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https://github.com/TerryCavanagh/VVVVVV.git
synced 2024-12-22 09:39:43 +01:00
Move author face to the right for RTL languages
This is quite a last-minute thing that was almost getting called off by me discovering a critical segfault just now in testing this (whew) but this shouldn't hurt.
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95c5bd80e1
commit
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1 changed files with 18 additions and 4 deletions
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@ -407,7 +407,7 @@ void Graphics::printcrewnamestatus( int x, int y, int t, bool rescued )
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}
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}
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void Graphics::print_level_creator(
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void Graphics::print_level_creator(
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const uint32_t print_flags,
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uint32_t print_flags,
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const int y,
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const int y,
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const std::string& creator,
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const std::string& creator,
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const uint8_t r,
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const uint8_t r,
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@ -423,11 +423,25 @@ void Graphics::print_level_creator(
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* - if anyone is sad about this decision, the happy face will cheer them up anyway :D */
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* - if anyone is sad about this decision, the happy face will cheer them up anyway :D */
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int width_for_face = 17;
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int width_for_face = 17;
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int total_width = width_for_face + font::len(print_flags, creator.c_str());
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int total_width = width_for_face + font::len(print_flags, creator.c_str());
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int face_x = (SCREEN_WIDTH_PIXELS - total_width) / 2;
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int face_x, text_x, sprite_x;
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if (!font::is_rtl(print_flags))
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{
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face_x = (SCREEN_WIDTH_PIXELS - total_width) / 2;
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text_x = face_x + width_for_face;
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sprite_x = 7;
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}
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else
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{
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face_x = (SCREEN_WIDTH_PIXELS + total_width) / 2;
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text_x = face_x - width_for_face;
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face_x -= 10; // sprite origin
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sprite_x = 103;
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print_flags |= PR_RIGHT;
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}
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set_texture_color_mod(grphx.im_sprites, r, g, b);
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set_texture_color_mod(grphx.im_sprites, r, g, b);
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draw_texture_part(grphx.im_sprites, face_x, y - 1, 7, 2, 10, 10, 1, 1);
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draw_texture_part(grphx.im_sprites, face_x, y - 1, sprite_x, 2, 10, 10, 1, 1);
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set_texture_color_mod(grphx.im_sprites, 255, 255, 255);
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set_texture_color_mod(grphx.im_sprites, 255, 255, 255);
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font::print(print_flags, face_x + width_for_face, y, creator, r, g, b);
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font::print(print_flags, text_x, y, creator, r, g, b);
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}
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}
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int Graphics::set_render_target(SDL_Texture* texture)
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int Graphics::set_render_target(SDL_Texture* texture)
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