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mirror of https://github.com/TerryCavanagh/VVVVVV.git synced 2024-06-18 10:38:31 +02:00

Remove outdated comments from main.cpp

Mostly comments from all the global args were not-so-global args, along
with input recording.
This commit is contained in:
Misa 2020-04-02 19:19:35 -07:00 committed by Ethan Lee
parent 04d14000ec
commit fd21fbb341

View File

@ -112,18 +112,14 @@ int main(int argc, char *argv[])
//UtilityClass help;
// Load Ini
//Graphics graphics;
graphics.init();
//musicclass music;
music.init();
//Game game;
game.init();
game.infocus = true;
@ -171,22 +167,11 @@ int main(int argc, char *argv[])
graphics.tempBuffer = SDL_CreateRGBSurface(SDL_SWSURFACE ,320 ,240 ,fmt->BitsPerPixel,fmt->Rmask,fmt->Gmask,fmt->Bmask,fmt->Amask );
SDL_SetSurfaceBlendMode(graphics.tempBuffer, SDL_BLENDMODE_NONE);
//Make a temporary rectangle to hold the offsets
// SDL_Rect offset;
//Give the offsets to the rectangle
// offset.x = 60;
// offset.y = 80;
//game.gamestate = TITLEMODE;
//game.gamestate=EDITORMODE;
game.gamestate = PRELOADER; //Remember to uncomment this later!
game.gamestate = PRELOADER;
game.menustart = false;
game.mainmenu = 0;
//KeyPoll key;
//mapclass map;
map.ypos = (700-29) * 8;
map.bypos = map.ypos / 2;
@ -242,32 +227,8 @@ int main(int argc, char *argv[])
if(game.bestrank[4]>=3) NETWORK_unlockAchievement("vvvvvvtimetrial_warp_fixed");
if(game.bestrank[5]>=3) NETWORK_unlockAchievement("vvvvvvtimetrial_final_fixed");
//entityclass obj;
obj.init();
//Quick hack to start in final level ---- //Might be useful to leave this commented in for testing
/*
//game.gamestate=GAMEMODE;
//game.start(obj,music);
//script.startgamemode(8);
// map.finalmode = true; //Enable final level mode
//map.finalx = 41; map.finaly = 52; //Midpoint
//map.finalstretch = true;
//map.final_colormode = true;
//map.final_mapcol = 0;
//map.final_colorframe = 0;
//game.starttest(obj, music);
game.savex = 5 * 8; game.savey = 15 * 8; game.saverx = 41; game.savery = 52;
game.savegc = 0; game.savedir = 1;
game.state = 0; game.deathseq = -1; game.lifeseq = 10;
//obj.createentity(game, game.savex, game.savey, 0);
map.gotoroom(game.saverx, game.savery, graphics, game, obj, music);
//music.play(1);
*/
//End hack here ----
volatile Uint32 time, timePrev = 0;
game.infocus = true;
key.isActive = true;
@ -380,14 +341,6 @@ int main(int argc, char *argv[])
if (map.towermode)
{
gameinput();
//if(game.recording==1)
//{
// ///recordinput();
//}
//else
//{
//}
towerrender();
towerlogic();
@ -397,7 +350,6 @@ int main(int argc, char *argv[])
if (game.recording == 1)
{
//recordinput();
}
else
{
@ -407,7 +359,6 @@ int main(int argc, char *argv[])
}
gameinput();
//}
gamerender();
gamelogic();
@ -418,7 +369,6 @@ int main(int argc, char *argv[])
maprender();
if (game.recording == 1)
{
//recordinput(); //will implement this later if it's actually needed
}
else
{
@ -430,7 +380,6 @@ int main(int argc, char *argv[])
teleporterrender();
if (game.recording == 1)
{
//recordinput();
}
else
{
@ -464,24 +413,7 @@ int main(int argc, char *argv[])
gamecompletelogic2();
break;
case CLICKTOSTART:
//dwgfx.bprint(5, 115, "[Click to start]", 196 - help.glow, 196 - help.glow, 255 - help.glow, true);
//dwgfx.drawgui(help);
//dwgfx.render();
//dwgfx.backbuffer.unlock();
help.updateglow();
// if (key.click) {
// dwgfx.textboxremove();
// }
// if (dwgfx.ntextbox == 0) {
// //music.play(6);
// map.ypos = (700-29) * 8;
// map.bypos = map.ypos / 2;
// map.cameramode = 0;
// game.gamestate = TITLEMODE;
// }
break;
default:
@ -526,12 +458,9 @@ int main(int argc, char *argv[])
if (game.muted)
{
//if (game.globalsound == 1)
//{
game.globalsound = 0;
Mix_VolumeMusic(0) ;
Mix_Volume(-1,0);
//}
game.globalsound = 0;
Mix_VolumeMusic(0) ;
Mix_Volume(-1,0);
}
if (!game.muted && game.globalsound == 0)
@ -551,18 +480,8 @@ int main(int argc, char *argv[])
graphics.processfade();
game.gameclock();
gameScreen.FlipScreen();
//SDL_FillRect( SDL_GetVideoSurface(), NULL, 0 );
}
//SDL_Delay(300);
//TODO
//Free the loaded image
//SDL_FreeSurface( gameScreen );
//Quit SDL
game.savestats();
NETWORK_shutdown();
SDL_Quit();