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VVVVVV/desktop_version/src/RenderFixed.h
Misa af70076088 Remove now-unneeded deltaframe fix when going to in-game settings
Previously, before the game loop order got fixed, going to the in-game
settings would switch over to the new render function too early, causing
a deltaframe glitch that had to be fixed. But now, the render function
only gets switched when the current gamestate's function list gets
finished executing, so the game won't suddenly switch to titlerender()
in the middle of the ACTION press to the in-game settings screen.

As a consequence, titleupdatetextcol() no longer needs to be exported to
Input.cpp.
2021-03-21 02:55:42 -04:00

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231 B
C

#ifndef RENDERFIXED_H
#define RENDERFIXED_H
void gamerenderfixed(void);
void titlerenderfixed(void);
void maprenderfixed(void);
void teleporterrenderfixed(void);
void gamecompleterenderfixed(void);
#endif /* RENDERFIXED_H */