_BEGIN(TITLEMODE)
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{Func_input, titleinput},
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{Func_fixed, titlerenderfixed},
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{Func_delta, titlerender},
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{Func_fixed, titlelogic},
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FUNC_LIST_END
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FUNC_LIST_BEGIN(MAPMODE)
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{Func_fixed, maprenderfixed},
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{Func_delta, maprender},
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{Func_input, mapinput},
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{Func_fixed, maplogic},
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FUNC_LIST_END
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FUNC_LIST_BEGIN(TELEPORTERMODE)
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{Func_fixed, teleporterrenderfixed},
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{Func_delta, teleporterrender},
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{Func_input, teleportermodeinput},
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{Func_fixed, maplogic},
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FUNC_LIST_END
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FUNC_LIST_BEGIN(GAMECOMPLETE)
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{Func_fixed, gamecompleterenderfixed},
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{Func_delta, gamecompleterender},
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{Func_input, gamecompleteinput},
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{Func_fixed, gamecompletelogic},
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FUNC_LIST_END
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FUNC_LIST_BEGIN(GAMECOMPLETE2)
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{Func_delta, gamecompleterender2},
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{Func_input, gamecompleteinput2},
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{Func_fixed, gamecompletelogic2},
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FUNC_LIST_END
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#if defined(NO_CUSTOM_LEVELS) || defined(NO_EDITOR)
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UNUSED(flipmodeoff);
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#else
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FUNC_LIST_BEGIN(EDITORMODE)
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{Func_fixed, flipmodeoff},
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{Func_input, editorinput},
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{Func_fixed, editorlogic},
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{Func_fixed, editorrenderfixed},
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{Func_delta, editorrender},
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FUNC_LIST_END
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#endif
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FUNC_LIST_BEGIN(PRELOADER)
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{Func_input, preloaderinput},
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{Func_fixed, preloaderrenderfixed},
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{Func_delta, preloaderrender},
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FUNC_LIST_END
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#undef FUNC_LIST_END
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#undef FUNC_LIST_BEGIN
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}
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SDL_assert(0 && "Invalid gamestate!");
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return NULL;
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}
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enum IndexCode
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{
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Index_none,
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Index_end
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};
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static const struct ImplFunc* gamestate_funcs = NULL;
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static int num_gamestate_funcs = 0;
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static int gamestate_func_index = -1;
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static enum IndexCode increment_gamestate_func_index(void)
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{
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gamestate_func_index++;
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if (gamestate_func_index == num_gamestate_funcs)
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{
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/* Reached the end of current gamestate order.
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* Re-fetch for new order if gamestate changed.
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*/
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gamestate_funcs = get_gamestate_funcs(
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game.gamestate,
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&num_gamestate_funcs
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);
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/* Also run callbacks that were deferred to end of func sequence. */
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DEFER_execute_callbacks();
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gamestate_func_index = 0;
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return Index_end;
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}
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return Index_none;
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}
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static void unfocused_run(void);
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static const struct ImplFunc unfocused_func_list[] = {
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{
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Func_input, /* we still need polling when unfocused */
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NULL
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},
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{
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Func_delta,
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unfocused_run
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}
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};
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static const struct ImplFunc* unfocused_funcs = unfocused_func_list;
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static int num_unfocused_funcs = SDL_arraysize(unfocused_func_list);
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static int unfocused_func_index = 0; // This does not get incremented on start, do NOT use -1!
