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Allow spaces and capitals in script names when loading

This lets any script name use capitals and spaces all they want, while
still being able to jump to them via iftrinkets() or similar.

The issue is that whenever tokenize() is ran, all spaces are stripped
and every argument is lowercased before being put into `words`. So, the
solution here is to create a raw_words array that doesn't perform space
stripping or lowercasing, and to refer to that whenever there's a script
command that loads a script. We keep the lowercasing and space removal
elsewhere to be more forgiving to newcomers.

This is technically a forwards compatibility break, but it's only a
minor one, and all levels that utilize it can still be easily modified
to work on older versions anyway.
This commit is contained in:
Misa 2022-02-12 14:56:27 -08:00
parent e93d8989d3
commit f3797ff866

View file

@ -43,11 +43,13 @@ void scriptclass::clearcustom(void)
}
static bool argexists[NUM_SCRIPT_ARGS];
static std::string raw_words[NUM_SCRIPT_ARGS];
void scriptclass::tokenize( const std::string& t )
{
j = 0;
std::string tempword;
std::string temprawword;
char currentletter;
SDL_zeroa(argexists);
@ -58,6 +60,7 @@ void scriptclass::tokenize( const std::string& t )
if (currentletter == '(' || currentletter == ')' || currentletter == ',')
{
words[j] = tempword;
raw_words[j] = temprawword;
argexists[j] = words[j] != "";
for (size_t ii = 0; ii < words[j].length(); ii++)
{
@ -65,14 +68,17 @@ void scriptclass::tokenize( const std::string& t )
}
j++;
tempword = "";
temprawword = "";
}
else if (currentletter == ' ')
{
//don't do anything - i.e. strip out spaces.
/* Ignore spaces unless it's part of a script name. */
temprawword += currentletter;
}
else
{
tempword += currentletter;
temprawword += currentletter;
}
if (j >= (int) SDL_arraysize(words))
{
@ -86,6 +92,7 @@ void scriptclass::tokenize( const std::string& t )
if (lastargexists)
{
words[j] = tempword;
raw_words[j] = tempword;
}
argexists[j] = lastargexists;
}
@ -200,7 +207,7 @@ void scriptclass::run(void)
const RoomProperty* const room = cl.getroomprop(ss_toi(words[1])-1, ss_toi(words[2])-1);
if (room->warpdir == ss_toi(words[3]))
{
load("custom_"+words[4]);
load("custom_" + raw_words[4]);
position--;
}
}
@ -233,7 +240,7 @@ void scriptclass::run(void)
{
if (game.trinkets() >= ss_toi(words[1]))
{
load("custom_"+words[2]);
load("custom_" + raw_words[2]);
position--;
}
}
@ -241,7 +248,7 @@ void scriptclass::run(void)
{
if (game.trinkets() < ss_toi(words[1]))
{
load("custom_"+words[2]);
load("custom_" + raw_words[2]);
position--;
}
}
@ -250,7 +257,7 @@ void scriptclass::run(void)
int flag = ss_toi(words[1]);
if (INBOUNDS_ARR(flag, obj.flags) && obj.flags[flag])
{
load("custom_"+words[2]);
load("custom_" + raw_words[2]);
position--;
}
}
@ -1136,7 +1143,7 @@ void scriptclass::run(void)
{
if (map.isexplored(ss_toi(words[1]), ss_toi(words[2])))
{
load(words[3]);
load(raw_words[3]);
position--;
}
}
@ -1144,7 +1151,7 @@ void scriptclass::run(void)
{
if (game.lastsaved==ss_toi(words[1]))
{
load(words[2]);
load(raw_words[2]);
position--;
}
}
@ -1152,7 +1159,7 @@ void scriptclass::run(void)
{
if (game.nocutscenes)
{
load(words[1]);
load(raw_words[1]);
position--;
}
}
@ -1161,7 +1168,7 @@ void scriptclass::run(void)
int flag = ss_toi(words[1]);
if (INBOUNDS_ARR(flag, obj.flags) && obj.flags[flag])
{
load(words[2]);
load(raw_words[2]);
position--;
}
}
@ -1170,7 +1177,7 @@ void scriptclass::run(void)
int crewmate = ss_toi(words[1]);
if (INBOUNDS_ARR(crewmate, game.crewstats) && !game.crewstats[crewmate])
{
load(words[2]);
load(raw_words[2]);
position--;
}
}
@ -1178,7 +1185,7 @@ void scriptclass::run(void)
{
if (game.trinkets() >= ss_toi(words[1]))
{
load(words[2]);
load(raw_words[2]);
position--;
}
}
@ -1186,7 +1193,7 @@ void scriptclass::run(void)
{
if (game.stat_trinkets < ss_toi(words[1]))
{
load(words[2]);
load(raw_words[2]);
position--;
}
}
@ -1360,7 +1367,7 @@ void scriptclass::run(void)
}
else if (words[0] == "loadscript")
{
load(words[1]);
load(raw_words[1]);
position--;
}
else if (words[0] == "rollcredits")
@ -3281,9 +3288,10 @@ void scriptclass::hardreset(void)
scriptdelay = 0;
scriptname = "null";
running = false;
for (size_t ii = 0; ii < SDL_arraysize(words); ++ii)
for (size_t ii = 0; ii < NUM_SCRIPT_ARGS; ++ii)
{
words[ii] = "";
raw_words[ii] = "";
}
obj.customactivitycolour = "";