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VVVVVV/desktop_version/src/GOGNetwork.c
Misa 6a3a1fe147
Explicitly declare void for all void parameter functions (#628)
Apparently in C, if you have `void test();`, it's completely okay to do
`test(2);`. The function will take in the argument, but just discard it
and throw it away. It's like a trash can, and a rude one at that. If you
declare it like `void test(void);`, this is prevented.

This is not a problem in C++ - doing `void test();` and `test(2);` is
guaranteed to result in a compile error (this also means that right now,
at least in all `.cpp` files, nobody is ever calling a void parameter
function with arguments and having their arguments be thrown away).
However, we may not be using C++ in the future, so I just want to lay
down the precedent that if a function takes in no arguments, you must
explicitly declare it as such.

I would've added `-Wstrict-prototypes`, but it produces an annoying
warning message saying it doesn't work in C++ mode if you're compiling
in C++ mode. So it can be added later.
2021-02-25 17:23:59 -05:00

35 lines
416 B
C

#include "MakeAndPlay.h"
#ifndef MAKEANDPLAY
#include <stdint.h>
/* Totally unimplemented right now! */
int32_t GOG_init(void)
{
return 0;
}
void GOG_shutdown(void)
{
}
void GOG_update(void)
{
}
void GOG_unlockAchievement(const char *name)
{
}
int32_t GOG_getAchievementProgress(const char *name)
{
return 0;
}
void GOG_setAchievementProgress(const char *name, int32_t stat)
{
}
#endif /* MAKEANDPLAY */