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static enum IndexCode increment_unfocused_func_index(void)
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{
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unfocused_func_index++;
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if (unfocused_func_index == num_unfocused_funcs)
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{
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unfocused_func_index = 0;
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return Index_end;
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}
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return Index_none;
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}
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static const struct ImplFunc** active_funcs = NULL;
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static int* num_active_funcs = NULL;
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static int* active_func_index = NULL;
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static enum IndexCode (*increment_func_index)(void) = NULL;
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enum LoopCode
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{
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Loop_continue,
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Loop_stop
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};
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static enum LoopCode loop_assign_active_funcs(void)
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{
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if (key.isActive)
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{
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active_funcs = &gamestate_funcs;
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num_active_funcs = &num_gamestate_funcs;
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active_func_index = &gamestate_func_index;
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increment_func_index = &increment_gamestate_func_index;
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}
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else
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{
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active_funcs = &unfocused_funcs;
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num_active_funcs = &num_unfocused_funcs;
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active_func_index = &unfocused_func_index;
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increment_func_index = &increment_unfocused_func_index;
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}
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return Loop_continue;
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}
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static enum LoopCode loop_run_active_funcs(void)
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{
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while ((*active_funcs)[*active_func_index].type != Func_delta)
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{
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const struct ImplFunc* implfunc = &(*active_funcs)[*active_func_index];
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enum IndexCode index_code;
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if (implfunc->type == Func_input && !game.inputdelay)
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{
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key.Poll();
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}
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if (implfunc->type != Func_null && implfunc->func != NULL)
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{
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implfunc->func();
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}
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index_code = increment_func_index();
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if (index_code == Index_end)
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{
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return Loop_continue;
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}
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}
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/* About to switch over to rendering... but call this first. */
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graphics.renderfixedpre();
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return Loop_stop;
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}
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static enum LoopCode loop_begin(void);
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static enum LoopCode loop_end(void);
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static enum LoopCode (*const meta_funcs[])(void) = {
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loop_begin,
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loop_assign_active_funcs,
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loop_run_active_funcs,
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loop_end
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};
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static int meta_func_index = 0;
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static void inline fixedloop(void)
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{
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while (true)
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{
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enum LoopCode loop_code = meta_funcs[meta_func_index]();
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if (loop_code == Loop_stop)
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{
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break;
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}
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meta_func_index = (meta_func_index + 1) % SDL_arraysize(meta_funcs);
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}
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}
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static void inline deltaloop(void);
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static void cleanup(void);
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#ifdef __EMSCRIPTEN__
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static void emscriptenloop(void)
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{
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timePrev = time_;
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time_ = SDL_GetTicks64();
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deltaloop();
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}
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#endif
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int main(int argc, char *argv[])
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{
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char* baseDir = NULL;
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char* assetsPath = NULL;
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char* langDir = NULL;
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char* fontsDir = NULL;
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bool seed_use_sdl_getticks = false;
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#ifdef _WIN32
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bool open_console = false;
