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Fix possible title screen from in-game if command-line playtesting

In 8484b36198, I fixed the title screen
showing up if you go to the language screen from in-game, while not
having any language files. There was also one other possible way to get
this to happen that I missed though: if you do have language files, and
you have not set your language yet, and you start a playtest via the
command line (e.g. by using Ved), and you then change the language
from the in-game options. That is now fixed.
This commit is contained in:
Dav999 2023-09-10 15:00:20 +02:00 committed by Misa Elizabeth Kai
parent 4ae6c77110
commit fcf034583b

View file

@ -1037,6 +1037,7 @@ static void menuactionpress(void)
{ {
music.playef(Sound_VIRIDIAN); music.playef(Sound_VIRIDIAN);
loc::loadlanguagelist(); loc::loadlanguagelist();
loc::pre_title_lang_menu = false;
game.createmenu(Menu::language); game.createmenu(Menu::language);
game.currentmenuoption = loc::languagelist_curlang; game.currentmenuoption = loc::languagelist_curlang;
map.nexttowercolour(); map.nexttowercolour();
@ -1114,16 +1115,13 @@ static void menuactionpress(void)
if (loc::pre_title_lang_menu) if (loc::pre_title_lang_menu)
{ {
/* Make the title screen appear, we haven't seen it yet */ /* Make the title screen appear, we haven't seen it yet.
* game.returnmenu() works because Menu::mainmenu
* is created before the language menu. */
game.menustart = false; game.menustart = false;
game.createmenu(Menu::mainmenu);
game.currentmenuoption = 0;
loc::pre_title_lang_menu = false; loc::pre_title_lang_menu = false;
} }
else game.returnmenu();
{
game.returnmenu();
}
map.nexttowercolour(); map.nexttowercolour();
game.savestatsandsettings_menu(); game.savestatsandsettings_menu();