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Remove duplicate using-MMMMMM variable from Game

game.usingmmmmmm was a duplicate of music.usingmmmmmm, and has been
removed.
This commit is contained in:
Misa 2020-11-12 16:48:39 -08:00 committed by Ethan Lee
parent 40b7ddda05
commit ee44f81d4c
4 changed files with 2 additions and 15 deletions

View file

@ -4638,11 +4638,7 @@ void Game::deserializesettings(tinyxml2::XMLElement* dataNode, ScreenSettings* s
if (pKey == "usingmmmmmm")
{
if(help.Int(pText)>0){
usingmmmmmm = 1;
}else{
usingmmmmmm = 0;
}
music.usingmmmmmm = (bool) help.Int(pText);
}
if (pKey == "ghostsenabled")
@ -4882,7 +4878,7 @@ void Game::serializesettings(tinyxml2::XMLElement* dataNode)
xml::update_tag(dataNode, "advanced_smoothing", graphics.screenbuffer->badSignalEffect);
xml::update_tag(dataNode, "usingmmmmmm", usingmmmmmm);
xml::update_tag(dataNode, "usingmmmmmm", music.usingmmmmmm);
xml::update_tag(dataNode, "ghostsenabled", (int) ghostsenabled);

View file

@ -198,8 +198,6 @@ public:
bool glitchrunkludge;
int usingmmmmmm;
int gamestate;
bool hascontrol, jumpheld;
int jumppressed;

View file

@ -748,11 +748,6 @@ void menuactionpress()
else if (game.currentmenuoption == 6+offset && music.mmmmmm)
{
//**** TOGGLE MMMMMM
if(game.usingmmmmmm > 0){
game.usingmmmmmm=0;
}else{
game.usingmmmmmm=1;
}
music.usingmmmmmm = !music.usingmmmmmm;
music.playef(11);
music.play(music.currentsong);

View file

@ -276,8 +276,6 @@ int main(int argc, char *argv[])
if (game.skipfakeload)
game.gamestate = TITLEMODE;
if(game.usingmmmmmm==0) music.usingmmmmmm=false;
if(game.usingmmmmmm==1) music.usingmmmmmm=true;
if (game.slowdown == 0) game.slowdown = 30;
switch(game.slowdown){