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Hide level path by default
You will now need to go through another confirm menu in order to print your level path. The confirm menu warns you may leak sensitive information if you are streaming. Screenshots: https://i.imgur.com/0Dc9jsZ.png https://i.imgur.com/UhDgXqj.png https://i.imgur.com/Z0ftQnH.png Fixes #853.
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8ba1325d0f
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4 changed files with 42 additions and 19 deletions
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@ -5947,10 +5947,20 @@ void Game::createmenu( enum Menu::MenuName t, bool samemenu/*= false*/ )
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option("level editor");
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#endif
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option("open level folder", FILESYSTEM_openDirectoryEnabled());
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option("show level folder path");
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option("back to menu");
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menuyoff = -40;
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maxspacing = 15;
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break;
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case Menu::confirmshowlevelspath:
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option("no, don't show me");
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option("yes, reveal the path");
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menuyoff = -10;
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break;
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case Menu::showlevelspath:
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option("return to levels");
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menuyoff = 60;
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break;
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case Menu::levellist:
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if(cl.ListOfMetaData.size()==0)
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{
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@ -37,6 +37,8 @@ namespace Menu
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{
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mainmenu,
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playerworlds,
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confirmshowlevelspath,
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showlevelspath,
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levellist,
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quickloadlevel,
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deletequicklevel,
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@ -567,6 +567,11 @@ static void menuactionpress(void)
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}
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break;
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case OFFSET+3:
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music.playef(11);
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game.createmenu(Menu::confirmshowlevelspath);
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map.nexttowercolour();
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break;
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case OFFSET+4:
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//back
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music.playef(11);
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game.returnmenu();
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@ -576,6 +581,23 @@ static void menuactionpress(void)
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#undef OFFSET
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break;
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#endif
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case Menu::confirmshowlevelspath:
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{
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int prevmenuoption = game.currentmenuoption; /* returnmenu destroys this */
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music.playef(11);
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game.returnmenu();
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map.nexttowercolour();
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if (prevmenuoption == 1)
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{
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game.createmenu(Menu::showlevelspath);
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}
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break;
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}
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case Menu::showlevelspath:
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music.playef(11);
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game.returntomenu(Menu::playerworlds);
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map.nexttowercolour();
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break;
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case Menu::errornostart:
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music.playef(11);
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game.createmenu(Menu::mainmenu);
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@ -1367,26 +1367,15 @@ static void menurender(void)
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graphics.Print( -1, 135, "the intermission levels.", tr, tg, tb, true);
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break;
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case Menu::playerworlds:
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{
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std::string tempstring = FILESYSTEM_getUserLevelDirectory();
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if(tempstring.length()>80){
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graphics.Print( -1, 160, "To install new player levels, copy", tr, tg, tb, true);
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graphics.Print( -1, 170, "the .vvvvvv files to this folder:", tr, tg, tb, true);
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graphics.Print( 320-((tempstring.length()-80)*8), 190, tempstring.substr(0,tempstring.length()-80), tr, tg, tb);
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graphics.Print( 0, 200, tempstring.substr(tempstring.length()-80,40), tr, tg, tb);
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graphics.Print( 0, 210, tempstring.substr(tempstring.length()-40,40), tr, tg, tb);
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}else if(tempstring.length()>40){
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graphics.Print( -1, 170, "To install new player levels, copy", tr, tg, tb, true);
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graphics.Print( -1, 180, "the .vvvvvv files to this folder:", tr, tg, tb, true);
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graphics.Print( 320-((tempstring.length()-40)*8), 200, tempstring.substr(0,tempstring.length()-40), tr, tg, tb);
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graphics.Print( 0, 210, tempstring.substr(tempstring.length()-40,40), tr, tg, tb);
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}else{
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graphics.Print( -1, 180, "To install new player levels, copy", tr, tg, tb, true);
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graphics.Print( -1, 190, "the .vvvvvv files to this folder:", tr, tg, tb, true);
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graphics.Print( 320-(tempstring.length()*8), 210, tempstring, tr, tg, tb);
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}
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graphics.PrintWrap(-1, 180, "To install new player levels, copy the .vvvvvv files to the levels folder.", tr, tg, tb, true, 10, 304);
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break;
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case Menu::confirmshowlevelspath:
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graphics.PrintWrap(-1, 80, "Are you sure you want to show the levels path? This may reveal sensitive information if you are streaming.", tr, tg, tb, true, 10, 304);
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break;
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case Menu::showlevelspath:
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graphics.Print(-1, 40, "The levels path is:", tr, tg, tb, true);
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graphics.PrintWrap(0, 60, FILESYSTEM_getUserLevelDirectory(), tr, tg, tb, false, 10, 320);
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break;
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}
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case Menu::errorsavingsettings:
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graphics.Print( -1, 95, "ERROR: Could not save settings file!", tr, tg, tb, true);
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break;
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