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VVVVVV/desktop_version/src/CustomLevels.h
Dav999-v 10acd67377 Add support for start position via level XML for CLI playtesting
As already described in cc61194bed, as
well as Ved's commits from the last almost two weeks, starting VVVVVV
from Ved for playtesting could be made a lot faster by "preloading" the
game - letting it do all its asset loading in the background without
creating a window - and then waiting until the level is passed in via
stdin. There's only one problem left with this approach: VVVVVV
currently expects the starting position to be passed via command line
arguments, which isn't known yet at the time we'd like to start VVVVVV.
Therefore, this commit allows passing the starting position via the
level XML, instead of via arguments.

The extra XML looks like this, and is added next to the <Data> tag:

    <Playtest>
        <playx>214</playx>
        <playy>112</playy>
        <playrx>100</playrx>
        <playry>100</playry>
        <playgc>0</playgc>
        <playmusic>4</playmusic>
    </Playtest>

This is handled similarly to how the equivalent arguments are handled:
when the level metadata is loaded for CLI playtesting, we also try to
find this tag, and if it exists, it sets the same variables that the
arguments would have otherwise set.
2022-06-19 15:21:36 -07:00

170 lines
3.6 KiB
C++

#if !defined(NO_CUSTOM_LEVELS)
#ifndef CUSTOMLEVELS_H
#define CUSTOMLEVELS_H
#include <SDL.h>
#include <string>
#include <vector>
class CustomEntity
{
public:
int x, y, t;
//parameters
int p1, p2, p3, p4, p5, p6;
std::string scriptname;
};
#define ROOM_PROPERTIES \
FOREACH_PROP(tileset, int) \
FOREACH_PROP(tilecol, int) \
FOREACH_PROP(roomname, std::string) \
FOREACH_PROP(warpdir, int) \
FOREACH_PROP(platx1, int) \
FOREACH_PROP(platy1, int) \
FOREACH_PROP(platx2, int) \
FOREACH_PROP(platy2, int) \
FOREACH_PROP(platv, int) \
FOREACH_PROP(enemyx1, int) \
FOREACH_PROP(enemyy1, int) \
FOREACH_PROP(enemyx2, int) \
FOREACH_PROP(enemyy2, int) \
FOREACH_PROP(enemytype, int) \
FOREACH_PROP(directmode, int)
class RoomProperty
{
public:
RoomProperty(void);
#define FOREACH_PROP(NAME, TYPE) TYPE NAME;
ROOM_PROPERTIES
#undef FOREACH_PROP
};
struct LevelMetaData
{
std::string title;
std::string creator;
std::string Desc1;
std::string Desc2;
std::string Desc3;
std::string website;
std::string filename;
std::string modifier;
std::string timeCreated;
std::string timeModified;
int version;
};
struct CliPlaytestArgs
{
int x;
int y;
int rx;
int ry;
int gc;
int music;
bool valid;
};
extern std::vector<CustomEntity> customentities;
class customlevelclass
{
public:
customlevelclass(void);
std::string title;
std::string creator;
std::string modifier;
std::string Desc1;
std::string Desc2;
std::string Desc3;
std::string website;
std::vector<LevelMetaData> ListOfMetaData;
void loadZips(void);
void getDirectoryData(void);
bool getLevelMetaDataAndPlaytestArgs(const std::string& filename, LevelMetaData& _data, CliPlaytestArgs* pt_args);
bool getLevelMetaData(const std::string& filename, LevelMetaData& _data);
void reset(void);
const int* loadlevel(int rxi, int ryi);
int gettileidx(
const int rx,
const int ry,
const int x,
const int y
);
void settile(
const int rx,
const int ry,
const int x,
const int y,
const int t
);
int gettile(
const int rx,
const int ry,
const int x,
const int y
);
int getabstile(const int x, const int y);
int getroompropidx(const int rx, const int ry);
const RoomProperty* getroomprop(const int rx, const int ry);
#define FOREACH_PROP(NAME, TYPE) \
void setroom##NAME(const int rx, const int ry, const TYPE NAME);
ROOM_PROPERTIES
#undef FOREACH_PROP
int absfree(int x, int y);
bool load(std::string& _path);
#ifndef NO_EDITOR
bool save(const std::string& _path);
#endif
void generatecustomminimap(void);
int findtrinket(int t);
int findcrewmate(int t);
int findwarptoken(int t);
void findstartpoint(void);
int getlevelcol(const int tileset, const int tilecol);
int getenemycol(int t);
//Colouring stuff
int getwarpbackground(int rx, int ry);
static const int maxwidth = 20, maxheight = 20; //Special; the physical max the engine allows
static const int numrooms = maxwidth * maxheight;
int contents[40 * 30 * numrooms];
int numtrinkets(void);
int numcrewmates(void);
RoomProperty roomproperties[numrooms]; //Maxwidth*maxheight
int levmusic;
int mapwidth, mapheight; //Actual width and height of stage
int version;
Uint32 getonewaycol(const int rx, const int ry);
Uint32 getonewaycol(void);
bool onewaycol_override;
};
#ifndef CL_DEFINITION
extern customlevelclass cl;
#endif
#endif /* CUSTOMLEVELS_H */
#endif /* NO_CUSTOM_LEVELS */