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This draws the remaining horizontal/vertical tile just beside the final corner if the width/height is not a multiple of 8. (It'd be wasteful to draw it if the width/height was a perfect multiple of 8, and result in double-drawing translucent pixels if there were any.) This has an advantage over the previous system of shifting the horizontal/vertical tiling, in that custom corner textures don't look weird due to overlapping like this. Now, custom horizontal/vertical tiles _can_ look weird if they don't completely tile correctly (or if they have translucent pixels), but that's better than mucking up the corners. |
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README.md |
This is the source code to VVVVVV, version 2.0+. For more context about this release, see the announcement on Terry's blog!
License
VVVVVV's source code is made available under a custom license. See LICENSE.md for more details.
In general, if you're interested in creating something that falls outside the license terms, get in touch with Terry and we'll talk about it!
Authors
- Created by Terry Cavanagh
- Room Names by Bennett Foddy
- Music by Magnus Pålsson
- Metal Soundtrack by FamilyJules
- 2.0 Update (C++ Port) by Simon Roth
- 2.2 Update (SDL2/PhysicsFS/Steamworks port) by Ethan Lee
- Beta Testing by Sam Kaplan and Pauli Kohberger
- Ending Picture by Pauli Kohberger
Versions
There are two versions of the VVVVVV source code available - the desktop version (based on the C++ port, and currently live on Steam), and the mobile version (based on a fork of the original flash source code, and currently live on iOS and Android).