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#endif
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vlog_init();
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for (int i = 1; i < argc; ++i)
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{
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#define ARG(name) (SDL_strcmp(argv[i], name) == 0)
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#define ARG_INNER(code) \
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if (i + 1 < argc) \
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{ \
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code \
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} \
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else \
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{ \
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vlog_error("%s option requires one argument.", argv[i]); \
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VVV_exit(1); \
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}
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if (ARG("-version"))
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{
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/* Just print the version and exit. No vlogging. */
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puts(
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"VVVVVV " RELEASE_VERSION
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#ifdef MAKEANDPLAY
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" [M&P]"
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#endif
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#ifdef NO_CUSTOM_LEVELS
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" [no custom levels]"
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#endif
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#ifdef NO_EDITOR
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" [no editor]"
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#endif
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);
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#ifdef INTERIM_VERSION_EXISTS
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puts(COMMIT_DATE);
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puts(INTERIM_COMMIT);
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puts(BRANCH_NAME);
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#endif
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VVV_exit(0);
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}
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else if (ARG("-addresses"))
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{
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#ifndef NO_CUSTOM_LEVELS
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printf("cl : %p\n", (void*) &cl);
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# ifndef NO_EDITOR
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printf("ed : %p\n", (void*) &ed);
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# endif
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#endif
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printf("game : %p\n", (void*) &game);
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printf("gameScreen : %p\n", (void*) &gameScreen);
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printf("graphics : %p\n", (void*) &graphics);
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printf("help : %p\n", (void*) &help);
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printf("key : %p\n", (void*) &key);
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printf("map : %p\n", (void*) &map);
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printf("music : %p\n", (void*) &music);
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printf("obj : %p\n", (void*) &obj);
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printf("script : %p\n", (void*) &script);
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VVV_exit(0);
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}
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else if (ARG("-renderer"))
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{
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ARG_INNER({
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i++;
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SDL_SetHintWithPriority(SDL_HINT_RENDER_DRIVER, argv[i], SDL_HINT_OVERRIDE);
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})
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}
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else if (ARG("-basedir"))
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{
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ARG_INNER({
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i++;
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baseDir = argv[i];
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})
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}
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else if (ARG("-assets"))
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{
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ARG_INNER({
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i++;
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assetsPath = argv[i];
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})
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}
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else if (ARG("-langdir"))
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{
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ARG_INNER({
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i++;
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langDir = argv[i];
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})
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}
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else if (ARG("-fontsdir"))
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{
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ARG_INNER({
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i++;
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fontsDir = argv[i];
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})
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}
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else if (ARG("-playing") || ARG("-p"))
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{
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ARG_INNER({
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i++;
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startinplaytest = true;
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playtestname = std::string("levels/");
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playtestname.append(argv[i]);
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playtestname.append(std::string(".vvvvvv"));
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})
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}
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else if (ARG("-playx") || ARG("-playy") ||
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ARG("-playrx") || ARG("-playry") ||
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ARG("-playgc") || ARG("-playmusic"))
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{
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ARG_INNER({
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savefileplaytest = true;
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int v = help.Int(argv[i+1]);
