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Move gamerenderfixed() in between gameinput() and gamelogic()
Line clipping and second-frame edge-flipping have been broken since #539
was merged (d910c5118d
). The cause of this
is moving the onground/onroof code around.
A proper loop order fix is going to come once #535 gets finalized and
merged, so this is a stopgap measure just to make sure people don't
report that line clipping or second-frame edge-flipping are broken in
current builds of 2.3.
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1 changed files with 1 additions and 1 deletions
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@ -573,8 +573,8 @@ void inline fixedloop()
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}
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gameinput();
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gamelogic();
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gamerenderfixed();
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gamelogic();
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break;
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