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Fix translator credits headers being forced to 8x8 font

The header "Translators", as well as the language names, were using
PR_FONT_8X8, even though it was translatable text. This is now fixed.
(Also, the CJK spacing for the language names is now higher because
that looked nicer)
This commit is contained in:
Dav999 2023-12-08 23:02:35 +01:00 committed by Misa Elizabeth Kai
parent abf12632bb
commit f420b08a0b

View file

@ -559,7 +559,7 @@ static void menurender(void)
break;
case Menu::credits_localisations_translations:
{
font::print_wrap(PR_2X | PR_CEN | PR_FONT_8X8, -1, 15, loc::gettext("Translators"), tr, tg, tb);
font::print_wrap(PR_2X | PR_CEN, -1, 15, loc::gettext("Translators"), tr, tg, tb);
int startidx = game.current_credits_list_index;
int endidx = game.current_credits_list_index;
@ -578,7 +578,7 @@ static void menurender(void)
if (Credits::translators[i][0] != ' ')
{
yofs += 5;
font::print(PR_FONT_8X8, 80, yofs, loc::gettext(Credits::translators[i]), tr, tg, tb);
font::print(PR_CJK_HIGH, 80, yofs, loc::gettext(Credits::translators[i]), tr, tg, tb);
}else{
font::print(PR_FONT_8X8, 80, yofs, Credits::translators[i], tr, tg, tb);
}