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Dav999-v 0475539075 Implement first font::print function, fix most fading of colored glyphs
There has always been a mess of different print functions that all had
slightly different specifics and called each other:

Print(x, y, text, r, g, b, cen)
    nothing special here, just does what the arguments say

PrintAlpha(x, y, text, r, g, b, a, cen)
    just Print but with an alpha argument

PrintWrap(x, y, text, r, g, b, cen, linespacing, maxwidth)
    added for wordwrapping, heavily used now

bprint(x, y, text, r, g, b, cen)
    prints an outline, then just PrintAlpha

bprintalpha(x, y, text, r, g, b, a, cen)
    just bprint but with an alpha argument

bigprint(x, y, text, r, g, b, cen, sc)
    nothing special here, just does what the arguments say

bigbprint(x, y, text, r, g, b, cen, sc)
    prints an outline, then just bigprint

bigrprint(x, y, text, r, g, b, cen, sc)
    right-aligns text, unless cen is given in which case it just
    centers text like other functions already do?

bigbrprint(x, y, text, r, g, b, cen, sc)
    prints an outline, then just bigrprint

We need even more specifics with the new font system: we need to be
able to specify whether CJK characters should be vertically centered or
stick out on the top/bottom, and we sometimes need to pass in
brightness variables for colored glyphs. And text printing functions
now fit better in Font.cpp anyway. So there's now a big overhaul of
print functions: all these functions will be replaced by font::print
and font::print_wrap (the former of which now exists). These take flags
as their first argument, which can be 0 for a basic left-aligned print,
PR_CEN for centered text (set X to -1!!!) PR_BOR for a border (instead
of functions like bprint and bigbprint), PR_2X, PR_3X etc for scaling,
and these can be combined with |.

Some text, for example [Press ESC to return to editor], fades in/out
using the alpha value, which is passed to the print function. In some
other places (like Press ENTER to teleport, textboxes, trophy text...)
text can fade in or out by direct changes to the RGB values. This means
regular color-adjusted white text can change color, but colored button
glyphs can't, since there's no way to know in the print system what the
maximum RGB values of a specific textbox are supposed to be, so the
only thing it can do is draw the button glyphs at full brightness,
which looks bad. Therefore, you can now also pass in the brightness
value via the flags, with PR_COLORGLYPH_BRI(255).
2023-02-13 23:27:00 -08:00
.github Update SDL to 2.24.0 in Windows CI 2022-08-22 23:47:49 -07:00
desktop_version Implement first font::print function, fix most fading of colored glyphs 2023-02-13 23:27:00 -08:00
mobile_version Update mobile version to mobile v2.2.1 2022-12-02 18:19:58 +01:00
third_party Add c-hashmap submodule (not compiled yet) 2022-12-31 20:04:56 -08:00
tools Adding original mapping tools for the sake of completeness 2020-01-12 19:49:24 +01:00
.gitattributes fix actionscript misclassified as angelscript 2020-01-12 15:18:45 -05:00
.gitmodules Add c-hashmap submodule (not compiled yet) 2022-12-31 20:04:56 -08:00
License exceptions.md Update license exceptions last updated date 2021-08-24 09:10:23 -07:00
LICENSE.md Updated link to Make and Play edition 2020-01-13 19:37:50 +01:00
README.md Update README.md 2020-01-10 17:45:29 +01:00

This is the source code to VVVVVV, version 2.0+. For more context about this release, see the announcement on Terry's blog!

License

VVVVVV's source code is made available under a custom license. See LICENSE.md for more details.

In general, if you're interested in creating something that falls outside the license terms, get in touch with Terry and we'll talk about it!

Authors

Versions

There are two versions of the VVVVVV source code available - the desktop version (based on the C++ port, and currently live on Steam), and the mobile version (based on a fork of the original flash source code, and currently live on iOS and Android).