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7 Commits
Author | SHA1 | Date |
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Terry Cavanagh | d678bd59ff | |
Misa | ff785aaa8a | |
NyakoFox | 3361e71036 | |
NyakoFox | 4bba26280f | |
Misa | 217996b134 | |
Misa | 8640ead937 | |
Dav999 | a9d438968d |
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@ -22,3 +22,4 @@ Last updated on January 23rd, 2024.
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| XBox One/UWP Port | [tunip3](https://github.com/tunip3) | Port for XBOX ONE (DURANGO) via UWP. | Permission is given to distribute a pre-compiled package (containing the data.zip assets) for people to run on development mode xboxes, for non commercial use only. | [github repo](https://github.com/tunip3/DURANGO-V6)|
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| armhf Port | [johnnyonFlame](https://github.com/johnnyonFlame/) | Armhf port for Raspberry PI and other SBC devices| Permission is for non commercial use only. Display the following text in the readme to make it clear that this is an exception: "VVVVVV is a commercial game! The author has given special permission to make this port available for free. If you enjoy the game, please consider purchasing a copy at [thelettervsixtim.es](http://thelettervsixtim.es)."| [github release](https://github.com/JohnnyonFlame/VVVVVV/releases/tag/v2.4-r1) |
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| Wii Port | [Alberto Mardegan](https://github.com/mardy/) | Port for the Nintendo Wii. | Permission is given to distribute a ready-to-use build for the Nintendo Wii containing the data.zip assets for non commercial use only. | [github repo](https://github.com/mardy/VVVVVV/tree/wii) |
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| Recalbox Port | [digitalLumberjack](https://gitlab.com/recalbox/recalbox) | Port for Recalbox project. | Display the following text in the readme to make it clear that this is an exception: "VVVVVV is a commercial game! The author has given special permission to make this port available for free. If you enjoy the game, please consider purchasing a copy at [thelettervsixtim.es](http://thelettervsixtim.es)." | [website](https://recalbox.com/) |
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@ -294,6 +294,11 @@ if(MSVC)
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# Disable RTTI
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string(REPLACE "/GR" "" CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS}")
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set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /GR-")
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if(MSVC_VERSION GREATER 1900)
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set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /utf-8")
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set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} /utf-8")
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endif()
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else()
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string(REGEX REPLACE "-std=[a-z0-9]+" "" CMAKE_C_FLAGS "${CMAKE_C_FLAGS}")
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set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -std=c99")
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@ -4728,7 +4728,13 @@ void Game::deserializesettings(tinyxml2::XMLElement* dataNode, struct ScreenSett
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if (SDL_strcmp(pKey, "stretch") == 0)
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{
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screen_settings->scalingMode = help.Int(pText);
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int mode = help.Int(pText);
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if (mode < 0 || mode >= NUM_SCALING_MODES)
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{
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/* Pick a sane default. */
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mode = SCALING_INTEGER;
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}
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screen_settings->scalingMode = mode;
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}
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if (SDL_strcmp(pKey, "useLinearFilter") == 0)
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@ -3517,6 +3517,13 @@ void Graphics::get_stretch_info(SDL_Rect* rect)
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rect->w = width;
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rect->h = height;
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break;
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default:
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SDL_assert(0 && "Invalid scaling mode!");
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/* Width and height should be nonzero to avoid division by zero. */
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rect->x = 0;
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rect->y = 0;
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rect->w = width;
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rect->h = height;
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}
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}
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@ -1,6 +1,6 @@
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#ifndef RELEASEVERSION_H
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#define RELEASEVERSION_H
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#define RELEASE_VERSION "v2.4.1"
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#define RELEASE_VERSION "v2.4.2"
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#endif /* RELEASEVERSION_H */
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@ -681,7 +681,7 @@ void scriptclass::run(void)
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texty = 0;
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textcrewmateposition.x = obj.entities[i].xp;
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textcrewmateposition.override_x = true;
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textcrewmateposition.y = obj.entities[i].xp;
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textcrewmateposition.y = obj.entities[i].yp;
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textcrewmateposition.override_y = true;
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textcrewmateposition.dir = j;
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@ -3547,7 +3547,7 @@ bool scriptclass::loadcustom(const std::string& t)
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}else if(words[0] == "reply"){
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//For this version, terminal only
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if(squeakmode==0) add("squeak(player)");
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add("text(cyan,0,0,"+words[1]+")");
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add("text(player,0,0,"+words[1]+")");
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int ti=help.Int(words[1].c_str());
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int nti = ti>=0 ? ti : 1;
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