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Don't export FILESYSTEM_directoryExists()
This function is never used outside of FileSystemUtils.cpp, so there's no reason to export it.
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2 changed files with 1 additions and 2 deletions
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@ -164,7 +164,7 @@ char *FILESYSTEM_getUserLevelDirectory(void)
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return levelDir;
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return levelDir;
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}
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}
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bool FILESYSTEM_directoryExists(const char *fname)
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static bool FILESYSTEM_directoryExists(const char *fname)
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{
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{
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return PHYSFS_exists(fname);
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return PHYSFS_exists(fname);
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}
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}
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@ -12,7 +12,6 @@ void FILESYSTEM_deinit(void);
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char *FILESYSTEM_getUserSaveDirectory(void);
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char *FILESYSTEM_getUserSaveDirectory(void);
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char *FILESYSTEM_getUserLevelDirectory(void);
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char *FILESYSTEM_getUserLevelDirectory(void);
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bool FILESYSTEM_directoryExists(const char *fname);
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void FILESYSTEM_mount(const char *fname);
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void FILESYSTEM_mount(const char *fname);
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extern bool FILESYSTEM_assetsmounted;
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extern bool FILESYSTEM_assetsmounted;
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void FILESYSTEM_mountassets(const char *path);
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void FILESYSTEM_mountassets(const char *path);
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