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if (ARG("-playx")) savex = v;
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else if (ARG("-playy")) savey = v;
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else if (ARG("-playrx")) saverx = v;
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else if (ARG("-playry")) savery = v;
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else if (ARG("-playgc")) savegc = v;
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else if (ARG("-playmusic")) savemusic = v;
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i++;
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})
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}
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else if (ARG("-playassets"))
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{
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ARG_INNER({
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i++;
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// Even if this is a directory, FILESYSTEM_mountAssets() expects '.vvvvvv' on the end
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playassets = "levels/" + std::string(argv[i]) + ".vvvvvv";
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})
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}
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else if (ARG("-nooutput"))
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{
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vlog_toggle_output(0);
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}
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else if (ARG("-forcecolor") || ARG("-forcecolour"))
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{
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vlog_toggle_color(1);
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}
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else if (ARG("-nocolor") || ARG("-nocolour"))
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{
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vlog_toggle_color(0);
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}
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else if (ARG("-debug"))
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{
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vlog_toggle_debug(1);
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}
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else if (ARG("-noinfo"))
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{
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vlog_toggle_info(0);
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}
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else if (ARG("-nowarn"))
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{
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vlog_toggle_warn(0);
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}
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else if (ARG("-noerror"))
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{
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vlog_toggle_error(0);
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}
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else if (ARG("-translator"))
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{
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loc::show_translator_menu = true;
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}
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#ifdef _WIN32
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else if (ARG("-console"))
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{
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open_console = true;
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}
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#endif
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else if (ARG("-seed-use-sdl-getticks"))
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{
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seed_use_sdl_getticks = true;
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}
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#undef ARG_INNER
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#undef ARG
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else
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{
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vlog_error("Error: invalid option: %s", argv[i]);
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VVV_exit(1);
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}
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}
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#if defined(ALWAYS_SHOW_TRANSLATOR_MENU)
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loc::show_translator_menu = true;
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#endif
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#ifdef _WIN32
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if (open_console)
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{
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vlog_open_console();
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}
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#endif
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|
|
if(!FILESYSTEM_init(argv[0], baseDir, assetsPath, langDir, fontsDir))
|
|
{
|
|
vlog_error("Unable to initialize filesystem!");
|
|
VVV_exit(1);
|
|
}
|
|
|
|
SDL_Init(
|
|
SDL_INIT_VIDEO |
|
|
SDL_INIT_AUDIO |
|
|
SDL_INIT_JOYSTICK |
|
|
SDL_INIT_GAMECONTROLLER
|
|
);
|
|
if (SDL_IsTextInputActive() == SDL_TRUE)
|
|
{
|
|
SDL_StopTextInput();
|
|
}
|
|
|
|
NETWORK_init();
|
|
|
|
vlog_info("\t\t");
|
|
vlog_info("\t\t");
|
|
vlog_info("\t\t VVVVVV");
|
|
vlog_info("\t\t");
|
|
vlog_info("\t\t");
|
|
vlog_info("\t\t 8888888888888888 ");
|
|
vlog_info("\t\t88888888888888888888");
|
|
vlog_info("\t\t888888 8888 88");
|
|
vlog_info("\t\t888888 8888 88");
|
|
vlog_info("\t\t88888888888888888888");
|
|
vlog_info("\t\t88888888888888888888");
|
|
vlog_info("\t\t888888 88");
|
|
vlog_info("\t\t88888888 8888");
|
|
vlog_info("\t\t 8888888888888888 ");
|
|
vlog_info("\t\t 88888888 ");
|
|
vlog_info("\t\t 8888888888888888 ");
|
|
vlog_info("\t\t88888888888888888888");
|
|
vlog_info("\t\t88888888888888888888");
|
|
vlog_info("\t\t88888888888888888888");
|
|
vlog_info("\t\t8888 88888888 8888");
|
|
vlog_info("\t\t8888 88888888 8888");
|
|
vlog_info("\t\t 888888888888 ");
|
|
vlog_info("\t\t 8888 8888 ");
|
|
vlog_info("\t\t 888888 888888 ");
|
|
vlog_info("\t\t 888888 888888 ");
|
|
vlog_info("\t\t 888888 888888 ");
|
|
vlog_info("\t\t");
|
|
vlog_info("\t\t");
|
|
|
|
// Set up screen
|
|
graphics.init();
|
|
|
|
game.init();
|
|
game.seed_use_sdl_getticks = seed_use_sdl_getticks;
|
|
|
|
game.gamestate = PRELOADER;
|
|
|
|
game.menustart = false;
|
|
|
|
// Initialize title screen to cyan
|
|
graphics.titlebg.colstate = 10;
|
|
map.nexttowercolour();
|
|
|
|
map.ypos = (700-29) * 8;
|
|
map.oldypos = map.ypos;
|
|
map.setbgobjlerp(graphics.towerbg);
|
|
map.setbgobjlerp(graphics.titlebg);
|
|
|
|
{
|
|
// Prioritize unlock.vvv first (2.2 and below),
|
|
// but settings have been migrated to settings.vvv (2.3 and up)
|
|
struct ScreenSettings screen_settings;
|
|
SDL_zero(screen_settings);
|
|
ScreenSettings_default(&screen_settings);
|
|
game.loadstats(&screen_settings);
|
|
game.loadsettings(&screen_settings);
|
|
gameScreen.init(&screen_settings);
|
|
}
|
|
|
|
font::load_main();
|
|
|
|
// This loads music too...
