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mirror of https://github.com/TerryCavanagh/VVVVVV.git synced 2024-06-25 22:18:30 +02:00

Don't treat spikes as solid for non-humanoid entities

There's always been a bit of an inconsistency in the game where enabling
invincibility would make spikes so solid that enemies and moving
platforms would treat spikes as solid and bounces off of them.

This fixes that by adding an `invincible` parameter to collision
functions, so the functions will only treat spikes as solid if that
parameter is true, and the parameter passed will only be true if it's
called for an entity that is a humanoid and invincibility mode is
enabled.

Also, for clarity, `spikecollide` is renamed to `towerspikecollide`
because it's only used for tower spikes. And as a small optimization,
`checktowerspikes` returns early if invincibility mode is enabled.
This commit is contained in:
Misa 2022-06-05 20:17:26 -07:00
parent cc61194bed
commit f0aa1a8cae
4 changed files with 59 additions and 47 deletions

View File

@ -16,6 +16,11 @@
bool entityclass::checktowerspikes(int t)
{
if (map.invincibility)
{
return false;
}
if (!INBOUNDS_VEC(t, entities))
{
vlog_error("checktowerspikes() out-of-bounds!");
@ -32,25 +37,25 @@ bool entityclass::checktowerspikes(int t)
int tempy = getgridpoint(temprect.y);
int tempw = getgridpoint(temprect.x + temprect.w - 1);
int temph = getgridpoint(temprect.y + temprect.h - 1);
if (map.spikecollide(tempx, tempy)) return true;
if (map.spikecollide(tempw, tempy)) return true;
if (map.spikecollide(tempx, temph)) return true;
if (map.spikecollide(tempw, temph)) return true;
if (map.towerspikecollide(tempx, tempy)) return true;
if (map.towerspikecollide(tempw, tempy)) return true;
if (map.towerspikecollide(tempx, temph)) return true;
if (map.towerspikecollide(tempw, temph)) return true;
if (temprect.h >= 12)
{
int tpy1 = getgridpoint(temprect.y + 6);
if (map.spikecollide(tempx, tpy1)) return true;
if (map.spikecollide(tempw, tpy1)) return true;
if (map.towerspikecollide(tempx, tpy1)) return true;
if (map.towerspikecollide(tempw, tpy1)) return true;
if (temprect.h >= 18)
{
tpy1 = getgridpoint(temprect.y + 12);
if (map.spikecollide(tempx, tpy1)) return true;
if (map.spikecollide(tempw, tpy1)) return true;
if (map.towerspikecollide(tempx, tpy1)) return true;
if (map.towerspikecollide(tempw, tpy1)) return true;
if (temprect.h >= 24)
{
tpy1 = getgridpoint(temprect.y + 18);
if (map.spikecollide(tempx, tpy1)) return true;
if (map.spikecollide(tempw, tpy1)) return true;
if (map.towerspikecollide(tempx, tpy1)) return true;
if (map.towerspikecollide(tempw, tpy1)) return true;
}
}
}
@ -4132,7 +4137,7 @@ bool entityclass::checkblocks(const SDL_Rect& temprect, const float dx, const fl
return false;
}
bool entityclass::checkwall(const SDL_Rect& temprect, const float dx, const float dy, const float dr, const bool skipblocks, const bool skipdirblocks)
bool entityclass::checkwall(const bool invincible, const SDL_Rect& temprect, const float dx, const float dy, const float dr, const bool skipblocks, const bool skipdirblocks)
{
//Returns true if entity setup in temprect collides with a wall
if(skipblocks)
@ -4144,41 +4149,41 @@ bool entityclass::checkwall(const SDL_Rect& temprect, const float dx, const floa
int tempy = getgridpoint(temprect.y);
int tempw = getgridpoint(temprect.x + temprect.w - 1);
int temph = getgridpoint(temprect.y + temprect.h - 1);
if (map.collide(tempx, tempy)) return true;
if (map.collide(tempw, tempy)) return true;
if (map.collide(tempx, temph)) return true;
if (map.collide(tempw, temph)) return true;
if (map.collide(tempx, tempy, invincible)) return true;
if (map.collide(tempw, tempy, invincible)) return true;
if (map.collide(tempx, temph, invincible)) return true;
if (map.collide(tempw, temph, invincible)) return true;
if (temprect.h >= 12)
{
int tpy1 = getgridpoint(temprect.y + 6);
if (map.collide(tempx, tpy1)) return true;
if (map.collide(tempw, tpy1)) return true;
if (map.collide(tempx, tpy1, invincible)) return true;
if (map.collide(tempw, tpy1, invincible)) return true;
if (temprect.h >= 18)
{
tpy1 = getgridpoint(temprect.y + 12);
if (map.collide(tempx, tpy1)) return true;
if (map.collide(tempw, tpy1)) return true;
if (map.collide(tempx, tpy1, invincible)) return true;
if (map.collide(tempw, tpy1, invincible)) return true;
if (temprect.h >= 24)
{
tpy1 = getgridpoint(temprect.y + 18);
if (map.collide(tempx, tpy1)) return true;
if (map.collide(tempw, tpy1)) return true;
if (map.collide(tempx, tpy1, invincible)) return true;
if (map.collide(tempw, tpy1, invincible)) return true;
}
}
}
if (temprect.w >= 12)
{
int tpx1 = getgridpoint(temprect.x + 6);
if (map.collide(tpx1, tempy)) return true;
if (map.collide(tpx1, temph)) return true;
if (map.collide(tpx1, tempy, invincible)) return true;
if (map.collide(tpx1, temph, invincible)) return true;
}
return false;
}
bool entityclass::checkwall(const SDL_Rect& temprect)
bool entityclass::checkwall(const bool invincible, const SDL_Rect& temprect)
{
// Same as above but use default arguments for blocks
return checkwall(temprect, 0, 0, 0, true, false);
return checkwall(invincible, temprect, 0, 0, 0, true, false);
}
float entityclass::hplatformat(const int px, const int py)
@ -4396,7 +4401,9 @@ bool entityclass::entitycollidefloor( int t )
temprect.w = entities[t].w;
temprect.h = entities[t].h;
if (checkwall(temprect)) return true;
const bool invincible = map.invincibility && entities[t].ishumanoid();
if (checkwall(invincible, temprect)) return true;
return false;
}
@ -4414,7 +4421,9 @@ bool entityclass::entitycollideroof( int t )
temprect.w = entities[t].w;
temprect.h = entities[t].h;
if (checkwall(temprect)) return true;
const bool invincible = map.invincibility && entities[t].ishumanoid();
if (checkwall(invincible, temprect)) return true;
return false;
}
@ -4438,8 +4447,10 @@ bool entityclass::testwallsx( int t, int tx, int ty, const bool skipdirblocks )
if (entities[t].rule == 0) dx = entities[t].vx;
float dr = entities[t].rule;
const bool invincible = map.invincibility && entities[t].ishumanoid();
//Ok, now we check walls
if (checkwall(temprect, dx, dy, dr, skipblocks, skipdirblocks))
if (checkwall(invincible, temprect, dx, dy, dr, skipblocks, skipdirblocks))
{
if (entities[t].vx > 1.0f)
{
@ -4483,8 +4494,10 @@ bool entityclass::testwallsy( int t, float tx, float ty )
if (entities[t].rule == 0) dy = entities[t].vy;
float dr = entities[t].rule;
const bool invincible = map.invincibility && entities[t].ishumanoid();
//Ok, now we check walls
if (checkwall(temprect, dx, dy, dr, skipblocks, false))
if (checkwall(invincible, temprect, dx, dy, dr, skipblocks, false))
{
if (entities[t].vy > 1)
{

