Since this refers to specific exported file data, let's make sure this
is portable. I'm not sure if we'll ever ship on systems where
sizeof(int) != 4 or sizeof(bool) != 1, but better to be safer and
future-proof than not.
This variable is only used when compiling music. Since it doesn't
actually keep track of the number of headers otherwise, ifdef it behind
VVV_COMPILEMUSIC.
This seems to be a comment left by Ethan that he never got around to. So
I did it for him.
What I've done is made it so FileSystemUtils.cpp knows what a binary
blob is, and moved the binary blob loading code directly to
FileSystemUtils.cpp. To do this, I removed the private access modifier
from binaryBlob - I don't think we'll need it, and anyways when we move
to C we can't use it.
Along the way, I also cleaned up the style of the function a bit - the
null termination offset is no longer hardcoded, and the function no
longer mixes code and declarations together in the same block.
I also noticed that when printing all the filenames at the end, a single
invalid header would stop the whole loop instead of just being skipped
over... this seems to be a bug to me, so I've made it so invalid headers
just get skipped over instead of stopping the whole loop.
In FileSystemUtils.h, I used a forward declaration. In hindsight,
incomplete forward declarations should basically always be done in
header files if possible, otherwise this introduces the possibility of
transitive includes - if a file includes this header and it does a full
include, the file is silently able to use the full header, whereas if
it's a forward declaration, then the moment the file tries to use the
full header it fails, and then it's forced to include the full header
for itself. But uh, that's a code cleanup for later.
Apparently in C, if you have `void test();`, it's completely okay to do
`test(2);`. The function will take in the argument, but just discard it
and throw it away. It's like a trash can, and a rude one at that. If you
declare it like `void test(void);`, this is prevented.
This is not a problem in C++ - doing `void test();` and `test(2);` is
guaranteed to result in a compile error (this also means that right now,
at least in all `.cpp` files, nobody is ever calling a void parameter
function with arguments and having their arguments be thrown away).
However, we may not be using C++ in the future, so I just want to lay
down the precedent that if a function takes in no arguments, you must
explicitly declare it as such.
I would've added `-Wstrict-prototypes`, but it produces an annoying
warning message saying it doesn't work in C++ mode if you're compiling
in C++ mode. So it can be added later.
Just like I refactored text splitting to no longer use std::vectors,
std::strings, or temporary heap allocations, decreasing memory usage and
improving performance; there's no reason to use a temporary
heap-allocated std::vector to grab all extra binary blob indices, when
instead the iteration can just be more immediate.
Instead, what I've done is replaced binaryBlob::getExtra() with
binaryBlob::nextExtra(), which takes in a pointer to an index variable,
and will increment the index variable until it reaches an extra track.
After the caller processes the extra track, it is the caller's
responsibility to increment the variable again before passing it back to
getExtra().
This avoids all heap allocations and brings down the memory usage of
processing extra tracks.
I'm going to introduce another binaryBlob object in to the mix, and I
want to be able to re-use an existing FOREACH_TRACK #define without
having to copy-paste it again. So, TRACK_NAMES now takes in a blob
parameter, which will be passed to the temporary FOREACH_TRACK #define.
It's possible that musicReadBlob.getIndex() could return the sentinel
value of -1 in case the header with that name is invalid, in which case
we should simply not do anything. Otherwise it'll lead to segfaults. I
opted to do the full bounds check just to be safe, too.
For further safety, I hardcoded the max number of headers, 128, less, so
128 is copy-pasted less and in the future if it needs to be changed
it'll only have to be changed in one place.