|
|
if (!graphics.reloadresources())
|
|
{
|
|
/* Something wrong with the default assets? We can't use them to
|
|
* display the error message, and we have to bail. */
|
|
SDL_ShowSimpleMessageBox(
|
|
SDL_MESSAGEBOX_ERROR,
|
|
graphics.error_title,
|
|
graphics.error,
|
|
NULL
|
|
);
|
|
|
|
VVV_exit(1);
|
|
}
|
|
|
|
loc::loadtext(false);
|
|
loc::loadlanguagelist();
|
|
game.createmenu(Menu::mainmenu);
|
|
|
|
graphics.create_buffers();
|
|
|
|
if (game.skipfakeload)
|
|
game.gamestate = TITLEMODE;
|
|
if (game.slowdown == 0) game.slowdown = 30;
|
|
|
|
if (!loc::lang_set)
|
|
{
|
|
game.gamestate = TITLEMODE;
|
|
game.menustart = true;
|
|
game.createmenu(Menu::language);
|
|
game.currentmenuoption = loc::languagelist_curlang;
|
|
}
|
|
|
|
//Check to see if you've already unlocked some achievements here from before the update
|
|
if (game.swnbestrank > 0){
|
|
if(game.swnbestrank >= 1) game.unlockAchievement("vvvvvvsupgrav5");
|
|
if(game.swnbestrank >= 2) game.unlockAchievement("vvvvvvsupgrav10");
|
|
if(game.swnbestrank >= 3) game.unlockAchievement("vvvvvvsupgrav15");
|
|
if(game.swnbestrank >= 4) game.unlockAchievement("vvvvvvsupgrav20");
|
|
if(game.swnbestrank >= 5) game.unlockAchievement("vvvvvvsupgrav30");
|
|
if(game.swnbestrank >= 6) game.unlockAchievement("vvvvvvsupgrav60");
|
|
}
|
|
|
|
if(game.unlock[5]) game.unlockAchievement("vvvvvvgamecomplete");
|
|
if(game.unlock[19]) game.unlockAchievement("vvvvvvgamecompleteflip");
|
|
if(game.unlock[20]) game.unlockAchievement("vvvvvvmaster");
|
|
|
|
if (game.bestgamedeaths > -1) {
|
|
if (game.bestgamedeaths <= 500) {
|
|
game.unlockAchievement("vvvvvvcomplete500");
|
|
}
|
|
if (game.bestgamedeaths <= 250) {
|
|
game.unlockAchievement("vvvvvvcomplete250");
|
|
}
|
|
if (game.bestgamedeaths <= 100) {
|
|
game.unlockAchievement("vvvvvvcomplete100");
|
|
}
|
|
if (game.bestgamedeaths <= 50) {
|
|
game.unlockAchievement("vvvvvvcomplete50");
|
|
}
|
|
}
|
|
|
|
if(game.bestrank[0]>=3) game.unlockAchievement("vvvvvvtimetrial_station1_fixed");
|
|
if(game.bestrank[1]>=3) game.unlockAchievement("vvvvvvtimetrial_lab_fixed");
|
|
if(game.bestrank[2]>=3) game.unlockAchievement("vvvvvvtimetrial_tower_fixed");
|
|
if(game.bestrank[3]>=3) game.unlockAchievement("vvvvvvtimetrial_station2_fixed");
|
|
if(game.bestrank[4]>=3) game.unlockAchievement("vvvvvvtimetrial_warp_fixed");
|
|
if(game.bestrank[5]>=3) game.unlockAchievement("vvvvvvtimetrial_final_fixed");
|
|
|
|
obj.init();
|
|
|
|
#if !defined(NO_CUSTOM_LEVELS)
|
|
if (startinplaytest) {
|
|
game.levelpage = 0;
|
|
game.playcustomlevel = 0;
|
|
game.playassets = playassets;
|
|
game.menustart = true;
|
|
|
|
LevelMetaData meta;
|
|
CliPlaytestArgs pt_args;
|
|
if (cl.getLevelMetaDataAndPlaytestArgs(playtestname, meta, &pt_args)) {
|
|
cl.ListOfMetaData.clear();
|
|
cl.ListOfMetaData.push_back(meta);
|
|
} else {
|
|
cl.loadZips();
|
|
if (cl.getLevelMetaDataAndPlaytestArgs(playtestname, meta, &pt_args)) {
|
|
cl.ListOfMetaData.clear();
|
|
cl.ListOfMetaData.push_back(meta);
|
|
} else {
|
|
vlog_error("Level not found");
|
|
VVV_exit(1);
