Move gamerenderfixed() in between gameinput() and gamelogic()

Line clipping and second-frame edge-flipping have been broken since #539
was merged (d910c5118d). The cause of this
is moving the onground/onroof code around.

A proper loop order fix is going to come once #535 gets finalized and
merged, so this is a stopgap measure just to make sure people don't
report that line clipping or second-frame edge-flipping are broken in
current builds of 2.3.
This commit is contained in:
Misa 2021-01-09 17:04:43 -08:00 committed by Ethan Lee
parent 979c5e3aa4
commit fdee4007f7
1 changed files with 1 additions and 1 deletions

View File

@ -573,8 +573,8 @@ void inline fixedloop()
}
gameinput();
gamelogic();
gamerenderfixed();
gamelogic();
break;