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Use INBOUNDS() check for mapclass::warpto()
There's a lot of places where the INBOUNDS() check is spelled out instead of using the macro, before the macro was introduced. Also the macro should probably be renamed INBOUNDS_VEC() to be consistent.
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@ -889,7 +889,7 @@ void mapclass::warpto(int rx, int ry , int t, int tx, int ty)
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{
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{
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gotoroom(rx, ry);
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gotoroom(rx, ry);
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game.teleport = false;
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game.teleport = false;
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if (t >= 0 && t < (int) obj.entities.size())
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if (INBOUNDS(t, obj.entities))
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{
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{
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obj.entities[t].xp = tx * 8;
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obj.entities[t].xp = tx * 8;
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obj.entities[t].yp = (ty * 8) - obj.entities[t].h;
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obj.entities[t].yp = (ty * 8) - obj.entities[t].h;
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