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8 commits

Author SHA1 Message Date
Misa
52f7a587fe Separate includes into sections and alphabetize them
Okay, so basically here's the include layout that this game now
consistently uses:

[The "main" header file, if any (e.g. Graphics.h for Graphics.cpp)]
[blank line]
[All system includes, such as tinyxml2/physfs/utfcpp/SDL]
[blank line]
[All project includes, such as Game.h/Entity.h/etc.]

And if applicable, another blank line, and then some special-case
include screwy stuff (take a look at editor.cpp or FileSystemUtils.cpp,
for example, they have ifdefs and defines with their includes).
2020-07-19 21:37:40 -04:00
Misa
d480c1011c Make scriptclass::load(other) rely less on std::string
Instead of comparing against an std::string (which is heavily
templated), just use good ol' SDL_strcmp().
2020-07-06 11:19:24 -04:00
Misa
2967e308ae Remove include guards from Scripts.cpp and TerminalScripts.cpp
These files are never included, so why do they have include guards?
2020-06-11 22:13:52 -04:00
Misa
726a79c568 Statically allocate built-in scripts as well
Although it's not an issue, this should minimize the stack footprint of
calling scriptclass::load(), especially if it goes down to calling
scriptclass::loadcustom() or scriptclass::loadother().
2020-05-29 12:48:36 -04:00
Misa
e9ffa1863f Refactor TerminalScripts.cpp to not store strings in function parameters
Like the previous commit, except for TerminalScripts.cpp.
2020-05-22 09:46:12 -04:00
Misa
c8906d97f5 Remove usages of second argument of playef() script command
Just to be in line with the removal of the argument in the actual
function itself.
2020-04-03 10:40:50 -04:00
Info Teddy
3247d3be41 Correct capitalization of song names
This corrects things like "Passion for exploring" and "Passion For
Exploring" to be "Passion for Exploring".
2020-01-15 22:05:37 -08:00
Ethan Lee
f7c0321b71 Hello WWWWWWorld! 2020-01-08 10:37:50 -05:00