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Reset screen effects timers in hardreset()
That way a gigantic timer from one in-game jaunt doesn't carry over to the next.
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@ -3499,6 +3499,9 @@ void scriptclass::hardreset()
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game.pausescript = false;
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game.pausescript = false;
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game.flashlight = 0;
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game.screenshake = 0;
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//dwgraphicsclass
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//dwgraphicsclass
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graphics.backgrounddrawn = false;
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graphics.backgrounddrawn = false;
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graphics.textboxremovefast();
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graphics.textboxremovefast();
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