Fix text images not fading
While a7b22919ae
makes text sprites
modulate their RGB values, text images continued using alpha,
despite alpha blending not even being enabled, so the initial
commit didn't work right either.
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parent
95c5bd80e1
commit
f7900fce19
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@ -959,6 +959,7 @@ void Graphics::drawgui(void)
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opacity = tl_lerp;
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}
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const int alpha = opacity * 255;
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if (textboxes[i].image == TEXTIMAGE_LEVELCOMPLETE)
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{
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// Level complete
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@ -982,7 +983,6 @@ void Graphics::drawgui(void)
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y = 240 - y - 8 * sc;
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}
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SDL_Color color = TEXT_COLOUR("cyan");
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const int alpha = opacity * 255;
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font::print(
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(sc == 2 ? PR_2X : PR_1X) | PR_CEN | PR_BRIGHTNESS(alpha),
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-1, y, translation, color.r, color.g, color.b
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@ -990,7 +990,7 @@ void Graphics::drawgui(void)
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}
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else
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{
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const SDL_Color color = {255, 255, 255, (Uint8) (opacity * 255)};
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const SDL_Color color = {alpha, alpha, alpha};
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if (flipmode)
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{
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drawimagecol(IMAGE_FLIPLEVELCOMPLETE, 0, 180, color, true);
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