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Dynamically add teleporters instead of using indices

That is, instead of doing the following:

    teleporters[0] = ...;
    teleporters[1] = ...;
    teleporters[2] = ...;
    ...

Instead do:

    teleporters.push_back(...);
    teleporters.push_back(...);
    teleporters.push_back(...);
    ...
This commit is contained in:
Misa 2020-04-14 19:25:12 -07:00 committed by Ethan Lee
parent d4034661e2
commit fd7d6076e0

View file

@ -57,7 +57,6 @@ mapclass::mapclass()
for (int i = 0; i < 30; i++) for (int i = 0; i < 30; i++)
{ {
vmult.push_back(int(i * 40)); vmult.push_back(int(i * 40));
teleporters.push_back(point());
shinytrinkets.push_back(point()); shinytrinkets.push_back(point());
} }
//We create a blank map //We create a blank map
@ -126,8 +125,10 @@ int mapclass::intpol(int a, int b, float c)
void mapclass::setteleporter(int t, int x, int y) void mapclass::setteleporter(int t, int x, int y)
{ {
teleporters[t].x = x; point temp;
teleporters[t].y = y; temp.x = x;
temp.y = y;
teleporters.push_back(temp);
} }
void mapclass::settrinket(int t, int x, int y) void mapclass::settrinket(int t, int x, int y)