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Fix translator credits headers being forced to 8x8 font
The header "Translators", as well as the language names, were using PR_FONT_8X8, even though it was translatable text. This is now fixed. (Also, the CJK spacing for the language names is now higher because that looked nicer)
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1 changed files with 2 additions and 2 deletions
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@ -559,7 +559,7 @@ static void menurender(void)
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break;
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case Menu::credits_localisations_translations:
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{
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font::print_wrap(PR_2X | PR_CEN | PR_FONT_8X8, -1, 15, loc::gettext("Translators"), tr, tg, tb);
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font::print_wrap(PR_2X | PR_CEN, -1, 15, loc::gettext("Translators"), tr, tg, tb);
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int startidx = game.current_credits_list_index;
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int endidx = game.current_credits_list_index;
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@ -578,7 +578,7 @@ static void menurender(void)
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if (Credits::translators[i][0] != ' ')
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{
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yofs += 5;
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font::print(PR_FONT_8X8, 80, yofs, loc::gettext(Credits::translators[i]), tr, tg, tb);
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font::print(PR_CJK_HIGH, 80, yofs, loc::gettext(Credits::translators[i]), tr, tg, tb);
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}else{
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font::print(PR_FONT_8X8, 80, yofs, Credits::translators[i], tr, tg, tb);
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}
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