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Dynamically add teleporters instead of using indices
That is, instead of doing the following: teleporters[0] = ...; teleporters[1] = ...; teleporters[2] = ...; ... Instead do: teleporters.push_back(...); teleporters.push_back(...); teleporters.push_back(...); ...
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1 changed files with 4 additions and 3 deletions
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@ -57,7 +57,6 @@ mapclass::mapclass()
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for (int i = 0; i < 30; i++)
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for (int i = 0; i < 30; i++)
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{
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{
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vmult.push_back(int(i * 40));
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vmult.push_back(int(i * 40));
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teleporters.push_back(point());
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shinytrinkets.push_back(point());
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shinytrinkets.push_back(point());
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}
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}
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//We create a blank map
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//We create a blank map
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@ -126,8 +125,10 @@ int mapclass::intpol(int a, int b, float c)
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void mapclass::setteleporter(int t, int x, int y)
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void mapclass::setteleporter(int t, int x, int y)
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{
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{
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teleporters[t].x = x;
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point temp;
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teleporters[t].y = y;
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temp.x = x;
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temp.y = y;
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teleporters.push_back(temp);
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}
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}
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void mapclass::settrinket(int t, int x, int y)
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void mapclass::settrinket(int t, int x, int y)
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