View File

@ -129,8 +129,8 @@ public:
bool checktowerspikes(int t);
bool checkwall(const SDL_Rect& temprect, const float dx, const float dy, const float dr, const bool skipblocks, const bool skipdirblocks);
bool checkwall(const SDL_Rect& temprect);
bool checkwall(const bool invincible, const SDL_Rect& temprect, const float dx, const float dy, const float dr, const bool skipblocks, const bool skipdirblocks);
bool checkwall(const bool invincible, const SDL_Rect& temprect);
float hplatformat(const int px, const int py);

View File

@ -672,19 +672,18 @@ void mapclass::settowercolour(int t)
updatebgobj(graphics.titlebg);
}
bool mapclass::spikecollide(int x, int y)
bool mapclass::towerspikecollide(int x, int y)
{
if (invincibility) return false;
if (tower.at(x,y,0)>= 6 && tower.at(x,y,0) <= 11) return true;
return false;
}
bool mapclass::collide(int x, int y)
bool mapclass::collide(int x, int y, const bool invincible)
{
if (towermode)
{
if (tower.at(x, y, 0) >= 12 && tower.at(x, y, 0) <= 27) return true;
if (invincibility)
if (invincible)
{
if (tower.at(x, y, 0) >= 6 && tower.at(x, y, 0) <= 11) return true;
}
@ -692,14 +691,14 @@ bool mapclass::collide(int x, int y)
else if (tileset == 2)
{
int tile;
if (y == -1) return collide(x, y + 1);
if (y == 29+extrarow) return collide(x, y - 1);
if (x == -1) return collide(x + 1, y);
if (x == 40) return collide(x - 1, y);
if (y == -1) return collide(x, y + 1, invincible);
if (y == 29+extrarow) return collide(x, y - 1, invincible);
if (x == -1) return collide(x + 1, y, invincible);
if (x == 40) return collide(x - 1, y, invincible);
if (x < 0 || y < 0 || x >= 40 || y >= 29 + extrarow) return false;
tile = contents[TILE_IDX(x, y)];
if (tile >= 12 && tile <= 27) return true;
if (invincibility)
if (invincible)
{
if (tile >= 6 && tile <= 11) return true;
}
@ -707,17 +706,17 @@ bool mapclass::collide(int x, int y)
else
{
int tile;
if (y == -1) return collide(x, y + 1);
if (y == 29+extrarow) return collide(x, y - 1);
if (x == -1) return collide(x + 1, y);
if (x == 40) return collide(x - 1, y);
if (y == -1) return collide(x, y + 1, invincible);
if (y == 29+extrarow) return collide(x, y - 1, invincible);
if (x == -1) return collide(x + 1, y, invincible);
if (x == 40) return collide(x - 1, y, invincible);
if (x < 0 || y < 0 || x >= 40 || y >= 29+extrarow) return false;
tile = contents[TILE_IDX(x, y)];
if (tile == 1) return true;
if (tileset==0 && tile == 59) return true;
if (tile>= 80 && tile < 680) return true;
if (tile == 740 && tileset==1) return true;
if (invincibility)
if (invincible)
{
if (tile>= 6 && tile <= 9) return true;
if (tile>= 49 && tile <= 50) return true;

View File

@ -59,9 +59,9 @@ public:
void settowercolour(int t);
bool spikecollide(int x, int y);
bool towerspikecollide(int x, int y);
bool collide(int x, int y);
bool collide(int x, int y, bool invincible);
void settile(int xp, int yp, int t);