VVVVVV/desktop_version/src/GraphicsResources.h

60 lines
1.4 KiB
C++

#ifndef GRAPHICSRESOURCES_H
#define GRAPHICSRESOURCES_H
#include <SDL.h>
enum TextureLoadType
{
TEX_COLOR,
TEX_WHITE,
TEX_GRAYSCALE
};
class GraphicsResources
{
public:
void init(void);
void destroy(void);
void init_translations(void);
SDL_Surface* im_sprites_surf;
SDL_Surface* im_flipsprites_surf;
SDL_Texture* im_tiles;
SDL_Texture* im_tiles_white;
SDL_Texture* im_tiles_tint;
SDL_Texture* im_tiles2;
SDL_Texture* im_tiles2_tint;
SDL_Texture* im_tiles3;
SDL_Texture* im_entcolours;
SDL_Texture* im_entcolours_tint;
SDL_Texture* im_sprites;
SDL_Texture* im_flipsprites;
SDL_Texture* im_teleporter;
SDL_Texture* im_image0;
SDL_Texture* im_image1;
SDL_Texture* im_image2;
SDL_Texture* im_image3;
SDL_Texture* im_image4;
SDL_Texture* im_image5;
SDL_Texture* im_image6;
SDL_Texture* im_image7;
SDL_Texture* im_image8;
SDL_Texture* im_image9;
SDL_Texture* im_image10;
SDL_Texture* im_image11;
SDL_Texture* im_image12;
SDL_Texture* im_sprites_translated;
SDL_Texture* im_flipsprites_translated;
};
SDL_Surface* LoadImageSurface(const char* filename);
SDL_Texture* LoadImage(const char *filename, TextureLoadType loadtype);
bool SaveImage(const SDL_Surface* surface, const char* filename);
bool SaveScreenshot(void);
#endif /* GRAPHICSRESOURCES_H */