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Check for SDL_strdup
failure in parseComments
Just in case it happens. Comments aren't really important to the game (at worst a track will just loop in the wrong place) so it's fine to carry on here and ignore all comments if this happens.
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@ -484,6 +484,14 @@ end:
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for (int i = 0; i < comment_list_length; i++)
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for (int i = 0; i < comment_list_length; i++)
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{
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{
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char* param = SDL_strdup(comments[i]);
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char* param = SDL_strdup(comments[i]);
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if (param == NULL)
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{
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vlog_error(
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"Could not allocate memory to parse '%s'. Ignoring comments.",
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comments[i]
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);
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break;
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}
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char* argument = param;
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char* argument = param;
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char* value = SDL_strchr(param, '=');
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char* value = SDL_strchr(param, '=');
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if (value == NULL)
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if (value == NULL)
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