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Fix INBOUNDS() check for Graphics::drawtile3()
The function was not actually checking the number that would end up being used to index the tiles3 vector, and as a result there could potentially be out-of-bounds indexing. But this is fixed now.
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1 changed files with 2 additions and 1 deletions
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@ -685,13 +685,14 @@ void Graphics::drawtile2( int x, int y, int t )
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void Graphics::drawtile3( int x, int y, int t, int off )
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{
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t += off * 30;
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if (!INBOUNDS(t, tiles3))
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{
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WHINE_ONCE("drawtile3() out-of-bounds!")
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return;
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}
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SDL_Rect rect = { Sint16(x), Sint16(y), tiles_rect.w, tiles_rect.h };
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BlitSurfaceStandard(tiles3[t+(off*30)], NULL, backBuffer, &rect);
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BlitSurfaceStandard(tiles3[t], NULL, backBuffer, &rect);
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}
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void Graphics::drawentcolours( int x, int y, int t)
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