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These are functions used in other files that are not on the GraphicsResources class but are implemented inside the GraphicsResources.cpp file. For some reason they were never put in the GraphicsResources.h file until now, even though it's a perfectly good header file to put them in.
59 lines
1.4 KiB
C++
59 lines
1.4 KiB
C++
#ifndef GRAPHICSRESOURCES_H
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#define GRAPHICSRESOURCES_H
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#include <SDL.h>
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enum TextureLoadType
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{
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TEX_COLOR,
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TEX_WHITE,
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TEX_GRAYSCALE
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};
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class GraphicsResources
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{
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public:
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void init(void);
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void destroy(void);
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void init_translations(void);
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SDL_Surface* im_sprites_surf;
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SDL_Surface* im_flipsprites_surf;
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SDL_Texture* im_tiles;
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SDL_Texture* im_tiles_white;
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SDL_Texture* im_tiles_tint;
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SDL_Texture* im_tiles2;
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SDL_Texture* im_tiles2_tint;
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SDL_Texture* im_tiles3;
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SDL_Texture* im_entcolours;
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SDL_Texture* im_entcolours_tint;
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SDL_Texture* im_sprites;
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SDL_Texture* im_flipsprites;
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SDL_Texture* im_teleporter;
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SDL_Texture* im_image0;
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SDL_Texture* im_image1;
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SDL_Texture* im_image2;
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SDL_Texture* im_image3;
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SDL_Texture* im_image4;
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SDL_Texture* im_image5;
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SDL_Texture* im_image6;
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SDL_Texture* im_image7;
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SDL_Texture* im_image8;
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SDL_Texture* im_image9;
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SDL_Texture* im_image10;
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SDL_Texture* im_image11;
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SDL_Texture* im_image12;
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SDL_Texture* im_sprites_translated;
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SDL_Texture* im_flipsprites_translated;
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};
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SDL_Surface* LoadImageSurface(const char* filename);
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SDL_Texture* LoadImage(const char *filename, TextureLoadType loadtype);
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bool SaveImage(const SDL_Surface* surface, const char* filename);
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bool SaveScreenshot(void);
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#endif /* GRAPHICSRESOURCES_H */
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