|
|
}
|
|
}
|
|
|
|
if (pt_args.valid)
|
|
{
|
|
savefileplaytest = true;
|
|
savex = pt_args.x;
|
|
savey = pt_args.y;
|
|
saverx = pt_args.rx;
|
|
savery = pt_args.ry;
|
|
savegc = pt_args.gc;
|
|
savemusic = pt_args.music;
|
|
}
|
|
|
|
game.loadcustomlevelstats();
|
|
game.customleveltitle=cl.ListOfMetaData[game.playcustomlevel].title;
|
|
game.customlevelfilename=cl.ListOfMetaData[game.playcustomlevel].filename;
|
|
if (savefileplaytest) {
|
|
game.playx = savex;
|
|
game.playy = savey;
|
|
game.playrx = saverx;
|
|
game.playry = savery;
|
|
game.playgc = savegc;
|
|
game.playmusic = savemusic;
|
|
game.cliplaytest = true;
|
|
script.startgamemode(Start_CUSTOM_QUICKSAVE);
|
|
} else {
|
|
script.startgamemode(Start_CUSTOM);
|
|
}
|
|
|
|
graphics.fademode = FADE_NONE;
|
|
}
|
|
#endif
|
|
|
|
/* Only create the window after we have loaded all the assets. */
|
|
SDL_ShowWindow(gameScreen.m_window);
|
|
|
|
key.isActive = true;
|
|
|
|
gamestate_funcs = get_gamestate_funcs(game.gamestate, &num_gamestate_funcs);
|
|
loop_assign_active_funcs();
|
|
|
|
#ifdef __EMSCRIPTEN__
|
|
emscripten_set_main_loop(emscriptenloop, 0, 0);
|
|
#else
|
|
while (true)
|
|
{
|
|
f_time = SDL_GetTicks64();
|
|
|
|
const Uint64 f_timetaken = f_time - f_timePrev;
|
|
if (!game.over30mode && f_timetaken < 34)
|
|
{
|
|
const volatile Uint64 f_delay = 34 - f_timetaken;
|
|
SDL_Delay((Uint32) f_delay);
|
|
f_time = SDL_GetTicks64();
|
|
}
|
|
|
|
f_timePrev = f_time;
|
|
|
|
timePrev = time_;
|
|
time_ = SDL_GetTicks64();
|
|
|
|
deltaloop();
|
|
}
|
|
|
|
cleanup();
|
|
#endif
|
|
|
|
return 0;
|
|
}
|
|
|
|
static void cleanup(void)
|
|
{
|
|
/* Order matters! */
|
|
if (FILESYSTEM_isInit()) /* not necessary but silences logs */
|
|
{
|
|
game.savestatsandsettings();
|
|
}
|
|
|
|
graphics.grphx.destroy();
|
|
graphics.destroy_buffers();
|
|
graphics.destroy();
|
|
font::destroy();
|
|
gameScreen.destroy();
|
|
music.destroy();
|
|
map.destroy();
|
|
NETWORK_shutdown();
|
|
loc::resettext(true);
|
|
SDL_Quit();
|
|
FILESYSTEM_deinit();
|
|
}
|
|
|
|
SDL_NORETURN void VVV_exit(const int exit_code)
|
|
{
|
|
cleanup();
|
|
exit(exit_code);
|
|
}
|
|
|
|
static void inline deltaloop(void)
|
|
{
|
|
//timestep limit to 30
|
|
const float rawdeltatime = static_cast<float>(time_ - timePrev);
|
|
accumulator += rawdeltatime;
|
|
|
|
Uint32 timesteplimit = game.get_timestep();
|
|
|
|
while (accumulator >= timesteplimit)
|
|
{
|
|
enum IndexCode index_code = increment_func_index();
|
|
|
|
if (index_code == Index_end)
|
|
{
|
|
loop_assign_active_funcs();
|
|
}
|
|
|
|
accumulator = SDL_fmodf(accumulator, timesteplimit);
|
|
|
|
/* We are done rendering. */
|
|
graphics.renderfixedpost();
|
|
|
|
fixedloop();
|
|
}
|
|
const float alpha = game.over30mode ? static_cast<float>(accumulator) / timesteplimit : 1.0f;
|
|
graphics.alpha = alpha;
|
|
|
|
if (active_func_index == NULL
|
|
|| *active_func_index == -1
|
|
|| active_funcs == NULL)
|
|
{
|
|
/* Somehow the first deltatime has been too small and things haven't
|
|
* initialized. We'll just no-op for now.
|
|
*/
|
|
}
|
|
else
|
|
{
|
|
const struct ImplFunc* implfunc = &(*active_funcs)[*active_func_index];
|
|
|
|
if (implfunc->type == Func_delta && implfunc->func != NULL)
|
|
{
|
|
graphics.clear();
|
|
|
|
graphics.set_render_target(graphics.gameTexture);
|
|
|
|
implfunc->func();
|
|
|
|
gameScreen.RenderPresent();
|
|
}
|
|
}
|
|
}
|
|
|
|
static enum LoopCode loop_begin(void)
|
|
{
|
|
if (game.inputdelay)
|
|
{
|
|
key.Poll();
|
|
}
|
|
|
|
// Update network per frame.
|
|
NETWORK_update();
|
|
|
|
return Loop_continue;
|
|
}
|
|
|
|
static void unfocused_run(void)
|
|
{
|
|
if (!game.blackout)
|
|
{
|
|
graphics.fill_rect(0, 0, 0);
|
|
#define FLIP(YPOS) graphics.flipmode ? 232 - YPOS : YPOS
|
|
/* The pause screen can also appear on the language screen, where highlighting
|
|
* a language changes the used language metadata but not the loaded strings... */
|
|
uint32_t flags = PR_CEN | PR_BOR | PR_FONT_IDX(loc::langmeta.font_idx);
|
|
font::print(flags | PR_CJK_HIGH, -1, FLIP(110), loc::gettext("Game paused"), 196 - help.glow, 255 - help.glow, 196 - help.glow);
|
|
font::print(flags | PR_CJK_LOW, -1, FLIP(120), loc::gettext("[click to resume]"), 196 - help.glow, 255 - help.glow, 196 - help.glow);
|
|
font::print(flags | PR_CJK_HIGH, -1, FLIP(220), loc::gettext("Press M to mute in game"), 164 - help.glow, 196 - help.glow, 164 - help.glow);
|
|
font::print(flags, -1, FLIP(230), loc::gettext("Press N to mute music only"), 164 - help.glow, 196 - help.glow, 164 - help.glow);
|
|
#undef FLIP
|
|
}
|
|
graphics.render();
|
|
//We are minimised, so lets put a bit of a delay to save CPU
|
|
#ifndef __EMSCRIPTEN__
|
|
SDL_Delay(100);
|
|
#endif
|
|
}
|
|
|
|
static void focused_begin(void)
|
|
{
|
|
map.nexttowercolour_set = false;
|
|
}
|
|
|
|
static void focused_end(void)
|
|
{
|
|
game.gameclock();
|
|
music.processmusic();
|
|
graphics.processfade();
|
|
}
|
|
|
|
static enum LoopCode loop_end(void)
|
|
{
|
|
++game.framecounter;
|
|
|
|
//We did editorinput, now it's safe to turn this off
|
|
key.linealreadyemptykludge = false;
|
|
|
|
//Mute button
|
|
if (key.isDown(KEYBOARD_m) && game.mutebutton<=0 && !key.textentry())
|
|
{
|
|
game.mutebutton = 8;
|
|
if (game.muted)
|
|
{
|
|
game.muted = false;
|
|
}
|
|
else
|
|
{
|
|
game.muted = true;
|
|
}
|
|
}
|
|
if(game.mutebutton>0)
|
|
{
|
|
game.mutebutton--;
|
|
}
|
|
|
|
if (key.isDown(KEYBOARD_n) && game.musicmutebutton <= 0 && !key.textentry())
|
|
{
|
|
game.musicmutebutton = 8;
|
|
game.musicmuted = !game.musicmuted;
|
|
}
|
|
if (game.musicmutebutton > 0)
|
|
{
|
|
game.musicmutebutton--;
|
|
}
|
|
|
|
music.updatemutestate();
|
|
|
|
if (key.resetWindow)
|
|
{
|
|
key.resetWindow = false;
|
|
gameScreen.ResizeScreen(-1, -1);
|
|
}
|
|
|
|
return Loop_continue;
|
|
}
|